PvP Discussion: Rewards - Page 3 — Guild Wars 2 Forums

PvP Discussion: Rewards

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  • @Kapax.3801 said:
    Two new reward routes:
    Fractal reward route
    3 chests that have rewards from T1 to T3
    Final Chest, rewards of T4 and a weapon of fractals (of the normal ones) to choose from. Repeat once a week.

    And here many will jump to the jugular.
    Raid reward route
    repeatable once a week, that each week is from a different wing (of the 5 that there is currently)
    The reward can be items of the raids and coins of the same.
    The final chest instead of containing clovers, could have 2 Legendary Insights.

    More dungeon reward routes available, at least 3 or 4 every 2 weeks.

    I don't think we'll be taking rewards from other game modes. There is a lot of value of different game modes getting some unique rewards.

    Ben Phongluangtham
    Game Designer

  • Aeroxe.8140Aeroxe.8140 Member ✭✭

    @Ben Phongluangtham.1065 said:

    @Zeroth.7046 said:
    Hey Ben,

    Thank you very much for your time answering questions and offering insights in PvP development and pipeline.

    I would like to point out some concerns of mine, hopefully you can take them in consideration in lieau of some discussions here:

    • I definitely would love to see a 2.5 armor set for PvP like you mentioned, but I would like to avoid having it tied to a very exclusive activity such as tournaments. The WvW sets are both rewarding and feasible for all WvW playstyles to different degrees, whereas locking such skins to tournaments would greatly limit their access (speciially when it's not uncommon for the same people to be in the top positions of tournaments). I would like to see something more feasible to players who have enough time on PvP, like something perhaps tied to rank and normal season participation. This offers a time lock rather than a skill lock, which I find more rewarding towards players invested in the mode.

    • When we talk about rewards, I think it's important to branch out of ranked, where I feel there are already a number of solid rewards. Unranked is a valid mode too, and I would like to see more progress for playing pvp itself.

    We're planning 2 tiers of the 2.5 set. One for Leagues and one for top 4 monthly tournament placements. I do think it's valid criticism that we haven't put out much for unranked. I do feel ranked should always be more rewarding, but we could do a bit more for unranked.

    I am not sure if this is response to my previous post, but I would encourage you to, if you have not, read my post above and perhaps make a specific response to it. I think I am speaking on behalf of a many players.

    I am going to address your concerns regarding shifting rewards to unranked mode. I think it's valid to go forward in a bottom-up approach, but I think that especially in a competitive setting, a top-down mindset may address several issues, that being population and incentive to improve. Incentivizing unranked is also only a temporary solution to bringing in players that are likely to pvp for only the rewards, rather than become part of the PvP community.

    Currently, there is a large gap between those in the "top-tier" competitive scene and those who play PvP casually. A lot of this exists with the lack of tutorials (which is a separate issues altogether but anyways), but more than that, is the question "why should I be there and invest my time?". The automated tournaments have brought some sustainability to the competitive scene, but it is short-lived where many players only login to play in the monthly in the last week. The leaderboards are currently thought of as a trainwreck and incredible, as the solid PvP community is so low that a lot of it is owed to chance. The biggest issue currently then, is to bring in more players who will form the foundation that the PvP community needs. In my opinion, rewards is probably the most feasible and straightforward way to bring in players who decide to invest time instead of lets say raiding or doing dungeons, and oddly enough, finding themselves enjoying the game mode as they improve.

    Retired proleague S1+S2. Thief/ele/guard. twitch.tv/aeroxe

  • Zeroth.7046Zeroth.7046 Member

    @Aeroxe.8140 said:

    I am not sure if this is response to my previous post, but I would encourage you to, if you have not, read my post above and perhaps make a specific response to it. I think I am speaking on behalf of a many players.

    I am going to address your concerns regarding shifting rewards to unranked mode. I think it's valid to go forward in a bottom-up approach, but I think that especially in a competitive setting, a top-down mindset may address several issues, that being population and incentive to improve. Incentivizing unranked is also only a temporary solution to bringing in players that are likely to pvp for only the rewards, rather than become part of the PvP community.

    Currently, there is a large gap between those in the "top-tier" competitive scene and those who play PvP casually. A lot of this exists with the lack of tutorials (which is a separate issues altogether but anyways), but more than that, is the question "why should I be there and invest my time?". The automated tournaments have brought some sustainability to the competitive scene, but it is short-lived where many players only login to play in the monthly in the last week. The leaderboards are currently thought of as a trainwreck and incredible, as the solid PvP community is so low that a lot of it is owed to chance. The biggest issue currently then, is to bring in more players who will form the foundation that the PvP community needs. In my opinion, rewards is probably the most feasible and straightforward way to bring in players who decide to invest time instead of lets say raiding or doing dungeons, and oddly enough, finding themselves enjoying the game mode as they improve.

    I don't think a structure that rewards the top 250 or so players is a good way to retain players. I'd argue that it's far more of a deterrent, because rewards tied to such close spots will be beyond 99% of the new players who would join in your scenario.

    Rewards more evenly distributed among the different PvP ranks are far more constructive toward building a player base than rewarding the top 0.1% of the game mode.

    You brought up a concern that unranked rewards would not integrate players with the community, but I think you are viewing two different topics here: player retention, and rewards for skilled players. I think these issues are separate, not intrinsic, as your suggestion gives the impression of, because ultimately a way to retain players is through long term rewards, and something tied to the top X of the thousands of players is not a feasible long term reward for players.

    Let's pick Raids as an example, since their reward structure is one of the most solid ones in the game: Players are not rewarded for how fast they clear bosses, but for how consistently they do so. In that line, PvP should reward playing well consistently, and not being in the top 0.X% of players, for that is not a tangible goal for most players. Leagues, in that sense, fill that role, and if improvements are made in that sense, they should aim that.

  • lightningz.1465lightningz.1465 Member ✭✭

    Is there any Chance for end of season reward beyond top 250, based on division ended. I'm ok if the reward is just gold, tickets, or ascended shard if it's too hardto make it pvp specific. This will encourage people outside top 250 to try hard until end of season.

  • Kuya.6495Kuya.6495 Member ✭✭✭

    Probably a good way to make off league season less stale is by doing small events like unlocking special reward tracks that are only available for a limited time. that way there is something to look forward to in off season.

  • Ivantreil.3092Ivantreil.3092 Member ✭✭

    @Ashyri.5426 said:
    Remove pip rewards for defeats from ranked match during the seasons.
    This will end afk/botting pips farming, people actually have to play to in order to win the game. Also it might increase the match quality on low tiers and newcomers to pvp might actually enjoy and learn enough of it to stay playing PvP.

    If the amount of pips won by winning is increased, i could totally support this, otherwise you are stuck with the possibility of a big loop due to a bad day of loss streaks.

  • Ivantreil.3092Ivantreil.3092 Member ✭✭

    @lightningz.1465 said:
    Is there any Chance for end of season reward beyond top 250, based on division ended. I'm ok if the reward is just gold, tickets, or ascended shard if it's too hardto make it pvp specific. This will encourage people outside top 250 to try hard until end of season.

    This!, i would love to see increased money rewards at the end of the season.
    Or maybe chests that gives materials at the end of it, depending of how well you did perform each season.

  • Ivantreil.3092Ivantreil.3092 Member ✭✭
    edited December 7

    What about create a converter for ascended shards? a converter that allows you to convert your ascended shards into random materials after playing "x" amount of matches.

  • Keesh.5689Keesh.5689 Member

    Okay I know how everyone said they hates Llamas and everything..... but is there a possibility..... we can maybe.... get a Llama reskin for the raptor or bunny mount. Obviously only for the best players. Although every other game type would probably complain

  • Dropdown.7460Dropdown.7460 Member ✭✭

    One thing about rewards: all rewards should be obtainable by playing the game, like doing a reward track. If you want to keep the titles as special prizes for winning ATs and Ranked, so be it, but as of now there is too much cheating and match manipulation to give everyone a fair shot. Not to mention gating these rewards behind placement means only a select few will ever see those skins/rewards. Honestly, if you did this, I would probably stop playing PvP all together. As it is now, I win some, I lose some, but in the end I can walk away with something for my time and effort and I can continue to work toward a goal.

    Something not resource intensive: Crafting material rewards would be nice, giving pvp players another option other than pve or wvw in order to craft exotic/ascended items.

    Also a question: I have crafted 3 legendary pieces of pvp armor so far; will this new enhanced version (skins) be available for a reasonable cost for those who already invested the time and effort for the current set (aka discount or requiring less materials)?

  • Rennie.6750Rennie.6750 Member ✭✭✭

    @Ben Phongluangtham.1065 said:

    @ArthurDent.9538 said:
    Can we get at least some PvP league tickets on repeat Byzantium chests. The time-gate for them is extremely harsh for example a single mini Lavish Llama requires at least 3 seasons and doesn't even include the precursor llamas. The tickets are useful for lots of other things as well like the legendary armor but it literally takes years to get them all because of the time-gates.

    It's not off the table. But it would probably be a pretty low number. There aren't a lot of things to spend them on besides legendaries and Llamas and I want to avoid going the way of shards of glory where people have bucket loads.

    The problem i see is that shards of glory are basically worthless because there's nothing you can buy with this currency alone. It's always shards of glory + something else, except in very specific cases, but then they're one time things. I know you may be reluctant to put something cool to buy for shards of glory only but it works fine for fractals for instance. We're swimming in fractal relics and they're never worthless because there's always some cool stuff to buy with that now.

  • Rennie.6750Rennie.6750 Member ✭✭✭
    edited December 7

    @Ben Phongluangtham.1065 said:

    @Rym.1469 said:
    Hey Ben,

    Since you've already crossed out mount skins as rewards, I'll just chime in and say that end of season rewards, based on final Division (Plat 3 for example) would be appreciated. Not necessarily anything ridiculous, some gems, gold or such things maybe. I was thinking that players ending up in Legendary division could receive one unique piece of armor/part of a weapon per season in Legend, completing the set as seasons roll along. Wouldn't tie this to leaderboard position though, with current wintrading controversies.

    We've talked about adding more to the end of season rewards. It's actually a UI issue in addition to a rewards issue. The UI wasn't designed to display more than the title you get at the end. Which already makes it weird, since high leaderboard people now get passes to the VIP lobby, but that's not displayed anymore.

    Not basing it on leaderboard position also makes this difficult. Theoretically, someone could play just a handful of games, get a high rating, and then never play again and wait for their end of season reward.

    I'd say it's a terrible idea, you're going to create a lot of situations where the risk averse part of our brains is going to prevent us from enjoying PvP. A lot of us are going to freak out at the idea of losing ranks and right now the lack of tiered division rewards means that there's 0 pressure not to play any non safe matches. It's going to bring a lot of unneeded toxicity and is not worth it imo, but it's up to you. At best you could introduce tiered rewards for how many games you played during season but pips do cover that to some extent so I don't know.

    With that you're potentially killing trying out new professions (standard mode rewards are a joke and doesn't deserve to be played, let's be real here), playing at unusual hours with a weirder MM, trying new builds, playing with less skilled friends, and so on. Risk aversion is a real thing and it's a very, very strong part of our psychology. That's what marketing and casinos use to manipulate us.

  • Majirah.5089Majirah.5089 Member ✭✭✭

    @Ashyri.5426 said:
    Remove pip rewards for defeats from ranked match during the seasons.
    This will end afk/botting pips farming, people actually have to play to in order to win the game. Also it might increase the match quality on low tiers and newcomers to pvp might actually enjoy and learn enough of it to stay playing PvP.

    I disagree with this. It may effect the afk rate of players, but it will alienate people who are trying, but end up with loss streaks. Those people will eventually quit playing the mode. I think that is a much more likely outcome with your suggestion.

    I don’t agree with the only reward those who win or only reward top players mindset. It’s only good for a small portion of the player base (especially if the only good rewards are for the top players). Some players just aren’t as good as others. So they will lose more often even if they are putting in as much effort as they can. If they aren’t rewarded at all they will likely quit the mode. This the population will diminish. Having a low population is a huge problem.

    I’m not against having the best rewards or the coolest skins locked behind winning a lot, but those who lose should be rewarded enough to keep on playing the mode. Both sides should be happy with pvp. If both sides aren’t then the population dies. I have gotten better each season, but I still have loss streaks that make me just want to give up on the season. But I don’t because I’m at least getting something.

    One “reward” I would like is for the victory screen to be removed and put it back to how it used to be.

  • Keyba.9570Keyba.9570 Member ✭✭

    I just hope that these obsidion weapons require alot of work to get so that the communities can see who is dedicated to PvP just like legendary armor for raiders

  • Proofs/Testimonies of Heroics add it to the daily chest, replace some areas where tomes of knowledge are used. However you can do it please get this in there. The majority of us have stacks of Tomes but could desperately use hero points. That would be such a big motivator for people with alts they want to get new elite specs on.

  • Keyba.9570Keyba.9570 Member ✭✭

    A PvP style currency like glory would be nice to have as well. I miss the exclusivity of having a pvp.based currency

  • Rennie.6750Rennie.6750 Member ✭✭✭
    edited December 7

    @Ben Phongluangtham.1065 said:

    @Kapax.3801 said:
    Two new reward routes:
    Fractal reward route
    3 chests that have rewards from T1 to T3
    Final Chest, rewards of T4 and a weapon of fractals (of the normal ones) to choose from. Repeat once a week.

    And here many will jump to the jugular.
    Raid reward route
    repeatable once a week, that each week is from a different wing (of the 5 that there is currently)
    The reward can be items of the raids and coins of the same.
    The final chest instead of containing clovers, could have 2 Legendary Insights.

    More dungeon reward routes available, at least 3 or 4 every 2 weeks.

    I don't think we'll be taking rewards from other game modes. There is a lot of value of different game modes getting some unique rewards.

    That's a bit far-fetched, you're doing this already for open world, effectively ripping it off its "unique" rewards already. Raid skins would be a logical step in that direction, if that's the one you want to take. I don't see why it's ok to strip open world from potential rewards and put raids off-limits, it's a game mode dedicated pvp players probably don't enjoy anyway so it's not hurting the game at all.

  • Spurnshadow.3678Spurnshadow.3678 Member ✭✭✭

    Remove the ascended and legendary rewards. All they do is attract PvE and WvW pip farmers. PvPers don't need them. Add more unique PvP rewards that are skins. perhaps one set for each season. There's a lot that could be open to imagination here. Passes to the exclusive areas of the lobby, for example.

  • Ashyri.5426Ashyri.5426 Member ✭✭
    edited December 7

    @Majirah.5089 said:

    @Ashyri.5426 said:
    Remove pip rewards for defeats from ranked match during the seasons.
    This will end afk/botting pips farming, people actually have to play to in order to win the game. Also it might increase the match quality on low tiers and newcomers to pvp might actually enjoy and learn enough of it to stay playing PvP.

    I disagree with this. It may effect the afk rate of players, but it will alienate people who are trying, but end up with loss streaks. Those people will eventually quit playing the mode. I think that is a much more likely outcome with your suggestion.

    I don’t agree with the only reward those who win or only reward top players mindset. It’s only good for a small portion of the player base (especially if the only good rewards are for the top players). Some players just aren’t as good as others. So they will lose more often even if they are putting in as much effort as they can. If they aren’t rewarded at all they will likely quit the mode. This the population will diminish. Having a low population is a huge problem.

    I’m not against having the best rewards or the coolest skins locked behind winning a lot, but those who lose should be rewarded enough to keep on playing the mode. Both sides should be happy with pvp. If both sides aren’t then the population dies. I have gotten better each season, but I still have loss streaks that make me just want to give up on the season. But I don’t because I’m at least getting something.

    One “reward” I would like is for the victory screen to be removed and put it back to how it used to be.

    It's a championship within a competitive game mode, expecting you to win in order to give you a reward isn't absurd I'm this context. They can buff pips for winning to make it feel more rewarding, but they must end pips farming defeats for everyone's sake.

  • Rennie.6750Rennie.6750 Member ✭✭✭

    @Spurnshadow.3678 said:
    Remove the ascended and legendary rewards. All they do is attract PvE and WvW pip farmers. PvPers don't need them. Add more unique PvP rewards that are skins. perhaps one set for each season. There's a lot that could be open to imagination here. Passes to the exclusive areas of the lobby, for example.

    The devs can probably not say it but the number of players who play PvP and nothing else must be really insignificant and this won't happen. I see more pvp skins playing fractals/dungeons than I see in pvp every day.

  • Exedore.6320Exedore.6320 Member ✭✭✭

    Can the reward tracks be a bit more varied? I have more Tomes of Experience than I could ever find a use for.

  • Exedore.6320Exedore.6320 Member ✭✭✭

    Can we get ranked-exclusive rewards (ascended shards of glory, tickets) added to the higher placements in ATs? Maybe make the rewards dependent on how many people play in order to prevent farming them in off-hours?

  • Xillllix.3485Xillllix.3485 Member ✭✭
    edited December 7

    Hero points would be nice, so we wouldn't have to redo the story with all our characters.

    A good guild ranking system with stats could be seen as rewarding I guess...

  • Majirah.5089Majirah.5089 Member ✭✭✭

    @Ashyri.5426 said:

    @Majirah.5089 said:

    @Ashyri.5426 said:
    Remove pip rewards for defeats from ranked match during the seasons.
    This will end afk/botting pips farming, people actually have to play to in order to win the game. Also it might increase the match quality on low tiers and newcomers to pvp might actually enjoy and learn enough of it to stay playing PvP.

    I disagree with this. It may effect the afk rate of players, but it will alienate people who are trying, but end up with loss streaks. Those people will eventually quit playing the mode. I think that is a much more likely outcome with your suggestion.

    I don’t agree with the only reward those who win or only reward top players mindset. It’s only good for a small portion of the player base (especially if the only good rewards are for the top players). Some players just aren’t as good as others. So they will lose more often even if they are putting in as much effort as they can. If they aren’t rewarded at all they will likely quit the mode. This the population will diminish. Having a low population is a huge problem.

    I’m not against having the best rewards or the coolest skins locked behind winning a lot, but those who lose should be rewarded enough to keep on playing the mode. Both sides should be happy with pvp. If both sides aren’t then the population dies. I have gotten better each season, but I still have loss streaks that make me just want to give up on the season. But I don’t because I’m at least getting something.

    One “reward” I would like is for the victory screen to be removed and put it back to how it used to be.

    It's a championship within a competitive game mode, expecting you to win in order to give you a reward isn't absurd I'm this context. They can buff pips for winning to make it feel more rewarding, but they must end pips farming defeats for everyone's sake.

    Buffing pips for wins does nothing, but further drive the divide. Removing rewards completely will only diminish the player base. If people are “farming” losses then they should end up at a low rating and not be a bother to people who have been trying. I always try in all my games. Sometimes I would say I even carry some of my games. I don’t afk. I don’t flame my teammates. But I still have loss streaks sometimes. It just happens. I also have won streaks. But if they just took away the reward for losing even when it is already significantly less than winning (which is fine), then it would make loss streaks even more frustrating and I would probably just end the season early. I guarranty that I wouldn’t be the only one.

    We will have to agree to disagree. But I had to put my opinion in this tread so that Anet doesn’t get the idea that everyone thinks that removing rewards from losses is a good idea. I believe it would be very counter productive.

  • Deathok.2914Deathok.2914 Member ✭✭

    The new obsidian weapons will need ascended shards. So there will be some additional options next week! Getting new skins as rewards is a long process. I've had previous ideas like trying to get approval to get cultural armor purchasable with a combo of gold and pvp currency. That would be fairly quick, since the assets already exist.

    that’s really perfect, appreciated it. But I meant getting already existing skins like bl weapon skins like maybe with 1k oder 2k ascended shards = 1 skin or w/e meanwhile u get some from ats as reward as well

    Capes are problematic. They are difficult to animate well. Especially when it comes to tails. I know we had them in GW1, but animations there were much less complicated, including not having the ability to jump.

    I see the issue, but still with the pof backpieces there didn’t seem to be those problems. Maybe adjust the capes a bit like having them a little further away from the body. Not to mention that most people wouldn’t mind slight clipping issues as there are some anyways everywhere.
    Also if we then have the ability to get trims again life would be complete

  • Rufo.3716Rufo.3716 Member ✭✭

    Sorry if this has already been said but I don't feel like reading everything up to this point. :P Rewards need to be given only to those who win, or make it take an incredibly long time to get anything if they consistently lose . There are way to many players screwing around and doing nothing just so they can get the rewards. They don't care if they win or lose let alone try to win. Why should the people who actually want to play to win suffer because of these people?

  • Majirah.5089Majirah.5089 Member ✭✭✭

    @Rufo.3716 said:
    Sorry if this has already been said but I don't feel like reading everything up to this point. :P Rewards need to be given only to those who win, or make it take an incredibly long time to get anything if they consistently lose . There are way to many players screwing around and doing nothing just so they can get the rewards. They don't care if they win or lose let alone try to win. Why should the people who actually want to play to win suffer because of these people?

    Because players who play to win only ever win and never have loss streaks and are instantly better than everyone else...

    Just because you play to win and try your best doesn’t mean you will consistently win.

  • Dreggon.6598Dreggon.6598 Member ✭✭

    I'd like to request the removal of Shards of Glory from the pip reward chests; they're just too prevalent at the moment, and have no value. Also, if possible, the removal of Resonating Slivers from the daily PvP reward chests; those things are worth nothing on the market either.

    For pips it would be nice if skill tier rewards were shifted a bit - legendary players get 4 extra pips while platinum gets 2, and everyone else gets no bonus. I get my 2 welfare pips from being in platinum, but maybe throw gold a small bone as well? And then give me that bone too, I am actually a dog irl

  • Chiltonium.7643Chiltonium.7643 Member ✭✭

    I'm a huge supporter of fluff. I want things from PvP that I can show off, that are unique and not obtainable other ways, even if it's just decorative. However I want them to be neat! PvP specific armor skins and weapons are nice, but imo should never have been in question. That should just be something there. however other things like, say, the alliance / horde enthusiast in WoW that you can take into BGs with you and they talk kitten about people on the other team, those crack me up! Or special emotes you can earn in pvp. Special useable items like the rose bouqette, harp, etc, with pvp flair! I just like having really cool stuff that make people go "where did you get that?!"

    Then when I say "from pvp!" even if they don't think they'll like pvp, they may go try it for the really cool item, find out they love it, and we get another player.

  • Seffen.2875Seffen.2875 Member ✭✭

    Pls do not tell the WvW People about the Weapons. Would be a shame if they would get informed about something important.

  • rank eleven monk.9502rank eleven monk.9502 Member ✭✭✭
    edited December 7

    Hi! I'm going to ask some questions about ranked/unranked rewards here.

    1. I really do think PvP rewards were nerfed way too much after S5. Personally I'm playing solely PvP these days but gaining access to proper PvE gear is a very tough process and it discourages me to play PvE again. I think I've played around 80 matches this season and reached almost the top100, yet I'm standing there with 3(!) Grandmaster Marks. Which means I can get one! Ascended piece.
      PvP rewards should never be more rewarding than PvE in terms of ascended items (because, as we have seen that will bring PvE people to 'farm' 24/7), but right now the reward system for ranked is just terrible. What I'm trying to say is, if you are keeping the system as the same, the number of obtainable grandmaster marks should be higher at the very least.

    I would like to hear if there are any plans to increase the rewards in this case?

    1. Also, PvP reward tracks could use some revamps as well. Basically you are farming the same skins over and over again, gaining incredible amounts of useless things in the meantime (like Tomes of Knowledge etc.). Is there any plan to change these? I know this is more delicate as you can farm these in ranked as well, but still..

    Thank you for your time.

  • Jiyu.8310Jiyu.8310 Member

    @Ben Phongluangtham.1065 said:

    @bluri.2653 said:
    On the topic itself, weapons awesome idea same goes with "upgrading" or fixing the look for the armor to make it look more prestigeous.

    We're working on another version of the Glorious armor. I'm specifically aiming to have the tournament version look noticeably different than the League version. It will basically be a paint over/effect treatment on the current armor. Some work has been done, but it's still a ways out.

    Ben just for clarity, do you intend to update the existing ardent glorious(aka league version) and glorious hero(aka tournament version) armor (inlcuding updating the skins for peopel that already own pieces of these armors) or replace them with the overhauled skins and turn the old ones into legacy skins? I think u meant just updating the skins but just wanna be sure.

  • bluri.2653bluri.2653 Member ✭✭✭

    Another idea is perhaps add more Grandmaster Marks end of ranked season to top X and AT's/mAT's

    www.twitch.tv/sindrener - Rank 55 Dragons/Orange Logo/Team Aggression

  • Bazooka.3590Bazooka.3590 Member ✭✭

    Adding unique stuffs to reward tracks is good to attract new ppl. to PVP.
    The only thing I'm asking for is to restrict them from Ranked until they have at least 15-30 unranked games done (if we'll still have SPVP leagues in the future).
    This way we can filter out totally unexperienced gold diggers. Once they'll have the experience they can join ranked games of course.

  • @Bazooka.3590 said:
    Adding unique stuffs to reward tracks is good to attract new ppl. to PVP.
    The only thing I'm asking for is to restrict them from Ranked until they have at least 15-30 unranked games done (if we'll still have SPVP leagues in the future).
    This way we can filter out totally unexperienced gold diggers. Once they'll have the experience they can join ranked games of course.

    [You already have a rank 20 requirement for players before they can join in Ranked]

  • Wolfric.9380Wolfric.9380 Member ✭✭

    I would totaly simplify it. No reward tracks. You gain ONE type of coinage from PvP. E.g. Shards ...
    Then there is a trader in lions arch that exchanges this coinage into the following:
    All map currencies (eg) ley line crystals, lumps of aurilium, any dungeon coinage ...
    Gold
    Hero points

    And thats it.
    Of course the ascended vendors in the PvP zone stays.

  • xDudisx.5914xDudisx.5914 Member ✭✭✭

    Spvp legendary armor needs a legendary skin.

  • Xibalbar.7459Xibalbar.7459 Member ✭✭

    Is there any way to stop progress in pips for lost matches? Lots of players was talking in teamchat they only play for grinding shards and i allways have the feeling they dont care about the outcome of a match or an comeback because they gets the reward they wants to have. Instad of this maybe give the lost team some more progress to the reward tracks.

    I know you lure the players into spvp because of this, but it allways tends to make them lazy and more focussed about playing the system, not the game or match!

  • Sihmm.9236Sihmm.9236 Member ✭✭

    I get that it was a little too easy to get ascended armor in season 5, but it seemed to help bring a lot of new players to PvP and was great for someone like me who can't cope with the rigmarole of getting it through PvE.

    I'm not suggesting we go back to season 5 levels of availability, but perhaps we could at least earn more grandmaster marks each season - say, one per repeatable byzantium chest, or make grandmaster marks be purchasable for ascended shards (or even regular shards)?

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