Basically, its very easy to notice why we don't get more Armor skins instead of kitten Outfits, and that problem is Armor Weight Classes.... Mainly it's Medium armor class that has far too many trench-coats which clip with almost all existing leg-pieces from different armor weight classes, so devs obviously don't want to put alot of effort to remake the system to allow players use any existing armor piece with any other existing pieces cos of clipping.
So, how do we solve it with the least amount of work? Simple - You put medium chest trench coats into their own "Trench Coats" category and restrict their usage only with medium pants while simultaneously allowing every other existing chest/leg/shoulder/bracer/boot/helmet from other sets to be used with each other.
How it would solve the core problem with outfits vs armor sets?
What are outfits basically? They are just armor sets and already have separate armor pieces but they are in their own category because they would clip with trench-coats, which is being enforced by old and obviously outdated light/medium/heavy armor system. There would simply be no need to turn make new outfits anymore since devs would be finally able to create just one armor set which can be used by everyone, increasing the amount of potential buyers for any armor they release in future.
But what's about armors having to look appropriately for each class? It is already not a case with outfits, we already have thiefs running around in heavy plated armor and looking like warriors, not to mention that more freedom with that only increases potential sales for any armor set.
What's about old outfits? After that separation of trench coats from the rest of armor pieces have happened there would be no need for outfits so they can be turned into armors with very low amount of effort by simply adding each piece of them into the game as a stand-alone armor piece, which is already the case, its just not properly hooked up from programming standpoint.
Bam, easiest way to make everyone happy with least amount of work and increase sales for your company anet.
The Ripper: Bleeding has been adjusted from 3 stacks for 7 seconds to 4 stacks for 10 seconds.