So, I'm quite certain that the change in stats for Sharpening Stones was an intentional nerf to tank-like builds and a buff to power/precision builds. However, when they were moved to Magnanimous utility items, they've become what I feel is unreasonably difficult to craft. Each day I harvest the Primordial Orchid nodes which takes the better part of an hour if I want to get each node in a zone that is difficult to see in and navigate; I then get terrible drop rate on Orchids and wind up with maybe 5-10 Orchids per run. That means I have can make maximum (if I have enough dragonite ore and crystalline dust) of 10 sharpening stones per day for my build. These stones, despite being so expensive to craft, only last 30 minutes time.
I don't want to have to spend 1 hour daily grinding out orchids to only get maybe 5 hours of playtime with my utility buff up when this was what I purchased a few stacks of sharpening stones for before the change when they became useless to me. It's very frustrating.
What I would recommend to fix this would be to reduce the amount of orchids needed to craft the 5 stones, or to increase the amount of time on "special" sharpening stones (ie: bountiful, magnanimous, toxic) to be the same length as potent sharpening stones. I feel like this is more fair for the amount of work that goes into crafting them.