30 275 Death's Judgement - Opening shot, no marker stack — Guild Wars 2 Forums

30 275 Death's Judgement - Opening shot, no marker stack

Cerby.1069Cerby.1069 Member ✭✭✭
edited October 21, 2017 in WvW

I'm a warrior, I use heavy armour.

The highest I got hit for before was just under 21k which was a 1 shot, same as this. Colour me surprised when suddenly out of the blue I get a deadeye tingle sound and a marker on me then 0.5seconds later I'm dead. And this is my combat log. There was no visible stacking of malice or whatever its called.....it was 0.5seconds I had to react to something I didn't know was there cause it was stealthed..... or I'm dead in 1 shot.

dddd

https://imgur.com/a/YZbk5
the third picture should be teh first one. ALl 3 show the combat log for incoming damage leading up to the hit.

As you can see from my wonderful pictures here. I was helping take swc on home bl. There was noone in sight...I always look around me constantly. We were just picking off the gaurds since the lord had ri. There was no marker on me....so no deadeye was visibly stacking on me. Then I ran up the hill towards the sentry and out of the blue I hear the deadeye sound and literally 0.5 seconds later (I'm not embelishing here...it was practically I hear the sound while I see my character falling into downed) I get 1 shotted. SO that's a thing apparently..

Obvious I was wrong about this ability being balanced and something is up here.

It was a solo deadeye, wasn't any group buffing that I could visibly see going on. I stuck around and only saw the deadeye around me.

I'm expecting nerfs. This is no different than gunflame warrior at start of hot......except gunflames couldn't appear and reappear out of the blue and run around the map like its nothing.

BROKEN! Suggest there be a way to turn up the volume on the deadeye sound effect, if its sUPPPER LOUD it can be possible to train people to respond within that 0.5 second interval with a dodge. Otherwise......the visual marker isn't visual enough to respond that fast to it.
I don't care if you say he has to sit there stacking malice or whatever for a good 10 seconds. I can't seee him! There was no indication he was ever there those 10 seconds. I had no marker on me those 10 seconds to tell me he was lurking either. That is broken as is! Something is seriously wrong here.

Whenever a deadeye normally comes at me I just look for the marker.....and when it comes and he stealthes I start watching my minimap. Cause he'll use death's judgement and it will reveal him. Then I"ll simply dodge as soon as I see the orange dot on my map. And that works! That's how it should work!! If he can 1 shot me that way....I wouldn't be here complaining ...cause I had a way to counter.

Instead I get this deadeye who appears out of thin air and gives me 0.5 seconds to respond to his 30k+ damage death's judgement....

I have no way to convince you that I had no marker on me prior to that 0.5 seconds. But this has happened twice now...ok? The same thing...twice. And I know how deadeye should work and I fight them regularly. This is some kind of glitch or exploit here not showing me the markerproperly. Either that or he really isn't stacking malice on me at all....he's jst buffing himself while stealthed and then opening with death's judgement and the marker in a way where its only 0.5 s of response time.

The only other answer I can think of is there was some other stealthed thing buffing him....but that's broken as well if someone can do that and hit for 31k and for me to not see them at alll after I'm dead lying there loooking for answers. SO I highly doubt that was the case unless the buffer waypointed or something while stealthed. That's another thing, lets not let people waypoint while stealthed....that's also stupid. Stealth is stupidly op by nature in this game.

Broken Broken Broken

Comments

  • Ubi.4136Ubi.4136 Member ✭✭✭✭

    I have been exclusively playing my thief the last week just to try and improve my gameplay. I'm in exotic armor (pack runes), asc zerk rifle and all asc zerk accessories.
    I can easily hit players without marking anyone for 10k with death's judgement. That is with just my gear and 25 stacks of bloodlust (which takes about a minute to get). I can hit considerably harder by activating assassins signet, food/util buffs, and, of course, malice.

    They need to fix/remove the bonus damage against non-marked targets.
    They need to tone down the damage on death's judgement. (yes, I'm aware lots of other classes have skills out of line like CoR, they too need adjustment)

    Carnished Toast (Yum)
    Lost in the Maguuma (TC)

  • Cerby.1069Cerby.1069 Member ✭✭✭

    @Arcaedus.7290 said:
    It's possible he was using that exploit involving marking a critter/another target, remaining in stealth, then once he achieved full malice, switching to you + quickness and DJ. That would definitely come out faster than you could react to and can easily hit 18k+ on players with 3200 armor.

    Either way, I think if they fix that exploit, we won't be seeing those ridiculous numbers. The highest i've been hit by DJ without being marked is 8-9k and this was from a full ascended geared roamer.

    That would make the most sense. There's lots of wildlife around the camp there. If he was hiding behind the building and stealth spamming while stacking on the rabbit....and i walked by his los I could see that being an explanation. It would explain the other time it happened as well since there was wildlife around as well. The idea of me walking into his killzone rather than him roaming around and being able to pulll all this off is more believable.

  • Ubi.4136Ubi.4136 Member ✭✭✭✭

    It's a .75 sec cast with a telegraph. The telegraph does NOT show up at all in large battles if the thief is within 600 of the target. I see people dodge regularly, but no one dodges when there is no telegraph. So, you mark a target, buy time to gain stacks, and hit ANYTHING with the bonus when your stacks are maxed (or if you know that less will down them). I rarely use death's judgement anymore, but if I see an annoying target, I will stack the bonus and hit them with it from melee range. They may see a player appear near them, but they are downed before they can even dodge.

    Carnished Toast (Yum)
    Lost in the Maguuma (TC)

  • Cerby.1069Cerby.1069 Member ✭✭✭
    edited October 21, 2017

    @Ubi.4136 said:
    It's a .75 sec cast with a telegraph. The telegraph does NOT show up at all in large battles if the thief is within 600 of the target. I see people dodge regularly, but no one dodges when there is no telegraph. So, you mark a target, buy time to gain stacks, and hit ANYTHING with the bonus when your stacks are maxed (or if you know that less will down them). I rarely use death's judgement anymore, but if I see an annoying target, I will stack the bonus and hit them with it from melee range. They may see a player appear near them, but they are downed before they can even dodge.

    Ahh 0.75s, I'm sure ur right I didn't look it up to confirm before posting.
    I'm pretty cloooose though based on judging and reflecting on my "ingame experience".

    Maybe people will think my experience apt if I can come up with information that close from a singular experiences....?

    Or maybe that 0.25s difference should give some people who hate my posting and guts recourse to dismiss my entire argument :)

    Who knows....I'll just stand behind that 31k number for now then.

    Ohhh! you got me again! its 30.275k.....dang I'm such a liar today.
    Hopefully we can agree that a bit of rounding doesn't change the validity of my argument......I'm hoping for too much clearly haha.

    Thanks for clearing that up the real number though. Should be useful.

  • Loviathan.3610Loviathan.3610 Member ✭✭
    edited October 21, 2017

    @Vermillion.4061 said:
    So in a vacuum situation of if you are running 2215 armor.

    1265 * (5 stack DJ -> 2.4) * 4800/2215 = 6624 -> 6624 * 2.80 = 18547 -> (1.15 malice buff) * (1.25 for scholar, night, force) * (1.1 from just condi 10% mod since the others were crit damage flat buffs) = 1.6 -> 29675.2 and with 100 power from camp capture 30k is possible but not really probable so you just got REALLY unlucky if the rifle rolled top damage of 1265.

    EDIT: Long story short the thief had a once in a lifetime dream setup of hitting that 30k.

    Nice math on the power equation! As someone that plays deadeye myself, I'd say the same. Getting DJ up to even 15k is hard enough, and I'd love to see a 30k occasionally even if its at the end of a 15 minute long fight.

  • Inoki.6048Inoki.6048 Member ✭✭✭

    Snipers......... should be deadly........... end of story. If you think otherwise, vote for the spec be removed. Then I'll vote for other specs be completely removed.

  • Solori.6025Solori.6025 Member ✭✭✭✭

    @Arcaedus.7290 said:
    It's possible he was using that exploit involving marking a critter/another target, remaining in stealth, then once he achieved full malice, switching to you + quickness and DJ. That would definitely come out faster than you could react to and can easily hit 18k+ on players with 3200 armor.

    Either way, I think if they fix that exploit, we won't be seeing those ridiculous numbers. The highest i've been hit by DJ without being marked is 8-9k and this was from a full ascended geared roamer.

    marking a target be it an ambient creature or player, is not an exploit.
    An exploit would be marking walls and doors. (I am about 30% sure most skills in the game don't register a wall or door as an actual target for skills, but I could be wrong)

    To achieve that damage you have to be full glass full malice, pop assassin signet, and get about 15stacks of might and 25stacks of bloodlust, having quickness would mean sacrificing another utility slot or trait slot which I dont think a lot of them do, and if we assume that the thief had the steal ability to grant extra might then quickness was probably not in the equation at all, just damage modifiers on top of modifiers and a really high roll on crit.

    and before people say you don't hit for that ( or cant )
    https://i.imgur.com/vTDJVV2.jpg

    Now the damage is avoidable through dodges, invuln, reflects, evade effects, and so on. So their is counterplay. A lot of counterplay.

    in small group settings where you actually notice it going on.

    Tingle my stingleberry

  • Sobx.1758Sobx.1758 Member ✭✭✭
    edited October 21, 2017

    @Cerby.1069 said:

    @Sobx.1758 said:
    WvW isn't pve, it's actually the closest to open world pvp you have in gw2, so if you complain about being ganked and "not expecting it" then the only one to blame here is yourself. Maybe WvW just isn't for you.
    Also it's not 0.5 second aaaand if you have problems dodging something that literally gives you a lazer pointer at your character, then -again- the problem is with you, not with the skill.

    I would love for you to be right. In the meantime I suggest you start rereading my OP. Mbe look at the pretty pictures too. Some pretty numbers there.

    I have no way to counter these 2 experiences so far. Going tankier isn't viable when ur dealing with a 31k shot. So once anet gives me my counters I will be happy :)

    I believe in counter-play rather than 'trashtalkplay' or whatever you want to coin your posting as. Even if we all end up hitting eachother for 40k, I'm fine with that so long as there is counterplay.

    I saw the OP ss and it doesn't contain anything that would invalidate what I wrote in previous post.

    wow so you're playing a class that has no dodges? Nice, must be some kind of hardcore spec.
    Seriously, that's a basic move in this game, if you don't even think about it, then why are you even here trying to give your ""valid"" opinion on anything in wvw?

    Nice try suggesting my post is somehow "trashtalkplay", but you failed. Over and over again.

  • Inoki.6048Inoki.6048 Member ✭✭✭
    edited October 21, 2017

    @Solori.6025 said:

    @Arcaedus.7290 said:

    Now the damage is avoidable through dodges, invuln, reflects, evade effects, and so on.

    I still don't understand why are they given a chance to dodge bullets. What is this, Matrix?

  • Solori.6025Solori.6025 Member ✭✭✭✭

    @Inoki.6048 said:

    @Solori.6025 said:

    @Arcaedus.7290 said:

    Now the damage is avoidable through dodges, invuln, reflects, evade effects, and so on.

    I still don't understand why are they given a chance to dodge bullets. What is this, Matrix?

    Same reason we are given the chance to avoid any ranged burst, people dont like to be oneshot from range, and for #Balance.
    also, we are magic, their is literally a fallen god in this game kitten stuff up, I think matrix is a little light for the kitten we do in this universe.

    Tingle my stingleberry

  • Solori.6025Solori.6025 Member ✭✭✭✭

    @Vermillion.4061 said:
    So in a vacuum situation of if you are running 2215 armor.

    1265 * (5 stack DJ -> 2.4) * 4800/2215 = 6624 -> 6624 * 2.80 = 18547 -> (1.15 malice buff) * (1.25 for scholar, night, force) * (1.1 from just condi 10% mod since the others were crit damage flat buffs) = 1.6 -> 29675.2 and with 100 power from camp capture 30k is possible but not really probable so you just got REALLY unlucky if the rifle rolled top damage of 1265.

    EDIT: Long story short the thief had a once in a lifetime dream setup of hitting that 30k.

    Did you add bloodlust to that?

    Tingle my stingleberry

  • primatos.5413primatos.5413 Member ✭✭✭

    Plz give me that lazerkittenbeam onehitting people .. want to tell people this l2p bs too.. man u just have to dodge .. not even ballista or cannon hitting that hard right ?
    And i guess none of the people complaining is talking about a clear 1on1 situation .. then maybe the argument counts that they just should dodge it .. but .. no not even then .. kkthxbb

  • Sobx.1758Sobx.1758 Member ✭✭✭
    edited October 21, 2017

    @primatos.5413 said:
    Plz give me that lazerkittenbeam onehitting people .. want to tell people this l2p bs too.. man u just have to dodge .. not even ballista or cannon hitting that hard right ?
    And i guess none of the people complaining is talking about a clear 1on1 situation .. then maybe the argument counts that they just should dodge it .. but .. no not even then .. kkthxbb

    It's simple, go make a new character.
    ...or l2p. For real. If you have a problem with dodging THAT, it's not a game for you. If you keep complaining about being jumped, then don't play WvW.

  • @Solori.6025 said:

    @Vermillion.4061 said:
    So in a vacuum situation of if you are running 2215 armor.

    1265 * (5 stack DJ -> 2.4) * 4800/2215 = 6624 -> 6624 * 2.80 = 18547 -> (1.15 malice buff) * (1.25 for scholar, night, force) * (1.1 from just condi 10% mod since the others were crit damage flat buffs) = 1.6 -> 29675.2 and with 100 power from camp capture 30k is possible but not really probable so you just got REALLY unlucky if the rifle rolled top damage of 1265.

    EDIT: Long story short the thief had a once in a lifetime dream setup of hitting that 30k.

    Did you add bloodlust to that?

    Bloodlust already added to that.

  • Junkpile.7439Junkpile.7439 Member ✭✭✭
    edited October 22, 2017

    If you play thief and can't kill alone 5 players you have serious l2p issues.

    Low quality trolling since launch
    Seafarer's Rest EotM Hero

  • Sylvyn.4750Sylvyn.4750 Member ✭✭✭

    @Solori.6025 said:

    marking a target be it an ambient creature or player, is not an exploit.

    My thought is if I can't Rally off of it, it should not be usable as a mark, either.

  • MUDse.7623MUDse.7623 Member ✭✭✭✭

    @Sylvyn.4750 said:
    My thought is if I can't Rally off of it, it should not be usable as a mark, either.

    you cant rally from the ascalonian ghost for instance on ebg near blue keep, so you dont want me to mark them when fighting them ?

    i dont think marking white mobs or doors or walls is an issue, as you mostly encounter more than 1 opponent so you can just mark one of them and shoot at either one and even swap target shortly before laser animation ends. so disableing the ability to mark white mobs wont fix the problem you seem to have with the skill.

    also if you kill all white mobs in sight and hit the one with the mark on, malice drops to 0 = you win. and if your nekro you even gain LF. so there is more counterplay to that than if i mark the dude next to you that wont tell you about it.

    read this, become a better player now.

  • Zephyra.4709Zephyra.4709 Member ✭✭✭
    edited October 22, 2017

    I'm in agreement with Arcaedus.7290 on the possibility the thief could've utilized the mark on an ambient and just waited for the perfect opportunity to strike someone down. While I personally haven't tried it - the likelihood is strong akin to gates/walls and other objects you may interact/puts you into combat.

    The highest I ever got hit with was during beta @ ~24.7k right off the bat, open field.

  • Cerby.1069Cerby.1069 Member ✭✭✭
    edited October 22, 2017

    Half of you are posting like that 30 275 number is madeup. Did you not look at the screenshot? I wasn't running around naked. That was full ascended heavy armoured gear I was wearing.

    Look at the logs I put in there. It was the opening strike that did 30 275, I was ooc before that instant kill hit me. There was no buildup to it.....just an opening strike that does 30 275 damage against heavy armour. Do I have to run light armour and get an even higher number for you to feel ashamed?

    Deadeye will be nerfed, and you know it. Postings like mine will seal its fate. Ignorant arguments only fuel the fire. Frankly I don't really care what most of you think because you have nothing logical to say. If you don't have a logical argument its just worthless banter. Enjoy your upcoming nerfs deadeyes. Your attempts to dissuade people from the reality of the situation only serve to entertain.

    I know there's at least a couple thieves who read the forums who can make an actual counter argument based on logic here. I welcome it.
    The rest of you though.......are not serving your class's interests at all. I suggest you do better if you don't want the nerf.

    Here's something you can do. Recreate that number against a heavy armoured player..or medium or light.....it really doesnt matter. Even against an exotic geared player I welcome you to get that number.

    Make a video or guide how you did it. There was a great posting here on how it can be done mathematically through the formulae that supposedly govern how the game works. WE all know those aren't 100% accurate since they aren't source code and there are bugs among other things, but most of the time they serve to be 100% accurate. So you should be able to recreate my situation. Do it. Show the counterplay.> @Vermillion.4061 said:

    So in a vacuum situation of if you are running 2215 armor.

    1265 * (5 stack DJ -> 2.4) * 4800/2215 = 6624 -> 6624 * 2.80 = 18547 -> (1.15 malice buff) * (1.25 for scholar, night, force) * (1.1 from just condi 10% mod since the others were crit damage flat buffs) = 1.6 -> 29675.2 and with 100 power from camp capture 30k is possible but not really probable so you just got REALLY unlucky if the rifle rolled top damage of 1265.

    EDIT: Long story short the thief had a once in a lifetime dream setup of hitting that 30k.

    what do you mean vacuum situation? as in no aura buffs?

    2301 defense is what I get if I'm sitting in enemy territory afk, and i run full glass without defense traitline. Which is what I woulda had when he hit me. So........ya its pretty dang impossibly by your math there. Yet he did it on the first try. Perhaps your formula are not reflective on the ingame situation? It was highly unlikely to begin with by your calculations. I just made it even more unlikely with my actual defense value (you can get that on the build editor fine). There's something wrong with ur math or an omission there. Cause that doesn't add up. Cause I know I'm not lying about being fully geared when it happened, no armour damage or anything like that comes into play.

    Something is missing or wrong here.

  • Solori.6025Solori.6025 Member ✭✭✭✭

    @Cerby.1069 said:> @Vermillion.4061 said:

    So in a vacuum situation of if you are running 2215 armor.

    1265 * (5 stack DJ -> 2.4) * 4800/2215 = 6624 -> 6624 * 2.80 = 18547 -> (1.15 malice buff) * (1.25 for scholar, night, force) * (1.1 from just condi 10% mod since the others were crit damage flat buffs) = 1.6 -> 29675.2 and with 100 power from camp capture 30k is possible but not really probable so you just got REALLY unlucky if the rifle rolled top damage of 1265.

    EDIT: Long story short the thief had a once in a lifetime dream setup of hitting that 30k.

    what do you mean vacuum situation? as in no aura buffs?

    2301 defense is what I get if I'm sitting in enemy territory afk, and i run full glass without defense traitline. Which is what I woulda had when he hit me. So........ya its pretty dang impossibly by your math there. Yet he did it on the first try. Perhaps your formula are not reflective on the ingame situation? It was highly unlikely to begin with by your calculations. I just made it even more unlikely with my actual defense value (you can get that on the build editor fine). There's something wrong with ur math or an omission there. Cause that doesn't add up. Cause I know I'm not lying about being fully geared when it happened, no armour damage or anything like that comes into play.

    Something is missing or wrong here.

    Re-read what verm said.

    They didn't say it was IMPOSSIBLE, just IMPROBABLE
    Because weapons roll the damage modifier applied within the range of the weapon equipped
    You got the higher rolled end, and ended up with 30k and since you were attacking a camp I'm betting that the guards probably stuck you with 1 or 2 vulns as well.

    Yes we all know it will be toned down, because this is Anet, and they have a record of toning things down when its a ranged weapon.

    Though I bet it wont be as severe as you hope.
    Same as how the FC nerf or the Scourge nerf wasnt as severe as people who cried in the pvp forums had hoped.

    Tingle my stingleberry

  • @Cerby.1069 said:
    Half of you are posting like that 30 275 number is madeup. Did you not look at the screenshot? I wasn't running around naked. That was full ascended heavy armoured gear I was wearing.

    Look at the logs I put in there. It was the opening strike that did 30 275, I was ooc before that instant kill hit me. There was no buildup to it.....just an opening strike that does 30 275 damage against heavy armour. Do I have to run light armour and get an even higher number for you to feel ashamed?

    Deadeye will be nerfed, and you know it. Postings like mine will seal its fate. Ignorant arguments only fuel the fire. Frankly I don't really care what most of you think because you have nothing logical to say. If you don't have a logical argument its just worthless banter. Enjoy your upcoming nerfs deadeyes. Your attempts to dissuade people from the reality of the situation only serve to entertain.

    I know there's at least a couple thieves who read the forums who can make an actual counter argument based on logic here. I welcome it.
    The rest of you though.......are not serving your class's interests at all. I suggest you do better if you don't want the nerf.

    Here's something you can do. Recreate that number against a heavy armoured player..or medium or light.....it really doesnt matter. Even against an exotic geared player I welcome you to get that number.

    Make a video or guide how you did it. There was a great posting here on how it can be done mathematically through the formulae that supposedly govern how the game works. WE all know those aren't 100% accurate since they aren't source code and there are bugs among other things, but most of the time they serve to be 100% accurate. So you should be able to recreate my situation. Do it. Show the counterplay.> @Vermillion.4061 said:

    So in a vacuum situation of if you are running 2215 armor.

    1265 * (5 stack DJ -> 2.4) * 4800/2215 = 6624 -> 6624 * 2.80 = 18547 -> (1.15 malice buff) * (1.25 for scholar, night, force) * (1.1 from just condi 10% mod since the others were crit damage flat buffs) = 1.6 -> 29675.2 and with 100 power from camp capture 30k is possible but not really probable so you just got REALLY unlucky if the rifle rolled top damage of 1265.

    EDIT: Long story short the thief had a once in a lifetime dream setup of hitting that 30k.

    what do you mean vacuum situation? as in no aura buffs?

    2301 defense is what I get if I'm sitting in enemy territory afk, and i run full glass without defense traitline. Which is what I woulda had when he hit me. So........ya its pretty dang impossibly by your math there. Yet he did it on the first try. Perhaps your formula are not reflective on the ingame situation? It was highly unlikely to begin with by your calculations. I just made it even more unlikely with my actual defense value (you can get that on the build editor fine). There's something wrong with ur math or an omission there. Cause that doesn't add up. Cause I know I'm not lying about being fully geared when it happened, no armour damage or anything like that comes into play.

    Something is missing or wrong here.

    He only used 15% for the a single stack of malice when it could/should be up to 7 stacks of 15% damage modifier that stack multiplicatively. You can hit over 35k from DJ in PvP so in WvW you can hit much higher.

  • Chaba.5410Chaba.5410 Member ✭✭✭✭

    @Cerby.1069 said:
    then 0.5seconds later I'm dead

    For some reason this reminds me of federal guidelines for yellow light duration times of 3 seconds at 25 mph.

  • Sobx.1758Sobx.1758 Member ✭✭✭
    edited October 22, 2017

    I like how you conveniently avoided my post after you've tried to say warriors have no way to avoid DJ damage, lmao.
    Instead you keep focusing on the raw number ignoring everything else, good one.

  • another case of anet not separating pve and wvw/pvp skills

    The horror...…….the horror...…….the horror...…….

  • Oovie.9206Oovie.9206 Member
    edited October 22, 2017

    @Sobx.1758 said:
    aaaand if you have problems dodging something that literally gives you a lazer pointer at your character, then -again- the problem is with you, not with the skill.

    I've read part of the low viewership on Twitch stems from viewers not being able to tell what the flip they're looking at during fights. My eyes would go numb and miss a laser too after this crock:

  • Sobx.1758Sobx.1758 Member ✭✭✭
    edited October 22, 2017

    @Oovie.9206 said:

    @Sobx.1758 said:
    aaaand if you have problems dodging something that literally gives you a lazer pointer at your character, then -again- the problem is with you, not with the skill.

    I've read part of the low viewership on Twitch stems from viewers not being able to tell what the flip they're looking at during fights. My eyes would go numb and miss a laser too after this crock:

    Ah yes, pick a screenshot with a zerg and try to argue that it's hard to see anything. It applies to anything and everything, so it's literally not any argument here (or in fact -probably- not even in any other game where it's possible to 'zerg up' like this).

    And nah, that's not the reason lmao.

  • babazhook.6805babazhook.6805 Member ✭✭✭✭

    @Arcaedus.7290 said:
    It's possible he was using that exploit involving marking a critter/another target, remaining in stealth, then once he achieved full malice, switching to you + quickness and DJ. That would definitely come out faster than you could react to and can easily hit 18k+ on players with 3200 armor.

    Either way, I think if they fix that exploit, we won't be seeing those ridiculous numbers. The highest i've been hit by DJ without being marked is 8-9k and this was from a full ascended geared roamer.

    The Critter scenariis possible but not probable. First if they mark an ambient creature that creature can not be killed. If any of the enemy team kill that creature Malice resets. If the thief himself killed the creature malice resets to zero. In other words if using the ambient creature scenario the thief would have had to mark it, then let it be while he parked without attacking anyone else for some 21 seconds. (One malice stack every 3 seconds if not attacking). Malice resets to zero at the 25 second mark meaning any thief uysing this tactic has all of 4 seconds to get their big hit off.

    In the 21 seconds they were camping stealth so as to not reveal themself and build that malice they were doing NO damage to the enemy group. This thief is actaully a detriment to his team. Giving up 21 seconds of damage using even the weak AA of rifle is a net damage LOSS.

    What is far more likely is the thief marked an enemy player as a target and then rotated to another and another until his malice filled. He then used DJ on an alternate enemy player he had not marked, which is not a bug or exploit. This can work but it predicated on the original mark not dying before the DE got those full stacks and selected the target for the DJ shot. Now I have been in fights where I will mark a target and he will flee after taking a hit or two, either well out of range or into a nearby tower or portal. This allows my malice to build even as that guy safe behind a wall. If I then choose to use a DJ against another member of that players group then by DESIGN (neither bug nor exploit by the deifinition of the skill) I will get those extra stacks of malice damage off DJ and DJ alone. All of my other rifle attacks will not benefit off that malice as THAT damage is calculated only for the original mark. (based on 3 percent per stack for 21 percent total )

    In other words the person to blame for another having to eat a DJ shot is the mark that saved himself :)

  • Theandil.6045Theandil.6045 Member ✭✭
    edited October 23, 2017

    Please nerf Thief to the ground like every patch it is... make it more useless please...
    I'm not Deadeye player (D/P)
    But every patch, update is same... lets make thief useless more. It start with beginning when they nerf our Backstab dmg to the ground, later they add more CDs to our skill.. Then make our Backstab no spamable, if we miss target (add wonderful 1 sec CD).. Now this.. What will come next? Remove stealth from thief ! Due to they are moving in shadow around us..
    At least some thiefs get some chance to pick targets and lower enemy population in fight.. But here comes new challenger who ask for another nerfs !

    Elise de la Serre
    D/D Daredevil (Thief)
    After 7.11.2017 moved back to Acro !
    Make Core Thief Great again !
    Proud Gandarian

  • Solori.6025Solori.6025 Member ✭✭✭✭

    @Oovie.9206 said:

    @Sobx.1758 said:
    aaaand if you have problems dodging something that literally gives you a lazer pointer at your character, then -again- the problem is with you, not with the skill.

    I've read part of the low viewership on Twitch stems from viewers not being able to tell what the flip they're looking at during fights. My eyes would go numb and miss a laser too after this crock:

    This screen shot isn't WvW btw

    Tingle my stingleberry

  • Visual Clutter in this game + human avg reaction time (250ms) + lag (50-200ms) = WvW lulz with dumb classes.

  • Cerby.1069Cerby.1069 Member ✭✭✭
    edited October 24, 2017

    @Theandil.6045 said:
    Please nerf Thief to the ground like every patch it is... make it more useless please...
    I'm not Deadeye player (D/P)
    But every patch, update is same... lets make thief useless more. It start with beginning when they nerf our Backstab dmg to the ground, later they add more CDs to our skill.. Then make our Backstab no spamable, if we miss target (add wonderful 1 sec CD).. Now this.. What will come next? Remove stealth from thief ! Due to they are moving in shadow around us..
    At least some thiefs get some chance to pick targets and lower enemy population in fight.. But here comes new challenger who ask for another nerfs !

    Don't see what you have to be unhappy about. In any other game the speedy scout class has to pay for its speed in some crippling way. For some reason in this game your speed is ignored when they are balancing the classes. That's one kitten of a freebie. Its balanced based on pve and pvp where you all start fights close quarters.
    Objectively, thieves should be a very happy bunch when it comes to wvsw. Gotta get some more objectivity in ur diet I guess. By design you will always be number one in a myriad of areas. That's amazing security right off the bat.

  • Fat Disgrace.4275Fat Disgrace.4275 Member ✭✭✭✭
    edited October 24, 2017

    Pretty sure even with all of this visual clutter, DJ audio file over rides all other sounds, right? (A bit like diveraion from gw1) And only the target receiving the shot can only hear it. At least when ever a freindly takes a shot I don't hear it.

  • Remember when Warriors could use their Killshot to down people in one hit? Good times.

  • Theandil.6045Theandil.6045 Member ✭✭
    edited October 24, 2017

    @Cerby.1069 said:
    Don't see what you have to be unhappy about. In any other game the speedy scout class has to pay for its speed in some crippling way. For some reason in this game your speed is ignored when they are balancing the classes.

    So tell me how balanced is now Spellbraker, Scourge, Weaver or even full healing Firebrand... Spellbraker can even one shot Marauder thief.. Scourge spam condies to the eternity... Weaver can easily oneshot thief with the Arc lighting and Full healing Firebrand is unkillable kitten when comes to fight..

    But hey! Thief kill me, lets nerf him !

    When comes to Meta.... thief in bottom of this even in PvE is not requested and when comes to WvW only usable role is Roaming, decap or so. Thief is basicaly 1v1 character who need kill opponents fast to avoid large group fights where he is completely useless. What we have from character who cant even 1v1 kill opponent and fight took 2 or more mins? Nothing... Thief comes, kill, hide.. and repeat.
    But what we can expect from Warrior player...if you got problem with dodges better go to the Dodge instructor in beginner area.

    Elise de la Serre
    D/D Daredevil (Thief)
    After 7.11.2017 moved back to Acro !
    Make Core Thief Great again !
    Proud Gandarian

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