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Art Issues: Characters, Weapons, Armor - [Merged]


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Race(Gender, Class): Tried it on Sylvari(F, Firebrand/M, Herald) and Norn(M, Berserker)

Item: The Flameseeker Prophecies

Issues: The animation where the glowy book on the shield is lighting up and flipping a page whenever you use a skill is gone. Actually I don't know if it showed only when using a shield skill or any skill at all but I tried out both and there's no animation playing whatsoever. It's a small thing, but since it's a legendary, read: pricy and shiny, item you might want to look into the issue. I really liked the animation and would love to see it return :)

Thx a lot in advance, have a nice day.

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Race: CharrGender: Male (possibly also female)Class: Any Heavy (this could also apply to other armor classes)

These are more on the minor side but I would think are totally fixable--a couple helmets clip the face weird on charr faces that have either long or wide snouts.

Charr T3 Cultural helmet (dreadnought): https://imgur.com/t6mQXmo (upper lip is visible through the faceplate)Primeval Warhelm: https://imgur.com/3e4o1zR (beard and teeth are visible through the front)

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This one's bugged me for a while now. Since the Path of Fire release, pretty much.

Race: HumanGender: FemaleProfession: Warrior (Any heavy)Problem Description: Texture issue. Dark slit marks appearing along the backs of the bare skin of the legs of both Elonian Tassets and Spearmarshal's Tassets.

Spearmarshal's Tassetshttp://i68.tinypic.com/j90jsn.jpg

Elonian Tassetshttp://i66.tinypic.com/2jfkf2c.jpg

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when my friend and I play together we often get a audio and visual bug with the spellbreaker. The F2 ability for counter is is always active visually and the active sound is always heard. To show example here is a screenshot of the only place the ability cant be used, on a mount. The only way for us to disable the bug is for us to relog or leave the party and waypoint somewhere else.https://gyazo.com/5b467feafcd85aa3132b8e4119809bb4

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Race: AsuraGender: FemaleProfession : Reaper AND Holosmith

Since the patch on 11/9 the eyes of this face model have looked as if she has a glass eye, rather than two matching eyeballs! (yes, I have twin asura. don't ask =p) However, this ONLY extends to the previews, such as character select, and the Hero Panel, in world? it's fine! go figure.gw002.jpg?dl=0gw003.jpg?dl=0gw004.jpg?dl=0gw005.jpg?dl=0

/shrug
such an odd little bug.

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Item: Vigil's Honor TassetsThe problem is that the ankles aren't covered with the leg textures of the tassets.https://i.imgur.com/jPRXx6L.jpg, this is what it looks like with.https://i.imgur.com/cm3TkCp.jpg, this is what the leg textures look like.As i see it this is a fairly easy fix, the only thing that needs to be done is to stretch the leg texture over the ankles.

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@Gaile Gray.6029 said:Could you please post this in the Bugs forum, in the sticky post specifically designed for art issues? That's where the artists look for concerns, and it's really the best place for these requests. Thank you.

I've posted an issue with the Norn heavy cultural armour that has been around literally for as long as the game has existed in that official art issues-thread.

I don't think you're looking there at all...

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Not sure if I should put this here, but on the Canyon Spiketail Raptor mount the saddle does not fit right. Because it is a skinnier model the belt around the belly is loose. Same actually for the strap under its neck. And the character riding it is spreading their legs more than necessary.https://puu.sh/yk90T/6fadea3618.pnghttps://puu.sh/yk92N/aa8b704301.pnghttps://puu.sh/yk99P/857c3233ca.pnghttps://puu.sh/yk95L/445094a8e9.jpg

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Item: Sorcerer's EpauletsRace: HumanGender: FemaleClass: Necromancer, Elementalist (any light armor user)The inner fascia of the Sorcerer’s Epaulets are being affected by the second dye channel from the boots. This is not limited to a single set of boots, as I have included different boot skins from a couple of different characters – one of these is even from the same set. Below, I have included an image from both sets with the color I’m currently using, followed by an image with a more contrasting color.WJ9O1I7.jpgt7jctQ2.jpgRyJJZlk.jpgznT7fBc.jpgThe first set of images are of my reaper wearing Incarnate Boots. The second channel on the boots has been dyed Imperial Red followed by Electro Lemon. The second set are of my elementalist with Sorcerer’s Shoes. Here, the second channel has been dyed Silver followed by Electro Pink. The color on the inside of the left epaulet panel does not match the second dye channel from the epaulets as the outside of the epaulet panel does, but instead matches a dye from the boots – always the second dye channel on the boots, no matter the skin used.

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Item: Archon Coat + Whisper's Secret CowlRace: CharrGender: Female/MaleClass: Elementalist/Light armorThe textures of the two pieces of armor get mixed up in a really disturbing effect. Arms and torso are transparent and gone. The fusion of textures varies if you equip one item first or the other.xanrkYY.jpgRegular Archon coat: https://imgur.com/KM0eqLDArchon coat when equipping the Whisper's Secret Cowl: https://imgur.com/xanrkYYRegular Whisper's Secret Cowl: https://imgur.com/FFw2VhHWhisper's Secret Cow when equipping Archon coat: https://imgur.com/mPwdeQLI suspect the issue could be related to the fact that both items "hide" shoulders armor.

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Race: CharrGender: Female (likely male as well, as male seems to use the same model)Profession: GuardianItem: Scallywag legs skin

I'm not sure if this is intentional or not since the charr chest armor for this skinset does not care about covering up for gender, and the skin seems to be a more barbarian look, but the legs lack any kind of undergarments under the kilt on charr. Really only majorly noticable when swimming or gliding.

I can probably post a screenshot if needed, but just figuring that even with a charr character you may not want me to. :p

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So I finally bought the Fancy Winter Outfit which seemed very cool, but once I tried it, the color schemes felt very off. Not also odd, but the information we have on the internet are even, in some ways, misleading.

From these pictures on wiki and on the internet it seems that the boots color scheme and the gloves color scheme are on the same position, having a color scheme for the accessories makes sense.

Asura with the outfit

Charr with the outfit

Human with the outfit

Silvary with the outfit

But here's the actual color scheme. Gloves, boots and the Coat itself are on the same spot, making the whole outfit coloring very odd and awkward

The actual outfit

And again, another outfit on the market where the color schemes are superficially put in the package. Is there someone studying how to cut the color schemes with particular passion?

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The back bow on the Shadow Assassin Outfit with human, sylvari and norn females clips anything on the back. The best solution would be to replace the back bow with a small tastefully tied knot on the front that looks like the knot on the back of the male characters of the same races.https://wiki.guildwars2.com/images/5/58/Shadow_Assassin_Outfit_norn_female_back.jpg

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Skin: Charr cultural drover leggingsRace: Charr FemaleClass: Any mediumIssue: There are a number of noticeable holes in the legging model under the charr's tail, 2 on one side, and an identical 2 on the other. I did not notice the issue before the living world season 4 update, so I think it's new. Any of the 'trenchcoat' chests may hide it, but when bare chested or with any chest skins that stop at the waist it becomes quite visible.

Screenshot below0GZ.png

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My character is female asura ele>tempest spec.Under the Stars story missionThis NPC was given to me from another NPC. Look at the spear!!! Nobody carry weapon like she does.

! V2vVGbM.jpgUnder the Stars story missionThis npc create water, metal cups from air and she supposed to help injured, but after she created items from nothing she just walks from side to side, creating and putting somewhere those items. Magic! dwdLHI8.jpg

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Hello hello. One post, two art issues.

1. Spearmarshal's Jerkin

item: Spearmarshal's Jerkin (medium class, chest armour piece)race: human (and possibly norn, can't confirm due to lask of norn character/free slot)gender: femaleclass: thief (but previewing the armor on any class results in same issue)

issue: the naked skin on the shoulders has wrong material set, the skin is glossy like it took an oil bath, doesn't match the rest of the skin tone and doesn't react to shaders like the rest of the character.

hero panel preview: https://imgur.com/GTdIAgd

world preview during the night: https://imgur.com/JcKOj7z

2. Texture issue on some of the new elonian faces:

race: humangender: femaleclass: irrelevant

Two of the new faces have strangely placed texture around their noses. The nostrills are out of place, normals reflect light in a off way on the whole length of their noses. The circles mark the affected face presets. Issue noticeable in all game modes and menus.

face1half profile https://imgur.com/ciwl01Dprofile https://imgur.com/AXsfpK6

face 2half profile https://imgur.com/SjCi9waprofile https://imgur.com/GaRhoK2

to compare, there's a screenshot of 3rd face preset which shares mesh with one of those, but has different, correctly placed set of textures:hp https://imgur.com/ZwZFESwp https://imgur.com/ONSMZKe

Note: if images seem like they have low colour depth, it's compression, not the game or its settings, and are not the item of the art bug I'm describing. Some time ago I noticed that images I upload from my pc, or open in browser (firefox) have strange colour dithering, while looking completely ok in my image browser or Windows image browser. I haven't pinpointed the problem thou.

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