Upcoming Balance Update - Page 4 — Guild Wars 2 Forums

Upcoming Balance Update

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  • Zedek.8932Zedek.8932 Member ✭✭✭

    Also, the forum bugs for me, already contacted support. But, oh well, sorry for my spelling mistakes above.

    Excelsior, my name is Zedexx; Asuran Deadeye and assassin.
    The Hunter / 2x Darksteel Pistols / 2x Whisper's Secret Daggers and my Springer. That's all I need and trust.
    "We [Asura] are the concentrated magnificence!"

  • Hopefully they will add some cool events in POF as well as in HOT. The game is getting better and better. Maybe even a huge equivalent of Nightmare Tower - I loved it....

  • Reaper Alim.4176Reaper Alim.4176 Member ✭✭✭
    edited October 31, 2017

    @Omar Aschi Popp.7496 said:

    @Burnfall.9573 said:

    @Reaper Alim.4176 said:

    @Chaotic.9742 said:
    Glad there’s Destiny to play in the meantime...

    I'm glad there is Smite, Eve Online, and ESO to play in the meantime. Made some amazing progress on my ESO account.

    Warframe, Dota 2, B&S, SWTOR, LOL, Paragon-Epic Games......

    FFXIV is one of the main game many of us former gw2 players are playing: always welcome to join :)
    Friendly and healthy community and environment: you will not be disappointed.

    alas,

    Competitive games the way to go ^*^

    What's elder scrolls like from your opinion?

    This is the only mmo I ever played, 5 years now and I think I'm finally hitting my limit not just with the game but the company, the community and even these forums.

    I need an alternative but I do not like change.

    Then don't play ESO.

    You will be faced with multiple grinds. In terms of gear and champion point grinds.

    ESO is not casual at all. Casual zerglings mass complain on the forums all day every days about a group of 2 or 4 players. Who are using proper terrain, gear, rotations, and consumables, across all classes being able to 2 or 4 v 20 them and kill all 20.

    ESO have more spammable skills however because of it's resource system. If you mindlessly spam your skill you'll have no resources to do anything and then you die.

    ESO is PvP balanced meaning PvEers most of the times suffer from those balance issues.(Nerfs)

    In light of the situations between the two MMORPGs at this current date. Most of my time gets poured into ESO, and very very little of it into GW2 atm.

    To end this statement. I would not recommend ESO to any GW2 players. The two MMOs are pretty much polar opposites in all areas at this point and time. Meaning if you enjoy the gameplay GW2 got going for it now. Then you would absolutely hate what ESO has to offer. You would more than likely buy the game, and then in less than 2 weeks time figure out you hate it. This goes for most if not all of the current GW2 players.

    Oh yeah I forgot to add....

    ESO Sub option makes the game very very convenient to monthly subscribers.

    In ESO you can not buy or convert crowns to gold or buy ingame gear or weapons. You have to grind for them yourself.

    I am the one and only true Majestic Being.
    I stand now on the precipice of change.
    My perceptions on quality is refined.
    I am now the outsider looking in.
    Next level simi profession troll at your service.
    Bring the lols like no other.

  • troops.8276troops.8276 Member ✭✭✭
    edited October 31, 2017

    @Zedek.8932 said:
    Let's be honest, and I am speaking out of experience: The whine on the forums will shift regarding the cahnges that will bee made.
    It's like a carrousel and it keeps spinning and spinning.

    Excelsior.

    Not everyone here is complaining about whatever the changes that haven't even been made yet, may be. In fact very few are I'd say. The issue for many runs far deeper than this single point in time. I, and I'm sure many others, do get your point but "you cant please all the people all the time" is another way of putting it, but you also cant tar everyone with the same brush.

    EDIT: och, maybe I'm just reading to much into what you said.

  • @Reaper Alim.4176 said:

    @Omar Aschi Popp.7496 said:

    @Burnfall.9573 said:

    @Reaper Alim.4176 said:

    @Chaotic.9742 said:
    Glad there’s Destiny to play in the meantime...

    I'm glad there is Smite, Eve Online, and ESO to play in the meantime. Made some amazing progress on my ESO account.

    Warframe, Dota 2, B&S, SWTOR, LOL, Paragon-Epic Games......

    FFXIV is one of the main game many of us former gw2 players are playing: always welcome to join :)
    Friendly and healthy community and environment: you will not be disappointed.

    alas,

    Competitive games the way to go ^*^

    What's elder scrolls like from your opinion?

    This is the only mmo I ever played, 5 years now and I think I'm finally hitting my limit not just with the game but the company, the community and even these forums.

    I need an alternative but I do not like change.

    Then don't play ESO.

    You will be faced with multiple grinds. In terms of gear and champion point grinds.

    ESO is not casual at all. Casual zerglings mass complain on the forums all day every days about a group of 2 or 4 players. Who are using proper terrain, gear, rotations, and consumables, across all classes being able to 2 or 4 v 20 them and kill all 20.

    ESO have more spammable skills however because of it's resource system. If you mindlessly spam your skill you'll have no resources to do anything and then you die.

    ESO is PvP balanced meaning PvEers most of the times suffer from those balance issues.(Nerfs)

    In light of the situations between the two MMORPGs at this current date. Most of my time gets poured into ESO, and very very little of it into GW2 atm.

    To end this statement. I would not recommend ESO to any GW2 players. The two MMOs are pretty much polar opposites in all areas at this point and time. Meaning if you enjoy the gameplay GW2 got going for it now. Then you would absolutely hate what ESO has to offer. You would more than likely buy the game, and then in less than 2 weeks time figure out you hate it. This goes for most if not all of the current GW2 players.

    Yeah but can I pick berries and kill bandits and not have to deal with massive mechanic/game /visual alterations?

    Are there safe spots? I need something in the fantasy realm but more like hobbit kitten and less anime.

    Also than you for honest reply.

  • Donari.5237Donari.5237 Member ✭✭✭✭

    @Omar Aschi Popp.7496 said:
    Yeah but can I pick berries and kill bandits and not have to deal with massive mechanic/game /visual alterations?

    Are there safe spots? I need something in the fantasy realm but more like hobbit kitten and less anime.

    Also than you for honest reply.

    Sure. I'm a super casual ESO player. Over three years in the game and I have yet to max out one horse, quest in every zone, max all crafting disciplines, or hit the Champion Point cap. GW2 claims the lion's share of my MMO time. The aesthetic is very different from GW2 -- grittier, more photorealistic in some ways, harder to spot things in your surroundings. There are huge cities and towns that are plenty safe to hang out in, as well as places out in the world that you do have time to stop and take screenshots in. The lore immersion is much higher, the world more coherent and alive feeling. But the grind, omg. There's a reason I only have one main who's hit level cap. And jump physics are fail. Armor has a lot of sameness to it, too, with useless pointy pauldrons and floating hip pads and tubular skirts.

    OT: Balance changes seldom bother/excite me much, since I almost never really build a character to exacting specifications. But it does sound like the timing on this one is off if it'll throw the PvPers that far off their game. Hopefully they can adapt on the fly.

  • Sounds like it's time to hand out job apps Gaile. Seems like we have a lot of people here that can run a company better than your peeps... They do this in my restaurant too lol. Seriously, thanks for the announcement. I trust this company and will continue to spend money on your product. I don't need you to run all of your changes by me :)
    Once the balance update roles on the 7th I'll be happy to post my feedback if I feel the need.

    P.S. I love that you use the word "shenanigans." It is sooo under-utilized.

    The next time you get angry at someone try walking a mile in their shoes. After that, who cares! You're a mile away and you have their shoes! -Someone with more awesome quotes than me

  • Yay balance patch! Hoping the mount bug gets fixed (where you hit mount and end up in the ground)

  • OriOri.8724OriOri.8724 Member ✭✭✭✭

    @Loosifah.4738 said:

    @OriOri.8724 said:
    This is disappointing. I can't believe that Anet is willing to wait so long between balance patches, especially considering the patches, when we do get them, are tiny except for a once a year patch that is decent sized (and that's it, its just decent. We haven't received a major balance patch in years). This is not acceptable ANet, not at all.

    It's been 5 weeks and the last week has been full on Halloween festival. Have some patience
    Granted they are generally pretty slow about implementing balance changes; it's a brand new expansion and they've been doing a lot of break fixes lately regarding the expansion.

    I would personally rather them actually look into all of the classes and get a good handle on the changes needed before they push out the balance patch. That way we don't end up with one class getting hit with major nerfs while everyone else get's buffed.

    >

    The problem is that we are waiting 6 weeks for a balance patch that ultimately, based on their past behavior, won't really change all that much in teh game, and then we are going to have to wait another 3 or 4 months before we get another patch. I am willing to wait fro a balance patch, and I was hoping that after PoF dropped they would take the time to implement quicker balance patches, which meant a significantly smaller patch, but one that went out pretty kitten quickly after release. However this 6 week mark lines up pretty closely with Anet's 3-4 month balance schedule, so that dream went out the window with this announcement.

    Eyyyy I unlocked signatures

  • coglin.1496coglin.1496 Member ✭✭✭

    @psizone.8437 said:
    That's disappointing considering PoF and the new elites came out over a month ago and there's a good deal of bugs and broken skills in game.

    I know right. it is almost as if those forms of changes are time-consuming and as if fixing values and code for bugged skills is complicated and stuff. If I were you, I would get serious about this and send Anet a message. Maybe a boycott. That's it, a boycott, yes, boycott the forums.

    Do not confuse your objective opinion with that of objective fact. Remember, what you say matters, not what you meant to say.

  • Im happy we will get a patch soonish. Given how important balance is to the pvp, wvw and raiding communities and how little updates they get. The current frequency of balance changes is outdated and more timely updates should be considered.

  • It awesome how Anet hotfixes pve builds within days, a la firebrand (thanks for letting me waste gold) but takes weeks to acknowledge pvp issues. It's also lovely that they don't just split skills instead of needing across the board. Lastly, I love the acknowledging a soul is bugged then "fixing" it by completelY changing the functionality instead of fixing the bug. Top notch.

  • I would gladly trade a well polished patch that is delayed rather than a mess of bugs and ill-thought out changes for these 'community' outcries about poor balancing from backseat pseudo-game developers (aka forum troglodytes).
    Blah, nevermind, you all will complain regardless. Looking forward to reading all the teary-eyed posts about how bad the balance team is next week, boys!

  • psizone.8437psizone.8437 Member ✭✭✭

    @coglin.1496 said:

    @psizone.8437 said:
    That's disappointing considering PoF and the new elites came out over a month ago and there's a good deal of bugs and broken skills in game.

    I know right. it is almost as if those forms of changes are time-consuming and as if fixing values and code for bugged skills is complicated and stuff. If I were you, I would get serious about this and send Anet a message. Maybe a boycott. That's it, a boycott, yes, boycott the forums.

    This seems a bit too dramatic of a response to my comment. Have fun with that.

  • @Lunarlife.5128 said:
    Simple +3% here -2% here would be nice as just a, "Hey we know things are messed up we're working on them this is a temp fix".

    except their "temp" lasts 4 month, and the next "temp" forgets about the last one.

  • shadowpass.4236shadowpass.4236 Member ✭✭✭✭

    The top players on the PvP leaderboards at the end of every season should be consulted about balance changes.

  • My "unfounded expectations" are that it will actually be an intelligent, substantive, and effective balance pass that employs bold yet common sense solutions to firmly solve problems and raise the viability of clunky, underpowered, and unwanted professions/skills/traits/builds in all content areas, in particular by intelligently splitting PvE and WvW/PvP into seperate balance zones.

    As someone with twelve years of experience with Anet's balancing, let me tell you: expectations don't get much more wildly unfounded than that.

  • @TheOrlyFactor.8341 said:

    @Ayumi Spender.1082 said:
    Wait. The balance would be just for PvP? Because I have 0 cares on the competitive part of this game.

    Same. I imagine that's where a lot of this rage is coming from. Really wish it would stay in the PvP section because this part of the forums has enough of its own bitterness to contend with. :x

    Like asuras getting very little attention?

    Oh please.

  • Torolan.5816Torolan.5816 Member ✭✭✭

    There are several things I am not really ok with regarding balance. The major offenders are pobably the hit hard and run like the wind warrior and the stealthy Sniper thief. Who is the designer of such abdominations, John Wick? I am a fan of you have to lose something to get something philosophy regarding balance, nobody who is looking for exciting fights likes a egg-laying woolmilksow so to say, but both concepts are already broken for years and in the case of the thief, have been intensified massively.

    I am surely not a specialist at balancing and surely could not do better, but how does it come that these things are not tested and either nerfed or tied to consequences?

    The idea to activelly ask top tier players for their input regarding balance is a bad idea, one person on the old forum had a very fitting signature for this.
    It would probably be like this:

    Dear Anet,

    Rock is fine, but please nerf scissor.

    Signed
    Paper

    Collect passive data from the top tier guys is a good idea though.

  • ovinnik.9216ovinnik.9216 Member ✭✭✭

    How come there's no dedicated test server? Sounds like it could solve a few problems.

  • psizone.8437psizone.8437 Member ✭✭✭

    @ovinnik.9216 said:
    How come there's no dedicated test server? Sounds like it could solve a few problems.

    Considering they've had betas and demo days on separate servers for the expansions, this is entirely within their power to do.

  • psizone.8437psizone.8437 Member ✭✭✭
    edited November 1, 2017

    @Gaile Gray.6029 , Can you please consider the idea of having an elected volunteer from each of the professions subforum that once a month collects complaints, bugs and suggestions for skills and word it as usable data and free from emotion and have them email it directly to the devs (new email or whatever to limit abuse).

    Have the devs give a small summary/review back to the volunteer that they can pass it on to the community for them to view and debate. A simple, "We're working on this", "This wont work because of.." and "This is a good idea, we'll try this".

    This way we get a once a month update on what may be getting worked on, we'll know exactly what the devs have viewed (they can't read every post here) and they're free from any possible anger and abuse hurled at them from certain people.

  • @psizone.8437 said:
    @Gaile Gray.6029 , Can you please consider the idea of having an elected volunteer from each of the professions subforum that once a month collects complaints, bugs and suggestions for skills and word it as usable data and free from emotion and have them email it directly to the devs (new email or whatever to limit abuse).

    Have the devs give a small summary/review back to the volunteer that they can pass it on to the community for them to view and debate. A simple, "We're working on this", "This wont work because of.." and "This is a good idea, we'll try this".

    This way we get a once a month update on what may be getting worked on, we'll know exactly what the devs have viewed (they can't read every post here) and they're free from any possible anger and abuse hurled at them from certain people.

    This is quite an excellent idea as it would really clean up and speed up the process, making things exponentially better.

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited November 1, 2017

    well....to be honest; Thank You! for the updated report.
    (that's what matters)

    -hopefully things change for the better-

  • ZhouX.8742ZhouX.8742 Member ✭✭✭
    edited November 1, 2017

    @Razor.6392 said:
    Here's hoping damage is toned down.

    9+ burn stacks in 0.5 seconds from firebrand
    15+ confusion stacks in 0.5 seconds from mirage
    Full bar of conditions ft. 4 burning and 12 torment from scourge
    10-20k damage death judgment
    Holosmith requiring every single photon forge minimal cooldown abilities to be dodged or lose upwards of 4-6k health in 1 hit.
    Spellbreaker being immortal, and by far the most forgiving, autopilot, easy mode spec / class ever released in the history of gw2

    Weaver, Renegade and Soulbeast hold onto their buffs until these are toned down first.

    You do realize holosmith gets hurt by staying in it too long? Also, holosmith is probably the most balanced PoF spec released. Also, you only need to dodge one , the knockdown ... You can out-position every other one of them. You also have stability for that, blinds, blocks and positioning and you can also wait out Photon in stealth or any number of other abilities because, again, they can only stay in it for so long before they over-heat.

    But of course, why would you want me to give you counter play advice? It's clear from your post and the tone of the remarks on the subject that you don't really want to think about counter playing, you just want it nerfed into the ground to make it easier for you. Essentially the major problem with the PvP community in this game.

  • OriOri.8724OriOri.8724 Member ✭✭✭✭

    @Ealandur.1876 said:

    @psizone.8437 said:
    @Gaile Gray.6029 , Can you please consider the idea of having an elected volunteer from each of the professions subforum that once a month collects complaints, bugs and suggestions for skills and word it as usable data and free from emotion and have them email it directly to the devs (new email or whatever to limit abuse).

    Have the devs give a small summary/review back to the volunteer that they can pass it on to the community for them to view and debate. A simple, "We're working on this", "This wont work because of.." and "This is a good idea, we'll try this".

    This way we get a once a month update on what may be getting worked on, we'll know exactly what the devs have viewed (they can't read every post here) and they're free from any possible anger and abuse hurled at them from certain people.

    This is quite an excellent idea as it would really clean up and speed up the process, making things exponentially better.

    Who decides who becomes these volunteers though? The people who are most knowledgeable about a class might not want to do it, or may not be too "friendly/kind" and might lose what is, essentially, a popularity contest.

    Eyyyy I unlocked signatures

  • psizone.8437psizone.8437 Member ✭✭✭
    edited November 1, 2017

    @OriOri.8724 said:
    Who decides who becomes these volunteers though? The people who are most knowledgeable about a class might not want to do it, or may not be too "friendly/kind" and might lose what is, essentially, a popularity contest.

    They could make a post on each subforum asking for volunteers and make a poll of the viable volunteers (non-trolls) for players to decide who they'd like to do it. It may end up as a popularity thing but at the end of the day, it doesn't matter who does it as long as they're doing it right.

    Essentially we'd be looking for someone that does it without abusing the power so we'd have them post what they're sending and what they received back and if they're abusing the power/doing a very bad job we'd ask Gaile to set up a new vote for a replacement volunteer.

    Worth noting that we don't need someone overly knowledgeable of the class. We need them to collect information from players in the forum and compile it, not for them to talk 1 on 1 with the devs and input their own opinions and no-one else's.

  • troops.8276troops.8276 Member ✭✭✭

    @Falseprophet.1502 said:
    I would gladly trade a well polished patch that is delayed rather than a mess of bugs and ill-thought out changes for these 'community' outcries about poor balancing from backseat pseudo-game developers (aka forum troglodytes).
    Blah, nevermind, you all will complain regardless. Looking forward to reading all the teary-eyed posts about how bad the balance team is next week, boys!

    Im sure a lot would too, but d'you honestly think that's what we'll get next week. > @psizone.8437 said:

    @OriOri.8724 said:
    Who decides who becomes these volunteers though? The people who are most knowledgeable about a class might not want to do it, or may not be too "friendly/kind" and might lose what is, essentially, a popularity contest.

    They could make a post on each subforum asking for volunteers and make a poll of the viable volunteers (non-trolls) for players to decide who they'd like to do it. It may end up as a popularity thing but at the end of the day, it doesn't matter who does it as long as they're doing it right.

    Essentially we'd be looking for someone that does it without abusing the power so we'd have them post what they're sending and what they received back and if they're abusing the power/doing a very bad job we'd ask Gaile to set up a new vote for a replacement volunteer.

    Worth noting that we don't need someone overly knowledgeable of the class. We need them to collect information from players in the forum and compile it, not for them to talk 1 on 1 with the devs and input their own opinions and no-one else's.

    Theres a difference between delegation/giving the playerbase more tools AND making someone a goffer/lackey.

  • psizone.8437psizone.8437 Member ✭✭✭

    @troops.8276 said:
    Theres a difference between delegation/giving the playerbase more tools AND making someone a goffer/lackey.

    If having a lackey gives us a method of getting information directly to the devs and finding out what they're working on, we need a lackey.

    This wouldn't be a problem if the devs could post to the forums regularly and talk to the player base, but they don't so this idea is the next best thing.

  • troops.8276troops.8276 Member ✭✭✭

    @psizone.8437 said:

    @troops.8276 said:
    Theres a difference between delegation/giving the playerbase more tools AND making someone a goffer/lackey.

    If having a lackey gives us a method of getting information directly to the devs and finding out what they're working on, we need a lackey.

    This wouldn't be a problem if the devs could post to the forums regularly and talk to the player base, but they don't so this idea is the next best thing.

    Ocht, I know. It would take a fair bit of setting up and moderation in itself though. It'd be a time consuming, and possibly depressing, job you're not paid for and would probably all be in vain anyway. Sorry I know you're only trying to help.

  • psizone.8437psizone.8437 Member ✭✭✭

    @troops.8276 said:

    Ocht, I know. It would take a fair bit of setting up and moderation in itself though. It'd be a time consuming, and possibly depressing, job you're not paid for and would probably all be in vain anyway. Sorry I know you're only trying to help.

    No harm no foul, problems can occur if people don't question ideas!

    You're right, it'd be a thankless and time consuming job but I think we have enough truly dedicated players that have the time and drive to volunteer for something like this and we can always swap them out if it gets too much.

    Set up would be a bit of a pain but the ball would be on Anets court for most of it.

  • Crinn.7864Crinn.7864 Member ✭✭✭✭
    edited November 1, 2017

    @psizone.8437 said:

    @OriOri.8724 said:
    Who decides who becomes these volunteers though? The people who are most knowledgeable about a class might not want to do it, or may not be too "friendly/kind" and might lose what is, essentially, a popularity contest.

    They could make a post on each subforum asking for volunteers and make a poll of the viable volunteers (non-trolls) for players to decide who they'd like to do it. It may end up as a popularity thing but at the end of the day, it doesn't matter who does it as long as they're doing it right.

    Essentially we'd be looking for someone that does it without abusing the power so we'd have them post what they're sending and what they received back and if they're abusing the power/doing a very bad job we'd ask Gaile to set up a new vote for a replacement volunteer.

    Worth noting that we don't need someone overly knowledgeable of the class. We need them to collect information from players in the forum and compile it, not for them to talk 1 on 1 with the devs and input their own opinions and no-one else's.

    Star Wars: The Old Republic did a system exactly like this back in 2013-2014. Nothing good came out of it, except for lots of memes. Essentially the volunteers all just asked for populist stuff that could be boiled down to "make us OP" and the devs where like "lolno" and it never really got any better.

    Sanity is for the weak minded
    YouTube

  • psizone.8437psizone.8437 Member ✭✭✭

    @Crinn.7864 said:
    Star Wars: The Old Republic did a system exactly like this back in 2013-2014. Nothing good came out of it, except for lots of memes. Essentially the volunteers all just asked for populist stuff that could be boiled down to "make us OP" and the devs where like "lolno" and it never really got any better.

    Yeah it'd take a lot of player base maturity and for the volunteer to make reports only on important issues and suggestions.

    Considering how many well thought out and non-trolling posts are in the profession forums right now I think it's at least worth a shot.

  • OriOri.8724OriOri.8724 Member ✭✭✭✭

    @psizone.8437 said:
    Worth noting that we don't need someone overly knowledgeable of the class. We need them to collect information from players in the forum and compile it, not for them to talk 1 on 1 with the devs and input their own opinions and no-one else's.

    I disagree. They would have to have a fairly large knowledge base for that class, in multiple game modes, to sort out the absolutely ridiculous comments from the reasonable ones. Someone without a high knowledge of the class could be influenced to believe that some stuff that is fine needs to be buffed in some obscure way that interacts very well with certain builds, and would be overpowered. Or the opposite. Something could be slightly overperforming, and they could be convinced either that its fine, that it needs to be nerfed so hard its never even looked at again, or that something else needs to be nerfed instead.

    Eyyyy I unlocked signatures

  • psizone.8437psizone.8437 Member ✭✭✭

    @OriOri.8724 said:

    I disagree. They would have to have a fairly large knowledge base for that class, in multiple game modes, to sort out the absolutely ridiculous comments from the reasonable ones. Someone without a high knowledge of the class could be influenced to believe that some stuff that is fine needs to be buffed in some obscure way that interacts very well with certain builds, and would be overpowered. Or the opposite. Something could be slightly overperforming, and they could be convinced either that its fine, that it needs to be nerfed so hard its never even looked at again, or that something else needs to be nerfed instead.

    They need a fair knowledge of the class but they don't need to know the ins and outs of every skill combo, they'll be able to weed out the bad suggestions by viewing the overall feedback from other players. The volunteer would be helped by the player base (hopefully).

    The volunteer gathers suggestions, they wouldn't be in charge of deciding if something might poorly effect something else. The devs would do the intricate work and decide if the suggestions have merit or not.

    The system would be used primarily as a way of directly seeing if the suggestions and bugs are being viewed and worked on(or not) by the devs and to give players updates on how the class balance is progressing.

  • @psizone.8437 said:
    @Gaile Gray.6029 , Can you please consider the idea of having an elected volunteer from each of the professions subforum that once a month collects complaints, bugs and suggestions for skills and word it as usable data and free from emotion and have them email it directly to the devs (new email or whatever to limit abuse).

    Have the devs give a small summary/review back to the volunteer that they can pass it on to the community for them to view and debate. A simple, "We're working on this", "This wont work because of.." and "This is a good idea, we'll try this".

    This way we get a once a month update on what may be getting worked on, we'll know exactly what the devs have viewed (they can't read every post here) and they're free from any possible anger and abuse hurled at them from certain people.

    @psizone.8437 said:
    @Gaile Gray.6029 , Can you please consider the idea of having an elected volunteer from each of the professions subforum that once a month collects complaints, bugs and suggestions for skills and word it as usable data and free from emotion and have them email it directly to the devs (new email or whatever to limit abuse).

    Have the devs give a small summary/review back to the volunteer that they can pass it on to the community for them to view and debate. A simple, "We're working on this", "This wont work because of.." and "This is a good idea, we'll try this".

    This way we get a once a month update on what may be getting worked on, we'll know exactly what the devs have viewed (they can't read every post here) and they're free from any possible anger and abuse hurled at them from certain people.

    They tired that once when I think Colin was around? Didn’t really go anywhere or do anything with it.

  • @Falseprophet.1502 said:
    I would gladly trade a well polished patch that is delayed rather than a mess of bugs and ill-thought out changes for these 'community' outcries about poor balancing from backseat pseudo-game developers (aka forum troglodytes).
    Blah, nevermind, you all will complain regardless. Looking forward to reading all the teary-eyed posts about how bad the balance team is next week, boys!

    Can you really say balance patches in this game are well polished and changes arent ill thought out? Id say at best 50% of the balancing is done ok due to the fact class damage has such a huuuge discrepancy in both pvp and pve, some classes are just useless atm (necro) and rev is still unfinished 2 YEARS after its release.

    Also most complaints arent about the delay, they are about the frequency of patches, scale of changes, and decision to release a balance patch on the day of the new season. We would all be fine with a delay if it resulted in an actual decent state of balance.

  • @Gaile Gray.6029 said:
    A message from the Balance Team:

    There seems to be some incorrect information and/or unfounded expectations surrounding the next balance update, so we’d like to shed a light on our plans:

    The next balance update will not take place this week; it is scheduled to come out next week, on November 7. The release date still could change due to unforeseen circumstances or shenanigans beyond our control, but that is our plan right now.

    Yay :D I get to enjoy my Mirage a little longer! Good luck finishing the patch.

  • Talindra.4958Talindra.4958 Member ✭✭✭✭

    thank you for the heads-up :)
    looking forward to see what the balance patch.

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  • Ayakaru.6583Ayakaru.6583 Member ✭✭✭✭

    @Jinroh.4251 said:

    @troops.8276 said:

    @Ayakaru.6583 said:
    Everyone who is upset with the wait..
    Do you want a half-baked pie, or a properly baked pie?

    That is not it at all. You miss the point completely.

    Of course they missed the point. Clearly the balance don't affect them so they're just posters who like to ride on a high horse, acting smug to others. Much like crazy fan boys who feel their game can do no wrong.

    Point being, clearly anet does not have the time or resources to do it faster, otherwise I'm pretty sure they would've done it faster.
    All I'm saying is, if it can't go any faster, pushing a product to cater impatient people will just release a faulty or unfinished balance patch that will not aggravate more people. If anet needs 4 months to bake a cake, let them have those four months. Raw dough may very well hurt your tummy

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  • troops.8276troops.8276 Member ✭✭✭

    @Ayakaru.6583 said:

    @Jinroh.4251 said:

    @troops.8276 said:

    @Ayakaru.6583 said:
    Everyone who is upset with the wait..
    Do you want a half-baked pie, or a properly baked pie?

    That is not it at all. You miss the point completely.

    Of course they missed the point. Clearly the balance don't affect them so they're just posters who like to ride on a high horse, acting smug to others. Much like crazy fan boys who feel their game can do no wrong.

    Point being, clearly anet does not have the time or resources to do it faster, otherwise I'm pretty sure they would've done it faster.
    All I'm saying is, if it can't go any faster, pushing a product to cater impatient people will just release a faulty or unfinished balance patch that will not aggravate more people. If anet needs 4 months to bake a cake, let them have those four months. Raw dough may very well hurt your tummy

    Hmm, that's made me wonder about my own view. How would it have gone down if season 9 had been delayed to let ppl get used to changes and look for bugs? Would there have been more or less QQ? Would I, myself, have complained as I did? :/

  • Bloodstealer.5978Bloodstealer.5978 Member ✭✭✭✭

    @Ayumi Spender.1082 said:
    I can wait. Already know the balancing won't help a core necro minion person like me and I have no other problem with my other classes.

    What do you need to be balanced on your necro MM.. find spot, spawn minions, set aoe macro and then go afk for 3 months with occasional revisit to press I and deposit all... no balance required or maybe you mean balancing out map locations where above can be utilised more widely :p

    Life is what YOU make it... NOT what others tell you!

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