PvP Discussion: Miscellaneous - Page 2 — Guild Wars 2 Forums

PvP Discussion: Miscellaneous

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  • Bossun.2046Bossun.2046 Member ✭✭✭

    Does Anet currently help fund the UGO tournaments wether monetary or in-game gold/gems? If not, would it be possible for it? I understand that's it is a community funded event but still, it's one of the most watched streams for the game. That being said, the people who run the event would need to agree too I guess.

  • @Smarazzinger.1403 said:
    HI ben thx for your time and efforts!
    1) I know its kind of difficult to realize but an option to record games and to see them and to see others players games would help to learn rotation and gameplay.

    From my understanding, engine decisions made early in GW2 development make this a monumental ask. Otherwise, I'd be all for it.

    2) A website with gw2 guides where people can post builds, rotations, guides and pvp-related stuff (with a community vote system to highlight top guides ) to help people learn pvp. You could also add an in-game link or page to go to the web-site.

    I'm not sure this is something we could do. We don't have direct web resources assigned to PvP and I think, generally speaking, communities are better at creating this types of sites than game companies are.

    Ben Phongluangtham
    Game Designer

  • beatthedown.2651beatthedown.2651 Member
    edited December 6

    @breno.5423 said:
    HP bar. This is all what i want.
    How can i play a healer role if i can't see the health of my team?

    So much this. Also the way how boons are displayed isn't that good. They are all colored the same and please don't use white-orange...
    The endurance bar should also slightly change color as you have at least one dodge. Such flaws make it really hard to see things from the corner of the eye, especially since pvp is pretty fast.

  • OriOri.8724OriOri.8724 Member ✭✭✭

    @Ben Phongluangtham.1065 said:

    @AngelsShadow.7360 said:
    Is there any reason why we can't see elite spec icons in games? Especially now with two sets of Elite Specs, being able to see and work around what the enemy team is running would massively help.

    We've talked about that several times recently. I think early on in PvP development, it would considered a skill to identify what builds people were playing and we didn't want to neutralize that skill. (I could be wrong about the early motivations, as it was before my time here.) But it's something I think we can probably put on our backlog. May not be a high priority change though.

    This would still hold true even if you enabled elite spec icons. As it is, the new skill types and new profession skills that they bring make it trivial to determine if someone is running an elite spec versus core as soon as you encounter them, but to know their exact build you would still need to pay attention and have some knowledge about their class.

    Eyyyy I unlocked signatures

  • breno.5423breno.5423 Member ✭✭

    @Ben Phongluangtham.1065 said:

    @breno.5423 said:
    HP bar. This is all what i want.
    How can i play a healer role if i can't see the health of my team?

    This bothers me too. At some point I asked a programmer to look into the feasibility of this, but I don't think I ever put it on the backlog. It's going there now.

    Thank you very much!

  • OriOri.8724OriOri.8724 Member ✭✭✭

    Sorry if this infringes too much on class balance, but I would like to know what ANet's opinion on passive procs are in a PvP setting. And by passive procs I'm referring mostly to passive invulns, passive stealth, trait procs that allow you to avoid getting downed through various means, passive stunbreaks etc.... @Ben Phongluangtham.1065 @Cal Cohen.3527

    I'm not singling out any class, but trying to look at them all together. A lot of players see this as lazy design for a competitiev game mode, one that is fundamentally unhealthy. What are your opinions on these, and do you think that the game mode would be better off without them?

    Eyyyy I unlocked signatures

  • Morwath.9817Morwath.9817 Member ✭✭✭

    @OriOri.8724 said:
    Sorry if this infringes too much on class balance, but I would like to know what ANet's opinion on passive procs are in a PvP setting. And by passive procs I'm referring mostly to passive invulns, passive stealth, trait procs that allow you to avoid getting downed through various means, passive stunbreaks etc.... @Ben Phongluangtham.1065 @Cal Cohen.3527

    I'm not singling out any class, but trying to look at them all together. A lot of players see this as lazy design for a competitiev game mode, one that is fundamentally unhealthy. What are your opinions on these, and do you think that the game mode would be better off without them?

    You ask people, who aren't working on PvP balance.

  • witcher.3197witcher.3197 Member ✭✭✭

    @Ben Phongluangtham.1065 said:

    @breno.5423 said:
    HP bar. This is all what i want.
    How can i play a healer role if i can't see the health of my team?

    This bothers me too. At some point I asked a programmer to look into the feasibility of this, but I don't think I ever put it on the backlog. It's going there now.

    That'd be a huge step forward.

    Reminded me of another somewhat minor detail that could improve visibility a bit: all 4 teammate's name colors above the heads of players used to be blue in PvP, which is the default for party member name color everywhere in the game. A year or two ago for PvP it was changed to this faint green-ish color (default friendly, non-party member color) which doesn't stand out quite as much when the screen is covered in particle effects. Could we get the blue back?

  • its not really skill "balance" but more of a skill fix - Shadow Trap uses LoS which is an issue. FIXING this bugged skill will allow healthy competition against portal mesmers

  • @Smarazzinger.1403 said:
    HI ben thx for your time and efforts!
    1) I know its kind of difficult to realize but an option to record games and to see them and to see others players games would help to learn rotation and gameplay.
    2) A website with gw2 guides where people can post builds, rotations, guides and pvp-related stuff (with a community vote system to highlight top guides ) to help people learn pvp. You could also add an in-game link or page to go to the web-site.

    this is a great ideas

  • MakubeC.3026MakubeC.3026 Member ✭✭

    @AngelsShadow.7360 said:
    Is there any reason why we can't see elite spec icons in games? Especially now with two sets of Elite Specs, being able to see and work around what the enemy team is running would massively help.

    @breno.5423 said:
    HP bar. This is all what i want.
    How can i play a healer role if i can't see the health of my team?

    These have become a necessity I believe.

  • jcbroe.4329jcbroe.4329 Member ✭✭✭

    It might not be a popular idea since I've seen requests for more venues of communication but:

    There are other games out there that have a "quick communication" feature that allows for preset text communications in chat.

    That's a fine suggestion at base level, but with leagues, I'd extend the suggestion to the removal of the ability to "free type" in say/map/team chat, so that it would be limited to those preset text communications.

    The amount that the games in league devolve into people playing keyboard vs keyboard instead of the gamemode is staggeringly high, and with no visible system or metric on how this player toxicity is being handled, it would be nice to just simply remove the ability to communicate freely and/or with toxicity.

    Which also brings me to the next point; an automated system that reports back to base players how their reports are being handled would be a nice feature that would extend beyond the confines of PvP.

    A simple PvP message chain of "report has been received, report has been added to the log, report has been dealt with by system/gm" would do a lot to strengthen the community's confidence in the reporting system, where as now the in game toxicity and subsequent lack of perceived follow up has seen a lot of players simply give up or be turned away from the PvP gamemode because they see it as a place where they will be abused with no consequence to the abusers.

    Jroh | Former SOAC Ranger Podcaster | Top 100 PvP
    https://www.youtube.com/user/JRoeboat
    www.twitch.tv/itsJROH
    [BoRP]

  • Xarimath.4518Xarimath.4518 Member ✭✭
    edited December 6

    @Trendy.1694 said:
    Several QoL improvements/suggestions from my side:

    1. While it should be hidden for enemy to see exact elite spec, I would like to see those on my team to understand, whenever I have druid or soulbeast in my team, real thief or worthless PP etc.
    2. When participating in AT, could you please add some sort of mark to show, which team I played in and vs? I personally like to check out, whom I played and if they won, how they would get.
    3. As mentioned before by many posters - saveable builds (Band-aid soluion could be ability to change those recommended to add 10 per each class)
    4. When match is over, disconnecting people class is repalced by disconnected icon. I would like to still see their last prof, as I do not remember names, but their classes during match. For example, I see Warrior afk at base, but when all 4 left match, I cant remember which one to report after match for Idle.
    5. In addition to Top Stat system (which might need some tinkering, but I cant suggest much), I would like to be able to commend players after match, both enemy and ally. Those who get most commendations, will get MVP title of their team and 1-2 pips and/or reward track as bonus.
    6. Reward for ready should be increased and Ready menu should be HUGE. I understand, that this is just 1 minute of waiting, but clearly some just ingore that "ready" button.
    7. Key bindings per game mode per profession. Maybe ability to have those "Global" for majority and allow rest of us adjust them. For example, F2 for SB and mesmer in my book have completely different required reaction time and I would love to have Parry at my most "quick" thumb

    @Smarazzinger.1403 said:

    2) A website with gw2 guides where people can post builds, rotations, guides and pvp-related stuff (with a community vote system to highlight top guides ) to help people learn pvp. You could also add an in-game link or page to go to the web-site.

    I wanted to suggest some ideas, but this thread summarized them pretty well. If I will think about something else I'll add!

  • I'd like to disable the ability for teammates to call target on you mid fight while in combat. So tired of mis-clicks, If you want to point someone Afking out or match manipulating, then you can ALT + Shift them or place some other mark on them. throws everything off.

  • WilnerGW.3275WilnerGW.3275 Member ✭✭

    TL;DR: We should have more WebSites with pvp data/stats

    If we want GW2 to have a good PVP community, we should have more Websites with PVP Data. I am a League of Legends player, and i often spend alot of time just visiting some websites that contains data about the game. Examples:

    • Champion.gg: Winrate, Playrate, Builds, avarage damage dealt per game, damage taken, output healing etc... for every champion in the game. Those informations are created using real data collected from ranked games in all World. Its so usefull if you want to "climb" elos (or divisions) in the game.

    • Probuilds.net: This site list only games played by professional players in their SoloQ's accounts. Lets say i am a fan of a specific player, i can see its historic on ranked games
      .

    • Op.gg: this one is the best IMO. Similar to Champion.gg, except by the fact you can download and WATCH the game played by a specific player. This is very important to learn rotations, decisions making and even build paths.

    I know alot of people will say: "GW2 PVP is dead, dont worry about it" and all the bla bla bla, but i would like to see something at least similar for our Game. Atm the only WebSite we have is Metabattle.com, and you can only see builds tier list.

    This might depend on ANET releasing an API with data from ranked games, and similar stuff.

    What do you think? Is there any other GW2 PVP Website i dont know?

  • serenity.4712serenity.4712 Member ✭✭

    Adding additional PvP titles and possibly armor/outfit/cosmetics for people who have played for a really long time. Examples:

    150 matches won as a Warrior gives you Champion Legionnaire...add a special title for 1000 matches won for each class, and a special cosmetic for 2000 wins etc.

    Also in general I would suggest cosmetics that stand out and make people know that you're a PvP player. Such as unique armors/weapons that are not that easly obtainable. Something to work forward to through a few seasons or so.

  • Ranael.6423Ranael.6423 Member ✭✭
    edited December 6

    Ok, it is close to balance discussion but still within your scope: since damages are increasing more and more do you consider at some point to tweak amulets stat budget to some lower values to decrease the pace of single fights within a game? Is this something you regularly test internally?

  • @WilnerGW.3275 said:
    TL;DR: We should have more WebSites with pvp data/stats

    If we want GW2 to have a good PVP community, we should have more Websites with PVP Data. I am a League of Legends player, and i often spend alot of time just visiting some websites that contains data about the game. Examples:

    • Champion.gg: Winrate, Playrate, Builds, avarage damage dealt per game, damage taken, output healing etc... for every champion in the game. Those informations are created using real data collected from ranked games in all World. Its so usefull if you want to "climb" elos (or divisions) in the game.

    • Probuilds.net: This site list only games played by professional players in their SoloQ's accounts. Lets say i am a fan of a specific player, i can see its historic on ranked games
      .

    • Op.gg: this one is the best IMO. Similar to Champion.gg, except by the fact you can download and WATCH the game played by a specific player. This is very important to learn rotations, decisions making and even build paths.

    I know alot of people will say: "GW2 PVP is dead, dont worry about it" and all the bla bla bla, but i would like to see something at least similar for our Game. Atm the only WebSite we have is Metabattle.com, and you can only see builds tier list.

    This might depend on ANET releasing an API with data from ranked games, and similar stuff.

    What do you think? Is there any other GW2 PVP Website i dont know?

    If you guys have specific API requests, we could try to follow up on them with the team that handles those. I would suggest you create a special thread to talk about API and I'll make sure some eyes get on it. I'm not too sure what the workload is for the team that works on that stuff, so no guarantees.

    Ben Phongluangtham
    Game Designer

  • @serenity.4712 said:
    Adding additional PvP titles and possibly armor/outfit/cosmetics for people who have played for a really long time. Examples:

    150 matches won as a Warrior gives you Champion Legionnaire...add a special title for 1000 matches won for each class, and a special cosmetic for 2000 wins etc.

    Also in general I would suggest cosmetics that stand out and make people know that you're a PvP player. Such as unique armors/weapons that are not that easly obtainable. Something to work forward to through a few seasons or so.

    Titles are a relatively easy reward we can make and give out. I've had a feeling that we're on a bit of a title overload for PvP though. That being said, I'm not closed off to the idea.

    Ben Phongluangtham
    Game Designer

  • Abelisk.4527Abelisk.4527 Member ✭✭✭
    edited December 6

    Is it possible to see some statistics (population of Ranked players, Unranked players, players who played at least 3 games in the past week, average deaths, most popular class , etc)

  • Cynz.9437Cynz.9437 Member ✭✭✭
    edited December 6

    Are there any plans for 3v3?

    And someone said, we want to support pvp team. Could we have ways to purchase items that would directly go to finance pvp team work?

    Any chances to see stats like k/d/assist/decaps/caps per match in numbers?

    Any plans for bot games? Player vs AI.

    GW is P2Win. We are always lied to.

  • huehuehueh.5106huehuehueh.5106 Member ✭✭✭
    edited December 6

    I often lose track of my asura teamates in all the clutter making it hard to heal them, is there a way to force standard friendly models so they are all humans?

    Can we get ctrl+number combos so our characters can shout things like "HEAL ME", "RES ME/THEM", "FALL BACK", "STAY HERE" and the such. ctrl+t and shift+t do not seem to do it justice.

    Leader of pvp plat guild [QCP] Quality Clarity Perseverance. | Do I Spam A Or B | C M Super Soldier |

  • nicknamenick.2437nicknamenick.2437 Member ✭✭✭

    Q: Why doesnt downstate show conditions on you?

    I should know to make decisions..
    Do i have blind on me?
    Do i have poison on me?
    Slow? Or chilled? These condies also affect downstate!.. but you cant see it..

    Only way to see some is by you characater color or screen borders..

    Its kitten stupid if you ask me that this is still not visible while in this condi aoe bomb mess.

  • nicknamenick.2437nicknamenick.2437 Member ✭✭✭
    edited December 6

    @huehuehueh.5106 said:
    I often lose track of my asura teamates in all the clutter making it hard to heal them, is there a way to force standard friendly models so they are all humans?

    Can we get ctrl+number combos so our characters can shout things like "HEAL ME", "RES ME/THEM", "FALL BACK", "STAY HERE" and the such. ctrl+t and shift+t do not seem to do it justice.

    Hello this option is already in the game :)
    Ow wait.. friendly.. nvm

  • kKagari.6804kKagari.6804 Member ✭✭✭
    edited December 6

    Hi Ben,
    Thanks again, for doing this!

    This is something I've harped on for ages now, but I have issues with the following, in terms of PvP:

    1) The minimap is not very useful. When zoomed out to see the entire map, player icons overlap each other and you often can't see how many people are fighting over each node. Competitive PvP minimaps need to require minimal interaction, since gameplay is so fast. It also doesn't help that when you zoom in to see the nodes more clearly, the minimap snaps back to where your player is after a brief period of time.

    2) The minimap pings are not useful. TICK, CROSS, ! and CROSSHAIR mostly mean the same things and I rarely see anyone use them in PvP. My suggestion would be to have SWORD, SHIELD, ! and CROSS, to denote ATTACK, DEFEND, BE CAREFUL, DO NOT GO.

    3) New players generally don't look at their minimaps enough. I've made a suggestion in the past that the minimap should be enlarged upon player death, until they respawn, to guide players better when they respond. Too often do I see new players run and die to the same nodes they died at previously because they didn't consult the minimap.

    and finally:

    I'd really appreciate a better tutorial system to teach new players the mechanics of Conquest. Conquest is a very nuanced game mode and it just seems like there aren't enough interactive methods of teaching players the ins and outs of things like rotation and +1.

    Any chance for any of the above to be looked at? Thanks!

  • @Abelisk.4527 said:
    Is it possible to see some statistics (population of Ranked players, Unranked players, players who played at least 3 games in the past week, average deaths, most popular class , etc)

    We probably can't share totals. We can look into what data we would be allowed to share. Stuff like showing class % would probably be ok.

    Ben Phongluangtham
    Game Designer

  • @Cynz.9437 said:
    Are there any plans for 3v3?

    We've talked about using the 2v2 maps to do 3v3 tournaments as well.

    And someone said, we want to support pvp team. Could we have ways to purchase items that would directly go to finance pvp team work?

    We don't have any mechanisms in place for this, and it's probably not something we'd do.

    Any chances to see stats like k/d/assist/decaps/caps per match in numbers?

    Maybe. We have a lot of this data. It depends on how much we'd want to add to the match summary before it starts becoming too much.

    Any plans for bot games? Player vs AI.

    We've talked about it, so it's not off the table. It's just a long project if we want the bots to actually be good.

    Ben Phongluangtham
    Game Designer

  • Cynz.9437Cynz.9437 Member ✭✭✭

    Don't want to hijack the thread but how long will pvp discussions be open? It is late here T_T

    GW is P2Win. We are always lied to.

  • kKagari.6804kKagari.6804 Member ✭✭✭

    @Cynz.9437 said:
    Don't want to hijack the thread but how long will pvp discussions be open? It is late here T_T

    I think it is til end of the week.

  • LUST.7241LUST.7241 Member ✭✭✭
    edited December 7

    Data
    When making changes to PvP, it seems there is some data being pulled out of the blue that doesn't match anything players are experiencing. Where are you getting this data and how often? The addition of the timeline was awesome, can we see more data like that in the future?

    Wipes
    1. With every game change to PvP, a lot of it still revolves around stats which have been there from the start. Is there any thought to wipe stats per season or at least separate them by season so players can look at individual seasons rather than always lifetime?
    2. From Early Access to Live, PvP stats were wiped (excluding Achievements)--bug or not. Any thoughts of offering a PvP profile reset (excluding Achievements)?

    Standalone
    Any-thoughts of offering the full PvP experience for free? Meaning, most PvP rewards, chat, etc. are locked to free players but the modes, builds, runes, sigils, amulets, and specializations are not. This would potentially bring in new players who JUST want to PvP (and may entice them to buy the game to get rewards). Could have it's own login-client since the PvP lobby and the mode is mostly already separated.

    All my alts are just storage for my Engi.

  • corey.6451corey.6451 Member ✭✭

    plzz add spectate mode. just delay the spectate by 1 minute or even 3 minute. that way, its wont effect the people play in the match.

  • @kKagari.6804 said:

    @Cynz.9437 said:
    Don't want to hijack the thread but how long will pvp discussions be open? It is late here T_T

    I think it is til end of the week.

    Yeah, we'll be active on them at least until Friday.

    Ben Phongluangtham
    Game Designer

  • kKagari.6804kKagari.6804 Member ✭✭✭

    @Ben Phongluangtham.1065 said:

    @kKagari.6804 said:

    @Cynz.9437 said:
    Don't want to hijack the thread but how long will pvp discussions be open? It is late here T_T

    I think it is til end of the week.

    Yeah, we'll be active on them at least until Friday.

    noooooooo don't skip my question about minimaps T__T

  • Vancho.8750Vancho.8750 Member ✭✭

    Will there be new amulets, sigils and runes any time soon?

  • sephiroth.4217sephiroth.4217 Member ✭✭✭

    Where to post about actual important stuff? Seems like all these threads are focused on Automatic Tournaments and are intentionally ignoring the real things wrong with PvP.

    Worst player NA. Try not to die to me.

  • Kapax.3801Kapax.3801 Member ✭✭✭

    New range system based on prestige
    Design the old range system for one that is "prestige" style bone, when you reach a maximum level reseta levels and earn a badge to show. For each new won cattle, they will give you a reward chest according to the level, it can contain PvP coins, gold, designs, etc. The final prestige chest should be similar to the Byzantium chest (repeatable).

    This system will only show the time and dedication that you carry in PvP, you should have the option of displaying the prestigious badge next to your name. Also every certain amount of prestige to win a title, also win some piece of unique armor, or a unique mini as well.

  • @Ben Phongluangtham.1065 said:

    @serenity.4712 said:
    Adding additional PvP titles and possibly armor/outfit/cosmetics for people who have played for a really long time. Examples:

    150 matches won as a Warrior gives you Champion Legionnaire...add a special title for 1000 matches won for each class, and a special cosmetic for 2000 wins etc.

    Also in general I would suggest cosmetics that stand out and make people know that you're a PvP player. Such as unique armors/weapons that are not that easly obtainable. Something to work forward to through a few seasons or so.

    Titles are a relatively easy reward we can make and give out. I've had a feeling that we're on a bit of a title overload for PvP though. That being said, I'm not closed off to the idea.

    The one (ok, two) thing that I always thought would be cool in this regard, would have been an "Earn all 9 classes' champion titles" achievement, and maybe one that refreshes with each new elite spec (probably not in the tech, but would show who's dedicated to a class), so i.e., "champion zealot" would be 150 wins with core guard and 150 wins with Dragonhunter when HoT was current expac, but then is rescinded at PoF launch (keep the same amount of AP, but an additional tier is added and you can't wear the title until then), that reqs 150 Firebrand games

  • lightningz.1465lightningz.1465 Member ✭✭

    Hi ben, thanks again for discussion. Someone has raise the question but you havent answered yet, is it true the server changes makes the ping higher in certain region? I'm SEA player and in past several weeks i noticed the ping is spiking to a level that's unplayable (above 400), preciously it wasn't like this.

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