Is Barrier supposed to be worthless in Fractals? — Guild Wars 2 Forums

Is Barrier supposed to be worthless in Fractals?

Drarnor Kunoram.5180Drarnor Kunoram.5180 Member ✭✭✭✭
edited November 28, 2017 in Fractals, Dungeons, and Raids

Unlike all other proactive defensive options, Barrier has its effectiveness cut by Agony. Having Agony on you means any Barrier you receive is cut by 70%, just like healing.

However, I've been informed that it is even worse. For Barrier, this cut is compounding for each stack of Agony, to the point where 5 stacks will diminish any Barrier gained to a single point (barrier value of 1).

So, to the devs, is Barrier supposed to be meaningless in higher tier Fractals?

Plague Signet is the only skill in the game that is worse when traited.

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Comments

  • Rennie.6750Rennie.6750 Member ✭✭✭

    On reddit some time ago, the fractal dev said that they were truly kitten scared of barrier. They didn't use this wording specifically, but that's what it meant, so it was nerfed on many, many levels when it was added to the game in that game mode. It also can't stack and many other little things that effectively makes it useless.

  • @Rennie.6750 said:
    On reddit some time ago, the fractal dev said that they were truly kitten scared of barrier. They didn't use this wording specifically, but that's what it meant, so it was nerfed on many, many levels when it was added to the game in that game mode. It also can't stack and many other little things that effectively makes it useless.

    Considering Barrier does stack, at least some of that is not the case.

    Plague Signet is the only skill in the game that is worse when traited.

  • Rennie.6750Rennie.6750 Member ✭✭✭

    @Drarnor Kunoram.5180 said:

    @Rennie.6750 said:
    On reddit some time ago, the fractal dev said that they were truly kitten scared of barrier. They didn't use this wording specifically, but that's what it meant, so it was nerfed on many, many levels when it was added to the game in that game mode. It also can't stack and many other little things that effectively makes it useless.

    Considering Barrier does stack, at least some of that is not the case.

    Maybe they changed it, i don't know, I don't play necro.

  • xDudisx.5914xDudisx.5914 Member ✭✭✭

    They should just get rid of barriers and turn into healing. Or keep barriers, but remove decay time.

  • Galmac.4680Galmac.4680 Member ✭✭✭

    That makes the "high supportive" necro even worse in fractals

    Praise Joko!

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    Why then introduce a mechanic if you're going to make it useless everywhere it actually might matter?

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Well, it's tied to necromancer, so yes.

  • thrag.9740thrag.9740 Member ✭✭✭

    I really wish they would just remove barrier all together from scourge, and buff its dps to about 33k to be competitive as a dps build. The fact that anet took necro, removed its extra health bar, and decided to make that a defensive support spec is baffling to me. For years it has been clear what necro needed in pve, a dps spec. Maybe the third elite spec will also remove necro's extra health bar, reduce it to ele base health, and finally let necro be a serious pve class.

    Not to mention, barrier at its core is a tough sell. It has all the required timing of active defenses like dodge,distort, and aegis, but in terms of how much damage it mitigates, it seems closer to protection to me.

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