When ever you enter tight tunnels or similar areas, camera will try and zoom in so you are not seeing OUTSIDE the map.
I just ran Twilight Arbour with friends, and ... I'm serious here, I have a splintering headache (I have some vision issues that get exacerbated by excessive motion and trying to focus).
I understand why the camera is currently doing what it does ... but does it HAVE to?
Why not have the engine just blot out what you are not supposed to see, while leaving your view alone?
Surely there is some culling routines that can make the brushes invisible, and just leave me with the ground zone visible, ie the parts I just need to walk on.
I have seen other games do it, can this engine do it too?