Opinion on ranked restrictions — Guild Wars 2 Forums

Opinion on ranked restrictions

witcher.3197witcher.3197 Member ✭✭✭✭
edited December 6, 2017 in PVP

Anet's about to ban people from playing ranked as a duo in the 1600+ rating range, taking away the last real opportunity for community building left in PvP.

Organically this is how teams form in any game:
* You start alone
* In one of your matches you'll find someone you'd like to play with again in the future, then keep inviting them back to play together
* As you're duoing you may find other people that want to join, and eventually your group of friends grows into a full roster
* This roster will practice in ranked together
* Once you're good enough the team can start participating in tournaments and work your way up from there

This is how the chain looks in present day GW2:
* You start alone
* In one of your matches you'll find someone you'd like to play with again in the future, then keep inviting them back to play together
* No room for further progression. Want to add a 3rd person? Too bad, unless you want to kick one friend for a potential new one there's nothing you can do.
* Only way to go is to participate in tournaments (ATs), but you must immediately find not one, but 3 other people. You'll take a gamble and see what happens.
* Your pug likely gets roflstomped in ATs because it's not ranked and has no real matchmaking or rating system. Now what? Either disband or maybe try again hours later, maybe even the next day, with a new set of pugs hoping it'll be different. Scrim? Against who, with who? And scrims may end up just as lopesided as ATs.

Without an option to queue with as may people as you want, whenever you want, this system is just broken and PvP will never grow.

And what is Anet's next "logical" step? To ban duo. In a team based gamemode. Of a multiplayer game.

To take away the last bit of room left for real community building.

What Anet's doing is shortsighted and quite frankly, depressing. As friends quit and making new ones becomes harder, people leave, communities die. Please don't let this path of abysmal decisions continue.

Tagged:
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Comments

  • To be fair Omar... if they really are eliminating the ability to queue as a team, that would make PvP... well, it would kill a lot of the organizing and strategic elements. If you can only solo-queue (which is what it sounds like OP says is going on, first i'm hearing of it myself), then you get stuck with a team of completely random people (probably still rank-based, but nobody you know), and you have to HOPE that the people you're playing with are going to take the match as seriously as you. Which you can't guarantee if you don't know Teammate A from a hole in the ground.

  • @ShadowDragoonFTW.3418 said:
    To be fair Omar... if they really are eliminating the ability to queue as a team, that would make PvP... well, it would kill a lot of the organizing and strategic elements. If you can only solo-queue (which is what it sounds like OP says is going on, first i'm hearing of it myself), then you get stuck with a team of completely random people (probably still rank-based, but nobody you know), and you have to HOPE that the people you're playing with are going to take the match as seriously as you. Which you can't guarantee if you don't know Teammate A from a hole in the ground.

    Oh no I feel you there, and I understand OP too. I'm just saying that after all the stuff that has already happened that SHOULD have killed PvP did not. So this too will pass.

    That's depressing.

    Yet here we are begrudgingly playing this PvP with the insane idea of home.

    It's our fault really.
    We should pull the plug, but are unable to let go.

  • Ara.4569Ara.4569 Member ✭✭✭

    To my knowledge you will be able to duo up to 1800. No big deal.
    I would certainly have preferred separate solo-queue and team-queue (no team of 4 though) but I guess PvP population is way too low for that.

    Nerf everything to Power Reaper level.

  • @Ara.4569 said:
    To my knowledge you will be able to duo up to 1800. No big deal.
    I would certainly have preferred separate solo-queue and team-queue (no team of 4 though) but I guess PvP population is way too low for that.

    They updated the thread recently saying they extend the restriction down to platinum 2 (1600)

    [RED] Crimson Sunspears...your small family guild since 2015.

  • NotASmurf.1725NotASmurf.1725 Member ✭✭✭

    @Ara.4569 said:
    To my knowledge you will be able to duo up to 1800. No big deal.
    I would certainly have preferred separate solo-queue and team-queue (no team of 4 though) but I guess PvP population is way too low for that.

    1. They changed it, and it's stupid. What are they doing, it feels like they have 0 senior staff working on PvP, just a bunch of interns doing random stuff hoping that something works.
  • troops.8276troops.8276 Member ✭✭✭

    What could they do that's easy and cheap though. I'd been thinking about some sort of q that you can only access through your guild, to try and make sort of teams. That's about as far as I got and anyway kitten it, it's a waste of time even thinking up stuff that they won't do anyway. But if you had to go through guilds to pvp it'd probably just destroy guilds as well.

  • shadowpass.4236shadowpass.4236 Member ✭✭✭✭

    @OriOri.8724 said:

    @ShadowDragoonFTW.3418 said:
    To be fair Omar... if they really are eliminating the ability to queue as a team, that would make PvP... well, it would kill a lot of the organizing and strategic elements. If you can only solo-queue (which is what it sounds like OP says is going on, first i'm hearing of it myself), then you get stuck with a team of completely random people (probably still rank-based, but nobody you know), and you have to HOPE that the people you're playing with are going to take the match as seriously as you. Which you can't guarantee if you don't know Teammate A from a hole in the ground.

    Blame the population at the top of the leaderboards who cheated their way there via match manipulation. This is in direct response to those players and their actions? Is it the best solution? No. But it is a solution. If people who played PvP in this game weren't such huge cheaters then this wouldn't have happened.

    They did it because people were complaining that coordinated 5 mans were too hard to fight against if you were solo quing. (lol no kitten)

    But anyways, almost everyone at the top of the leaderboards got their legitimately. If you really think it was that easy to get there using match manipulation, try actually fighting anyone in the top 10 and see if you can beat them.

    The players at the top are there for a reason, and its not because we cheat.

  • @Omar Aschi Popp.7496 said:
    "X will finally kill PvP for good and ever"

    I've been hearing this kitten a long time man.
    Boooorrriìng.

    Dude, are you even playing PvP from time to time? The PvP was badly hurt by this kind of decisions in the past.
    Ranked PvP is from the strategic PoV a joke and a lot of the good and endeavored Player just left the game.
    So i play always against the same 3 guys.

    Team restrictions are just a really really bad idea for a team based game and its hilarious, that anet want to continue with this kind of kitten. Like there is literally no one by anet, how cares about PvP.

  • Griever.8150Griever.8150 Member ✭✭✭
    edited November 1, 2017

    A change that affects 30 players per season per region will obviously kill the game, yeah right.

    I don't disagree that this game should support team play better but mixing premades and SoloQ is not the answer, regardless of how you spin it, it always inevitably end up in crappy gameplay experiences and many games out there proved it, not just this one.

    Same thing with a permanent 5v5 ladder as participation rates in these always tend to be abysmal, which makes them highly exploitable (wintrading at 5AM on weekdays and such).

    On the other hand i think the tournament idea this game has is a good base, it just seems unpolished and under-exploited. One very quick fix to it would be simply to rework its format to a double elimination one, so people would at bare minimum get to play 2 games before having to split up.

    The other one would simply to re-do the way they're scheduled. Maybe instead of essetially have one everyday, we could have 3 back to back during specific days (chosed based on player activity, but for the sake example we could pick Friday/Saturday/Sunday) with a 2-3 hours spacing between them so people have a reaspn to lock a specific amount of their in their week to PvP together and not necessarily run out of things to do after 15 minutes now if you happen to lose the first round of a tourny.

    Just my 2cents.

  • Faux Play.6104Faux Play.6104 Member ✭✭✭

    1600+ is top 250. This is purely a math problem. there aren't ever going to be enough people to make reasonable matches when some are duo queueing.

    They have AT for top level people to play with friends.

  • Saiyan.1704Saiyan.1704 Member ✭✭✭

    So, it's basically SoloQ in Ranked until you hit 1600. I don't have a particular issue with this but I do agree with the OP about finding and adding competent friends for AT groups.

    Then again, LFG system (which works for a quick last-minute pug group) should probably be emphasized a bit more if people are truly looking for AT groups.

  • Lilyanna.9361Lilyanna.9361 Member ✭✭✭
    edited November 1, 2017

    @Saiyan.1704 said:
    So, it's basically SoloQ in Ranked until you hit 1600. I don't have a particular issue with this but I do agree with the OP about finding and adding competent friends for AT groups.

    Then again, LFG system (which works for a quick last-minute pug group) should probably be emphasized a bit more if people are truly looking for AT groups.

    Other way around. You can duo que until 1600.

    And if you are in solo que why the hell do you want to go up against a full team? I'm not saying this is an ideal solution, but of I was a solo que'er going up against full teams, I'd be pissed. Honestly, they should have made two que's and be done with it. Simple, easy, everyone is happy. But, yet again, Anet has taken the more rash route.

  • @Carona Guaricha.5820 said:

    @Omar Aschi Popp.7496 said:
    "X will finally kill PvP for good and ever"

    I've been hearing this kitten a long time man.
    Boooorrriìng.

    Dude, are you even playing PvP from time to time? The PvP was badly hurt by this kind of decisions in the past.
    Ranked PvP is from the strategic PoV a joke and a lot of the good and endeavored Player just left the game.
    So i play always against the same 3 guys.

    Team restrictions are just a really really bad idea for a team based game and its hilarious, that anet want to continue with this kind of kitten. Like there is literally no one by anet, how cares about PvP.

    Dude are you even reading my posts from time to time?

    I never said I disagreed with OP. Just that y'all are impotently raging at something beyond our control and in the end we will accept it. Like always.

    Same.
    Old
    Song.

    I am bored of listening to it.

    You are RIGHT.
    But again nothing will change.
    And next week you will still be playing the broken PvP that you have come to hate.

  • BadMed.3846BadMed.3846 Member ✭✭✭

    @Gandarel.5091 said:

    @BadMed.3846 said:
    I like these changes. Each to their own merit.

    You won't like it for long. As Anet's straight up removing ways to play the game, people who enjoyed those ways will leave or never come in the first place, not to mention conquest was NOT designed for solo players in the first place.

    >

    I see this purely as reducing the ways to cheat or gain an unfair advantage. I don't have an issue with a 5 man queue to compete only with another 5 man premade. But I do have an issue with a duo getting an unfair advantage over a solo queue in competitive mode. I would love to see two separate options - solo queue and 5 man party queue. Nothing in between. That's the only way to keep it truly competitive.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @witcher.3197 said:
    Anet's about to ban people from playing ranked as a duo in the 1600+ rating range, taking away the last real opportunity for community building left in PvP.

    That means the top 250 players... While making life better for everyone in high plat when they won't be matched against a duo of Legendary players due to the low population.

  • witcher.3197witcher.3197 Member ✭✭✭✭
    edited November 1, 2017

    @maddoctor.2738 said:

    @witcher.3197 said:
    Anet's about to ban people from playing ranked as a duo in the 1600+ rating range, taking away the last real opportunity for community building left in PvP.

    That means the top 250 players... While making life better for everyone in high plat when they won't be matched against a duo of Legendary players due to the low population.

    Maybe in NA. In EU it's going to be much more punishing for the general public as top 250 starts around 1750, and mind you, it's the top 250 with enough games played, there are many more players in that rating range who just haven't played enough matches to show up on it.

  • R E F L H E X.8413R E F L H E X.8413 Member ✭✭✭
    edited November 1, 2017

    Solo should be solo and there should be a full on team ranked que for the set of players this effects and were already effected with team que removal (removal is better than team vs pugs but team que by itself is preferable over no team que). This gives the most accurate depictions of ratings ie no premades stomping pugs getting easy rating and no duo que messing up solo que.

  • Guys, i really dont understand. If they dont change this, people will cry days and nights because of "match manipulation". Then ANet try to limit the manupulating by restricting queue to high elo players and then people cry because the game isnt friendly anymore. kitten guys, what ANet should do, then?

    IMO is a good change, since playing rankeds isnt the only one way to practice as a team. Naturally, playing solo rankeds make you face better opponents as you rank up and play with good teammates too, and the game dont block you to whisper them and see if they want to practice together in ATs. (ANet said a new one is coming too)

    Dont forget that GW2 has GUILDS too, u can easily get a PvP focused one and meet good people there. U can practice in guild arena maps too or against other team guild.

    I met a lot of people that still inviting me for playing ATs because they met me in ranked matches and we almost never duo.

    (Sorry for english issues boys)

  • @NotASmurf.1725 said:

    @Xuazinegueri.3592 said:
    Guys, i really dont understand. If they dont change this, people will cry days and nights because of "match manipulation".

    I know this is an outlandish concept and I'm kinda crazy for bringing this up, but what if, bear with me for a moment, what if Anet actually banned people for breaking their rules? Instead of punishing everyone.

    And you think this'll fix wintrading? LMAO this will do NOTHING to prevent that. Imagine 4 people hitting que at the same time, then confirm they all got a pop. Chances are, at high rating they'll get into the same game. How they are distributed, 2-2, 3-1, 4-0 is completely irrelevant, they'll be able to manipulate the match (or in case of 4-0 they'll just have a huge adventage anyways).

    ^^^ What he said

  • BlaqueFyre.5678BlaqueFyre.5678 Member ✭✭✭✭
    edited November 1, 2017

    Just remove Duo Queue completely, watch all the Yolo Queue players that blame everything but themselves shift blame to something new for why they can’t progress/improve. Rinse repeat.

    Why punish other players for doing well enough o progress into mid Plat and above but favor low tier players with being able to queue with their friends?

  • I support the removal of duo que alltogether

  • NotASmurf.1725NotASmurf.1725 Member ✭✭✭
    edited November 1, 2017

    @R E F L H E X.8413 said:
    I support the removal of duo que alltogether

    Can you actually give a coherent reasoning other than blaming your own incompetence at duos? No offense but that's what most people with this opinion do.

    Fot the record I only soloQd the last few season (anet can check for all i care) and still oppose this awful duo change.

  • Couple of things really:

    As a primarily soloQ player in the 1650-1750 range the past seasons, this change will be a godsend. Too many players carried by better duoQ partners. Seeing less of that, will be great.

    With regards to what the pvp team is doing, they’ve mentioned that they’re working on a large project that is still several months out. Several high profile streamers have also referred to this in passing comment. I’m fairly certain this is why we haven’t seen any new maps or ‘development’ so-to-speak.

    For playing with friends, there is still unranked and Automated Tournaments. RankedQ’s reward focus is clearly individualistic. Thus, it should be based on an individual’s skill at the highest level.

    The change won’t completely kill off win trading - no system can do that - but it does severely hamper it to the point that in many cases it’s not worth doing due to potentially very little gain.

    Finally, you should see this as a challenge. This seasons rankings will likely be as close to accurate skill level based as they possibly can be.

  • MyPuppy.8970MyPuppy.8970 Member ✭✭✭✭

    As long as we can play, it's fine. Soloqing is more challenging anyway.

  • I can't find the info about any restrictions coming. Could OP at least give some proofs about that? Text with some hints in it would do.

  • MithranArkanere.8957MithranArkanere.8957 Member ✭✭✭✭
    edited November 1, 2017

    Hey, consider yourself lucky. If it was me, I would have been way worse.

    If it was me, ranked would be fully solo, and teams would be relegated to tournaments. Nothing in between.

    In ranked and tournaments I would even make a system that requires people to register several character builds, at least 9 builds across at least 3 professions , and make them queue with those fixed builds instead with a single character, and then at the start of ranked and tournament matches they'd go through a drafting process letting both teams taking turns picking characters and banning enemy characters based on their builds. And once picked at the start of the match players would be stuck with that profession build until the end.
    This would often counter builds that have been working too well, as people would quickly catch up and bad them at the start of matches.

    They were incredibly lenient by still allowing duo before legendary. Any advantage is still too much advantage, no matter how small.

  • BlaqueFyre.5678BlaqueFyre.5678 Member ✭✭✭✭

    @Shinnetami.7041 said:
    I can't find the info about any restrictions coming. Could OP at least give some proofs about that? Text with some hints in it would do.

    There is legitimately a Dev post on the front of the Pvp subforum saying no Duo’s starting at 1600 rating....

  • troops.8276troops.8276 Member ✭✭✭

    How about progression
    Unranked > ranked (solo q only) > ranked (team > @Ben Phongluangtham.1065 said:

    @AngelsShadow.7360 said:

    With regards to what the pvp team is doing, they’ve mentioned that they’re working on a large project that is still several months out. Several high profile streamers have also referred to this in passing comment. I’m fairly certain this is why we haven’t seen any new maps or ‘development’ so-to-speak.

    Just a quick note to properly set expectations: We're not working on some giant PvP overhaul, so I don't want people to expect that. Most of the changes I mentioned that are a few months out are tournament features.

    Thanks for keeping us in the loop, much appreciated.

  • @Ben Phongluangtham.1065 said:

    @AngelsShadow.7360 said:

    With regards to what the pvp team is doing, they’ve mentioned that they’re working on a large project that is still several months out. Several high profile streamers have also referred to this in passing comment. I’m fairly certain this is why we haven’t seen any new maps or ‘development’ so-to-speak.

    Just a quick note to properly set expectations: We're not working on some giant PvP overhaul, so I don't want people to expect that. Most of the changes I mentioned that are a few months out are tournament features.

    Which means the team won't bring back teamQ and make two seperate Qs for solo and team players! Just a simple question, WHY?

  • troops.8276troops.8276 Member ✭✭✭

    @Eagelseye.6312 said:

    @Ben Phongluangtham.1065 said:

    @AngelsShadow.7360 said:

    With regards to what the pvp team is doing, they’ve mentioned that they’re working on a large project that is still several months out. Several high profile streamers have also referred to this in passing comment. I’m fairly certain this is why we haven’t seen any new maps or ‘development’ so-to-speak.

    Just a quick note to properly set expectations: We're not working on some giant PvP overhaul, so I don't want people to expect that. Most of the changes I mentioned that are a few months out are tournament features.

    Which means the team won't bring back teamQ and make two seperate Qs for solo and team players! Just a simple question, WHY?

    Maybe the plan is to go towards complete soloQ and bring more to the ATs as the alternative for team play.

  • Kuya.6495Kuya.6495 Member ✭✭✭

    @Eagelseye.6312 said:

    @Ben Phongluangtham.1065 said:

    @AngelsShadow.7360 said:

    With regards to what the pvp team is doing, they’ve mentioned that they’re working on a large project that is still several months out. Several high profile streamers have also referred to this in passing comment. I’m fairly certain this is why we haven’t seen any new maps or ‘development’ so-to-speak.

    Just a quick note to properly set expectations: We're not working on some giant PvP overhaul, so I don't want people to expect that. Most of the changes I mentioned that are a few months out are tournament features.

    Which means the team won't bring back teamQ and make two seperate Qs for solo and team players! Just a simple question, WHY?

    Because it didn't work when we had it and most people do not want this anymore.

    Stop asking.

  • NotASmurf.1725NotASmurf.1725 Member ✭✭✭
    edited November 1, 2017

    @Ben Phongluangtham.1065 said:

    @troops.8276 said:

    @Eagelseye.6312 said:

    @Ben Phongluangtham.1065 said:

    @AngelsShadow.7360 said:

    With regards to what the pvp team is doing, they’ve mentioned that they’re working on a large project that is still several months out. Several high profile streamers have also referred to this in passing comment. I’m fairly certain this is why we haven’t seen any new maps or ‘development’ so-to-speak.

    Just a quick note to properly set expectations: We're not working on some giant PvP overhaul, so I don't want people to expect that. Most of the changes I mentioned that are a few months out are tournament features.

    Which means the team won't bring back teamQ and make two seperate Qs for solo and team players! Just a simple question, WHY?

    Maybe the plan is to go towards complete soloQ and bring more to the ATs as the alternative for team play.

    We don't have any current plans to make ranked solo queue only, though we have debated it internally multiple times.

    We feel a separate queue for just 5 person teams would likely go really poorly. The queue times would be exceptionally long and when you did finally get into a match, it would probably be of poor quality. There just wouldn't be enough teams for proper matchmaking to work.

    Automated Tournaments are our solution for team play. We're adding a 4th tournament next week to make it more likely to find a tournament during your normal play time. Additionally, while I can't guarantee this, swiss style tournaments are on our backlog. This would enable people to get several games in each tournament, even if you lose.

    What I dislike the most about this change is how you seemingly only considered NA while making this decision. I've seen in this thread that 1600 rating is NA top 250 and that's why you extended it all the way there. 1600 on EU is still considered to be a low rating by some, anyone worth their salt should be able to make it to at least 1700, and then they may still be out of the top 250 range when the season ends, so this is going to affect a lot more people on this region than intended based on NA feedback.

  • @Ben Phongluangtham.1065 said:

    @troops.8276 said:

    @Eagelseye.6312 said:

    @Ben Phongluangtham.1065 said:

    @AngelsShadow.7360 said:

    With regards to what the pvp team is doing, they’ve mentioned that they’re working on a large project that is still several months out. Several high profile streamers have also referred to this in passing comment. I’m fairly certain this is why we haven’t seen any new maps or ‘development’ so-to-speak.

    Just a quick note to properly set expectations: We're not working on some giant PvP overhaul, so I don't want people to expect that. Most of the changes I mentioned that are a few months out are tournament features.

    Which means the team won't bring back teamQ and make two seperate Qs for solo and team players! Just a simple question, WHY?

    Maybe the plan is to go towards complete soloQ and bring more to the ATs as the alternative for team play.

    We don't have any current plans to make ranked solo queue only, though we have debated it internally multiple times.

    We feel a separate queue for just 5 person teams would likely go really poorly. The queue times would be exceptionally long and when you did finally get into a match, it would probably be of poor quality. There just wouldn't be enough teams for proper matchmaking to work.

    Automated Tournaments are our solution for team play. We're adding a 4th tournament next week to make it more likely to find a tournament during your normal play time. Additionally, while I can't guarantee this, swiss style tournaments are on our backlog. This would enable people to get several games in each tournament, even if you lose.

    If you restrict players above 1600 you could at least make everyone solo-queue i mean thats allready most of the pvp-players i know.
    Alsowhy not a queue 1-5 player as long as there is a pure solo-queue i can pick what i like. Also giving people a reason to form teams except it is fun to play with your friends. For some that seems not to be enough. Maybe add increased reward track progress for every team member or bonus pips.

  • @Omar Aschi Popp.7496 said:

    @ShadowDragoonFTW.3418 said:
    To be fair Omar... if they really are eliminating the ability to queue as a team, that would make PvP... well, it would kill a lot of the organizing and strategic elements. If you can only solo-queue (which is what it sounds like OP says is going on, first i'm hearing of it myself), then you get stuck with a team of completely random people (probably still rank-based, but nobody you know), and you have to HOPE that the people you're playing with are going to take the match as seriously as you. Which you can't guarantee if you don't know Teammate A from a hole in the ground.

    Oh no I feel you there, and I understand OP too. I'm just saying that after all the stuff that has already happened that SHOULD have killed PvP did not. So this too will pass.

    That's depressing.

    Yet here we are begrudgingly playing this PvP with the insane idea of home.

    It's our fault really.
    We should pull the plug, but are unable to let go.

    I mean, PvP is literally dead to a point where matchmaking can take 5-6 minutes on EU. They got dropped from Esports because GW2 PvP is stale and boring.

  • Wholeheartedly agree with this post. Duo was a huge component of PvP for me...not sure if I'm gonna keep going without it. Hell, at that point your position on the leaderboard is just a matter of luck. Get paired with kitten players in a game full of Golds when your Plat? Bye bye leaderboard, hello -20.

    I really dislike Anet's direction here. I say this as a PvP veteran in the top 50 NA. Just because a few people in the top 10 cheated does not mean half the PvP community be shut down.

  • troops.8276troops.8276 Member ✭✭✭

    I'm new so just speculating about devs intent and stuff.

    For new/average players is progression? unranked to learn > ranked to test your skill and find ppl of your level and make teams > AT to compete at the highest level? If you're competitively minded.

    If you just want to goof about with buddies then there is options, like unranked, or if you like competitive solo then stay in ranked.

    Hopefully pleases enough people to keep a good throughput at at each level and thus help the MM produce quality matches. But all this depends on enough ppl participating. I wonder what effect duo in solo Q has on MM? I would imagine at the top end its more difficult but does this have a cascade effect on lower division mm quality or time in q. Is that the trade off? Poor mm but shorter q's for all. Will this help? What is the future? Do you know next weeks lottery numbers? And what is the meaning of life?

  • Join a PvP guild to do AT with other skilled players?

    On a side note, I just cant' understand the mentality of the PvP devs that say something is in the works but its a few months out. Meanwhile, S9 is here and they won't add a lot more tournies for the obvious demand. Why not? Who cares if they're doing something that's a few months out. It's a few months. How hard is it, really, to add more torunies to satisfy the player base. If that's gonna interfere with whatever these secret plans are, then just change it when they roll that out. This just baffles me.

  • BlaqueFyre.5678BlaqueFyre.5678 Member ✭✭✭✭
    edited November 1, 2017

    @Ben Phongluangtham.1065 said:

    @troops.8276 said:

    @Eagelseye.6312 said:

    @Ben Phongluangtham.1065 said:

    @AngelsShadow.7360 said:

    With regards to what the pvp team is doing, they’ve mentioned that they’re working on a large project that is still several months out. Several high profile streamers have also referred to this in passing comment. I’m fairly certain this is why we haven’t seen any new maps or ‘development’ so-to-speak.

    Just a quick note to properly set expectations: We're not working on some giant PvP overhaul, so I don't want people to expect that. Most of the changes I mentioned that are a few months out are tournament features.

    Which means the team won't bring back teamQ and make two seperate Qs for solo and team players! Just a simple question, WHY?

    Maybe the plan is to go towards complete soloQ and bring more to the ATs as the alternative for team play.

    We don't have any current plans to make ranked solo queue only, though we have debated it internally multiple times.

    We feel a separate queue for just 5 person teams would likely go really poorly. The queue times would be exceptionally long and when you did finally get into a match, it would probably be of poor quality. There just wouldn't be enough teams for proper matchmaking to work.

    Automated Tournaments are our solution for team play. We're adding a 4th tournament next week to make it more likely to find a tournament during your normal play time. Additionally, while I can't guarantee this, swiss style tournaments are on our backlog. This would enable people to get several games in each tournament, even if you lose.

    Why have Duos at all especially if the decision to restrict Duo at 1600 is because Duo Plat could snipe Legendary positions what about Duos up to 1600 sniping top 250 positions? Why allow anyone the advantage of queuing with a Duo essentially fixing 2/5s of their Team? Why punish hose players that are doing well in Pvp by forcing them not to play with their friends but rewarding players for doing badly?

    If the idea is to have ATs as your team centric gamemode why have Duos in Solo Que?

    This should be an all or nothing decision not a half attempt.

    Also whatever happened to this?

    “Evan Lesh

    After the end of Season 5 we will re-evaluate the experience and poll the community again to decide if the change should become permanent for all ranked seasons. Thanks for voting and we look forward to the changes coming to ranked play!”

    https://forum-en.guildwars2.com/forum/game/pvp/PvP-Season-5-Ranked-Queue-Poll-Closed/6370640

    So far no Poll has been conducted in the slightest, yet it was stated we would receive one.

  • so i understand both sides of the coin here... so the only thing we have to compare to is other competitive sports. i watch football alot and there is a spread margin of win and over under. so if it is a 5 man que vs 5 indiviual 1's there could be a win margin for rank to change. if the 5 man dont win by 400 points they drop 50 ranked points that goes to the other team but the win loss rating also gets affected.

    just spamming ideas out, but picking your team and haveing voice chat should enable you to be able to win against an equal oppent who does not know how to work with the people and have voice chat... make everyone have there rank number add them up figure the spread and then determin how much voice chat and picking your team mate is worth. then make a spread from that, spread not covered it counts as a loss so ranks get changed for that. ranks also get changed for winning and lossing.

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