Anet said it themselves, they want condi's to be as viable as DPS. This statement alone forced me to conclude that this is a casual game and here's why:
Dots in MMO's have traditionally been a source of secondary damage, allowing for damage over time while primary damage remains as a bedrock. So why has it been like this in the past? Because unlike DPS, dots tend to have little to no counters or telegraphs, and essentially boils down to number damage. Removing or stalling them is the only counter. Other stats wouldn't help unlike their DPS counter-parts, and the animations wouldn't help convey that they would be hit by damage that does it's effects over time. And even with all of this said, dots have taken flak in the past.
Now let's go to this game: Condi's are as viable as DPS. That means that if you spec into a DPS build you have to go against someone's toughness and vitality to kill them. Because it's direct damage it can be evaded due to dodges in the game, blocked, negated due to boons or passives, etc.
Now with condi's, it helps to have more vitality (as it does against DPS because it's your life-bar essentially), but toughness doesn't do a thing. There's no counter stat against condition damage/duration.
Why haven't we seen a stat that increases boon effectiveness? Like a stat that makes a single stack of might give out more power, or a single stack of regen give out more health? Because then the game would be too boon-heavy and everyone would be too reliant on boons, especially with the added boon duration. But wait, conditions already have this in the form of dots with two stats attached to them and there's no counter stat (unlike the power counterpart). So... it's stronger by definition. Now this would be fine if conditions weren't as easy to dish out but of course Anet lets you throw them out like candy on Halloween.
I don't expect either of these points will ever be addressed because Anet fundamentally disagrees with how dots and banes should work in their game. But if these simple two things were brought up and fixed, this game would live up to the combat system it already has.
What's so tragic about conditions and essentially number damage in this game is that combat at first glance is so physically motivated. It has a two weapon system, dodges, and telegraphed abilities that made it stand apart as not just another floaty feeling MMO. It feels designed for pvp.
But conditions, their power, and the unwillingness of Anet to address them, is wearing this game down to the point of hopelessness. It feels like this combat system was designed, nearly perfected, and then left to be slowly scrambled by the decadence of time.
Please Anet, I know it's a hard task to balance, but please address conditions.
Imagine there's no condi