Do People like PoF? - Page 2 — Guild Wars 2 Forums

Do People like PoF?

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  • X T D.6458X T D.6458 Member ✭✭✭✭

    There are two main problems with PoF.

    1-No meta/world boss events hurts replay value, and takes away a big reason to revisit the maps.
    2-Rewards are terrible in every way
    *Would be nice if they fixed the aggro range on mobs, because that gets really annoying.

    Other then that I pretty much loved PoF-
    Maps are beautiful and fun to travel
    Music is excellent
    Story was epic
    Mounts are implemented well and very useful

    Somewhere chasing bags....

  • Ive complained about pof quite alot on the forums but I didnt hate it. I enjoyed the first playthrough more than any other content in the game. Just it feels like a single player game experience, you play it once then done. 0 replayability which is not what I wanted when I purchased an MMO expansion, so I complain in the hopes it will be improved.

  • Ayakaru.6583Ayakaru.6583 Member ✭✭✭✭

    so.. when 50 people are shouting profanities at the white house, all of america hates the government?
    and when I buy icecream, is that the most loved treat by all of humanity?

    All I'm saying is, the forum is a terrible measurement tools. Since some people are only on reddit, and most people never check either.

  • You're misunderstanding hate for complaints and boredom. Set aside elite class balance issues; map, story, content, mounts, HPs, everyone really loves. Beautiful maps, etc. Few people hate those things about PoF. The main issue is lack of returning. HoT for all it's hate, has tons of masteries, granted LWS3 added to this, meta events, reasons to return every day. Legendaries also, etc. It's like, okay why play PoF over HoT when trying to get legendary grind, fractals, etc. Honestly, I think the complaints are there BECAUSE PoF IS awesome, but there's no reason to come back and people WANT a reason because it's so beautiful/fun/cool. But you can only explore/look around so much...

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  • Ahlen.7591Ahlen.7591 Member ✭✭✭
    edited November 3, 2017

    No metas or map currency or reward kind of makes it pointless to be there. As someone who didn't play GW1 I could not care less about the setting and apparent nostalgia.

    I don't hate PoF, but I am pretty sad about how it was designed.

  • The problem I see is a lot of people RACE through said content then complain oh there's nothing to do. Here's a clue slow down take your time. Completed map zones twice over and going for a 3rd time why, because why not, will end having done story twice in the long run. Loving the game. I don't PVP, sometimes but rarely I do WvW more PvE player with some raiding.

  • CalamityO.2890CalamityO.2890 Member ✭✭✭

    Bro, you must be new here. PvP in game is dead. It's in the forums is where it's at. Best part is, your argumentative capabilities is your best build. And it costs you nuffin.

  • Syktek.7912Syktek.7912 Member ✭✭✭
    edited November 4, 2017

    I love PoF. I just find its PvE section has low replayability and poor rewards. So I don't play that portion of it.

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  • Jinroh.4251Jinroh.4251 Member ✭✭✭

    Now this is just my observation. It seems the ones who really dislike POF are the ones who like HOT and want POF to be hard like HOT, ie having murderous mobs, hard to navigate maps etc. The only one complaint that makes sense is the lack of meta events, I agree that POF should have map wide meta events. POF is fine the way it is, it is meant to be different, not meant to be anything like HOT. Remember HOT was their first fray into expansion territory.

  • zombyturtle.5980zombyturtle.5980 Member ✭✭✭
    edited November 4, 2017

    @Jinroh.4251 said:
    Now this is just my observation. It seems the ones who really dislike POF are the ones who like HOT and want POF to be hard like HOT, ie having murderous mobs, hard to navigate maps etc. The only one complaint that makes sense is the lack of meta events, I agree that POF should have map wide meta events. POF is fine the way it is, it is meant to be different, not meant to be anything like HOT. Remember HOT was their first fray into expansion territory.

    Honestly havnt seen one request for harder open world mobs. Not one. Please link if there are.
    Seen a couple of people saying large flat maps are boring but they were in the minority and thats just their opinion.

    @aryvandar.8562 said:
    The problem I see is a lot of people RACE through said content then complain oh there's nothing to do. Here's a clue slow down take your time. Completed map zones twice over and going for a 3rd time why, because why not, will end having done story twice in the long run. Loving the game. I don't PVP, sometimes but rarely I do WvW more PvE player with some raiding.

    I didnt race through the content. I took it at an average pace of 1-2 hours per night and I finished everything over a week ago. (minus 1 exotic wep collection) POF just doesnt have that much content in it because theres no replayability.

  • ancientoak.4258ancientoak.4258 Member ✭✭
    edited November 4, 2017

    I like it a lot more then Hot. Dont mistake the forum users with all the players btw. Only a tiny part of the playerbase. The same for reddit.

  • I raced through the content, I'll admit, as that was my preference, getting right to the parts I knew I'd enjoy. For me, that was having my main participate in the story again, and anything in the story that doesn't have to do with dragons is okay in my book (I know when it's all said and done, it's back to the dragons, but still). Afterwards, I proceeded to get map completion on every map with my main, as it's the only character I dedicate getting said map/ game completion on, and then got the secret mount. Then I went back through on every other character and unlocked all elite specs. Didn't necessarily do much with them, but I got them unlocked just to have done them and if they'll be useful for later. Lastly, I started questing for Spearmarshal armor (which was the only decent looking new armor sets in my opinion) but then quickly stopped once I realized you could just buy the new skins right off the Trading Post. So I did that instead. Didn't bother with the other armor skins, like those dreadful Funerary sets. I'm lazy in my pursuits for wardrobe expanding; what can I say?

    After doing all those things, it was back to Fractals for a bit, and then an eventual break. Nothing else really had an appeal to me (Aside from the Grieving stats for a brief moment of build brainstorming). I don't achievement hunt, farm, or grind pretty much ever, so compared to what most others would say, I've done very little. All that being said, to say that I was dissatisfied or would complain in any way would be a lie. That's just my personal experience though. I fully expect there to be content gradually added over time, content you can only witness if you've purchased the expansion.

    I understand a lot of the arguments that go on about Path of Fire when looking at things objectively. I'm just not about to tell people how they "should" be playing the game. :)

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @ancientoak.4258 said:
    Dont mistake the forum users with all the players btw. Only a tiny part of the playerbase. The same for reddit.

    Used to say the same about HoT, I didn't have much luck giving that argument back then as the "community representatives" on the forums made it clear that HoT was terrible for the players.

    I guess we'll see how tiny the player population that is hating PoF is when the quarterly results are available. After all the argument used against HoT back then was "HoT is terrible and is the reason the quarterly results are down". Wait and see.

  • pof is a little better, than hot was IMO
    its a really weird expansion..with difficulty ranging from starter zone to instant death
    some places have no mobs at all, and other places are swarming with them
    it feels, like they actually tried to make the zones playable for people on both ends of the difficulty scale
    i dont think it worked, but time will tell

  • Tekey.7946Tekey.7946 Member ✭✭✭
    edited November 4, 2017

    @maddoctor.2738 said:

    I guess we'll see how tiny the player population that is hating PoF is when the quarterly results are available. After all the argument used against HoT back then was "HoT is terrible and is the reason the quarterly results are down". Wait and see.

    The next quarterly reports will show us how many people bought PoF. It doesn't tell us how many players were disappointed by PoF afterwards.

    There were lots of people who pre purchased PoF without even knowing what to expect from the xpac. I even started a thread and asked them why, the most common answer was something like: "I want to support Anet, I'll buy the xpac anyway, no matter what" or "It's an MMORPG, you'll have to buy the newest xpac to continue playing together with your friends".

    These statements surely didn't involve waiting for the release, thinking about it, considering whether to buy or not to buy.

    You'll have to wait for the reports after that, and maybe even the next ones as well to see which impact PoF had (long-term). Did PoF provide a solid base to keep the people playing the game?

    Personally I don't think so. After all, it was advertised to be content heavy compared to the feature heavy HoT. I don't really see it, looking at PoF.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Tekey.7946 said:
    The next quarterly reports will show us how many people bought PoF. It doesn't tell us how many players were disappointed by PoF afterwards.

    Well when the quarterly results appeared after the release of HoT the doom and gloom around here was evident. Blaming the design of HoT for the low performance.
    But you are right, in the end what will matter are the 2018 and onward results that show how many players sticked with what they bought. That would show if players were disappointed or not.

  • Einlanzer.1627Einlanzer.1627 Member ✭✭✭✭
    edited November 4, 2017

    @Teofa Tsavo.9863 said:

    @Carighan.6758 said:
    Well, the annoyed minority are always the loud ones. That is because happy people don't take to the forum to violently yell about how incredibly satisfied they are. Just doesn't happen. They're busy playing.

    Always a good laugh, since John Smedley, head of SOE at the time, said basically this during the SWG NGE fiasco which was one of the biggest disasters in MMO history (actually covered by the Wall Street Journal). He freely admits now that not listening to players then was one of the worst mistakes he ever made.

    I also remember a protracted forum war here over "perceived loot issues" early in the game where Champions seemed to be on the same loot table as common trash.
    We were called the "annoyed minority", chronic complainers, told that "happy people don't do forums" and all of the other boilerplate responses, as well as people stubbornly insisting the loot tables were "fine". We persisted, posted proofs, continued and that "annoyed minority" is one reason champs drop Chests now instead of a single porous bone. At times the "troublemakers" have a point.

    @Teofa Tsavo.9863 said:

    @Carighan.6758 said:
    Well, the annoyed minority are always the loud ones. That is because happy people don't take to the forum to violently yell about how incredibly satisfied they are. Just doesn't happen. They're busy playing.

    Always a good laugh, since , head of SOE at the time, said basically this during the SWG NGE fiasco which was one of the biggest disasters in MMO history (actually covered by the Wall Street Journal). He freely admits now that not listening to players then was one of the worst mistakes he ever made.

    I also remember a protracted forum war here over "perceived loot issues" early in the game where Champions seemed to be on the same loot table as common trash.
    We were called the "annoyed minority", chronic complainers, told that "happy people don't do forums" and all of the other boilerplate responses, as well as people stubbornly insisting the loot tables were "fine". We persisted, posted proofs, continued and that "annoyed minority" is one reason champs drop Chests now instead of a single porous bone. At times the "troublemakers" have a point.

    One example out of thousands of complaints. Seem legit.

    @Teofa Tsavo.9863 said:

    @Vayne.8563 said:

    @Teofa Tsavo.9863 said:

    @Carighan.6758 said:
    Well, the annoyed minority are always the loud ones. That is because happy people don't take to the forum to violently yell about how incredibly satisfied they are. Just doesn't happen. They're busy playing.

    Always a good laugh, since John Smedley, head of SOE at the time, said basically this during the SWG NGE fiasco which was one of the biggest disasters in MMO history (actually covered by the Wall Street Journal). He freely admits now that not listening to players then was one of the worst mistakes he ever made.

    I also remember a protracted forum war here over "perceived loot issues" early in the game where Champions seemed to be on the same loot table as common trash.
    We were called the "annoyed minority", chronic complainers, told that "happy people don't do forums" and all of the other boilerplate responses, as well as people stubbornly insisting the loot tables were "fine". We persisted, posted proofs, continued and that "annoyed minority" is one reason champs drop Chests now instead of a single porous bone. At times the "troublemakers" have a point.

    @Teofa Tsavo.9863 said:

    @Carighan.6758 said:
    Well, the annoyed minority are always the loud ones. That is because happy people don't take to the forum to violently yell about how incredibly satisfied they are. Just doesn't happen. They're busy playing.

    Always a good laugh, since John Smedley, head of SOE at the time, said basically this during the SWG NGE fiasco which was one of the biggest disasters in MMO history (actually covered by the Wall Street Journal). He freely admits now that not listening to players then was one of the worst mistakes he ever made.

    I also remember a protracted forum war here over "perceived loot issues" early in the game where Champions seemed to be on the same loot table as common trash.
    We were called the "annoyed minority", chronic complainers, told that "happy people don't do forums" and all of the other boilerplate responses, as well as people stubbornly insisting the loot tables were "fine". We persisted, posted proofs, continued and that "annoyed minority" is one reason champs drop Chests now instead of a single porous bone. At times the "troublemakers" have a point.

    One example out of thousands of complaints. Seem legit.

    Ah, Vayne. I'm sure that "your guild and everyone you know" feels the same. Yes, it is a single example, not a list. Are you maintaining that no other valid issues brought up on the forums ever resulted in change? It wouldn't surprise me. And now I will return to simply not responding to you. Have a nice day.

    I'm saying that it's perfectly valid to assume more people complain than come to sing praises on any forum of any game. This is a valid belief. And it's possible if a bunch of people complain that they are a majority, but it's just as possible that they're a minority. Finally, listening to the playerbase is virtually impossible, since the playbase is so divided about so many things. It's very hard to find issues where the entire player base is in agreement, so listening to one side of the playerbase, in most cases, would denote not listening to other players.

    Even with mounts, the vocal player base was largely against them, Anet did them anyway and now the player base is largely behind them. Everyone in my guild is not really relevant to this conversation All you need is basic, simple logic to see that listening to the playerbase is hardly possible in most cases, and the most vocal complaints aren't always valid or accurate.

    Your mount example is faulty. Mounts were a divisive topic, but always had plenty of support within the player base, which was apparent when you read any thread about them before they were announced. In fact, anyone with a brain new the game would benefit from having them, and the opposition to them was universally shallow, which can be seen by the fact that nobody is really complaining about them now.

    Mounts were inevitably going to come at some point because there's no way the scale wasn't going to tip in their favor eventually due to the fact that the arguments in favor of having them were way more rational than the arguments opposing them. I was always surprised the game didn't launch with them, frankly.

    Yes, players are divided, and they often don't really know what they want and ask for things without understanding them, but there's still responsibility on Arenanet's (or whomever's) part to listen to the player base and respond to feedback, especially when that feedback becomes monolithic due to widespread feelings on a particular topic. It's also important for players to be kept aware of the direction the game is headed in so the player base at large can provide feedback in such a way that the game company can react to it properly, which his SWG example shows.

  • The game forces us to farm gold. You want griffon - farm gold. You want to spend tickets from Spvp and WvW on armour and weapons - have some marks and go farm gold that almost equals their original price anyway. Etc.

    PoF is about the worst place for getting that gold - so there is the problem.

  • Nash.2681Nash.2681 Member ✭✭✭

    Well, HoT surely had it flaws, like progression gates, map design being quite confusing for many, just to name a few. But all in all, it still felt like I got what I payed for- an expansion.
    PoF on the other hand, while avoiding quite some issues HoT brought up and looking good at first glance, feels more and more like not being worth the money.
    Story? Qualitiy wise I think it's ok'ish, but when one replays it, there's a lot of dead-time filled with walls of text. If you take that away, you'd easily be done in 1 (!) evening.
    New maps? Nice visuals, granted, really big- but only until you have your mounts ready (which doesn't take a lot of time, even for casual players).
    Mounts? I were against mounts from the very beginning and now after 1,5 months, I feel confirmed with my concerns. Yes, there's quite few complaint about them now, but why is that so? Probably because the way they were added they're a pure gimmick and don't hurt the game overall (since the game worked without them for 5 years and most of the content was designed without mounts being present, there was probably no other way to add them without kicking 5 years of content in the bin). Yet it seems that 90% of PoF revolves around mounts. That's 90% of a full price add-on revolving around a gimmick.
    Elite specs? Balance issues were predictable, to soon to make a final statement on this (though as a PvE necro my tendency on this is quite negative). Also, almost every new elite specs seems to be most efficient when played as condi, which isn't a bad thing by default, but looking at how tedious it is to get a full set of viper's gear (which is still optimal for most condi builds), I'm even more worried.

    To sum it all up: even though PoF has some bright sides, I can totally understand each and everyone having major issues with it and/or feeling somewhat cheated by the overall tiny amount of real new content provided by it.

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  • @Nash.2681 said:
    Mounts? I were against mounts from the very beginning and now after 1,5 months, I feel confirmed with my concerns. Yes, there's quite few complaint about them now, but why is that so? Probably because the way they were added they're a pure gimmick and don't hurt the game overall (since the game worked without them for 5 years and most of the content was designed without mounts being present, there was probably no other way to add them without kicking 5 years of content in the bin). Yet it seems that 90% of PoF revolves around mounts. That's 90% of a full price add-on revolving around a gimmick.

    All new maps were designed to make mounts feel useful. They are THAT useless.

  • @Ahlen.7591 said:
    No metas or map currency or reward kind of makes it pointless to be there. As someone who didn't play GW1 I could not care less about the setting and apparent nostalgia.

    I don't hate PoF, but I am pretty sad about how it was designed.

    There is map currency, the Trade Contracts. It's just that there's nothing to spend them on beyond some minis and material boxes that drop hardly a thing.

  • Nemmar.8491Nemmar.8491 Member ✭✭✭
    edited November 4, 2017

    I think you just never got used to the design on GW2.

    Gw2 is not a game that guides you through the hand. The game guides you only through the story. After that you decide what you want to do.
    Do YOU want to get ascended gear? Do you want to PvP? Fractals? Metas? WvW? Legendaries? Guild missions? Guild hall building? Alt's? Dungeons? Crafting?

    Literally you decide. Don't play anymore if you don't want. What i like that anet does wich is different from what other mmo's do is that they don't string you along. You can play for fun. There's no grind you HAVE TO take part in. But only grinds you can choose to take part in.

    I myself have progressed through the game. I havent finished PoF actually, other things threw me off path. I started doing dungeons for an exotic set and then season 2 when i returned and then went to HoT and i gotta say, even though i hate the level layout, in particular Tangled depths, i love the meta's, auric basin, and dragon's stand (at least the first time around). Have done Season 3 and loved the new maps for beeing so much fun. Did the story and grinded some ascended bits on the way. Then went and started doing fractals (i had already made some more characracters aswell and got them through HoT aswell).
    Nowadays i am mostly doing Fractals, i got to tier 3 and the rewards are pretty good and its a content type i can quickly do within an hour daily. I am gearing up my characters with ascended gear because i like to be stronger and would like one day to get to tier 4 or raiding. The story of path fell through a bit but i will finish it soon.

    I definitly don't hate PoF, but i don't think it's as epic as HoT as far as the maps go. But it's still pretty good, and theres season 4 coming aswell.

    So, end of story, i made my own objectives and am doing what i find fun and rewarding in the game. Go and do that. Or don't if there isn't anything and just play the story as it comes out. The game doesn't force a sub on you. The game literally tells you: Do whatever you want.
    I understand that that is not a clear message and many drop off there though. Anet should make a better job of at least telling you what you can do.

  • Nash.2681Nash.2681 Member ✭✭✭
    edited November 4, 2017

    @TheRandomGuy.7246 said:

    @Nash.2681 said:
    Mounts? I were against mounts from the very beginning and now after 1,5 months, I feel confirmed with my concerns. Yes, there's quite few complaint about them now, but why is that so? Probably because the way they were added they're a pure gimmick and don't hurt the game overall (since the game worked without them for 5 years and most of the content was designed without mounts being present, there was probably no other way to add them without kicking 5 years of content in the bin). Yet it seems that 90% of PoF revolves around mounts. That's 90% of a full price add-on revolving around a gimmick.

    All new maps were designed to make mounts feel useful. They are THAT useless.

    That's the point. They have limited use in PoF areas and are a pure gimmick or convenience thing at best anywhere else. If they'd decided to split the PoF maps into 10-15 normal sized maps and not add mounts, nothing substantial had been lost, but at least the impression would be more like "even though the story is pretty short and only on par with a LS chapter at best, at least they added quite some new areas ".

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  • Sarrs.4831Sarrs.4831 Member ✭✭✭

    Seems like Tex is on the money

    50% of the issue is that the new content, while good, has little reason for you to go and do it again. Bounty reward tuning, event reward tuning, etc.

    50% of the issue is that new apex predators in Scourge and Spellbreaker disrupted the PvP meta.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    @Blood Red Arachnid.2493 said:
    The maps do seem empty. Chief reason is the halloween update. Second reason, lack of rewards. The maps give a lot of vanilla crafting materials, but you get those everywhere. The unique materials that drop aren't used for much. There's no way to acquire new ascended gear, no way to acquire new stat combinations for ascended gear, the unique currency is only used to buy unreliable keys, the heart vendors don't sell anything other than these keys, and the big meta events are usually hidden away or are really hard.

    Right now I'm getting map completion for every toon, and I'm attempting to get the complete funery collection, but after that there's no reason for me to be there.

    The heart vendors also sell the crates but unless you have an endless supply of karma those aren't going to be very useful either.

    I also get keys piling up just from playing so there isn't much need to buy them either and it doesn't feel particularly useful compared to the HoT chests. They have the same problem as HoT chests initially. Way too sparsely populated.

  • Zedek.8932Zedek.8932 Member ✭✭✭

    This thread in a nutshell: Filter bubble.

    Excelsior.

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    The Hunter / 2x Darksteel Pistols / 2x Whisper's Secret Daggers and my Springer. That's all I need and trust.
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  • Hate, absolutely not.. PoF maps are beautiful just like HoT maps.. tho i admit im not to fond of Tangled Depths.
    Pulled a few hairs out in the days of exploring and map completion.

    The reason im not going to PoF map is...the rewards.. there are some of the strongest creatures in the game and navigating isn't like a walk in the park with highly agressive mobs.
    Did bounty's for a while, those epic chests vaporize into nothingness, spend 2 hours on bounty's and you make what..3 gold?.
    Go gather ore/wood in Sparkfly Fen and Maelstrom for 20 minutes, you make more gold and then 2 hours of bounty's.

    If these bounty's would give some exotics or rewards that would keep you interested.. then maybe it would be worthwhile.. for now you can spend 100 hours doing them and still get nothing exiting.
    The thought of getting that queen bee thing in TD kept me occupied for months, and just like LordWaffles..i hhhaaaate tangled depths. B)

    For example there is a Achivement, Exotic hunter.. after 2 years im still missing 4 exotics.. all priced 20 to 40g.. sure i can buy them from TP if i really wanted the achievement.. but why don't these drop from creatures in the first place.
    HoT meta's are still fun, but the inventory management is still most annoying.. with all the junk and sigils etc... but okay.

    Sure it isn't Always about getting stuff, and just enjoy the game.. but there are so many things i havn't done after allmost 2 years of Gw2.
    Still trying to make a legendary, started on a few, then noticed my gold and materials dissapeared like sunshine before a storm.

    I just feel i have to keep working to pay the rent in the game, it should be.. play the content and get rewarded.
    And whats up with all the leathers anet, prices a ridiculous... see back to geting more gold.. again.

  • Ardenwolfe.8590Ardenwolfe.8590 Member ✭✭✭✭
    edited November 4, 2017

    @Teofa Tsavo.9863 said:

    @Carighan.6758 said:
    Well, the annoyed minority are always the loud ones. That is because happy people don't take to the forum to violently yell about how incredibly satisfied they are. Just doesn't happen. They're busy playing.

    Always a good laugh, since John Smedley, head of SOE at the time, said basically this during the SWG NGE fiasco which was one of the biggest disasters in MMO history (actually covered by the Wall Street Journal). He freely admits now that not listening to players then was one of the worst mistakes he ever made.

    I also remember a protracted forum war here over "perceived loot issues" early in the game where Champions seemed to be on the same loot table as common trash.
    We were called the "annoyed minority", chronic complainers, told that "happy people don't do forums" and all of the other boilerplate responses, as well as people stubbornly insisting the loot tables were "fine". We persisted, posted proofs, continued and that "annoyed minority" is one reason champs drop Chests now instead of a single porous bone. At times the "troublemakers" have a point.

    Well said.

    No longer posting or playing.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    PoF has largely been positively received on these forums. The main criticism has been around longevity which is a bit of an issue for a new expansion.
    There are also criticisms around balance, but no balance team in any MMO has ever not had to endure fierce moaning against them, so that's just normal.

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Zaklex.6308Zaklex.6308 Member ✭✭✭✭

    I swear I'm going to slap the next person that says PoF doesn't have meta events. First off you need to start differentiating between MAP-wide meta and just a straight meta event. PoF has at least one map-wide meta event in Elon Riverlands...yes, there is one, the collecting of the wild magic before the legendary doppelganger is map-wide, and since those two events go together that makes it a map-wide meta event(i.e. gathering the magic is all across the map, then the doppelganger appears after that). Both the Desolation and Vabbi have meta events, just not map-wide, now whether or not anyone participates in them is a different story. As for which people like more, that is a players PERSONAL opinion, for me I only go back to any other map to do the dailies, otherwise I spend my time in PoF. I only have 1 character that completed PoF and it didn't even finish HoT(not even going to bother with Hearts and Minds at this point, when the mechanics don't work like they should I'll just ignore it, so HoT goes uncompleted). I found PoF slightly easier to get through than HoT, but as for preference of which one...doesn't matter, to each his own. Another fallacy is that the bounties in PoF don't drop anything, well how does that explain the exotic weapons I got from them(see poster above), yes, they do drop exotic weapons and that is with MF at only 300-400%, as for making money...I normally make anywhere from 5 - 11 gold per day just roaming the maps, or doing a bounty train...you read that right, 5 - 11 gold(those 16 copper sigils and insignias had up after a while). In the end whether or not someone hates/loves/is ambivalent about PoF or HoT is just ones personal opinion.

    Yes...no...maybe...what do you want, can't you see I'm busy saving the world...AGAIN!

  • NotASmurf.1725NotASmurf.1725 Member ✭✭✭
    edited November 4, 2017

    Hypercasuals love it, and they are the only target audience.

    As Anet didn't even try to provide anything for anyone else, it's a letdown for the majority.

  • Chamelion.9536Chamelion.9536 Member ✭✭
    edited November 4, 2017

    As a casual player, I've enjoyed POF way more than HOT. I still need to complete the final story step in HOT, which has been challenging for my level of play. I've yet to sit down, concentrate and find the help I need to finish it (which is all on me). What I generally worry about in expansions is how older maps become more sparse player wise.

    HOT irritated me because of the maps, the different levels and the masteries. I still need to collect somewhere near 40+ Masteries to max out in HOT but Im just 2 away from POF and in Central Tyria, just a bit more. I love Dragon's Stand, tho, as it seems the most intensive group effort of the game that I've been involved in, so far.

    I am also very fond of the Mounts.... I spend less on WPs now when travel time is less exhaustive and I can see more scenery but also can move quickly from point to point.

    But in the end; from the casual 'meh' player to the intensive PHD level player... GW2 has to always find a way to entertain them all.

    My biggest irritation in the community is when player A says "This section is too hard" and Player B says "No, it's not, I solo'd it easy." Player A is not Player B. I want Player C who says, "I did it solo, here's some ideas for you to accomplish the same.. based on the abilities YOU have, not what I have."

    Edit: Also, what I'd personally like is to make the hearts in Central Tyria repeatable like they are in POF. I'd go redo some of them from time to time for dailies and EXP.

  • @NotASmurf.1725 said:
    Hypercasuals love it, and they are the only target audience.

    As Anet didn't even try to provide anything for anyone else, it's a letdown for the majority.

    the hearts are casual, but many other things are not
    i fear, that pof zones wont appeal to many people in the long term
    unless they boost the rewards enough to make it a viable farming zone
    and we have enough of those already

  • Shampanix.3928Shampanix.3928 Member ✭✭
    edited November 4, 2017

    No hate here. I love mounts, map aesthetics and music. Story is also better than before. And variety with new elite specs is great. So I would buy it again, no regret. And for that I say big THANK YOU Arena Net.

    But PoF lacks in terms of replayability and rewards.

    And it does not have a good meta-event (I look at you Zaklex lol, these metas just feel not right to be called meta at all).
    Each map in PoF has some kind of puny meta event, but it pales in comparison to HoT or SW. It's just another Draconis Mons or Bitterfrost Frontier style stuff. So instead of a perfect expac we got cripled-by-design expac. At least at launch (hopefully ls4 will fix stuff soon). The same happened with HoT launch but that went far more disasterous for playerbase.

    So again I'll just repeat myself:

    Dedicate one map to a map-wide meta VB/AB/SW - style. Make it epic. Make it impactful. One map out of five. Please...

    • this won't make HoT maps empty, this won't invalidate old content, this won't make people quit like HoT did. One map. Players who stayed playing HoT get used to that type of content or just liked it. Now I know we want fresh blood to join the game. But for kittens sake why vets can't have nice stuff too? One map?

    Same happened in ls3. Bitterfrost Frontier is my biggest letdown - it was such a perfect place with day/nigh cycle, where you could (or even should) have a world boss spawn after night champions required to be killed in time. Why it didn't happen? No idea, limited founding probably... It still makes me so sad.

    And yes, this all is just my personal opinion. I don't try to talk on behalf of community. Yet seems like quite a lot of people share this mindset.

  • @NotASmurf.1725 said:
    Hypercasuals love it, and they are the only target audience.

    As Anet didn't even try to provide anything for anyone else, it's a letdown for the majority.

    Your confuzzled, Anet will target the majority and the majority of GW2 players are casual.

    "Any path that narrows future possibilities may become a lethal trap. Humans do not thread their way through a maze; they scan a vast horizon filled with unique opportunities." - The Spacing Guild Handbook.

    Beware the meta!

  • @vesica tempestas.1563 said:

    @NotASmurf.1725 said:
    Hypercasuals love it, and they are the only target audience.

    As Anet didn't even try to provide anything for anyone else, it's a letdown for the majority.

    Your confuzzled, Anet will target the majority and the majority of GW2 players are casual.

    At best they are half.

  • NotASmurf.1725NotASmurf.1725 Member ✭✭✭
    edited November 4, 2017

    @vesica tempestas.1563 said:

    @NotASmurf.1725 said:
    Hypercasuals love it, and they are the only target audience.

    As Anet didn't even try to provide anything for anyone else, it's a letdown for the majority.

    Your confuzzled, Anet will target the majority and the majority of GW2 players are casual.

    Do you actually think the majority of Anet's money makers are so casual that they only play a small part of the most casual part of their game? (that being open world zerging without organized metas)

    Do you actually think not giving any new dungeons, fractals, raids, WvW upgrades, PvP upgrades, guild content, organized open world content (metas) etc was a good idea and will sit well with the majority of the community? PoF is already a wasteland.

    Let's assume these hyper casuals are the biggest group that plays GW2, say, 30% and all other areas combined give 70%. That's still the minority.

  • Nuka Cola.8520Nuka Cola.8520 Member ✭✭✭✭

    No pve worthwhile (dungeons etc). Zero pvp related additions. What is there to even like if you're not into running like a headless chicken in the open world?

  • @NotASmurf.1725 said:

    @vesica tempestas.1563 said:

    @NotASmurf.1725 said:
    Hypercasuals love it, and they are the only target audience.

    As Anet didn't even try to provide anything for anyone else, it's a letdown for the majority.

    Your confuzzled, Anet will target the majority and the majority of GW2 players are casual.

    Do you actually think the majority of Anet's money makers are so casual that they only play a small part of the most casual part of their game? (that being open world zerging without organized metas)

    Do you actually think not giving any new dungeons, fractals, raids, WvW upgrades, PvP upgrades, guild content, organized open world content (metas) etc was a good idea and will sit well with the majority of the community? PoF is already a wasteland.

    My point is your confuzed with your 'casual' term, The vast majority of players in GW2 is casual. the majority of players want new zones AND everything else you list. I doubt Anet said 'lets make zones because there is a type of player that only likes zones'

    "Any path that narrows future possibilities may become a lethal trap. Humans do not thread their way through a maze; they scan a vast horizon filled with unique opportunities." - The Spacing Guild Handbook.

    Beware the meta!

  • Ayumi Spender.1082Ayumi Spender.1082 Member ✭✭✭✭

    Seeing it's been a while I have to say each area have it's own advantages.

    If I want loot and want to deal with a lot of people: HoT
    If I just want to play around, explore, do random things, and actually have fun: Core/PoF

    HoT isn't really good on just heading there and doing whatever your mind tells you. Everything has a one pattern event-line you have to go through whether it's Brink, Basin, Depths, or Stand.
    You can't really head there and decide "let me do random things for either exp/loot/fun" because if let's say one event line is progressed.. you have to go to specific areas to do much of anything. Yes there's different camps/lanes/whatever, but it's still the same problem. If you missed any part, you need to wait for the next rotation which takes a long while to get back to again.

    Core/PoF there's tons of mini events/hearts/sections you can head to. Of course there's mini event-lines but they usually don't take long to come back, and even then... there's always something around you can do. No more waiting on a special meta or a timed event so you can do them. Even bounties you can do them almost at your leisure... of course certain specific bounties pop up at certain times, but there's many of them to choose from to play if you like.

    HoT areas are not friendly to really explore, even less so with all the invisible walls added since PoF. Then areas locked behind certain metas like Dragon's Stand and whatnot.
    I can never fully enjoy Dragon's Stand ever because I'm always on a timer.
    If no ones around to do the event, I'm locked behind so much of the map, if the meta is over I have... I think 20 or 30 minutes before it resets? So once again in a rush. I don't like that as even as I've 100% Dragon's Stand like 3 or 4 times, I don't fully know the map as I can't actually explore it well. Doesn't help either there's literally nothing to do in there outside of the meta... which I think is utter kitten.

    All and all, seeing after the release of PoF, while yes I haven't been back to Elonia too much, I've been there much more than HoT. Since mounts, I've mostly been back to the core areas and enjoying it much more and even made some new characters/classes and enjoy leveling up there. Other times I might head to HoT maybe if an HP train is going on (or in my case of my Ranger to get pets), but other than that I never care to go back to HoT.
    Yes, if I'm in a meta mood there's HoT, but for everything else... sorry... HoT is a dud to me.

    Last of all, I've slowly been exploring the Living World maps the last week or 2 and I say those were done much better than HoT itself. If the HoT maps were like the later extensions known as Living World, I could see myself liking it. I've been exploring the Living World maps quite a bit as of late. Not just because they're new to me, but they seem quite fun. I really hope Living World for PoF still gets that same treatment as that's the way I think the game should be.
    Learn from the mistakes of HoT and never do it again. IF you're adding meta... set them up like World Bosses in the core where they're set for a specific time and in a specific area... don't set it to the whole map kind of killing the map in a way that you have to do things in a certain way to even get anything out of the map. That's a big no no. I rather have choices and decisions on what I do on a map and not telling me to go from A to Z...... or C to Z seeing as I wasn't there when the meta reset on the map and someone did some of that event line before I got there.

  • Hate is a strong word. The story being awful (when I actively want Balthazar to win at the end just to put the "heroes" out of their mentally deficient misery, I'd say Anet has failed) and the lack of rewarding events doesn't help though. The random buffs on the bounties also doesn't increase replayability, it just makes them randomly really annoying at times. Rytlock was good admittedly, only character besides Balthazar that made a lick of sense the entire time. The real major pros of this expansion are that the maps look pretty and mounts are a fun as hell way to get around.

  • TiffyMissWiffy.3425TiffyMissWiffy.3425 Member ✭✭
    edited April 25, 2019

    I always try to have a few things I am working on so that I can bounce between then. I started with Map Completion and Ascended Gear and now I am working on my precursor and the Griffon. In between that was storylines, Holiday events, and tier 6 mats/clovers.

    I find it helped mix it up a bit.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    @The Spiral King.2483 said:
    Hate is a strong word. The story being awful (when I actively want Balthazar to win at the end just to put the "heroes" out of their mentally deficient misery, I'd say Anet has failed) and the lack of rewarding events doesn't help though. The random buffs on the bounties also doesn't increase replayability, it just makes them randomly really annoying at times. Rytlock was good admittedly, only character besides Balthazar that made a lick of sense the entire time. The real major pros of this expansion are that the maps look pretty and mounts are a fun as hell way to get around.

    Really wished the devs put a bit more thought into the different mod and bounty combinations.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited November 5, 2017

    @andyMak.6985 said:
    The forums seem to show that people dont like PoF

    You seem to have overlooked many posts then. People don't hate PoF. In fact, many love it. The only thing that everyone is criticizing is the lack of replayable content outside of the story (e.g., bounties aren't rewarding enough to be bothered to do them more than once). They miss some sort of big meta.

  • Despond.2174Despond.2174 Member ✭✭✭

    I don't hate POF, to me the mounts and new elite specs was worth even dbl the price but its just I have no reason at the moment to go back to the maps. I am sure AANET will add more meta stuff to it later like they did with HOT. Considering how much of the world we always revisit for farming it's a pretty special MMO where as others people will ONLY be in the small latest content.

  • Ohoni.6057Ohoni.6057 Member ✭✭✭✭

    @andyMak.6985 said:
    The forums seem to show that people dont like PoF

    Nope, PoF was pretty cool. There are just a few whiners that were looking for a new loot farm.

  • I actually liked POF, some of the boss fights were kinda laggy for me and the Glint fight actually crashed my computer (when I got it to 15% and it started spamming).
    But overall I really enjoyed it.

    Characters - Mesmer Ricoh / Ranger Ricoh / Revenant Ricoh
    [Suggestion] Commander Tag

  • Dreamy Lu.3865Dreamy Lu.3865 Member ✭✭✭✭

    Just to say: Don't forget that people who come posting in this forum mostly have something to complain about, or something they want to propose as improvement. It is very rare that a post is done to highlight something positive. Therefore, logically, the global "appearance" when coming here is that everybody hates everything! LOL

    But this is a wrong impression. First, the amount of people posting here is very small compared to the amount of players in the game, and second, if we take time to go and read all replies within a complaint's thread, we can see that there is always a quite balanced mix of people against and pro the complain.

    As for my opinion about PoF: The amount of things I like wins over the amount of things I dislike. What happens is that generally, I am someone taking it easy at new stuff. I do not hurry to have everything done within the first days. Big advantage for me is that I still have plenty of things to do and still enjoying a lot the PoF content. I know I am rather an exception for that.
    Aside of the content, I must be honest: I tend not to return to Elona easily, simply because once there, I get rapidly tired at the continuous unavoidable fighting while exploring (crossing over an area high speed on mount is not "exploring" for me). It takes me the fun out pretty fast unfortunately. That's why I tend to dash rather than visiting regularly like I do for all other areas (including HoT).

    I'm out of my mind, feel free to leave a message...

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @vesica tempestas.1563 said:
    The vast majority of players in GW2 is casual.

    Got something to back-up that claim about "vast majority"?

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