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Core Glass Cannon Staff Ele for SPVP (May 2020)


Liberis.9573

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Hello everyone, Qwahzi here!

Here is a quick update to my core glass cannon staff Elementalist build for spvp:

  • Berserker amulet
  • Rune of strength
  • Sigil of exploitation and separation
  • Arcane heals/utilities
  • Glyph of Elementals

Traits:

  • Fire: 3/3/2
  • Air: 2/3/1
  • Arcane: 2/3/2

[&DQYfLykeJS4nDycPUAFQAU4BTgH2APYAJgCWAAAAAAAAAAAAAAAAAAAAAAA=]

Good luck, have fun! 🙂

-Qwahzi

EDIT - October 2019:Switched to "One with Air" instead of "Ferocious Winds"

EDIT - May 2020:This build has gotten even stronger with the overall damage nerf. It's way easier to survive, and you can still clear points like none other 🙂

EDIT - March 2022: Core glass is pretty dead now. Even going as squishy as possible (Zerker + Strength Runes + Separation Sigil + Courage Sigil + Fire 132 + Air 321 + Arcane 132 + Glyph of Storms + Arcane Wave), it's not really possible to do enough damage consistently enough to clear points. And every class can oneshot you 😕

After playing core glass staff for almost 30 seasons (multi-diamond): RIP

Edited by Liberis.9573
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Played this build before HoT when it was even stronger with immobilize signet of earth. Extremely fun when you instagib an opponent, extremely frustrating in an actual fight because of its limited defensive capabilities. If a mesmer wants you dead, you're dead. If a thief wants you dead, you're dead. No thanks. Scepter/focus is a better option.

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That's kind of true, since this build is not meant for 1v1, but it's still doable if all your abilities are up. You have so many disables, dodges, shields, and heals (through abilities, combos, & traits) that you can usually get pretty close to winning a 1v1, or at least get people to back off (especially with how much damage you do at the same time).

If you playing smart and focused (no 1v1s, no point capping, no reviving), it's fairly easy to survive with Marauders amulet. You have to make sure you play pretty far back, and run away as soon as someone sees you. Waste their time. The enemy team will be forced to spend a ton of time constantly chasing you down, and your team can usually help at that point.

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  • 3 months later...

Fire traits doesn't really offer anything in pvp...nothing has real impact on whatever ele build. I would replace fire completely with water traits. I imagine that you try to get might stacks...but it's too easy remove them in this meta

I love arcane immobilize options but can't imagine doing pvp without lighting flash

So if i would run this it would like this:http://gw2skills.net/editor/?vFAQFAWhUMokhtMwzB8RMIBYVfsJcEkFQAIBQ9gdQNA-jJxHQB9Y/BA8AAI4FA4alBAA

But if your build works for you then it's perfectly fine. Personally always fan of staff.

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video kinda demonstrates nicely why staff ele is a terrible pvp build (not a comment on the OP's ability or judgement - i enjoyed the video). Build Cant hold point or take pressure. Its only benefit is to act like a battle parasite as it were and hope to get unnoticed long enough off-point to be able to spam aoe while others do the real work.

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What do you mean "others do the real work"? Being able to wipe the entire team (including bunkers) yourself is pretty dang useful haha. It's true that it's a completely different playstyle, but it's surprisingly effective as long as you have one bunker on your own team.

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@"Liberis.9573" said:What do you mean "others do the real work"? Being able to wipe the entire team (including bunkers) yourself is pretty dang useful haha. It's true that it's a completely different playstyle, but it's surprisingly effective as long as you have one bunker on your own team.

its a parasitical gameplay style that fails in all but 1 scenario - the entire opposition don't notice the glass cannon aoer standing to the side and/or allow him to freely aoe.

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@vesica tempestas.1563 said:

@"Liberis.9573" said:What do you mean "others do the real work"? Being able to wipe the entire team (including bunkers) yourself is pretty dang useful haha. It's true that it's a completely different playstyle, but it's surprisingly effective as long as you have one bunker on your own team.

its a parasitical gameplay style that fails in all but 1 scenario - the entire opposition don't notice the glass cannon aoer standing to the side and/or allow him to freely aoe. Basically playing PVP using a PVE style.

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@vesica tempestas.1563 said:

@"Liberis.9573" said:What do you mean "others do the real work"? Being able to wipe the entire team (including bunkers) yourself is pretty dang useful haha. It's true that it's a completely different playstyle, but it's surprisingly effective as long as you have one bunker on your own team.

its a parasitical gameplay style that fails in all but 1 scenario - the entire opposition don't notice the glass cannon aoer standing to the side and/or allow him to freely aoe.

You should try it, because it actually doesn't fail in most scenarios. By ending fights as quickly as possible you're able to roam pretty effectively. You're also not completely helpless 1v1 because you have so much damage + CC.

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@Liberis.9573 said:

@Liberis.9573 said:What do you mean "others do the real work"? Being able to wipe the entire team (including bunkers) yourself is pretty dang useful haha. It's true that it's a completely different playstyle, but it's surprisingly effective as long as you have one bunker on your own team.

its a parasitical gameplay style that fails in all but 1 scenario - the entire opposition don't notice the glass cannon aoer standing to the side and/or allow him to freely aoe.

You should try it, because it actually doesn't fail in most scenarios. By ending fights as quickly as possible you're able to roam pretty effectively. You're also not completely helpless 1v1 because you have so much damage + CC.

your 'ending fight quickly as possible' is again assuming the enemy is going to simply let you stand there and aoe. your roaming is basically wandering about looking to attach yourself to a fight, and while you are wandering, the team is 4.v 5. That does happen against even moderately skilled players. In a pug against players who don't recognize staff ele sure. Ask yourself this, your on the other side of the fence, you see a squishy ele staff teeing up with his aoe - what would you do?

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@Liberis.9573 said:They waste a ton of time chasing. You force them to make the choice. Really, just try it. You'll be surprised :)

running away/being controlled is not a tactic/strategy, its a retreat/potential rout (its the chaser that controls this scenario). Your basically weak and being controlled when you are being chased. Having a build that is so weak it can be manipulated so is not a smart play. The best possible outcome is that you survive to live another day and both waste time equally, worst case is pretty much everything else.

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  • 2 weeks later...

In case of meme builds:

Recently Frostball checked on suggestion of Vallun staff weaver and he made this mutation:

http://gw2skills.net/editor/?vFAQFAWhMMolhdOwAC8RsIBYFPhmwRQYBEAOh3L6J9lG-jJBXABP/AAO+CAAw+DaWGAA

Although he didn't had enough time to refine build and didn't know what staff does at start he was stupidly effective and in thief duo it has some actually broken synergies.

Some fun moments from stream:

  • Lighint rod + tempest defense actually used on staff many cc's actually punish hard chasing you people...actually some died vs Unsteady grounds-Basilisk venom + lighting rod+tempest defense actually becomes huge spike...oh man pile driver-Give hammer to thief and: thief use hammer 4 in the same time when he steals (steal instant skill so no interrupt on hammer animation) many stuff happens ekehem:steal mug damage+hammer 4 damage+shadow step 1200 range+50% health immobilize+Basilisk venom+pulmonary impact = instant cast broken one-shot in second.
  • Hammer actually is nice kiting tool as also it improves nicely ele mobility with fire gs ...at least in hands somebody experienced at kitting like Frostball.

Don't treat this build too seriously and I don't know if Frostball will improve it but it was fun to see it in action so why not share it with other ele's.

OH and of course he's ele was naked.

Edit: fixed weaver traits

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@Liberis.9573 said:@vesica tempestas.1563 - I know you say running away isn't a valid strategy, but if I can get to plat 2 by solo queueing with this build, it's gotta be working somehow. I'm also still using Berserker's amulet (not Marauder's).

mVH0Xpm.jpg

i don't doubt your skill, but running away is fundamentally relinquishing control. At best its an inferior tactic forced by a weak build, at worst it destroys a teams synergy. Think about tactical efficiency against equally skilled players:

1v1 - poor1vx while under attack - poor1v2 - poorholding point - poortaking point - poorhighly mobile fights - poorchasing down a player - poor

all critical to capture the point pvp. if your poor at the above then you are not pulling your weight.

What is it good at? aoeing a group of people who all decide they are not going to attack the person who is freely aoeing everyone. What would you do if you saw an ele staff aoing?

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