Arkk in CM still seems to have major bug issues — Guild Wars 2 Forums

Arkk in CM still seems to have major bug issues

Turin.6921Turin.6921 Member ✭✭✭
edited November 30, 2017 in Fractals, Dungeons, and Raids

I remember a reference about improving the robustness of the scripts in Arkk with the next fractal release. Unfortunately issues with the bomb/Temporal anomaly remains.

At least for CM. In our case it seems that the issue was triggered because we phased Arkk into the Archdiviner while an anomaly was present. We killed the anomaly, the dome appeared but the bomb never went off since Arkk left and the Archdiviner appeared. Although i cannot be sure with the chaos the fight has, i think that is what triggered the issue. But do not quote me on that.

After that point the bomb/anomaly/dome in a sense de-synqed having constantly either the bomb never appearing even though there is an anomaly and someone getting the message or the other way around having the bomb without an anomaly. It is different than previously that the anomaly just stopped appearing. And this was retained for the whole instance and not only the current fight. This whole thing (if triggered) makes CM runs really problematic at this point.

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Comments

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭

    Ye, dunno about reproducing but I think we had the same issue: Bomb/skull over the head but no anomaly and so no dome resulting in damaging the whole team. Additionally the green circle was not visible. We could salvage this with Spirit of Nature on a very tanky druid (other things are possible as well) but this isn't the intended way. A fast fix is appreciated!

    R.I.P. Build Templates, 15.10.2019

  • Turin.6921Turin.6921 Member ✭✭✭
    edited November 30, 2017

    Yeah indeed We also had an issue with the greens not appearing. But it did not seem consistent.

  • I believe I found the issue and have a fix incoming.

  • Turin.6921Turin.6921 Member ✭✭✭

    Thanks for the quick response and the work!

  • zealex.9410zealex.9410 Member ✭✭✭✭

    Poor ben I look back at you saying this was your fave fractal idk how true would taht be now xD

  • @Benjamin Arnold.3457 In the last 2 days my group also went into trouble with having the skull and explosion of it without having an anomaly spawned. I cant tell yet how this happens but i think its either we get the skull and the anomaly despawnes or also the unsync of spawning skull without spawning of anomaly. I actually rather prefer not having explosive skull with anomaly than the other way roung x)
    2nd thing which i noticed is that sometimes also the green aoe is not spawning while the people get the messages of stacking up. (cant reproduce it yet either though).
    Its possible through that my group is a kinda mediocre to highdps group, its a possible issue.

  • In our run today we only had a few anomalies that we could kill, but we had no doom and no green circles at all. I saw that there should have been a fix today, but it looks like it only fixed that we have no longer any text announcing doom or green circles to the player. At least no one mentioned that they got doom or green. Feels unsatisfying to kill Arkk like this. :/

  • Turin.6921Turin.6921 Member ✭✭✭
    edited December 2, 2017

    If the mechanics cannot be fixed I would have no issue if it was removed...The fight is complex enough even without it.

  • Last night I had a run where no bombs spawned at all.

    "Self awareness is knowing when you're sitting at the throne of ignorance." --Leo G.

  • @Benjamin Arnold.3457 said:
    Sounds like were not quite there yet. Next patch note:

    • Deleted Arkk

    No quite right. Just do it like with Twilight Arbor and delete the whole fractal, if you can’t fix it.
    And yes, I’m still angry, that you deleted path 2 of TA out of ease.

  • @Benjamin Arnold.3457 said:
    Seriously though, clearly something else is wrong and I'm sorry that this mechanic still isn't fixed. I take full responsibility for this mess-up.

    We know you're doing your best, no worries. :) Fractal team is doing an absolutely amazing job, bugs are something that just kinda happens. Worst part is that pieces of code that are not yours can easily mess everything up. I hope you'll be able to find the problem soon. In the meantime, if you need help replicating the bugs, I'm sure the community will gladly lend a hand. :)

  • So.. uh.. the bug here is that I was supposed to delete one subroutine, and I deleted the OTHER subroutine, which resulted in me breaking corporeal reassignment in CM completely. Good news is regular T4 should work great. The fix will be out for December. This is embarrassing and I'm sorry.

  • zealex.9410zealex.9410 Member ✭✭✭✭
    edited December 4, 2017

    @Benjamin Arnold.3457 said:
    So.. uh.. the bug here is that I was supposed to delete one subroutine, and I deleted the OTHER subroutine, which resulted in me breaking corporeal reassignment in CM completely. Good news is regular T4 should work great. The fix will be out for December. This is embarrassing and I'm sorry.

    What about cm?

  • CptAurellian.9537CptAurellian.9537 Member ✭✭✭✭

    He said it clearly. "The fix will be out for December."

    Praise delta!

  • @Benjamin Arnold.3457 said:
    So.. uh.. the bug here is that I was supposed to delete one subroutine, and I deleted the OTHER subroutine, which resulted in me breaking corporeal reassignment in CM completely. Good news is regular T4 should work great. The fix will be out for December. This is embarrassing and I'm sorry.

    Don't be so hard on yourself! More than anything I think everyone here is just happy that you both look into stuff and communicate with us; it's much appreciated.

    Valor Zeal [VZ] - Stormbluff Isle

  • zealex.9410zealex.9410 Member ✭✭✭✭

    Can someone remind me what changes between normal arkk and cm? I havent done the fractal in a while since it was a big fest.

  • His attacks are slower and further apart, generally much easier to avoid. No anomaly spawns, you get shield immediately without any effort. Everything is less punishing and failing critical mechanics probably doesn't even instawipe you. Also I believe he gets breakbar more often, allowing you to interrupt his attacks and get extra DPS.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Tarasicodissa.7084 said:
    His attacks are slower and further apart, generally much easier to avoid. No anomaly spawns, you get shield immediately without any effort. Everything is less punishing and failing critical mechanics probably doesn't even instawipe you. Also I believe he gets breakbar more often, allowing you to interrupt his attacks and get extra DPS.

    Ahh cool because i did normal tonight and i was suprised by the breakbars and the bubbles thought it shouldnt have them xD

  • Turin.6921Turin.6921 Member ✭✭✭
    edited December 5, 2017

    @Benjamin Arnold.3457 said:
    So.. uh.. the bug here is that I was supposed to delete one subroutine, and I deleted the OTHER subroutine, which resulted in me breaking corporeal reassignment in CM completely. Good news is regular T4 should work great. The fix will be out for December. This is embarrassing and I'm sorry.

    Its cool. I think everyone that has ever worked with code knows the feeling very well...Happens to the best of us. Thanks for the effort.

  • miku.3025miku.3025 Member ✭✭
    edited December 7, 2017

    @Benjamin Arnold.3457 said:
    So.. uh.. the bug here is that I was supposed to delete one subroutine, and I deleted the OTHER subroutine, which resulted in me breaking corporeal reassignment in CM completely. Good news is regular T4 should work great. The fix will be out for December. This is embarrassing and I'm sorry.

    Ben.. apology accepted :p but you shouldn't need to. Imo it's much better to leave it as is ... It's easier and more ppl able to get in and get daily clear done without screaming at one another :p
    I'd say lets vote for current 100cm to stay as it is lol less salt for players, less toxic spread.. better daily and game experience when you don't need to deal with frustrated toxic players all the time. I hv to admit sometimes I'm tht toxic player lol :p

    taken this video after the latest patch. tbh :P i don't think many people will mind keeping it as it is hehehee.. \o/
    (excuse me my dodgy game play..)

  • Turin.6921Turin.6921 Member ✭✭✭
    edited December 9, 2017

    To be honest the fight is a bit more fun as it is now...I cannot say that Arkk is my favorite boss with all the things happening all the time...There is so much visual noise it gets a bit tiring after a while... An effect I do not feel in the other bosses or nightmare CM. If this kitten script is so unreliable that cannot be fixed leaving Arkk without the bomb or keeping the mechanic as it is in the normal mode, that works correctly, would not be the end of the world.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @miku.3025 said:

    @Benjamin Arnold.3457 said:
    So.. uh.. the bug here is that I was supposed to delete one subroutine, and I deleted the OTHER subroutine, which resulted in me breaking corporeal reassignment in CM completely. Good news is regular T4 should work great. The fix will be out for December. This is embarrassing and I'm sorry.

    Ben.. apology accepted :p but you shouldn't need to. Imo it's much better to leave it as is ... It's easier and more ppl able to get in and get daily clear done without screaming at one another :p
    I'd say lets vote for current 100cm to stay as it is lol less salt for players, less toxic spread.. better daily and game experience when you don't need to deal with frustrated toxic players all the time. I hv to admit sometimes I'm tht toxic player lol :p

    taken this video after the latest patch. tbh :P i don't think many people will mind keeping it as it is hehehee.. \o/
    (excuse me my dodgy game play..)

    No? Its the cm if you dont want to deal with its mechanics, dont do it.

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭

    Arkk is in a very sad spot right now, he needs to be fixed. He cannot stay like this and I'm happy that "The fix will be out for December"! At the moment 100 CM is easier than 99 which should not be the case.

    R.I.P. Build Templates, 15.10.2019

  • miku.3025miku.3025 Member ✭✭

    i don't know. even 100cm is easy now i don't even do it on daily basis. just too lazy for it.

  • Turin.6921Turin.6921 Member ✭✭✭
    edited December 9, 2017

    @Vinceman.4572 said:
    Arkk is in a very sad spot right now, he needs to be fixed. He cannot stay like this and I'm happy that "The fix will be out for December"! At the moment 100 CM is easier than 99 which should not be the case.

    I do not think 100 CM is easier now than 99. The other two bosses are still tougher than anything 99 throws at you (especially Artsariiv) and Arkk is still as complex as 99s last boss. It should definitely not stay half fixed but using the normal mode bomb mechanic (without the anomaly), if it works correctly, still fixes the boss and also keeps the encounter the toughest boss in the fractals.

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭
    edited December 9, 2017

    @Turin.6921 said:
    I do not think 100 CM is easier now than 99. The other two bosses are still tougher than anything 99 throws at you (especially Artsariiv) and Arkk is still as complex as 99s last boss. It should definitely not stay half fixed but using the normal mode bomb mechanic (without the anomaly), if it works correctly, still fixes the boss and also keeps the encounter the toughest boss in the fractals.

    100 CM is way easier plus faster than 99 CM.

    Artsariiv is very very easy. Chrono is doing the marble, Druid heals, DPS is doing what DPS does. A regular meta group phases her in one dmg phase from 100 to 66%, from 66% to 33% and from 33% to the kill - on a single spot without even have to move very much. The split phase in which you have to CC her is a joke with wooden planks, stones and the usual CC stuff players have with them. Additionally every dead player will be revived after the cc split. You don't even need distorts, to play the mechanics there is super simple
    At the moment the norn is the hardest encounter but only at 33% if players just don't take it seriously enough and snooze around.

    On the opposite, MAMA in 99 is way harder and heavily depending on good chrono + druid gameplay + player positioning. 2nd boss in pugs can easily be a wipe fiesta unless you have again druid and chrono with a good amount of experience/skill. Same goes for Ensolyss.

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  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Turin.6921 said:

    @Vinceman.4572 said:
    Arkk is in a very sad spot right now, he needs to be fixed. He cannot stay like this and I'm happy that "The fix will be out for December"! At the moment 100 CM is easier than 99 which should not be the case.

    I do not think 100 CM is easier now than 99. The other two bosses are still tougher than anything 99 throws at you (especially Artsariiv) and Arkk is still as complex as 99s last boss. It should definitely not stay half fixed but using the normal mode bomb mechanic (without the anomaly), if it works correctly, still fixes the boss and also keeps the encounter the toughest boss in the fractals.

    Normal mode 99 is harder than the first boss of 100cm.

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