Upcoming Wintersday Balance Update - Page 3 — Guild Wars 2 Forums

Upcoming Wintersday Balance Update

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  • Rodzynald.5897Rodzynald.5897 Member ✭✭✭
    edited December 7, 2017

    @SloRules.3560 said:
    I have to agree with people that said that the amount of different conditions that are being puked out has to adressed too. Some classes just have to many (ehm necro).

    Also please take a look at hammer rev vs staff ele. Hammer rev just shouldn't be able to do as much damage as ele, when they are both full zerk, because it's a whole lot more survivable.

    Warrior elite and enchantment collapse need to be adressed a bit, they are just to powerfull together. I like warrior rips a whole lot more than necro corrupts, but not if they are all packed in 1 skill.

    Firebrand support is too much, no other class can compete to it, unless you want to rely on special mechanics, like jalis elite. Even ele auras aren't enough to warant using it over guardian.(guardian = stab, resistane, healing, condi cleanse, ... you just can't have all of that together)

    First of all, Firebrand needs a decent team that knows how to fight so it is worth for them to keep the team alive. Second, Firebrand is strong because it has to be strong due to how many condis and power damage can be done in a short duration of time. Thirdly, Firebrand has no mobility or gimmicky shenanigans to keep it alive, it's all about how you react and what skills you use, so if you burst it well, it will go down and you are sure it won't do something weird that will keep it alive like random invulnerability or something. They won't go invisible or run away like a druid, or kite around like good ol' ele.

    Casual friendly and quality pvp - these two do not work well together.

  • roamzero.9486roamzero.9486 Member ✭✭✭
    edited December 7, 2017

    From a pvp standpoint I hope they take into consideration condi removal as well. It wouldn't be very satisfying to ramp up your conditions only to have them cleared. In fact, apart from playing Scourge and Mirage, bursting your conditions in between your opponent's removals is the only way to be effective. That said though the main classes that can take condi removal to a ridiculous degree are Inspiration Mirages/Guardians/Druids and maybe Eles.

  • Cynz.9437Cynz.9437 Member ✭✭✭✭
    edited December 7, 2017

    @roamzero.9486 said:
    From a pvp standpoint I hope they take into consideration condi removal as well. It wouldn't be very satisfying to ramp up your conditions only to have them cleared. In fact, apart from playing Scourge and Mirage, bursting your conditions in between your opponent's removals is the only way to be effective. That said though the main classes that can take condi removal to a ridiculous degree are Inspiration Mirages/Guardians/Druids and maybe Eles.

    You do know that nearly everyone is running what some call "condi cleanse" builds because of amount of condis spam in pvp/wvw. This is a symptom, not cause really.
    For example right now, on core SA thief i run signet of agility because of condi cleanse when i would rather run inf. signet but i can't afford it due to condi spam. Same applies to runes/sigils we pick. Would there be less condi spam, some would probably run other options instead of only option atm: bring as much condi cleanse as possible.

    Atm, condis are bigger threat (to me at least) than anything else in game.

    GW is P2Win. We are always lied to.

  • Zunki.3916Zunki.3916 Member ✭✭✭

    @Sigmoid.7082 said:

    @Umbramare.9156 said:
    How to kill condi classes in PvE 101.

    Way to over-react. It completely depends on what they do to certain skills given the example above is actually a net gain in damage.

    Actually it is a real problem for PvE where bursts have been bad before for condi and become even worse now. It's sad that my already offmeta-pve-build gets nerfed even more without any content specific reason.

    Viable != Optimal

    Not viable = You only get carried, 10 players with a build as "viable as yours" can't properly do it.

  • @apharma.3741 said:

    @Umbramare.9156 said:
    How to kill condi classes in PvE 101.

    4 burns for 5s will do the same damage as 2 burns for 10s and once fully into a rotation the dps numbers shouldn’t change too much. The real question is just how long of a ramp up time we are talking about for PvE but considering most of the highest dps builds are currently condition builds which have less stringent requirements for hitting the numbers (no scholar) then there needs to be a shift to make power worth running.

    ???
    If you'd play with any halfdecent people you'd know that power gets favored if your groupdps isnt complete garbage.

    Never forget, never forgive #MountGate

  • Titan.3472Titan.3472 Member ✭✭✭
    edited December 7, 2017

    We REALLY need like REALLY for REAL need and gave multiple FEEDBACKS over YEARS (FoT = Feedbacks over Times xD) that we NEEEEEEEED a stat to reduce condition damages intensity for REAL. (like toughness for power)
    In every games I played in the past every UNRESISTED damages types were abused (GW2 is no different regarding unresisted condition damages type) and always ended being fix removing their unresisted status, still Anet refuses to actknowledge that.
    90% of the balance issues would be fix IF we are given a stat reducing conditions intensisty (like vitality in my opinion is the best choice) 1% conditions damage reduction per X vitality.

  • I hope you’re also considering the passive vuln application of Storm Spirit.

    Because people will literally just bring that when you remove passive vuln application from traits etc.

  • @hitman.6804 said:
    Just a Question, Are you guys doing anything to Deadeye?

    I dont think there is much too do with deadeye

  • What I see, Anet announces a balance patch targeting Condi to bring it "in line" with "power" dps. What I read between the lines, Anet nerfing something good across the board because 1 group of players is mad because a play style can beat them. It was exactly the same when HoT dropped. They will adjust the skills as they see necessary. Stop whining about it guys, I for one am thankful to Anet for even telling us this is coming. I have been staying away from most of the new builds because I knew the Condi Nerf was coming shortly after the PoF release. PvP and WvW people have been whining since HoT about Condi seems to me they will finally get their way. I wish others would just see the viability of multiple build style's instead of maligning the one they choose not to take.

  • If you do this you have to remove resistance and also tweak a lot of condi cleanse. Especially firebrand and a lot other skills need to remove alot less condis. We're punished enough to build up damage. Direct damage is so cheap and can't be prevented while condi can just get cleansed away too easily.

  • Bakeneko.5826Bakeneko.5826 Member ✭✭✭

    @SolitaryPillarist.5740 said:
    What I see, Anet announces a balance patch targeting Condi to bring it "in line" with "power" dps. What I read between the lines, Anet nerfing something good across the board because 1 group of players is mad because a play style can beat them. It was exactly the same when HoT dropped. They will adjust the skills as they see necessary. Stop whining about it guys, I for one am thankful to Anet for even telling us this is coming. I have been staying away from most of the new builds because I knew the Condi Nerf was coming shortly after the PoF release. PvP and WvW people have been whining since HoT about Condi seems to me they will finally get their way. I wish others would just see the viability of multiple build style's instead of maligning the one they choose not to take.

    Stop whining about condi bursting just as hard as pure power zerker? Are you serious? You are saying DoT that can pulse for more from the get-go than pure zerker is ok, when prue power build can just do one burst and be it, where condi would keep pulsing?
    WvW were not "whining". Have you even been in WvW? ZvZ fights starts by getting every possible condi in 2 seconds ant 4-20 stacks. If player has frontline builder he is ok, if he is flanker/assassins/backliner he gets insta destroyed. No amount of dodges will help. Condi is OP in PvE, WvW and PvP. It needs nerfing badly.

  • @Irenio CalmonHuang.2048 said:
    - e.g. Mutilate Defenses: This trait has been reworked and renamed to "Expose Defenses". This trait now causes your first attack when entering combat to inflict 5 stacks of vulnerability for 5 seconds. This ability refreshes whenever you use an elite skill.

    I cannot stress enough how borderline-useless this would make Mutilate Defenses.

  • LUST.7241LUST.7241 Member ✭✭✭

    I still think a lot of dealing-with-Condi problems in PvP/WvW can be solved just by updating Condi Cleanses to 2017/2018. They all are based on 2012 levels where there was very little condi application.

    All my alts are just storage for my Engi.

  • Shiyo.3578Shiyo.3578 Member ✭✭✭
    edited December 7, 2017

    @Zenith.7301 said:
    Your problem isn't that condi is too strong in PvE, it's that you've failed to make any power specs outside guardian, ele, and engineer viable at all.

    Power ranger, power necro/reaper, power mesmer, power warrior, power thief all pathetically weak compared to dragonhunter, weaver, or holosmith.

    You've done nothing serious to bring all these classes up in terms of viable power builds. That's why most builds in the game are condi, because most classes don't even have the option to play a power build.

    Yeah. This is pretty accurate. It's also the fact that power classes not DH/ele don't have very strong ranged weapon options(read: really really really weak) for power based builds and really screws them over in open world and solo content when fighting something super annoying you can't melee or got hit by too much stuff and need time to wait for heal/cooldowns to come back up before you can go into melee again.

    You generally fulltime melee in organized group content but in open world not having a ranged weapon that does good DPS is REALLY annoying. All power classes not DH or elementalist greatly lack a good ranged power weapon.

  • Ragnarox.9601Ragnarox.9601 Member ✭✭✭
    edited December 7, 2017

    So we need to expect condi necro or scourge fart 5 bleed confusion burning torment poison for 1 min duration? bahaha
    And again guardian nerf for nothing. Condi guardian is not even good.
    This is going to be a big buff for condi mesmer....

  • So is this just going to me a new necro nerf, or is it a real attempt at balance,

    They said counterplay, so are we going to see a split, as counter play would be PvP/ WvW, I don't think a legendary boss ingame needs counter play other than there 1 shot mechanics,

    So now condi classes can build damage over time which I guess if the enemy doesn't have a condi cleanse works great, but if they do, I guess they can still hit you for 10-15k crit and take you out in a few hits..... who exactly is this counter play for, im guessing all the people who are QQing saying, stop condi scourge, remove scourge, etc etc etc

    Im sure there are key classes that might benefit from this "patch" but im guessing necro wont be one of them.

    Don't say what you mean, it will get you in trouble.

  • Etterwyn.5263Etterwyn.5263 Member ✭✭✭

    Ok I know you don't really take requests, but I'm gonna ask anyway could you please revisit Runes of the Reaper? 100 Toughness is completely meaningless. Could the secondary function be +10% and +15% Chill duration? That would at least be useful. Anyway back to our regularly scheduled programming...

    WvW™ - where you find more Red Rings of Death than an Xbox repair facility.

  • Rym.1469Rym.1469 Member ✭✭✭

    Mind removing Sand Savant from Scourge as well?

    Yeah, I stream once in a blue moon.

  • If you are going to nerf condition burst dmg,then consider looking some condi cleansing abilities some classes have.I can understand it's healthier,mostly in a PvP / WvW PoV,to reduce the burst potential of conditions,but some classes have extremely high condi removal tools while other classes have almost 0.

    The condi burst helped dealing with classes with high number of condi cleansing tools,but destroyed classes without ones.Now with the condi changes,you don't only help the classes with low condi cleanses,but also the classes with extreme condi removal abilities.Please,take a look on that,don't just let it be and make us wait for the next patch day.Helping classes with low condi cleansing is good and welcomed,but don't let the high condi removal specs to run untouched.

    Just a PvP PoV,thank you.

  • ThomasC.1056ThomasC.1056 Member ✭✭✭

    Condis shouldn't be bursty, it's a fact. In a perfect game, indeed, they should deal slightly more damage than power, but over a significant amount of time. Which justifies Dire and TB stats to exist.

    Now, they are bursty, which is an issue in PvP and WvW, and their key efficiency in PvE. Why ? Specifically in PvP game modes :
    1. Because they can
    2. Because it's too dangerous to engage in a long fight (dangerous and boring, btw)
    3. Because, whatever people say, condi will deal more damage than power only if they're not removed or negated (resistance). So as the condi removal is a big thing (firebrands ?), a burst is the logical solution.

    Now, that change is a difficult bet for condi users. It raises the risk, and shed a strong uncertainity on the reward. It's also a dangerous path to follow. We'll see...

    Look at that—you broke Scruffy's sarcasm meters. ~ Taimi.

  • eldrjth.7384eldrjth.7384 Member ✭✭✭

    Im going to have a complete ascended heavy armor set for my guardian (either FB/DH) and now cant decide whether to use vipers/marauders stats. Wonder which would be the best for playing mostly fractals.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited December 7, 2017

    @apharma.3741 said:
    4 burns for 5s will do the same damage as 2 burns for 10s and once fully into a rotation the dps numbers shouldn’t change too much. The real question is just how long of a ramp up time we are talking about for PvE but considering most of the highest dps builds are currently condition builds which have less stringent requirements for hitting the numbers (no scholar) then there needs to be a shift to make power worth running.

    At this moment the only way to make power builds worth running in PvE on most classes is to buff power builds. No matter how you nerf condi, power dps warrior, necro or ranger for example are simply not worth taking.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • apharma.3741apharma.3741 Member ✭✭✭✭
    edited December 7, 2017

    @Umbramare.9156 said:

    @apharma.3741 said:

    @Umbramare.9156 said:
    How to kill condi classes in PvE 101.

    4 burns for 5s will do the same damage as 2 burns for 10s and once fully into a rotation the dps numbers shouldn’t change too much. The real question is just how long of a ramp up time we are talking about for PvE but considering most of the highest dps builds are currently condition builds which have less stringent requirements for hitting the numbers (no scholar) then there needs to be a shift to make power worth running.

    ???
    If you'd play with any halfdecent people you'd know that power gets favored if your groupdps isnt complete garbage.

    Power builds? DH, weaver and engy pretty much and only on fights where you want spiked damage instead of over time. That’s a hand full of encounters in the game but everything else condi is at a much bigger advantage due to no scholar runes and simple rotations. I don’t know any competent group that favours power over condi, maybe some try hards that think they’re elite that insist on weaver only but it says more about where they’re heads are stuffed than anything else.

    @Astralporing.1957 Agreed but only for some classes, would also help if there was a decent alternative to scholar with power/ferocity but a 5% damage while you have fury or might.

  • apharma.3741apharma.3741 Member ✭✭✭✭
    edited December 7, 2017

    Please delete double post

  • Swagger.1459Swagger.1459 Member ✭✭✭✭

    @ThomasC.1056 said:
    Condis shouldn't be bursty, it's a fact. In a perfect game, indeed, they should deal slightly more damage than power, but over a significant amount of time. Which justifies Dire and TB stats to exist.

    Now, they are bursty, which is an issue in PvP and WvW, and their key efficiency in PvE. Why ? Specifically in PvP game modes :
    1. Because they can
    2. Because it's too dangerous to engage in a long fight (dangerous and boring, btw)
    3. Because, whatever people say, condi will deal more damage than power only if they're not removed or negated (resistance). So as the condi removal is a big thing (firebrands ?), a burst is the logical solution.

    Now, that change is a difficult bet for condi users. It raises the risk, and shed a strong uncertainity on the reward. It's also a dangerous path to follow. We'll see...

    In the perfect scenario, Anet changes (what they call) condi damage skills... to DoT/Periodic damage... just like every other game on the market. And this DoT damage is treated like any other form of damage with regard to stats and armor damage mitigation. DoT skills can also critical. Secondary Status Effects (CC) in skills (chill, immob, cripple, daze...) are mitigated by the various cleansing/removal skills...

    We shall see what happens, but I’m not hopeful.

  • Etterwyn.5263Etterwyn.5263 Member ✭✭✭

    @eldrjth.7384 said:
    Im going to have a complete ascended heavy armor set for my guardian (either FB/DH) and now cant decide whether to use vipers/marauders stats. Wonder which would be the best for playing mostly fractals.

    Wait until Tuesday... always best to see the changes and see how things settle.

    WvW™ - where you find more Red Rings of Death than an Xbox repair facility.

  • Please make these changes per game mode, and not a blanket change. PvE condition damage is fairly delicate. There would be a huge uproar if you applied these changes to PvE.

  • Just waiting to see if this screws up my playstyle. Wait and see I guess.

  • Maybe fix scourge shade ?

  • It may be possible to change the perception of condition. Like lol, whether the AP assassin or the ad assassin are all the assassins, why do you want to tangle the damage type AP or ad(condItion or direct)

  • Sefer.9618Sefer.9618 Member ✭✭
    edited December 7, 2017

    Great. In the same move you could fix or revert the complete change of the Necro's Shade-Mechanic which wasn't mentioned in the patch notes. One cannot simply change a mechanic completely and think it's ok not to mention it... Which not only affects WvW and PvP but PvE, too, seeing most recent reports.

  • Kumouta.4985Kumouta.4985 Member ✭✭✭

    @Ashyri.5426 said:
    Im hoping for focus buffs soooooo badly! I just loved the new "The Binding of Ipos" and I wish it could be more useful, specially for necro since it fits the class perfectly.
    By the way, thank you very much for it and congratulations on this masterpiece.

    Actually, focus dps should be higher than offhand dagger for necro- if plague sending lasted 20 seconds! but it doesn't last 20 sec.
    buffs would be welcome nonetheless!

  • Number 1 change I would like to see. Every class having the same base vitality.

  • Joxer.6024Joxer.6024 Member ✭✭✭

    Go nuts ANET, balance it out and all that. Just PLEASE do not kill an already shaky Renegade! We finally are seeing some love and to kill said love would be both a crime and a shame. But yes, burst belongs to the Power classes and damage over time is just what it says. Its the other tweaking you mentioned that scares me.....tread softly? ;)

  • Rezzet.3614Rezzet.3614 Member ✭✭✭
    edited December 7, 2017

    Might be a win win change if most condies get a decrease in initial damage but longer duration because condies will gain insane durations and stack potential over time with gear and buffs wich means fairer pvp fights and buff vs pve bosses and raids

  • In the perfect scenario, Anet changes (what they call) condi damage skills... to DoT/Periodic damage... just like every other game on the market. And this DoT damage is treated like any other form of damage with regard to stats and armor damage mitigation. DoT skills can also critical. Secondary Status Effects (CC) in skills (chill, immob, cripple, daze...) are mitigated by the various cleansing/removal skills...

    Oh PLEASE no. I love condi specifically because I don't want to deal with the randomness of crit chance. Condi shouldn't just feel like delayed power damage. What's the identity there? There has to be some kind of point for specializing in a damage type that isn't power.

  • wow just nerf the condis and not buff power builds i can just imagen warrior dps now i man power warrior thos 18k-21k on perfect condisons but in new wing fight and raids there soo kitten becous the only class who has to melaa with power realy anet if u nerf condis andlist buff power on class not nerf them

  • ThomasC.1056ThomasC.1056 Member ✭✭✭

    @Swagger.1459 said:

    @ThomasC.1056 said:
    Condis shouldn't be bursty, it's a fact. In a perfect game, indeed, they should deal slightly more damage than power, but over a significant amount of time. Which justifies Dire and TB stats to exist.

    Now, they are bursty, which is an issue in PvP and WvW, and their key efficiency in PvE. Why ? Specifically in PvP game modes :
    1. Because they can
    2. Because it's too dangerous to engage in a long fight (dangerous and boring, btw)
    3. Because, whatever people say, condi will deal more damage than power only if they're not removed or negated (resistance). So as the condi removal is a big thing (firebrands ?), a burst is the logical solution.

    Now, that change is a difficult bet for condi users. It raises the risk, and shed a strong uncertainity on the reward. It's also a dangerous path to follow. We'll see...

    In the perfect scenario, Anet changes (what they call) condi damage skills... to DoT/Periodic damage... just like every other game on the market. And this DoT damage is treated like any other form of damage with regard to stats and armor damage mitigation. DoT skills can also critical. Secondary Status Effects (CC) in skills (chill, immob, cripple, daze...) are mitigated by the various cleansing/removal skills...

    We shall see what happens, but I’m not hopeful.

    I'm not hopeful the slightest as well. Increasing the condi duration might compensate in PvE (+raids etc.) but is a nonsense in PvP/WvW. They could make condis last 75s it wouldn't change a thing for the simple reason that fights are too quickly finished. Beyond a specific threshold, it's no use to increase the duration.

    Moreover, the biggest issue to me isn't the damage figures, but the application/removal rate that make condi an actually not-so-reliable source of damage. Any news on that topic ? Of course not ! That'd require bringing down whole elite specs and whole traitlines.

    Look at that—you broke Scruffy's sarcasm meters. ~ Taimi.

  • Sykper.6583Sykper.6583 Member ✭✭✭

    Let's see how this plays out first.

    Might as well provide positive feedback.

  • Joxer.6024Joxer.6024 Member ✭✭✭

    @Rezzet.3614 said:
    Might be a win win change if most condies get a decrease in initial damage but longer duration because condies will gain insane durations and stack potential over time with gear and buffs wich means fairer pvp fights and buff vs pve bosses and raids

    We can but hope and pray that that is their goal, and they reach it!

  • FrouFrou.4958FrouFrou.4958 Member ✭✭✭

    Are you guys aware that there is a major ranger/druid/soulbeast pet bug where quickness is not affecting majority of ranger pets (To be precise 41 out of 52 of our pets are bugged) at all? That's pretty huge as rangers have several abilities and traits that give our pets quickness, yet it does nothing at all. Any ETA for the fix? Link to the topic -> https://en-forum.guildwars2.com/discussion/565/one-big-problem-with-rangers-and-pets-anet-fix-this-bug

    Froudo // Judge Legends [JDGE] // Seafarer's Rest

  • Deth.1698Deth.1698 Member ✭✭

    @Irenio CalmonHuang.2048 said:
    To re-iterate and hopefully clarify something - this update is NOT an end-all resolution to power and condition builds, it is a step toward the goal of accentuating differences will lead to healthier options in several game modes. This is also a smaller scope update.

    We'll be listening to your feedback on these types of changes, but we ask that you keep discussion to the items we're focusing on here.

    Would love to continue seeing more frequent, smaller-scope balance updates

  • Jinks.2057Jinks.2057 Member ✭✭✭✭

    @Rhyse.8179 said:

    @Jinks.2057 said:
    Also people need to realize they can tweak raid bosses and PvE content. What this means if they lower the overall DPS in the game by 10k they can easily lower the overall raid boss HPS by certain amount to compensate.

    What they can't do is balance the player skill aspect. They can only balance the classes in terms of PvP.

    This is why ALL balance should be based on PvP since you can nerf PvE content to compensate for PvP balance changes.

    GW2 has too many game modes and they all have vastly different balance needs. There are two options: Balance based on PVP, which will result in GW2 being a perpetual salt mine (see: the last 5 years), or to balance for separate game modes.

    PVP needs control and burst.
    PVE needs DPS and sustain.
    WVW needs... a reason to exist. That was sarcasm. TBH I don't play it so I dunno what it needs.
    Raids need DPS, more DPS, and a Druid. And also more DPS.

    You simply can't balance one of these game modes based on the other (except perhaps wvw and pvp). It's not possible. Adjusting a boss's HP can't alter the fundamentally different requirements of each environment. Players and developers both have to accept that. If my beloved condi Reaper isn't viable as top tier raid spec, fine. Raids are demanding like that, there isn't room for a sub-par spec. We accept that or don't raid; that's part of accessing that game mode. But I don't want to be denied a slice of cake that I've already baked so someone else can get a cookie. The issue is untargeted changes having unintended consequences. Nerfing deathshroud for all builds, in all game modes, in order to buff power specs in raids was a huge mistake that has sparked a huge wave of anger. And angry players are not likely to be or remain paying players. It's in Anet's own interest not to pull these stunts.

    I don't think the game will ever truly be balanced. It's structurally impossible from the game design - there are too many opposed demands to meet. But the closest you can get will be to balance each mode separately. Without the ability to target balance changes specifically where they are needed, there will always be a cascade of unintended consequences, and a bottomless quarry full of salt will be mined with gusto. Balance can be changed without changing skill or class funcitonality, btw. Stat scaling, condition durations, crit magnitudes, all the hidden stats behind each skill can be adjusted as needed per game mode. There are lots of ways to adjust balance with altering the feel and flow of a build. Besides which, PVP and PVE builds are so widely different that it really doesn't matter if they feel the same, because nobody will ever use the same build in both modes.

    they can just nerf raid bosses or change it to not require DPS DPS DPS and more DPS.

  • Does this mean that we'll get more mini balance patches from now on? Like 4 major balance patches throughout the year, and maybe 4-8 minor balance patches through the year?

    @Irenio CalmonHuang.2048

    #nornmodeisbestmode

  • Ballance for wvw needs to be seperate from pvp and pve, some things I have thought what could help with that, my opinion of course in WVW ONLY because it is where I have most of my in game time spent.
    Return max condi cap to 25 or
    Remove condi from might; condi should not burst, might is a burst mech. that sends many skills to be a burst each tick or
    remove negetive conditon damage sigils and runes etc. and make toughness work for conditon damage per stack, or duration, or tick or combinination mix of them toward your over all armor. or
    make specific boons work against specific conditions as they stack or tick, a hard counter being boon rip, and coruption which is now plentiful and remove resistance or
    changing it to neg. condition duration.
    or change the way rengeneration works so that the tick comes from the sender of the buff and not your personal healing power, and makes the highest tick first above giving it to yourself.
    or give condition based stats modifiers like power; percision, ferocity. Make conditions be duration expertise and another modifier so that getting max armor/damage has a cost.
    Or remove Precision as a stat and ad it to traits to be used in conditions and power to modify both making ferocity and expertise equal single modifiers

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