I think DPS outputs for full berserker, condi and condi-dps(hybrid) builds should be balanced.
There are 3-4 fixed builds for raids and elitists don't wanna take any other build to raids. Condition damage is meta at the moment and some builds
are limited to power/physical damage. So "ferocity" should have more effect in raids to balance DPS output to bosses with conditions.
Scaling of ferocity should be improved for raiding aspect to allow use of berserker sets again.
And when we look at healing, people generally use Druids-only. Sometimes Elementalists. Engineers have very good healing tools, but they aren't seen as effective.
Non-elite spec classes fully disappeared from the game... Healing outputs and abilities should be improved for sub-par classes as well.
Raiding became an essential part of Gw2 after Raid-locked legendaries. So allowing some class/build diversity would make the majority of the community happier.
Personally, if I'm very skilled with a build/class and I use any full DPS set, I expect to be welcomed for raids.
"Use Viper/Full condi or leave", "Play warrior or leave" isn't a welcoming aspect.
If someone has skills and muscle memory with another class, they shouldn't be forced to play a class they don't know or like.
This can only be possible by balancing DPS and Healing outputs between classes.
I'm not saying every class should be a healer for example, I'm saying if a class/elite spec is made to deal damage, power or condi they should have
balanced damage outputs to be preferred in raids.
Or for example, some classes have healing specific sub-trees, they should have healing power on par with Druids or Eles.