Raiding its time for a change, its too complicated the way it is. — Guild Wars 2 Forums

Raiding its time for a change, its too complicated the way it is.

Lots of invisibile stuff kills you and no one wants to follow simple things like standing in a green circle and teleport circles why are there invisible teleport circles. Why cant we have a nice raiding game where threats are visible and avoidable. Cant play a pug game of raiding cause too many deaths and i am more impatient than most but how can so many people stand to die so many times before they supposedly learn the content. Death as a content separator is meaningless i died too many times on my main and wvw toons over all so its excessive use in raids just makes it question why its fun. Is the critical mass of dying a billion times then getting a reward supposed to impress me that raiding is fun. Why cant the mechanics be more obvious so people with lots of lis who never explain anything dont ever have to.

Comments

  • Arzurag.7506Arzurag.7506 Member ✭✭✭

    Don´t expect that much agreement, though mine is yours for sure.

    "I´m not big on sermons nor words, Broken bones teach better lessons and speak for themselves."

  • I wanna puuuuuuuuuuuuuuuug the raids. Gimme god mode.

  • Shirlias.8104Shirlias.8104 Member ✭✭✭✭

    @UnbentMars.9126 said:
    Soooo...if you are dying too much to learn the content might I suggest looking up guides and videos on youtube so you know what the mechanics are?

    Better join a guild and practice with ppl who wants to share and learn, maybe with voice chat and somebody able to lead.

  • Harsh invisible mechanics off.

  • Oglaf.1074Oglaf.1074 Member ✭✭✭✭

    The one thing I really hate is the reliance on spamming AoE circles around the boss without an option to turn off alied players' sfxs.

    Things like Cairn and VG can be nigh-impossible to spot their circles.

    Please Anet give us a hide Chest Armour-option. Tattoo-clad Norns everywhere beg of you.

  • This is where all the Addons for WOW raiding stems from. If a person's computer isn't able to show so much animation or suffers frame rate drops do to it, they see the effects after they've happened. Every body bunches up but you don't get that animation until it's too late. There is a lot of visual spam in the game and it makes it difficult to follow action when you're trying to find your cursor or your trying to see the boss animation that means get ready to do a specific action. That is why those addons became necessary to play. If you can't see the difference in boss animation, but an addon can flash an alert with a short description of what to do, then people can pick up on it even when they don't have a great computer or momentarily distracted. So it may not just be bad players, just players that don't have the coin for a better computer or more stable internet.

    As for gaming in general there are those who will lack skill and that's definitely a part of it. I don't raid, WvW, or PvP, because I'm not looking to challenge myself with game mechanics or besting someone. That's something I've cured the itch for ages ago, when I was highly completive with fighting and strategy games. Now it's about fun, and if I want a challenge it'll be a jumping puzzle or an achievement I want to knock out. I already have enough in RL I have to do without artificial barriers that can be controlled.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Egrimm Van Horstmann.7921 said:
    This is where all the Addons for WOW raiding stems from. If a person's computer isn't able to show so much animation or suffers frame rate drops do to it, they see the effects after they've happened. Every body bunches up but you don't get that animation until it's too late. There is a lot of visual spam in the game and it makes it difficult to follow action when you're trying to find your cursor or your trying to see the boss animation that means get ready to do a specific action. That is why those addons became necessary to play. If you can't see the difference in boss animation, but an addon can flash an alert with a short description of what to do, then people can pick up on it even when they don't have a great computer or momentarily distracted. So it may not just be bad players, just players that don't have the coin for a better computer or more stable internet.

    As for gaming in general there are those who will lack skill and that's definitely a part of it. I don't raid, WvW, or PvP, because I'm not looking to challenge myself with game mechanics or besting someone. That's something I've cured the itch for ages ago, when I was highly completive with fighting and strategy games. Now it's about fun, and if I want a challenge it'll be a jumping puzzle or an achievement I want to knock out. I already have enough in RL I have to do without artificial barriers that can be controlled.

    Its better in the new raid to go on low end options anyways.

  • Skill effect slider was promised some time before HoT. And it was not even that bad back then. Guess making sure that players can see is not a priority.

  • meeflak.9714meeflak.9714 Member ✭✭✭
    edited December 5, 2017

    😞😞😞 just watch a guide man. The indicators aren't invisible obviously, if people clear it daily. There's visial queues, audio queues, time metrics, there enough tell's in the game for every mechanic that you should be able to figure it out

    If you feel like you can't learn while dying, just watch a guide or join a training. There's plenty of both .

    This is just another thread complaining about a non issue in raids, asking for anet to Change them to cater to you...

    Main ranger: Adalyn Del Rayna. Plz stop saying raids are toxic.. raids are what you make them

  • meeflak.9714meeflak.9714 Member ✭✭✭

    @TheRandomGuy.7246 said:
    Skill effect slider was promised some time before HoT. And it was not even that bad back then. Guess making sure that players can see is not a priority.

    I play on a potato six year old PC.. it's really not that big of an issue, idk why it's being over dramatized so hard.

    Can it by annoying? Yea it can, sometimes the blues at VG are hard to see, they spawn on a cycle and have alittle audio queue. There's more then enough time to react.

    Main ranger: Adalyn Del Rayna. Plz stop saying raids are toxic.. raids are what you make them

  • Lunarlife.5128Lunarlife.5128 Member ✭✭✭

    @Egrimm Van Horstmann.7921 said:
    This is where all the Addons for WOW raiding stems from. If a person's computer isn't able to show so much animation or suffers frame rate drops do to it, they see the effects after they've happened. Every body bunches up but you don't get that animation until it's too late. There is a lot of visual spam in the game and it makes it difficult to follow action when you're trying to find your cursor or your trying to see the boss animation that means get ready to do a specific action. That is why those addons became necessary to play. If you can't see the difference in boss animation, but an addon can flash an alert with a short description of what to do, then people can pick up on it even when they don't have a great computer or momentarily distracted. So it may not just be bad players, just players that don't have the coin for a better computer or more stable internet.

    This.

  • I usually have to avert my eyes when there is too much going on visually. If i cant see it that is my one and only metric. And why do i have to watch some badly made video to learn something i just want to jump into. Maybe just have a simple raid mode with only one stat that can be about pugs and just for fun instead of stat meta build glory.

  • ReaverKane.7598ReaverKane.7598 Member ✭✭✭✭
    edited December 5, 2017

    @meeflak.9714 said:

    @TheRandomGuy.7246 said:
    Skill effect slider was promised some time before HoT. And it was not even that bad back then. Guess making sure that players can see is not a priority.

    I play on a potato six year old PC.. it's really not that big of an issue, idk why it's being over dramatized so hard.

    Can it by annoying? Yea it can, sometimes the blues at VG are hard to see, they spawn on a cycle and have alittle audio queue. There's more then enough time to react.

    Except when you have your team mates talk over the audio queue, and their bodies blocking the view.
    It's not easy to see at all. it would be better as a giant circle 2 times the current area of reach of all the small ones, than the current thing. At least a giant circle i could see and dodge.
    As the tank, its actually better, because usually you don't have the press of 8 other players between you and a view of the floor, so i can spot them quite well. But when you're dpsing... God, those blue circles are annoying as hell.
    So yeah, OP exaggerates a bit, but he's not wrong in saying that some of the tells are easily obscured.
    Also i find it kind of incompetent from Arena Net that they allow a situation where people to raid competently need to lower their graphics just to continue. Without any changes. I mean, if they're going to be lazy, why not just do raids in 16 bit graphics? I mean, would save them the trouble, and we'd have better tells, for sure.

  • Vulf.3098Vulf.3098 Member ✭✭✭
    edited December 5, 2017

    You do not need to change the circle size. All you have to do is make the blue brighter and less transparent and it will fix this issue. The Cairn circles with postprocessing set to high is a perfect graphic and almost impossible to miss but the problem is is you have to set postprocessing to high to see them easier.

  • I have two years where i havent stepped into raids after doing vg once for the mastery unlock, i am not exaggerating about feeling as grossly deflated then as am I now with regards to invisible visual cues and deaths. Is it seriously a nonstarter to have puggable raids with one stat and no unfair mechanics. If VG has so much juice he can teleport people everywhere why dont he just have a concentric circle of spikes.

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭

    Easy fix: Don't stand directly next to or inside the encounter. Learn to use "max melee range". Blues on VG are easily visible and avoidable by this (dodge or walk out) - same for Cairn - and you still get the distortion share and all the buffs. There is no need to live a life like chicken in a laying battery.

  • thrag.9740thrag.9740 Member ✭✭✭

    sounds like your trying to kill vale guardian op? Spirit vale was released when gw2 desperately needed some challenging content, and it does a good job of providing that. However, since then, easier encounters have been released. I suggest you start with wing 4, bastion of the penitent, you will get more immediate kills. Also, kill escort once a week to begin earning some LI.

  • Kheldorn.5123Kheldorn.5123 Member ✭✭✭✭

    @Wandering Mist.2973 said:
    For those who think the raids in this game are hard, I'm just going to put this up there....

    enjoy :)

    It's like saying quantum physics is casual subject and using Stephen Hawking as an example of casual scientist :)

  • Raguel.9402Raguel.9402 Member ✭✭✭

    @Wandering Mist.2973 said:
    For those who think the raids in this game are hard, I'm just going to put this up there....

    enjoy :)

    I like how they afked at some point to take a break :)

    But yeah. No content in this game is hard once you learn it. Which is why pvp/wvw is my go to content for the unexpected :)

    As to the OP. I don't really mind ppl dying to a mechanic once or twice, but 3-4 times in a row raises eyebrows :)

  • Feanor.2358Feanor.2358 Member ✭✭✭✭

    @Lambros Augustus.6594 said:
    I usually have to avert my eyes when there is too much going on visually. If i cant see it that is my one and only metric. And why do i have to watch some badly made video to learn something i just want to jump into. Maybe just have a simple raid mode with only one stat that can be about pugs and just for fun instead of stat meta build glory.

    You have the rest of the game for that. Raids are designed specifically for people who are looking for a challenge greater than "hey, can you press buttons?".

  • Henry.5713Henry.5713 Member ✭✭✭✭

    You should have tried to figure out Dhuum early last week before there were any guides or videos. Was a blast. Some of us actually enjoy that stuff over simply watching guides or facerolling Open World bosses. Let us have our niche content.
    Ask for an easy mode if you want. Most don't seem to be able to accept that there is any content in the game that is not specifically designed around their personal liking, so why should you? Just let those of us who enjoy raids have something at the current difficulty or even harder.

    Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something. ~ Robert Heinlein

  • Oglaf.1074Oglaf.1074 Member ✭✭✭✭
    edited December 5, 2017

    @meeflak.9714 said:

    @TheRandomGuy.7246 said:
    Skill effect slider was promised some time before HoT. And it was not even that bad back then. Guess making sure that players can see is not a priority.

    I play on a potato six year old PC.. it's really not that big of an issue, idk why it's being over dramatized so hard.

    Can it by annoying? Yea it can, sometimes the blues at VG are hard to see, they spawn on a cycle and have alittle audio queue. There's more then enough time to react.

    The point is that it is artifical difficulty. Layering all the friendly AoEs and stuff on top of these circles make them unecessarily hard to see.

    From a game design standpoint, it is terrible.

    Please Anet give us a hide Chest Armour-option. Tattoo-clad Norns everywhere beg of you.

  • Ertrak.9506Ertrak.9506 Member ✭✭✭
    edited December 5, 2017

    Yano... you could actually try and figure out why youre dying...and yano... actually not do that...instead of just complaining and blaming everything else...

    But what do i know.

  • Vulf.3098Vulf.3098 Member ✭✭✭

    @Oglaf.1074 said:
    The point is that it is artifical difficulty. Layering all the friendly AoEs and stuff on top of these circles make them unecessarily hard to see.

    From a game design standpoint, it is terrible.

    A little more control over certain settings mostly what we can tie to postprocessing and more options on what we can limit with effect LOD will go a very very long way. This is something even non raiders have wanted since the launch of the game.

  • Raguel.9402Raguel.9402 Member ✭✭✭

    @Henry.5713 said:
    You should have tried to figure out Dhuum early last week before there were any guides or videos. Was a blast. Some of us actually enjoy that stuff over simply watching guides or facerolling Open World bosses. Let us have our niche content.
    Ask for an easy mode if you want. Most don't seem to be able to accept that there is any content in the game that is not specifically designed around their personal liking, so why should you? Just let those of us who enjoy raids have something at the current difficulty or even harder.

    This.

    The new wing was super fun to explore. We wiped a few times but had a blast doing so.

  • Rennie.6750Rennie.6750 Member ✭✭✭
    edited December 5, 2017

    Don't expect much sympathy here because some white knights will always find a way, but if anything, ANet devs have proven that they're really bad at making combat readable over the years. Like, really, really bad. The most painfully obvious proof is that they're still using the silly thin red line AoE circles or translucent orange circles on top of light brown ground even when they know and are aware of the fact that their combat is usually a visual spam fest. That alone shows how little they care. If they really cared there would be an option to make all circles full and having a few different colors. Blue would be nice.

  • Rennie.6750Rennie.6750 Member ✭✭✭
    edited December 5, 2017

    @Ertrak.9506 said:
    Yano... you could actually try and figure out why youre dying...and yano... actually not do that...instead of just complaining and blaming everything else...

    But what do i know.

    The problem is, you can't understand what you couldn't see. There are games with far richer mechanics for more mainstream types of content than this one and they're also viewed as far more accessible because they never feel arbitrarily punishing. Just make tells impossible to miss and then people may start having fun doing more challenging stuff. Believe it or not, many players do rely on peripheral vision not to miss ground AoEs and when they're just orange on top of orange or something barely visible even when you look for it really shows how little care the devs put is in content design.

  • Vulf.3098Vulf.3098 Member ✭✭✭
    edited December 5, 2017

    We can agree that some of the effects are hard to see but lets not exaggerate and say they are invisible.

  • Walhalla.5473Walhalla.5473 Member ✭✭✭

    The only "invisible" mechanic out there is the damage aura from the boss. Everything else is can be seen, somethings are a bit harder to see than others but still, its visible. When I'm tanking VG for example, I'm drowning in player skill effect but I can still see the teleport circles clearly. And as a dps I can also see them, even if they are in the green circles.

    And if you die due to the damage aura, maybe getting a healer would do the trick.

  • Priscitia.4235Priscitia.4235 Member ✭✭
    edited December 5, 2017

    We are also having some people who have a harder time seeing the blue circles at Vale Guardian or to know when to dodge at Gorseval so our Raidlead invented a simple solution: he calls out when to... look out for blue circles or ... dodge! It is maybe a little old school but some raids need special requirements to work for their members and that is okay. Just don't be stubborn and find a solution that works for your people and is not dependent on whether anet agrees or not.

  • Rennie.6750Rennie.6750 Member ✭✭✭
    edited December 5, 2017

    @Vulf.3098 said:
    We can agree that some of the effects are hard to see but lets not exaggerate and say they are invisible.

    Yes. But some things are unnecessarily hard to see. Two simple examples from the bosses I play: The trash mobs aoe in escort are hard to see because they're the same color as most of the ground. Then in Carn there's this giant sweeping strike aoe that has no ground telegraph even though it's covering the entire boss arena. Both do have tells but having subtle ones for important mechanics isn't good design.

  • Genesis.5169Genesis.5169 Member ✭✭✭

    Idk what to tell you, i have no issues avoiding things in a raid. Neither do the people who play i with, this is a personal get better at the game issue here.

    Get safe spaces out of spvp, demand real post game stats!
    Gw2 already the easiest MMO on the market if you believe content is too hard its time for some self reflection.
    Stop asking to nerf classes if you PvE exclusively it makes no sense.

  • Vulf.3098Vulf.3098 Member ✭✭✭

    I wouldn't call Cairns orbital sweep subtle because the animation makes it pretty kitten clear it affects an extremely large amount of the platform. Pretty much that whole fight is watching his animations.

    I almost always start that boss first when I make pug groups because it is a clear indicator on peoples skill level and it gives me a good idea on which bosses I will be leading the group into after that for kills.

  • Ertrak.9506Ertrak.9506 Member ✭✭✭

    @Vulf.3098 said:
    I wouldn't call Cairns orbital sweep subtle because the animation makes it pretty kitten clear it affects an extremely large amount of the platform. Pretty much that whole fight is watching his animations.

    I almost always start that boss first when I make pug groups because it is a clear indicator on peoples skill level and it gives me a good idea on which bosses I will be leading the group into after that for kills.

    It is definitely not subtle. People did not dub that attack "the long kitten of justice" for nothing.

  • @Raguel.9402 said:

    @Henry.5713 said:
    You should have tried to figure out Dhuum early last week before there were any guides or videos. Was a blast. Some of us actually enjoy that stuff over simply watching guides or facerolling Open World bosses. Let us have our niche content.
    Ask for an easy mode if you want. Most don't seem to be able to accept that there is any content in the game that is not specifically designed around their personal liking, so why should you? Just let those of us who enjoy raids have something at the current difficulty or even harder.

    This.

    The new wing was super fun to explore. We wiped a few times but had a blast doing so.

    Dhuum is not made for PUG raid teams! End of story, you can't do it without Voice chat, every guild who has done it made it with voice chat, and +16 hour being and playing together that boss! One more boss like this , and PUG raid will collapse! I have +800 li, and I've joined a guild, so in the future I can kill this boss! The mechanics are ok, besides when you transform for that kitten energy ball, to get some energy orbs! Kitten that! How is that your skill, you can't even call that get gut, you can't call it anything, it's made bad, it is bad mechanic! I just really hope that PUG raiding dies, so the people (elitist guilds), who make 1,2k-2k gold realize that nobody cares about raid anymore, and they 100-200 ppl can have their fun, nobody will even pay them anymore!

    So please Anet, make more idiotic mechanics like this one, make it only for elitist guilds! Please do it so! You will see how Raid will fail like PvP did! You go after idiot elitist every time!

  • Daniel.5428Daniel.5428 Member ✭✭✭

    @LordOtto.2650 said:
    Dhuum is not made for PUG raid teams! End of story, you can't do it without Voice chat, every guild who has done it made it with voice chat, and +16 hour being and playing together that boss! One more boss like this , and PUG raid will collapse! I have +800 li, and I've joined a guild, so in the future I can kill this boss! The mechanics are ok, besides when you transform for that kitten energy ball, to get some energy orbs! Kitten that! How is that your skill, you can't even call that get gut, you can't call it anything, it's made bad, it is bad mechanic! I just really hope that PUG raiding dies, so the people (elitist guilds), who make 1,2k-2k gold realize that nobody cares about raid anymore, and they 100-200 ppl can have their fun, nobody will even pay them anymore!
    So please Anet, make more idiotic mechanics like this one, make it only for elitist guilds! Please do it so! You will see how Raid will fail like PvP did! You go after idiot elitist every time!

    I said it before, you said it now and I will say it again gladly. This game was not ready for raids for the following reasons: PVE was never balanced, it was just a big wheel(one class was top, then another, then another and so on). Anet tried to copy the raiding system of other games like WoW and failed badly because the gameplay of the two games are totally different. GW2 never had roles and trinity and overnight mesmer got the tank mark, ranger the healer mark and all other classes got dps mark and fought with a bad balancing system. Raids are no longer about killing a certain boss but about killing that boss as fast as possible and get a new world record. There are boss mechanics who made the fight enjoyable but now all are forgotten, is just spamm skills (look at Gorseval and the useless updrafts, the VG green circle who can be easly ignored by a chrono and soon more will follow). Raids in gw2 have lacking aspects, they are enjoyable for the first weeks, then they become borring. And now they decided to make a challenged wing but not by making it mechanical rich, but by adding rng and stupid controlls (orb controlls are broken, river of souls is just a totally boring event where they added tons of rifts to screw you up, statues are boring too and Dhuum got a tons of mechanics, all at once, no cool phasing like it was with Sabetha or Matthias).

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @LordOtto.2650 said:
    Dhuum is not made for PUG raid teams!

    It looks like Dhuum is the only Raid boss that is true to the design concept of Raids!
    The developers always said that "Some bosses will be doable in pugs, but not all of them". The previous Raids were all doable in pugs with limited coordination required, but it appears that Dhuum is that one boss that is not doable by pugs.
    Haven't fought Dhuum yet, but reading all that, I can't wait.

  • Raguel.9402Raguel.9402 Member ✭✭✭

    @Rennie.6750 said:

    @Ertrak.9506 said:
    Yano... you could actually try and figure out why youre dying...and yano... actually not do that...instead of just complaining and blaming everything else...

    But what do i know.

    The problem is, you can't understand what you couldn't see. There are games with far richer mechanics for more mainstream types of content than this one and they're also viewed as far more accessible because they never feel arbitrarily punishing. Just make tells impossible to miss and then people may start having fun doing more challenging stuff. Believe it or not, many players do rely on peripheral vision not to miss ground AoEs and when they're just orange on top of orange or something barely visible even when you look for it really shows how little care the devs put is in content design.

    Lowering graphics or using effect LOD options helps a lot to be honest. I usually lower my shaders settings for smoother gameplay

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited December 6, 2017

    @Daniel.5428 said:

    @LordOtto.2650 said:
    Dhuum is not made for PUG raid teams! End of story, you can't do it without Voice chat, every guild who has done it made it with voice chat, and +16 hour being and playing together that boss! One more boss like this , and PUG raid will collapse! I have +800 li, and I've joined a guild, so in the future I can kill this boss! The mechanics are ok, besides when you transform for that kitten energy ball, to get some energy orbs! Kitten that! How is that your skill, you can't even call that get gut, you can't call it anything, it's made bad, it is bad mechanic! I just really hope that PUG raiding dies, so the people (elitist guilds), who make 1,2k-2k gold realize that nobody cares about raid anymore, and they 100-200 ppl can have their fun, nobody will even pay them anymore!
    So please Anet, make more idiotic mechanics like this one, make it only for elitist guilds! Please do it so! You will see how Raid will fail like PvP did! You go after idiot elitist every time!

    I said it before, you said it now and I will say it again gladly. This game was not ready for raids for the following reasons: PVE was never balanced, it was just a big wheel(one class was top, then another, then another and so on). Anet tried to copy the raiding system of other games like WoW and failed badly because the gameplay of the two games are totally different. GW2 never had roles and trinity and overnight mesmer got the tank mark, ranger the healer mark and all other classes got dps mark and fought with a bad balancing system. Raids are no longer about killing a certain boss but about killing that boss as fast as possible and get a new world record. There are boss mechanics who made the fight enjoyable but now all are forgotten, is just spamm skills (look at Gorseval and the useless updrafts, the VG green circle who can be easly ignored by a chrono and soon more will follow). Raids in gw2 have lacking aspects, they are enjoyable for the first weeks, then they become borring. And now they decided to make a challenged wing but not by making it mechanical rich, but by adding rng and stupid controlls (orb controlls are broken, river of souls is just a totally boring event where they added tons of rifts to screw you up, statues are boring too and Dhuum got a tons of mechanics, all at once, no cool phasing like it was with Sabetha or Matthias).

    Mesmer never became "overnight" the most used tank. People were experimenting with lots of different tanks and some groups still run other tanks in their comps. Same goes for druid which were never taken due to their actual healing ability until recently. Class dps is quite normalized according to latest benchmarks and it's more an issue of how difficult different classes are and which build brings the best utility or easy of use to certain boss fights (which shows how diverse the different bosses are).

    Most raid groups are more concerned with clearing a wing than setting a new speed record. Mechanical skips, when possible, open different ways to overcome challenges and usually increase the required performance. Raids becoming boring after a few weeks is a purely subjective statement from you. I know tons of people who are still constantly raiding weekly ever since raids were added.

    Wing 5 has different mechanics which need to be overcome. This has nothing to do with rng. Cleared boss 1 this week after 20 minutes (3rd try) with a complete PUG group. If rng is messing you up on wing 5 boss 1, you made mistakes along the way (or someone in your group did).

    I'm going to assume the only other MMO you've played is WoW and you came directly from there to GW2 while taking a break from Blizzards game due to massive content drought. No other way to explain your not well thought through comment about where raids come from.

    You are mixing and matching behavior of static groups and PUGs as though these groups approaches to raids were one and the same. Absolute nonsense.

  • So, dhuum needs energy ball control, and you say that that is skill related to gw2?! The entire game rely on that mechanic, and wow, so hard boss, when your real skill needed is the same as other raid bosses, kite, dps, tank, and place markings! So we basically rely on 3 people, who can do energy ball, who don't fail the hole 10 minutes game, and that is so cool?! It is cool, when you are in a guild, 3-4 people learns it after 100 wipes, and likes it too, 'cause I hate it and never will do it, and me and my guild will rely on those 3-4 people to do a "hard" boss kill! When this boss isn't hard at all, it's hard because of that green mechanic, what it shouldn't be in the game!

  • Rennie.6750Rennie.6750 Member ✭✭✭

    @Raguel.9402 said:

    @Rennie.6750 said:

    @Ertrak.9506 said:
    Yano... you could actually try and figure out why youre dying...and yano... actually not do that...instead of just complaining and blaming everything else...

    But what do i know.

    The problem is, you can't understand what you couldn't see. There are games with far richer mechanics for more mainstream types of content than this one and they're also viewed as far more accessible because they never feel arbitrarily punishing. Just make tells impossible to miss and then people may start having fun doing more challenging stuff. Believe it or not, many players do rely on peripheral vision not to miss ground AoEs and when they're just orange on top of orange or something barely visible even when you look for it really shows how little care the devs put is in content design.

    Lowering graphics or using effect LOD options helps a lot to be honest. I usually lower my shaders settings for smoother gameplay

    I tried many settings and ultimately the game always looks like the aborted child of Hiroshima and a Christmas tree when there are more than 5 players around.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited December 6, 2017

    @LordOtto.2650 said:
    So, dhuum needs energy ball control, and you say that that is skill related to gw2?! The entire game rely on that mechanic, and wow, so hard boss, when your real skill needed is the same as other raid bosses, kite, dps, tank, and place markings! So we basically rely on 3 people, who can do energy ball, who don't fail the hole 10 minutes game, and that is so cool?! It is cool, when you are in a guild, 3-4 people learns it after 100 wipes, and likes it too, 'cause I hate it and never will do it, and me and my guild will rely on those 3-4 people to do a "hard" boss kill! When this boss isn't hard at all, it's hard because of that green mechanic, what it shouldn't be in the game!

    Most raid fights rely on select members contributing more than others or having to do extra work. Be it your tank at VG, Gore, KC, Xera or Deimos, or your druid orb kiting at KC, your damage dealers eating shrooms at Sloth or hand kiting at Deimos. Any chrono that distorts attacks, while providing alacrity and quickness uptime while tanking. Or better yet, 2 tanks having to switch agro on boss 1 of wing 5. Having 3 people in a raid have to deal with a new mechanic is nothing insane or never heard of. It's been done in other bosses before.

    You on the other hand are expecting farm status for a boss that's not even out for 2 weeks. I'm not sure you are the most competent or objective person to have a discussion about balance with.

  • @Cyninja.2954 said:

    @LordOtto.2650 said:
    So, dhuum needs energy ball control, and you say that that is skill related to gw2?! The entire game rely on that mechanic, and wow, so hard boss, when your real skill needed is the same as other raid bosses, kite, dps, tank, and place markings! So we basically rely on 3 people, who can do energy ball, who don't fail the hole 10 minutes game, and that is so cool?! It is cool, when you are in a guild, 3-4 people learns it after 100 wipes, and likes it too, 'cause I hate it and never will do it, and me and my guild will rely on those 3-4 people to do a "hard" boss kill! When this boss isn't hard at all, it's hard because of that green mechanic, what it shouldn't be in the game!

    Most raid fights rely on select members contributing more than others or having to do extra work. Be it your tank at VG, Gore, KC, Xera or Deimos, or your druid orb kiting at KC, your damage dealers eating shrooms at Sloth or hand kiting at Deimos. Any chrono that distorts attacks, while providing alacrity and quickness uptime while tanking. Or better yet, 2 tanks having to switch agro on boss 1 of wing 5. Having 3 people in a raid have to deal with a new mechanic is nothing insane or never heard of. It's been done in other bosses before.

    You on the other hand are expecting farm status for a boss that's not even out for 2 weeks. I'm not sure you are the most competent or objective person to have a discussion about balance with.

    I was the first ones to make w5b1-3 with pugs, to do cm, I was the first one in pugs to w4 all bosses with cm, I was the first one to teach the most pugs how to do w4 cm Moorsat! I was commander, and I am still, but now I will sit down, do with my guild, and never, ever do it with PUG's this Dhuum boss!
    I was the one who thought fractal level 40 back then how it's playable!
    After 2-3 months we will see the kill rate, ok?!
    So don't think that I can't make a difference in this game, or I don't understand the balance here!

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @Ertrak.9506 said:

    @Vulf.3098 said:
    I wouldn't call Cairns orbital sweep subtle because the animation makes it pretty kitten clear it affects an extremely large amount of the platform. Pretty much that whole fight is watching his animations.

    I almost always start that boss first when I make pug groups because it is a clear indicator on peoples skill level and it gives me a good idea on which bosses I will be leading the group into after that for kills.

    It is definitely not subtle. People did not dub that attack "the long kitten of justice" for nothing.

    Are we talking the attack were cairn slam down his arm and spins it around the floor?
    If so how hard is it so see really? he plop down his arm then you dodge clockwise into his arm when it move towards you.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @LordOtto.2650 said:
    So, dhuum needs energy ball control, and you say that that is skill related to gw2?! The entire game rely on that mechanic, and wow, so hard boss, when your real skill needed is the same as other raid bosses, kite, dps, tank, and place markings! So we basically rely on 3 people, who can do energy ball, who don't fail the hole 10 minutes game, and that is so cool?! It is cool, when you are in a guild, 3-4 people learns it after 100 wipes, and likes it too, 'cause I hate it and never will do it, and me and my guild will rely on those 3-4 people to do a "hard" boss kill! When this boss isn't hard at all, it's hard because of that green mechanic, what it shouldn't be in the game!

    Its not like this wasent used before hand kiter at deimos anyone?
    most pugs still use 4-5 people to run to green on vg.
    Fire kiter at sab?
    Mushroom eaters at sloth?

  • @LordOtto.2650 said:
    So, dhuum needs energy ball control, and you say that that is skill related to gw2?! The entire game rely on that mechanic, and wow, so hard boss, when your real skill needed is the same as other raid bosses, kite, dps, tank, and place markings! So we basically rely on 3 people, who can do energy ball, who don't fail the hole 10 minutes game, and that is so cool?! It is cool, when you are in a guild, 3-4 people learns it after 100 wipes, and likes it too, 'cause I hate it and never will do it, and me and my guild will rely on those 3-4 people to do a "hard" boss kill! When this boss isn't hard at all, it's hard because of that green mechanic, what it shouldn't be in the game!

    You’re one special whining snowflake aren’t you. Dhuum also relies on the kites, on people to explode in proper places, correct positioning for the soul separation and a multitude of other things. While green is the only “one shot”, there is way more mechanics to deal with. I get it, you want the kill now and don’t have the group or skill for it atm, but this whining of yours is getting annoying

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