Well, every time I see that they continue to add more difficulty to fractals, apart from creating new ones with greater difficulty based on the difficulty of the raids.
From my experience in WoW, which has a similar system of Mistlock instability, when you play high-level dungeons (+10 and up), the "cancer" dungeons appear, which basically means you suffer a lot to complete it ...
Well, today I played a fractal T4 and it was amazing how the new vindicator was loading everyone in a few seconds ... and so it became an averagely difficult fractal in a cancer ...
And the worst is that they are thinking of adding more Mistlock instability in the future and doing a rotation of it ... something similar in the wow, what happened? It made some weeks very fun to play high level dungeons and others that practically nobody played because of the ridiculous difficulty he had.
Why do not they leave fractals alone and focus on new content like dungeons? Really, they'll end up ruining the fractals if they start to screw you up. Think that the fractals is already very mature and it keeps getting steroids ... it will end up breaking.
Instead of continuing to stuff the turkey, why do not they start going back to the beginning with the dungeons? It would be good to see old content returned.
PD: I regret not having added more options, what happens when I press a key badly and only the post was released.