Art Issues: Characters, Weapons, Armor - Page 2 — Guild Wars 2 Forums

Art Issues: Characters, Weapons, Armor

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  • Inconsistent signet skill icons

    Professions: Warrior, Guardian and Necromancer.

    A handful of icons have wrong or unfinished backgrounds around the signet symbol.
    I made some schemes to illustrate these for you and to show ways to correct the imperfect skill icons.


    a) Warrior signet skill icon inconsistency:
    http://imgur.com/rBCTqel
    http://i.imgur.com/rBCTqel.jpg

    b) Guardian signet skill icon inconsistency:
    http://imgur.com/9OviA00
    http://i.imgur.com/9OviA00.jpg

    c) Necromancer signet skill icon inconsistency:
    http://imgur.com/WlwAkND
    http://i.imgur.com/WlwAkND.jpg

  • ron.5340ron.5340 Member
    edited October 7, 2017

    Item: T3 cultural medium Sylvari
    Race: Sylvari
    Gender: female
    Problem: Clipping on the left leg
    https://imgur.com/a/ZzgyZ

    Item: Staff and Greatsword
    Race: Charr
    Gender: Both
    Problem: with the staff and greatsword animation (and bow of course), there is a large clip on the left and right sides .
    https://imgur.com/a/LgZ4s

  • RigoRHX.7390RigoRHX.7390 Member
    edited October 9, 2017

    Item: Warbeast Vestments
    Race: Asura
    Description: The Vestments gives a "shadow" to the character's skins from below the head. It's fine on Human characters & also looks fine in the equipment menu.

    Screeenshots

  • BaLzA.8902BaLzA.8902 Member ✭✭
    edited October 9, 2017

    -Sylvari
    -Male
    -Necromancer (Reaper)
    Item: Perfected Envoy Vestments
    Bug: any greatsword will float on the back (currently equipped: Twilight)
    see attached screenshots

    Screen 1
    Screen 2

  • Dungeon man.2687Dungeon man.2687 Member
    edited October 10, 2017

    Back Item shrinking and vanishing for Norn character while mounted on Griffon.

    Item: Any back item.
    Race: Male Norn.
    Issue: Any back item equipped by my male Norn character will shrink and vanish if I turn right while grounded and mounted on the griffon. This however does not happen if I am walking in slow speed or flying on the griffon and it doesn't seem to affect other races as I have tried this on my other human characters. It only seems to affect male Norns and charrs (from what I have heard from other players).

    Backpack in normal state:
    https://imgur.com/Oyts3Qn

    Backpack shrinking (and will eventually vanish) when turning right while grounded on Griffon:
    https://imgur.com/7vvmhtk

  • Drakortha.6974Drakortha.6974 Member ✭✭
    edited October 10, 2017

    Hello, the Elonian heavy chest and Elonian greatsword there is clipping on Char.
    from the side:

    This happens only on chestpieces that came in Path of Fire.

    Here is another greatsword on the same chest piece:

    here is same weapon with an older, core game chest piece

  • Gap on character body between armor pieces (chest & pants).

    The top half and lower half of the character are separated, especially visible while in a combat pose. This happens with the Apprentice Pants as well as many other light armor pants models where the skin around the character's midriff is exposed.

    Armor piece: Elonian Vestments (light armor)
    Human Female Elementalist

    https://i.imgur.com/9DjMCbR.jpg
    https://i.imgur.com/gGcNVs7.jpg

  • Item: Foefire Wraps.

    Race: All of them.
    Gender: All of them.
    Class: All of them.

    Description: Wearing any sleeved chestpiece, which are abundant amongst light- and medium armour classes, causes the particle effect, as well as the rune colour, of the wraps to default to either the colour of the chest-piece in question, the hair colour of ones character or, as in the case of the Ornate Guild Vestments, to refuse to change colour at all and remain red - no matter what.

    This strikes me as HIGHLY unprofessional, especially considering that it is a Gem Store item and that it costs more than the average. In fact, I will go so far as to call it an outrage and I would very much like for this visual bug to be dealt with as promptly as possible. Visual bugs with certain armours are acceptable, if annoying and frustrating, but visual bugs for Gem Store items border on fraud - and I, for one, do not appreciate it.

  • Item: Mist Walker Coat
    Race: Norn
    Gender: Male
    Class: Ranger

    Description: The inside of the coat seen from the front is transparent (like there was no coat)

    Screen: https://imgur.com/a/Z4oO5

  • Item: Perfected Envoy Gloves
    Race: Human
    Gender: Female
    Class: Necromancer

    The light legendary Perfected Envoy Gloves will not stove the spikes when out of combat. The anmiation of the stow effect, doesn't complete all the way.
    The animation will only complete 100% when wearing the perfected Perfected Envoy Shoes or Perfected Envoy Vestments.
    This means, only when i wear one of the two other armor parts, it will stow the spikes.

  • MrRay.3027MrRay.3027 Member ✭✭✭

    Item: Wing backpacks
    Class: Elementalit
    I don't know if this is by design or maybe the devs missed it, or even if you'll consider it as a problem, but as a weiver when I activate Lava Skin the wings remaind the same and it ruins the entire theme of the profession.
    https://imgur.com/Q2EnTE6
    https://imgur.com/0hJNXOh

  • Ghostt.1293Ghostt.1293 Member ✭✭✭

    female masquerade leggings
    someone decided to add diapers .
    pls take it off

  • Item: Spearmarshal's Tassets

    Hi, can the dye channels on the upgraded elonian heavy armor be updated to reflect the simpler armors channels? The upgraded channels make no sense and allow for less customization... it feels like the effort I put into getting the upgraded armor was wasted. Please fix the dye channels so the little embellished dots and the cloth match the rest of the armor like in the original set


  • Item: War God's Focus
    Races: All (Norn for wielded)

    The physics on this item is very awesome in combat, except when you walk or run. It looks like the weighting is really strange while you do those two movements, as follows:
    https://imgur.com/a/JutYn

    As you may be able to tell, it behaves as if the flail is completely weightless, which causes some clipping while you run with it wielded (Norn specific), and really strange while you walk/run. It's a shame because as soon as you just use it for combat it looks terrific.

  • Item: Gem store 'Hawk Wings' backpack skin
    Races: Charr female

    The wings do not connect to the back of the model when using armor or outfits that do not add to the character's bulk.

  • Item: Funerary Pants
    Race: Sylvari
    Gender: Female
    Class: Mesmer

    Description: The dress does not have cloth physics. I've checked with male human and female human and they both have cloth physics when moved. It's only on my female Sylvari mesmer that the dress has no cloth physics.

  • Item: Funerary Leggings (Medium Armor)
    Character: Charr Female
    Class: Holosmith

    Description:
    When wearing Funerary Leggings on any female charr, one part of the tail fur vertex seems to sticking to the ground , creating a spike like in the picture.

    This seems to happen on every female charr characters after I tried with all of my female charrs in the wardrobe. The issue persist whether the characters are equipped or fully naked (with only the leggings on).

  • Don't think it's an inherent art issue, but this is related to character visual bugs, etc.
    Race: All.
    Class: All.
    Problem: Endless Tonics which are combat friendly (i.e. Endless Embiggening, Miniature, Watchknight, Kodan) do not work with mounts. I cannot see this being intentional, as it makes what were suppose to be tonics that function in all aspects of the game not player vs player oriented very much not functional with what is now a stable part of gameplay. You have to halt movement, turn off the tonic to mount, then once dismounted if you want it back stop to reenable it. It makes the tonic seem clunky and pointless, which is sad because I like using the embiggening tonic on a specific toon for character canon purposes. To have to halt gameplay to turn it off every time I want to use my mount is very, very inconvenient, and makes all of these tonics feel more like hassles now.

    Also maybe extend the timer? 15 minutes of active game play is nothing. The non-combat friendly tonics are one thing. But for combat tonics to only last 15 minutes is a serious inconvenience.

    https://imgur.com/a/bw9mI
    https://imgur.com/a/WQbF9

  • Race: Sylvari (Male Only)
    Class: All
    Item: Exo-Suit Outfit (as well as many neck areas of armor/outfits in general).
    Problem: The Sylvari male neck often push through clothing and armor. It's rarely noticeable until you wear something with a full neck cover. And the larger your body type, the more it clips. Even the tiniest bodies push through the neck at least a little. Hard to get a clear picture, but even with the helm, it's obviously not just a show helm issue. It's nothing crazy overt on it's own, but in things like cinematic events, especially dialogue oriented, it becomes glaringly noticeable.
    https://imgur.com/a/bHPkf
    https://imgur.com/a/IwIz0

  • rwolf.9571rwolf.9571 Member ✭✭✭

    Item: Toxic Gloves
    Issue: Fingers are fused together (specifically the index finger on both hands share rig weighting with pointer and ring fingers causing the mesh to stretch)
    Race: Charr

    This has been bugged for years. Be nice if this was fixed.

  • Amethyst Lure.5624Amethyst Lure.5624 Member ✭✭
    edited October 27, 2017

    Item: Haunted Short Bow
    Issue: When sheathed, the item sits far too high up on the back.
    Race: Norn, Sylvari (unable to test more, both female)

    Imgur

    Worth noting is that, strangely, it seems to sit correctly while mounted.

  • Ahkaskar.3906Ahkaskar.3906 Member ✭✭
    edited October 31, 2017

    Race: Charr
    Gender: Both
    Class: Any Heavy (this could also apply to other armor classes)

    Numerous heavy shoulders for charr are "crushed" inward at the back. The most egregious example is the T3 charr cultural shoulders on the character's right side. This does appear to be affected by character proportions somewhat, and appears to be more obvious on female charr than male charr.

    Dreadnought (T3 cultural): http://i1229.photobucket.com/albums/ee479/Ahkaskar/20171031185516_1_zps8ywzlcjl.jpg
    Guild Defender: http://i1229.photobucket.com/albums/ee479/Ahkaskar/20171031185623_1_zpshg3p5nrm.jpg
    Banded Pauldrons: http://i1229.photobucket.com/albums/ee479/Ahkaskar/20171031190805_1_zps0ffasjmp.jpg
    Chainmail Shoulders: http://i1229.photobucket.com/albums/ee479/Ahkaskar/20171031190917_1_zpsckxtnpdd.jpg
    Conqueror's Mantle: http://i1229.photobucket.com/albums/ee479/Ahkaskar/20171031191013_1_zpsakk87bef.jpg
    Dark Templar Pauldrons: http://i1229.photobucket.com/albums/ee479/Ahkaskar/20171031191109_1_zpsepfrlfdv.jpg
    Grasping Dead Pauldrons: http://i1229.photobucket.com/albums/ee479/Ahkaskar/20171031191220_1_zpsmrnbkssv.jpg
    Heavy Houndskin Mantle: http://i1229.photobucket.com/albums/ee479/Ahkaskar/20171031191303_1_zpsdrlxzjcg.jpg
    Heavy Scale Shoulderguards: http://i1229.photobucket.com/albums/ee479/Ahkaskar/20171031191409_1_zpsmqkhwulk.jpg
    Lunatic Templar Pauldrons: http://i1229.photobucket.com/albums/ee479/Ahkaskar/20171031191508_1_zps5bk8jggy.jpg
    Radiant Mantle: http://i1229.photobucket.com/albums/ee479/Ahkaskar/20171031191605_1_zpsgd2jpm6n.jpg
    Scallywag Pauldrons: http://i1229.photobucket.com/albums/ee479/Ahkaskar/20171031191651_1_zpswja4nl9n.jpg
    Studded Plate Pauldrons: http://i1229.photobucket.com/albums/ee479/Ahkaskar/20171031191726_1_zpsc9z6zw6h.jpg
    Worn Chain Pauldrons: http://i1229.photobucket.com/albums/ee479/Ahkaskar/20171031191825_1_zpsqj3w1owk.jpg
    Worn Scale Pauldrons: http://i1229.photobucket.com/albums/ee479/Ahkaskar/20171031191856_1_zpszep1lh6u.jpg

    I can't guarantee this is a completely exhaustive list, and it certainly doesn't include a pass through the other armor classes. However it's clear this affects even new armors, as indicated by the Houndskin Mantle.

    Here's an enlarged side by side comparison for the Dreadnought shoulders:

    http://i1229.photobucket.com/albums/ee479/Ahkaskar/dreadnought comparison_zpspwk5zs3h.png

  • Race: Sylvari
    Sex: Female
    Class: Warrior

    When dying the lunatic armor, the coloring showed up at first, but upon logging in the next day, its just the default colors. I have tried several color combinations, unequipping/equipping the armor, clearing cache to no avail.

    Am I the only one having this issue?

    Hero Screen: https://imgur.com/6O7cdW0

    Login Screen: https://imgur.com/WeQhFub

    World: https://imgur.com/Nk8JVEt

    Update:
    I originally dyed the armor in the Mad King's Clocktower instance. The colors show up there.
    Also, I tried erasing the colors and then reapplying: no luck with that.

    Update 2:

    Others can see the dyed armor, but I cannot. Maybe an issue with the local client?

    Update 3: After eating the meat for the hero point Veruta Beefhawker, I could temporarily see the properly dyed armor. Within a few seconds, it went back to the full green color.

    Update 4:
    When close to an object and the camera zooms in close, the default orange/black colors can be seen.

  • @Serkroth.2708 said:
    Race: Sylvari
    Sex: Female
    Class: Warrior

    When dying the lunatic armor, the coloring showed up at first, but upon logging in the next day, its just the default colors. I have tried several color combinations, unequipping/equipping the armor, clearing cache to no avail.

    Am I the only one having this issue?

    Hero Screen: https://imgur.com/6O7cdW0

    Login Screen: https://imgur.com/WeQhFub

    World: https://imgur.com/Nk8JVEt

    Update:
    I originally dyed the armor in the Mad King's Clocktower instance. The colors show up there.
    Also, I tried erasing the colors and then reapplying: no luck with that.

    Update 2:

    Others can see the dyed armor, but I cannot. Maybe an issue with the local client?

    Update 3: After eating the meat for the hero point Veruta Beefhawker, I could temporarily see the properly dyed armor. Within a few seconds, it went back to the full green color.

    Update 4:
    When close to an object and the camera zooms in close, the default orange/black colors can be seen.

    So a final update to this: I found the cause to the coloring issue! It's due to the amulet I was wearing: Oontz's Necklace of the Ghoul. It add's a greenish ghastly appearance...however, even after removing the amulet, I still appear all green. Removing all your armor and then re-equipping it (sans amulet) lets me see my dye colors.

    Hope this helps someone!

  • lokh.2695lokh.2695 Member ✭✭✭✭
    edited November 5, 2017

    Race(Gender, Class): Tried it on Sylvari(F, Firebrand/M, Herald) and Norn(M, Berserker)

    Item: The Flameseeker Prophecies

    Issues: The animation where the glowy book on the shield is lighting up and flipping a page whenever you use a skill is gone. Actually I don't know if it showed only when using a shield skill or any skill at all but I tried out both and there's no animation playing whatsoever. It's a small thing, but since it's a legendary, read: pricy and shiny, item you might want to look into the issue. I really liked the animation and would love to see it return :)

    Thx a lot in advance, have a nice day.

    If you want X, and Y is needed to get get X, you also have to want Y if you really want X. If you don't want Y, you don't want X. It's easy.
    Pro: Build Templates, Dungeon Rework, UW content
    Contra: New Races, New Classes, New Weapons, Capes

  • Ahkaskar.3906Ahkaskar.3906 Member ✭✭
    edited November 9, 2017

    Race: Charr
    Gender: Male (possibly also female)
    Class: Any Heavy (this could also apply to other armor classes)

    These are more on the minor side but I would think are totally fixable--a couple helmets clip the face weird on charr faces that have either long or wide snouts.

    Charr T3 Cultural helmet (dreadnought): https://imgur.com/t6mQXmo (upper lip is visible through the faceplate)
    Primeval Warhelm: https://imgur.com/3e4o1zR (beard and teeth are visible through the front)

  • KidRoleplay.3615KidRoleplay.3615 Member ✭✭✭
    edited November 9, 2017

    This one's bugged me for a while now. Since the Path of Fire release, pretty much.

    Race: Human
    Gender: Female
    Profession: Warrior (Any heavy)
    Problem Description: Texture issue. Dark slit marks appearing along the backs of the bare skin of the legs of both Elonian Tassets and Spearmarshal's Tassets.

    Spearmarshal's Tassets
    j90jsn.jpg

    Elonian Tassets
    2jfkf2c.jpg

  • when my friend and I play together we often get a audio and visual bug with the spellbreaker. The F2 ability for counter is is always active visually and the active sound is always heard. To show example here is a screenshot of the only place the ability cant be used, on a mount. The only way for us to disable the bug is for us to relog or leave the party and waypoint somewhere else.
    https://gyazo.com/5b467feafcd85aa3132b8e4119809bb4

  • Race: Asura
    Gender: Female
    Profession : Reaper AND Holosmith

    Since the patch on 11/9 the eyes of this face model have looked as if she has a glass eye, rather than two matching eyeballs! (yes, I have twin asura. don't ask =p) However, this ONLY extends to the previews, such as character select, and the Hero Panel, in world? it's fine! go figure.
    gw002.jpg gw003.jpg gw004.jpg gw005.jpg

    /shrug
    such an odd little bug.

  • Wanze.8410Wanze.8410 Member ✭✭✭

    please adjust topic title from Chars to characters to avoid confusion with Charrs

  • CoonerTheRed.9514CoonerTheRed.9514 Member
    edited November 11, 2017

    Race: Human
    Gender: Female
    Profession: Heavy

    Funerary Heavy Armor Shoulders (Funerary Pauldrons), the lower left dye channel does nothing. In the Male model (at least the male Norn model) this channel alters one of the four accent squares.

  • Can this be fixed already. When wearing these armor pieces you ankles arn't covered with the legs. The only thing that would really have to be done is to stretch the legs to cover the ankles.

  • Could you please post this in the Bugs forum, in the sticky post specifically designed for art issues? That's where the artists look for concerns, and it's really the best place for these requests. Thank you.

    Gaile Gray
    Communications Manager: ArenaNet
    Fansite & Guild Relations; In-Game Events; Community Showcase Live

  • Aragorn.2649Aragorn.2649 Member
    edited November 11, 2017

    Item: Vigil's Honor Tassets
    The problem is that the ankles aren't covered with the leg textures of the tassets.
    https://i.imgur.com/jPRXx6L.jpg, this is what it looks like with.
    https://i.imgur.com/cm3TkCp.jpg, this is what the leg textures look like.
    As i see it this is a fairly easy fix, the only thing that needs to be done is to stretch the leg texture over the ankles.

  • Oglaf.1074Oglaf.1074 Member ✭✭✭✭

    @Gaile Gray.6029 said:
    Could you please post this in the Bugs forum, in the sticky post specifically designed for art issues? That's where the artists look for concerns, and it's really the best place for these requests. Thank you.

    I've posted an issue with the Norn heavy cultural armour that has been around literally for as long as the game has existed in that official art issues-thread.

    I don't think you're looking there at all...

    Please Anet give us a hide Chest Armour-option. Tattoo-clad Norns everywhere beg of you.

  • Yue.5974Yue.5974 Member
    edited November 12, 2017

    Not sure if I should put this here, but on the Canyon Spiketail Raptor mount the saddle does not fit right. Because it is a skinnier model the belt around the belly is loose. Same actually for the strap under its neck. And the character riding it is spreading their legs more than necessary.
    https://puu.sh/yk90T/6fadea3618.png
    https://puu.sh/yk92N/aa8b704301.png
    https://puu.sh/yk99P/857c3233ca.png
    https://puu.sh/yk95L/445094a8e9.jpg

  • Item: Sorcerer's Epaulets
    Race: Human
    Gender: Female
    Class: Necromancer, Elementalist (any light armor user)
    The inner fascia of the Sorcerer’s Epaulets are being affected by the second dye channel from the boots. This is not limited to a single set of boots, as I have included different boot skins from a couple of different characters – one of these is even from the same set. Below, I have included an image from both sets with the color I’m currently using, followed by an image with a more contrasting color.


    The first set of images are of my reaper wearing Incarnate Boots. The second channel on the boots has been dyed Imperial Red followed by Electro Lemon. The second set are of my elementalist with Sorcerer’s Shoes. Here, the second channel has been dyed Silver followed by Electro Pink. The color on the inside of the left epaulet panel does not match the second dye channel from the epaulets as the outside of the epaulet panel does, but instead matches a dye from the boots – always the second dye channel on the boots, no matter the skin used.

  • Hainswind.6591Hainswind.6591 Member
    edited November 13, 2017

    Item: Archon Coat + Whisper's Secret Cowl
    Race: Charr
    Gender: Female/Male
    Class: Elementalist/Light armor
    The textures of the two pieces of armor get mixed up in a really disturbing effect. Arms and torso are transparent and gone. The fusion of textures varies if you equip one item first or the other.

    Regular Archon coat: https://imgur.com/KM0eqLD
    Archon coat when equipping the Whisper's Secret Cowl: https://imgur.com/xanrkYY
    Regular Whisper's Secret Cowl: https://imgur.com/FFw2VhH
    Whisper's Secret Cow when equipping Archon coat: https://imgur.com/mPwdeQL
    I suspect the issue could be related to the fact that both items "hide" shoulders armor.

  • Race: Human
    Gender: Male
    Profession: Thief
    Item: Spearmarshal's Jerkin & Leggings

    On my Male Human Thief the leggings of the Spearmarshal's set clip through a few spots of the Spearmarshal's Jerkin near the waste (while Idle).
    It really shouldn't do this as they are pieces to a set and is quite annoying. :(

    Screenshot:
    https://imgur.com/a/rWRsN

  • Race: Charr
    Gender: Female (likely male as well, as male seems to use the same model)
    Profession: Guardian
    Item: Scallywag legs skin

    I'm not sure if this is intentional or not since the charr chest armor for this skinset does not care about covering up for gender, and the skin seems to be a more barbarian look, but the legs lack any kind of undergarments under the kilt on charr. Really only majorly noticable when swimming or gliding.

    I can probably post a screenshot if needed, but just figuring that even with a charr character you may not want me to. :p

  • So I finally bought the Fancy Winter Outfit which seemed very cool, but once I tried it, the color schemes felt very off. Not also odd, but the information we have on the internet are even, in some ways, misleading.

    From these pictures on wiki and on the internet it seems that the boots color scheme and the gloves color scheme are on the same position, having a color scheme for the accessories makes sense.

    Asura with the outfit

    Charr with the outfit

    Human with the outfit

    Silvary with the outfit

    But here's the actual color scheme. Gloves, boots and the Coat itself are on the same spot, making the whole outfit coloring very odd and awkward

    The actual outfit

    And again, another outfit on the market where the color schemes are superficially put in the package. Is there someone studying how to cut the color schemes with particular passion?

  • Kururu.8140Kururu.8140 Member ✭✭✭
    edited November 21, 2017

    Item: Aviator Sunglasses (the same problem also happens with all other 'glasses' such as Inventor's Sunglasses, Sport Sunglasses and Monocle)
    Race: Charr
    Gender: Female
    Class: Thief
    Description: Glasses are too high up and only covers half the eyes on a makeover-exclusive face.
    ck05y2oo1ezz.png

  • Tekoneiric.6817Tekoneiric.6817 Member ✭✭✭✭

    The back bow on the Shadow Assassin Outfit with human, sylvari and norn females clips anything on the back. The best solution would be to replace the back bow with a small tastefully tied knot on the front that looks like the knot on the back of the male characters of the same races.https://wiki.guildwars2.com/images/5/58/Shadow_Assassin_Outfit_norn_female_back.jpg

  • @RigoRHX.7390 said:
    Item: Warbeast Vestments
    Race: Asura
    Description: The Vestments gives a "shadow" to the character's skins from below the head. It's fine on Human characters & also looks fine in the equipment menu.

    Screeenshots

    Just a heads-up, this issue still exists :(

  • Skin: Charr cultural drover leggings
    Race: Charr Female
    Class: Any medium
    Issue: There are a number of noticeable holes in the legging model under the charr's tail, 2 on one side, and an identical 2 on the other. I did not notice the issue before the living world season 4 update, so I think it's new. Any of the 'trenchcoat' chests may hide it, but when bare chested or with any chest skins that stop at the waist it becomes quite visible.

    Screenshot below
    0GZ.png

  • Nilson.9865Nilson.9865 Member ✭✭✭

    My character is female asura ele>tempest spec.
    Under the Stars story mission
    This NPC was given to me from another NPC. Look at the spear!!! Nobody carry weapon like she does.

    Under the Stars story mission
    This npc create water, metal cups from air and she supposed to help injured, but after she created items from nothing she just walks from side to side, creating and putting somewhere those items. Magic

  • Hello hello. One post, two art issues.

    1. Spearmarshal's Jerkin

    item: Spearmarshal's Jerkin (medium class, chest armour piece)
    race: human (and possibly norn, can't confirm due to lask of norn character/free slot)
    gender: female
    class: thief (but previewing the armor on any class results in same issue)

    issue: the naked skin on the shoulders has wrong material set, the skin is glossy like it took an oil bath, doesn't match the rest of the skin tone and doesn't react to shaders like the rest of the character.

    hero panel preview: https://imgur.com/GTdIAgd

    world preview during the night: https://imgur.com/JcKOj7z

    2. Texture issue on some of the new elonian faces:

    race: human
    gender: female
    class: irrelevant

    Two of the new faces have strangely placed texture around their noses. The nostrills are out of place, normals reflect light in a off way on the whole length of their noses. The circles mark the affected face presets. Issue noticeable in all game modes and menus.

    face1
    half profile https://imgur.com/ciwl01D
    profile https://imgur.com/AXsfpK6

    face 2
    half profile https://imgur.com/SjCi9wa
    profile https://imgur.com/GaRhoK2

    to compare, there's a screenshot of 3rd face preset which shares mesh with one of those, but has different, correctly placed set of textures:
    hp https://imgur.com/ZwZFESw
    p https://imgur.com/ONSMZKe

    Note: if images seem like they have low colour depth, it's compression, not the game or its settings, and are not the item of the art bug I'm describing. Some time ago I noticed that images I upload from my pc, or open in browser (firefox) have strange colour dithering, while looking completely ok in my image browser or Windows image browser. I haven't pinpointed the problem thou.

  • Halan.8951Halan.8951 Member ✭✭✭
    edited December 19, 2017

    ..........

  • human beard problem, looks completely different in game compared to makeover kit

  • Item : Trappings of the lich
    Race : Asura
    Gender : Male
    Class : Reaper

    Description :
    we see a red pants under the dress of the armor of the lich Asura men. And this one is also seen by being standing by a red band just above the belt. Armor dyes used: Shadow abyss / Celestial / Slime green. So seeing a red stripe while it is not part of the colors used makes the appearance ugly.

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