Abstract: Remove “Daily [insert dungeon here]” (i.e. Daily Ruined City of Arah). Instead have a specific dungeon path be a daily , in a separate category, on a 25 day rotation (to account for each dungeon path). This makes accessing dungeons easier. This makes dungeon dailies and doing dungeons daily easier. This makes dungeon frequenter feasible for non-dungeon goers. Small reward attached to Daily Dungeon Path. Should be easy to implement by Anet. Is not meant to revive dungeons, they are dead.
What is occurring now: Dungeons are dead. Though they are dead, there are still dungeon dailies in the daily system. Having this Daily Dungeon so infrequently is wrong. It makes daily achievers fail at Arah for hours on end when Daily Ruined City of Arah comes around. This puts dungeons in a bad light. The occasional and random daily dungeon does not promote dungeons, they just become daily chores. This is unacceptable.
The solution: Daily Dungeon Path. Remove the random and infrequent daily dungeon from the system. Replace it with a separate daily dungeon section. Each day, one path will be chosen as the Daily Dungeon Path. There are 25 explorable paths; 25 day rotation to account for each dungeon path (1path:1day, allpaths:25days). The reward for completing the daily dungeon path would be the regular dungeon path reward and then an additional small-daily reward (i.e. the superior rune aligned to the dungeon, dungeon token gambling, a chance at a dungeon-specific recipe!!!).
Why would this work? It adds dungeons into a daily routine, but does not need to be a chore. The additional reward would be large enough to make the path worthwhile, but small enough to be missed without any tears. It would not overfill a dungeon, just one specific path. After the third rotation, players will be (at the very least) comfortable with the different dungeon paths (save for aetherpath and arah p4), so not all parties will be trash. This will not be included with Daily Completionist. Because this rotation will repeat itself, people will learn the different dungeon paths, or at least be comfortable before the end of the third full rotation. Daily Dungeon Path gives all dungeons an equal chance at being played (arah excluded). Lastly: this makes Dungeon Frequenter a reasonable goal for players that do not commit to dungeons (7 daily dungeon paths + 1 random in a single week) and spices up Dungeon Frequenter for those who do it.
At Anet: we (me?) get that you have a lot of things to do. The implementation of this should not be difficult, as it functions similarly to the daily fractal system (except more basic and easier!). This should also reduce the “dungeons are dead” forums and complaints.
At community: this is not meant to revive dungeons. They are dead. The main source of the idea comes from a player who does arah daily and is super pissed that trash players are taking 3 hours to do arah p2 when it is a daily: and that lfg is only filled with these people (p2 should only take 30 minutes…). The Daily Dungeon Path should NOT make dungeons more or less profitable.
Thank you for your time. Please leave suggestions.