So when is WVW actually going to get some changes? — Guild Wars 2 Forums

So when is WVW actually going to get some changes?

hunkamania.7561hunkamania.7561 Member ✭✭✭✭

No, we could care less about the ogrewatch rework. When is the wvw team gonna address these issues.

-AFK PIP farmers that get rewarded for doing nothing. How about rewarding people that actually do stuff. Literally the Q is taken up by a ton of dudes that are AFK!

-T3 structures and tactics need nerfing or at least give a better reward other than a champ bag for taking these things because some of these keeps and towers are harder to take than robbing a bank in IRL. What is the point of taking a keep or a tower anyways? No one cares about these things. Soon everyone will be hiding in their corners doing nothing but refreshing siege.

  • Why isn't there some way to GVG people in other tiers without going to the crappy guild hall or OS? The game is like 5 years old godbless. It's called guild wars 2(don't care about the lore)

I dunno, seems like all they add to this gamemode are some skins and call it a day. Who runs the show for wvw? Can we get an actual wvw dude running things that knows about the gamemode? I hear Sacrx is free, he's all over that Camelot Unchained game. I mean, the rewards are alright but the gamemode hasn't had any proper updates for awhile. GOD BLESS

Ferguson's Crossing Server Leader

WVW LEADER

VR

Tagged:
<13

Comments

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    after holidays based on another thread

    Not Even Coverage is the Only broken thing in WVW.

  • @BassHunteR.7246 said:
    Move on to a new game. Lots and lots alrrady did it, and more do it evreryday...

    Suggestions?

    Power > Condition

  • CrimsonNeonite.1048CrimsonNeonite.1048 Member ✭✭✭
    edited December 13, 2017

    My guess is the biggest overhaul will come in Q3 2018, the end of World linking.
    The last time they supported GvG is 2013 with the OS and all that hype over Adopt-A-Dev in 2015, that didn't bring more support either.

  • Malerian.8435Malerian.8435 Member ✭✭✭

    This again. Like please just stop. If you actually take time and read the forums you would know this has all been discussed. Anet will release updates when and if they have them ready. We might get lucky and they tell us before any major changes happen, but I am not holding my breath.

    Being underestimated is one of the biggest competitive advantages you have!

  • Turk.5460Turk.5460 Member ✭✭✭✭

    @BassHunteR.7246 said:
    Ff xiv, bdo, archage getting remasterized in january, eso, lost ark comming in 2018, revelation online, blade & soul. There are some others i cant remember name right now.
    And there are also the old but still good titles too, aion, lineage 2, wow, rf online, etc.
    Considering popularity FF XIV and BDO are the most common destination for the guilds / players leaving.
    I decided to stick around, at least till lost ark comes out. But i gave up hopes and goals on this game. Left my guild stopped going for raids and didnt buy the expansion. Now i mostly login, do my dailies, run around wvw for a while and chat with some friends. 60-120 min later i log out and go play PUBG 😎

    Yeah no, those MMO's are awful.

    Fort Aspenwood
    Jekkies

  • Malerian.8435Malerian.8435 Member ✭✭✭

    @Turk.5460 said:

    @Sylvyn.4750 said:
    AFK pip farming isn't an issue because most people try to find a low pop map for the chance to get the outnumbered buff...they don't stay in a queue'd map. Without staying semi-active, participation usually decays within 2-3 ticks anyway, and those that are truly AFK get booted for inactivity within that time frame as well.

    Shhhh, but then who will all these people blame their losses on? Don't you remember that EBG is the only WvW map? You're not allowed to go into the other borderlands anymore, it just redirects you to EBG, right?

    I love it! You hit the nail on the head!

    Being underestimated is one of the biggest competitive advantages you have!

  • Sylvyn.4750Sylvyn.4750 Member ✭✭✭

    @Malerian.8435 said:

    @Turk.5460 said:

    @Sylvyn.4750 said:
    AFK pip farming isn't an issue because most people try to find a low pop map for the chance to get the outnumbered buff...they don't stay in a queue'd map. Without staying semi-active, participation usually decays within 2-3 ticks anyway, and those that are truly AFK get booted for inactivity within that time frame as well.

    Shhhh, but then who will all these people blame their losses on? Don't you remember that EBG is the only WvW map? You're not allowed to go into the other borderlands anymore, it just redirects you to EBG, right?

    I love it! You hit the nail on the head!

    Ditto!

  • primatos.5413primatos.5413 Member ✭✭✭

    Thanks for the update :)

  • Zephyra.4709Zephyra.4709 Member ✭✭✭

    Agreed with X T D.6458 on many points;

    • Update OS parallel to PvP lobby (move players to OS once afk timer is over instead of kicking out of WvW entirely)
    • Structure/objective reward scaling in regards to tiers would be a step in the right direction
    • Guild hall arenas need to have an optional upgrade for assembling larger arenas catered to GvG; the arenas as they currently stand are far too small (irony of 'Guild Wars' in general when they don't even have enough space to GvG)

    Thanks Raymond for keeping us updated, hope we can work together to bring more ideas to reality.

  • Drastic.8920Drastic.8920 Member ✭✭
    edited December 14, 2017

    I wouldn't mind having Emergency WPs having a longer CD say, 45 mins or an hour, if the WP stayed opened a little longer - extra 30 to 60s, respectively

  • hunkamania.7561hunkamania.7561 Member ✭✭✭✭
    edited December 14, 2017

    @Malerian.8435 said:
    This again. Like please just stop. If you actually take time and read the forums you would know this has all been discussed. Anet will release updates when and if they have them ready. We might get lucky and they tell us before any major changes happen, but I am not holding my breath.

    I will continue to make threads hammering my points home. Anet has responded so I say it was worth it. The siege humpers got their way and never stopped making threads destroying our game now it's our turn to make things right.

    NERF SIEGE DAMAGE!

    Make people fight and make combat number one defense!

    SACRX for wvw president!

    Nerf all tactics like invuln walls and gates!

    Make wvw great again!

    Ferguson's Crossing Server Leader

    WVW LEADER

    VR

  • @Raymond Lukes.6305 said:

    @hunkamania.7561 said:
    -AFK PIP farmers that get rewarded for doing nothing. How about rewarding people that actually do stuff. Literally the Q is taken up by a ton of dudes that are AFK!

    We're talking about some things to do for this. One thing we'd like to do is make OS better suited for people to afk out their participation and also do general WvW vendor work. We'd also display the participation UI so it's more obviously a map where you are still getting rewards. This doesn't fully solve the AFK issues but its something we're looking into.

    -T3 structures and tactics need nerfing or at least give a better reward other than a champ bag for taking these things because some of these keeps and towers are harder to take than robbing a bank in IRL. What is the point of taking a keep or a tower anyways? No one cares about these things. Soon everyone will be hiding in their corners doing nothing but refreshing siege.

    We've been talking about this recently and I think we've got some ideas we're going to pitch internally and then discuss some options with you guys.

    • Why isn't there some way to GVG people in other tiers without going to the crappy guild hall or OS? The game is like 5 years old godbless. It's called guild wars 2(don't care about the lore)

    We've been talking about some options with this as well. We like the idea of being able to GvG with more guilds. We're going to need to do some more investigation into the feasibility of this but it's already on our list.

    Thanks for taking some time to answer!! We appreciate it :)

  • @Drastic.8920 said:
    I wouldn't mind having Emergency WPs having a longer CD say, 45 mins or an hour, if the WP stayed opened a little longer - extra 30 to 60s, respectively

    I would. I prefer having the old way point system back. Open every 3 min. Then we can extend emergency wp cd

    Power > Condition

  • @Raymond Lukes.6305 said:

    @hunkamania.7561 said:
    -AFK PIP farmers that get rewarded for doing nothing. How about rewarding people that actually do stuff. Literally the Q is taken up by a ton of dudes that are AFK!

    We're talking about some things to do for this. One thing we'd like to do is make OS better suited for people to afk out their participation and also do general WvW vendor work. We'd also display the participation UI so it's more obviously a map where you are still getting rewards. This doesn't fully solve the AFK issues but its something we're looking into.

    -T3 structures and tactics need nerfing or at least give a better reward other than a champ bag for taking these things because some of these keeps and towers are harder to take than robbing a bank in IRL. What is the point of taking a keep or a tower anyways? No one cares about these things. Soon everyone will be hiding in their corners doing nothing but refreshing siege.

    We've been talking about this recently and I think we've got some ideas we're going to pitch internally and then discuss some options with you guys.

    • Why isn't there some way to GVG people in other tiers without going to the crappy guild hall or OS? The game is like 5 years old godbless. It's called guild wars 2(don't care about the lore)

    We've been talking about some options with this as well. We like the idea of being able to GvG with more guilds. We're going to need to do some more investigation into the feasibility of this but it's already on our list.

    Sorry to be rude but...
    All talk and no action doesnt help us much.
    I mean, come on... DO something. Even if you fail terribly. Trust me, things cant really get that worst.
    We started to continuously get 3 servers link. Soon to be 4, because 2 servers already isnt enough to fill a single BL. We are getting really few newcommers to wvw mode and Tons of players and guilds are actually leaving game.
    Why is that? Because the situation is terrible.
    Permalocked servers
    Overstacked servers
    Condition damage is way out of control
    1-2 viable builds only, rest is useless
    Lack of rewards for defending
    Low rewards for caping a t3 structure
    Still Way too much PVE kitten on desert bl
    Linking servers was not a good way to solve population problems
    WvW should have a complete different skill group. I mean something like the builds for our classes: we have 2 sets of builds, being 1 for pve and other for wvw and they change automatically when we join each game mode. Same thing should happen to our skills. They should have different effects on wvw so that you could balance skills without fearing the pve players crying over boosts or nerfs..that way we could actually have WVW and PVP balance patches and PVE balance patches.

    For the love of god: DO SOMETHING!!!

  • Namer.9750Namer.9750 Member ✭✭✭

    @Raymond Lukes.6305 said:

    @hunkamania.7561 said:
    -AFK PIP farmers that get rewarded for doing nothing. How about rewarding people that actually do stuff. Literally the Q is taken up by a ton of dudes that are AFK!

    We're talking about some things to do for this. One thing we'd like to do is make OS better suited for people to afk out their participation and also do general WvW vendor work. We'd also display the participation UI so it's more obviously a map where you are still getting rewards. This doesn't fully solve the AFK issues but its something we're looking into.

    -T3 structures and tactics need nerfing or at least give a better reward other than a champ bag for taking these things because some of these keeps and towers are harder to take than robbing a bank in IRL. What is the point of taking a keep or a tower anyways? No one cares about these things. Soon everyone will be hiding in their corners doing nothing but refreshing siege.

    We've been talking about this recently and I think we've got some ideas we're going to pitch internally and then discuss some options with you guys.

    • Why isn't there some way to GVG people in other tiers without going to the crappy guild hall or OS? The game is like 5 years old godbless. It's called guild wars 2(don't care about the lore)

    We've been talking about some options with this as well. We like the idea of being able to GvG with more guilds. We're going to need to do some more investigation into the feasibility of this but it's already on our list.

    Thanks for the answers! While the first two are longer term issues with WvW, the latter is a small but dedicated subset too and it's nice to see GvG getting some mention at last.

    @BassHunteR.7246 said:
    Condition damage is way out of control
    1-2 viable builds only, rest is useless

    For the love of god: DO SOMETHING!!!

    Good points other than these two. Condi does nothing: it's all power now. If anything, I'd say Balance is at a decent point with the exception of one outlier trait.

  • MUDse.7623MUDse.7623 Member ✭✭✭✭
    edited December 14, 2017

    @Raymond Lukes.6305 said:

    @hunkamania.7561 said:
    -AFK PIP farmers that get rewarded for doing nothing. How about rewarding people that actually do stuff. Literally the Q is taken up by a ton of dudes that are AFK!

    We're talking about some things to do for this. One thing we'd like to do is make OS better suited for people to afk out their participation and also do general WvW vendor work. We'd also display the participation UI so it's more obviously a map where you are still getting rewards. This doesn't fully solve the AFK issues but its something we're looking into.

    are there also activities planned other than AFKers in OS? i miss the good old battles in the JP part of it but there is not really many people in there anymore. maybe even make a few capture points or one at the end in there for a special buff like +1-3 point for kills ( not stomp like bloodlust) and only 1 for all 3 teams so its important to keep and fight for it.

    @X T D.6458 said:
    I Speaking of cc's...the keep lords in DBL, for the love of god please tone these things down, all they do is spam cc's, they are just not fun. It's even worse when they have iron guards buff and you are trying to fight off an enemy blob.

    i would prefer to see the adds on alpine towers/keeps removed as well as their healing skill below 50% to make it easier / faster to kill them solo or in small group and even possible when a zerg is nearby. as currently that healing below 50% when there are huge blobs fighting in outer will make it impossible for me to sneak kill them solo, if i happen to still be inside from a previous unsuccessful attempt. while in desert, its possible.

  • X T D.6458X T D.6458 Member ✭✭✭✭
    edited December 14, 2017

    @MUDse.7623 said:

    @X T D.6458 said:
    I Speaking of cc's...the keep lords in DBL, for the love of god please tone these things down, all they do is spam cc's, they are just not fun. It's even worse when they have iron guards buff and you are trying to fight off an enemy blob.

    i would prefer to see the adds on alpine towers/keeps removed as well as their healing skill below 50% to make it easier / faster to kill them solo or in small group and even possible when a zerg is nearby. as currently that healing below 50% when there are huge blobs fighting in outer will make it impossible for me to sneak kill them solo, if i happen to still be inside from a previous unsuccessful attempt. while in desert, its possible.

    I don't personally have a problem with those, they are always bunched up together which makes it really easy to kill them. The only annoying part is the blind spam from the scouts.

    Somewhere chasing bags....

  • MUDse.7623MUDse.7623 Member ✭✭✭✭

    @X T D.6458 said:

    @MUDse.7623 said:

    @X T D.6458 said:
    I Speaking of cc's...the keep lords in DBL, for the love of god please tone these things down, all they do is spam cc's, they are just not fun. It's even worse when they have iron guards buff and you are trying to fight off an enemy blob.

    i would prefer to see the adds on alpine towers/keeps removed as well as their healing skill below 50% to make it easier / faster to kill them solo or in small group and even possible when a zerg is nearby. as currently that healing below 50% when there are huge blobs fighting in outer will make it impossible for me to sneak kill them solo, if i happen to still be inside from a previous unsuccessful attempt. while in desert, its possible.

    I don't personally have a problem with those, they are always bunched up together which makes it really easy to kill them. The only annoying part is the blind spam from the scouts.

    well i am mostly on full berserk thief so if all of them at once hit me 1 time i am dead. while i can easily avoid all the CC in desert keeps.

  • X T D.6458X T D.6458 Member ✭✭✭✭

    @MUDse.7623 said:

    @X T D.6458 said:

    @MUDse.7623 said:

    @X T D.6458 said:
    I Speaking of cc's...the keep lords in DBL, for the love of god please tone these things down, all they do is spam cc's, they are just not fun. It's even worse when they have iron guards buff and you are trying to fight off an enemy blob.

    i would prefer to see the adds on alpine towers/keeps removed as well as their healing skill below 50% to make it easier / faster to kill them solo or in small group and even possible when a zerg is nearby. as currently that healing below 50% when there are huge blobs fighting in outer will make it impossible for me to sneak kill them solo, if i happen to still be inside from a previous unsuccessful attempt. while in desert, its possible.

    I don't personally have a problem with those, they are always bunched up together which makes it really easy to kill them. The only annoying part is the blind spam from the scouts.

    well i am mostly on full berserk thief so if all of them at once hit me 1 time i am dead. while i can easily avoid all the CC in desert keeps.

    It can be done if you are quick to dodge, but it would definitely be easier with others.

    Somewhere chasing bags....

  • MUDse.7623MUDse.7623 Member ✭✭✭✭
    edited December 14, 2017

    @X T D.6458 said:

    @MUDse.7623 said:

    @X T D.6458 said:

    @MUDse.7623 said:

    @X T D.6458 said:
    I Speaking of cc's...the keep lords in DBL, for the love of god please tone these things down, all they do is spam cc's, they are just not fun. It's even worse when they have iron guards buff and you are trying to fight off an enemy blob.

    i would prefer to see the adds on alpine towers/keeps removed as well as their healing skill below 50% to make it easier / faster to kill them solo or in small group and even possible when a zerg is nearby. as currently that healing below 50% when there are huge blobs fighting in outer will make it impossible for me to sneak kill them solo, if i happen to still be inside from a previous unsuccessful attempt. while in desert, its possible.

    I don't personally have a problem with those, they are always bunched up together which makes it really easy to kill them. The only annoying part is the blind spam from the scouts.

    well i am mostly on full berserk thief so if all of them at once hit me 1 time i am dead. while i can easily avoid all the CC in desert keeps.

    It can be done if you are quick to dodge, but it would definitely be easier with others.

    i know it can be done, i did it alot - its just annoying and if i miss one dogge there i am dead, while i can dogge late on DBL without lethal consequences. i can upload a video showing how i survie despite reacting very slow on air keep (was at 5 am :D ) so its alot easier.
    but the CC is alot stronger in zergfights, and i think it should be like this actually, you can simply ignore alpine lord if you fight in there as a zerg

    if the average WvW player has issues tho in solo / smal goup DBL lords that should be adjusted then, as i do think they should be solo able while still be relevant in zergfights. i think they got a 5 target AoE cap for most attacks but that should be more like 20 or 50 like a siege weapon

  • X T D.6458X T D.6458 Member ✭✭✭✭

    @MUDse.7623 said:

    @X T D.6458 said:

    @MUDse.7623 said:

    @X T D.6458 said:

    @MUDse.7623 said:

    @X T D.6458 said:
    I Speaking of cc's...the keep lords in DBL, for the love of god please tone these things down, all they do is spam cc's, they are just not fun. It's even worse when they have iron guards buff and you are trying to fight off an enemy blob.

    i would prefer to see the adds on alpine towers/keeps removed as well as their healing skill below 50% to make it easier / faster to kill them solo or in small group and even possible when a zerg is nearby. as currently that healing below 50% when there are huge blobs fighting in outer will make it impossible for me to sneak kill them solo, if i happen to still be inside from a previous unsuccessful attempt. while in desert, its possible.

    I don't personally have a problem with those, they are always bunched up together which makes it really easy to kill them. The only annoying part is the blind spam from the scouts.

    well i am mostly on full berserk thief so if all of them at once hit me 1 time i am dead. while i can easily avoid all the CC in desert keeps.

    It can be done if you are quick to dodge, but it would definitely be easier with others.

    i know it can be done, i did it alot - its just annoying and if i miss one dogge there i am dead, while i can dogge late on DBL without lethal consequences.

    Definately, I cant imagine how awful it would be when lagging. I would not even bother trying on dbl lords personally.

    Somewhere chasing bags....

  • ThomasC.1056ThomasC.1056 Member ✭✭✭

    Hello Raymond,

    Thanks for taking part in that thread. It's a good thing to have some red bannered answers in the WvW section, and I'm really grateful for you to chime in sometimes.

    @Raymond Lukes.6305 said:

    @hunkamania.7561 said:
    -AFK PIP farmers that get rewarded for doing nothing. How about rewarding people that actually do stuff. Literally the Q is taken up by a ton of dudes that are AFK!

    We're talking about some things to do for this. One thing we'd like to do is make OS better suited for people to afk out their participation and also do general WvW vendor work. We'd also display the participation UI so it's more obviously a map where you are still getting rewards. This doesn't fully solve the AFK issues but its something we're looking into.

    -T3 structures and tactics need nerfing or at least give a better reward other than a champ bag for taking these things because some of these keeps and towers are harder to take than robbing a bank in IRL. What is the point of taking a keep or a tower anyways? No one cares about these things. Soon everyone will be hiding in their corners doing nothing but refreshing siege.

    We've been talking about this recently and I think we've got some ideas we're going to pitch internally and then discuss some options with you guys.

    • Why isn't there some way to GVG people in other tiers without going to the crappy guild hall or OS? The game is like 5 years old godbless. It's called guild wars 2(don't care about the lore)

    We've been talking about some options with this as well. We like the idea of being able to GvG with more guilds. We're going to need to do some more investigation into the feasibility of this but it's already on our list.

    I understand the previous topics may not be the top priority things, but as a message, your answer is a bit of a turn down. It shows that you're positive of some things that are discussed here, and it's a good thing. Unfortunately, it also shows that you still don't have a clear idea on these, which may lead people to fantasize that you don't care (which I doubt).

    My suggestion would be to have sort of to do list, or work in progress list. Of course, it wouldn't disclose the exact status of a given topic, but some generic info wouldn't harm, would it ?

    Look at that—you broke Scruffy's sarcasm meters. ~ Taimi.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @ThunderPanda.1872 said:

    @Drastic.8920 said:
    I wouldn't mind having Emergency WPs having a longer CD say, 45 mins or an hour, if the WP stayed opened a little longer - extra 30 to 60s, respectively

    I would. I prefer having the old way point system back. Open every 3 min. Then we can extend emergency wp cd

    Actually, just return the old system. The EWP wouldn't be needed. Maybe only as an option for towers.

    Thank You for the {MEME}

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Zephyra.4709 said:
    Agreed with X T D.6458 on many points;

    • Update OS parallel to PvP lobby (move players to OS once afk timer is over instead of kicking out of WvW entirely)
    • Structure/objective reward scaling in regards to tiers would be a step in the right direction
    • Guild hall arenas need to have an optional upgrade for assembling larger arenas catered to GvG; the arenas as they currently stand are far too small (irony of 'Guild Wars' in general when they don't even have enough space to GvG)

    Thanks Raymond for keeping us updated, hope we can work together to bring more ideas to reality.

    Good points here.

    I would add that it would be good to ask the guilds that GvG what size would be applicable. The OS arena area appeared big enough but how that truly compares to the current GH arena is not known to me.

    IF OS arena is used for GvG, then it needs to be set up to allow for guilds from ALL tiers and servers to compete. Including guilds from your own server.

    The mechanism that the GH arena allows with 'team colors' and a FFA option as well, would be vital in any solution for a GvG arena.

    Thank You for the {MEME}

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited December 14, 2017

    @Raymond Lukes.6305, t3 wals arent that strong >_> people cant even defend t there nor builds siege... unless they want to be wiped from aoe's from the ground.
    Strucures can be siege from above, due your keep and map design as well.

    And T1 walls are so strong. that 1 blob took keep arround 30seconds.. GG (this just happened while i was writing the post since defense was impossible due numbers ofc).

    Are u guys going to make ktrainers more rewerded, and people that dont want effort nor fight taking stuff making their gameplay more easy..?

    Are u guys gona make free takes to make player avoid defend so this game is pure ktrain??

    Whenever u guys talk that something that isnt that hard due how broken this game has becomes it already easy and u listen players that want it even easier....

  • Caedmon.6798Caedmon.6798 Member ✭✭✭✭

    @Raymond Lukes.6305 said:

    @hunkamania.7561 said:
    -AFK PIP farmers that get rewarded for doing nothing. How about rewarding people that actually do stuff. Literally the Q is taken up by a ton of dudes that are AFK!

    We're talking about some things to do for this. One thing we'd like to do is make OS better suited for people to afk out their participation and also do general WvW vendor work. We'd also display the participation UI so it's more obviously a map where you are still getting rewards. This doesn't fully solve the AFK issues but its something we're looking into.

    -T3 structures and tactics need nerfing or at least give a better reward other than a champ bag for taking these things because some of these keeps and towers are harder to take than robbing a bank in IRL. What is the point of taking a keep or a tower anyways? No one cares about these things. Soon everyone will be hiding in their corners doing nothing but refreshing siege.

    We've been talking about this recently and I think we've got some ideas we're going to pitch internally and then discuss some options with you guys.

    • Why isn't there some way to GVG people in other tiers without going to the crappy guild hall or OS? The game is like 5 years old godbless. It's called guild wars 2(don't care about the lore)

    We've been talking about some options with this as well. We like the idea of being able to GvG with more guilds. We're going to need to do some more investigation into the feasibility of this but it's already on our list.

    Thats a whole lotta talking ! Is there some action under the way aswell ?

  • Namer.9750Namer.9750 Member ✭✭✭

    @Aeolus.3615 said:
    @Raymond Lukes.6305, t3 wals arent that strong >_> people cant even defend t there nor builds siege... unless they want to be wiped from aoe's fgrom the ground.
    Strucures can be siege from above, due your keep and map design as well.

    And T1 walls are so strong. that 1 blob took keep arround 30seconds.. GG (this just happened while i was writing the post since defense was impossible due numbers ofc).

    Are u guys going to make ktrainers more rewerded, and people that dont want effort nor fight taking stuff making their gameplay more easy..?

    Are u guys gona make free takes to make player avoid defend so this game is pure ktrain??

    Whenever u guys talk that something that isnt that hard due how broken this game has becomes it already easy and u listen players that want it even easier....

    The problem is:

    1) You make T3 walls and siege stronger. Then groups too scaredycat to fight openfield can sit inside towers even more easily and make raids boring for those looking for active gameplay.

    2) You make T1 Structures stronger, you also scale up T2/3 proportionally, rounding to the above issue, or you make T1 so strong that there's no point in bothering to tier up structures because the improvement would be marginal for the time spent.

    As things stand, breaking a defended T3 structure during primetime is literally impossible. Buffing structures any more will continue to choke fights, which is what the majority of the guilds still playing the game play for.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited December 14, 2017

    @Namer.9750 said:

    @Aeolus.3615 said:
    @Raymond Lukes.6305, t3 wals arent that strong >_> people cant even defend t there nor builds siege... unless they want to be wiped from aoe's fgrom the ground.
    Strucures can be siege from above, due your keep and map design as well.

    And T1 walls are so strong. that 1 blob took keep arround 30seconds.. GG (this just happened while i was writing the post since defense was impossible due numbers ofc).

    Are u guys going to make ktrainers more rewerded, and people that dont want effort nor fight taking stuff making their gameplay more easy..?

    Are u guys gona make free takes to make player avoid defend so this game is pure ktrain??

    Whenever u guys talk that something that isnt that hard due how broken this game has becomes it already easy and u listen players that want it even easier....

    The problem is:

    1) You make T3 walls and siege stronger. Then groups too scaredycat to fight openfield can sit inside towers even more easily and make raids boring for those looking for active gameplay.

    2) You make T1 Structures stronger, you also scale up T2/3 proportionally, rounding to the above issue, or you make T1 so strong that there's no point in bothering to tier up structures because the improvement would be marginal for the time spent.

    As things stand, breaking a defended T3 structure during primetime is literally impossible. Buffing structures any more will continue to choke fights, which is what the majority of the guilds still playing the game play for.

    Remove walls... problem fixed.. free cap for the blob.

    The truth is walls cant be changed to weaker nor stronger w/o trade offs or adding better mechanics to the gameplay.

    P.S Ive taken t3 keeps arround 1 minute as well due the amount of siege, the problem is that many players want to take out the effort on something that isnt that hard, unless ur facing a blob wich is actually what this game is ment for, blob, fucll stacked servers ktrain game, then later it is the other server timezone to ktrain.

  • Namer.9750Namer.9750 Member ✭✭✭
    edited December 14, 2017

    Meh @Aeolus.3615, tbh if your server is completely dead in a timezone you might as well transfer off to elsewhere more active in that timezone so you can have fun playing with more even numbers. Or just roam; scratching your head about losing structures to superior numbers is a more futile activity than beating dead horses at this point.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited December 14, 2017

    @Namer.9750Namer.9750, it has been always like that it is rare for NSP to have a decent group size and when we have it its just for 1h or 2h.

    No.. i wont spend money transfering to another server while the problem is the game mechanics.
    That also mean i would have to change guild, and i kinda like to play with some players on NSP(comunity wise might be one of the best servers if not the best).

    Also being on the blob side Ktraining doors and champ is not good as well, that just show how bad players on this game are.
    When that happens and its super super rare.. i logoff as well has that is not fun.
    Basilcy change server mean be blobbed or blob... wich means a very awfull game design.

  • @X T D.6458 said:
    In regards to GvG, would there be anyway to expand the size of guild arenas in guild halls? And just make them generally better suited for WvW style fights. I mean who really needs all the extra kitten in there, just make it a large enough flat space that is more comfortable to fight in, and allows enough players to fit in.

    Please do not comment on matters if you don't know what you are talking about. The size of the guild hall arena isn't even the main issue. It's the fact that it uses the PvE ruleset and the instancing issues. (trying to get all 30 people on a map is a PITA half the time)

  • I just hope they show some love to the little guilds out there that try to keep the game mode diverse instead of focusing too much on 30+ man group guilds.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @RodOfDeath.5247 said:
    I just hope they show some love to the little guilds out there that try to keep the game mode diverse instead of focusing too much on 30+ man group guilds.

    This ^

    Being in a guild that runs parties more than squads I can't agree more

    Thank You for the {MEME}

  • mixxed.5862mixxed.5862 Member ✭✭✭
    edited December 14, 2017

    @RodOfDeath.5247 said:
    I just hope they show some love to the little guilds out there that try to keep the game mode diverse instead of focusing too much on 30+ man group guilds.

    An idea to help small scale guilds with their stealthy playstyle :
    Let ballistas damage spy balloons (from the watchtower upgrade). So the tactic is disabled for a few minutes once you shoot it out of the air!

    Not my idea initially, but I think it's a good one.

  • @Raymond Lukes.6305 said:

    @hunkamania.7561 said:
    -AFK PIP farmers that get rewarded for doing nothing. How about rewarding people that actually do stuff. Literally the Q is taken up by a ton of dudes that are AFK!

    We're talking about some things to do for this. One thing we'd like to do is make OS better suited for people to afk out their participation and also do general WvW vendor work. We'd also display the participation UI so it's more obviously a map where you are still getting rewards. This doesn't fully solve the AFK issues but its something we're looking into.

    -T3 structures and tactics need nerfing or at least give a better reward other than a champ bag for taking these things because some of these keeps and towers are harder to take than robbing a bank in IRL. What is the point of taking a keep or a tower anyways? No one cares about these things. Soon everyone will be hiding in their corners doing nothing but refreshing siege.

    We've been talking about this recently and I think we've got some ideas we're going to pitch internally and then discuss some options with you guys.

    • Why isn't there some way to GVG people in other tiers without going to the crappy guild hall or OS? The game is like 5 years old godbless. It's called guild wars 2(don't care about the lore)

    We've been talking about some options with this as well. We like the idea of being able to GvG with more guilds. We're going to need to do some more investigation into the feasibility of this but it's already on our list.

    While my post may not be a suggestion or what not, but I just want to say I really like seeing the interactions from you guys. Thanks for the responses and participation yalls have done.

  • MUDse.7623MUDse.7623 Member ✭✭✭✭

    @mixxed.5862 said:

    @RodOfDeath.5247 said:
    I just hope they show some love to the little guilds out there that try to keep the game mode diverse instead of focusing too much on 30+ man group guilds.

    An idea to help small scale guilds with their stealthy playstyle :
    Let ballistas damage spy balloons (from the watchtower upgrade). So the tactic is disabled for a few minutes once you shoot it out of the air!

    Not my idea initially, but I think it's a good one.

    well there are already ways to work around that watchtower but i am not sure if they are intended.
    the issue with ballistas shooting down the watchtower..for how long will that last? if its short, this will already be a signal to check the tower and if it is long, no point in watchtowers anymore. i do think with watchtowers people dont check their towers on the map as often as without them, as most got used to the tower doing the job for them.
    good roamers are able to open any tower without getting marked on the map and with only few it is flipped really fast. so i think people letting the towers scout for them is an advantage for roamers while it is very obvious when a zerg is going to attack a tower as most zergs got pug that will get marked even if the commander tries to be sneaky.

    i still hope they will change the rewards for taking an objective to become a total number of exp, karma etc depending on objective and tier and then distribute it between all the people that took part, this way you get alot more if you flip a keep with 5 people than with 50. but then again that is only wxp and karma while most of the reward is comming from kills, i am not sure if loot from kills could be done the same. like you get 10 heavy loot bags for a 1 on 1 roaming kill while in 50 vs 50 you only get one from every 5th kill on average. but this could cause too much work for the server as i am not sure how loot is generated.

  • @Raymond Lukes.6305 said:

    @hunkamania.7561 said:
    -AFK PIP farmers that get rewarded for doing nothing. How about rewarding people that actually do stuff. Literally the Q is taken up by a ton of dudes that are AFK!

    We're talking about some things to do for this. One thing we'd like to do is make OS better suited for people to afk out their participation and also do general WvW vendor work. We'd also display the participation UI so it's more obviously a map where you are still getting rewards. This doesn't fully solve the AFK issues but its something we're looking into.

    -T3 structures and tactics need nerfing or at least give a better reward other than a champ bag for taking these things because some of these keeps and towers are harder to take than robbing a bank in IRL. What is the point of taking a keep or a tower anyways? No one cares about these things. Soon everyone will be hiding in their corners doing nothing but refreshing siege.

    We've been talking about this recently and I think we've got some ideas we're going to pitch internally and then discuss some options with you guys.

    • Why isn't there some way to GVG people in other tiers without going to the crappy guild hall or OS? The game is like 5 years old godbless. It's called guild wars 2(don't care about the lore)

    We've been talking about some options with this as well. We like the idea of being able to GvG with more guilds. We're going to need to do some more investigation into the feasibility of this but it's already on our list.

    I'd prioritize on fixing Necros because that class is killing WvW and partially the game faster than Balthazar's attempt.

  • @Raymond Lukes.6305 said:

    @hunkamania.7561 said:
    -AFK PIP farmers that get rewarded for doing nothing. How about rewarding people that actually do stuff. Literally the Q is taken up by a ton of dudes that are AFK!

    We're talking about some things to do for this. One thing we'd like to do is make OS better suited for people to afk out their participation and also do general WvW vendor work. We'd also display the participation UI so it's more obviously a map where you are still getting rewards. This doesn't fully solve the AFK issues but its something we're looking into.

    -T3 structures and tactics need nerfing or at least give a better reward other than a champ bag for taking these things because some of these keeps and towers are harder to take than robbing a bank in IRL. What is the point of taking a keep or a tower anyways? No one cares about these things. Soon everyone will be hiding in their corners doing nothing but refreshing siege.

    We've been talking about this recently and I think we've got some ideas we're going to pitch internally and then discuss some options with you guys.

    • Why isn't there some way to GVG people in other tiers without going to the crappy guild hall or OS? The game is like 5 years old godbless. It's called guild wars 2(don't care about the lore)

    We've been talking about some options with this as well. We like the idea of being able to GvG with more guilds. We're going to need to do some more investigation into the feasibility of this but it's already on our list.

    Have you considered changing how we aquire WvW legandary armor? as it is now, it's only about saveing up currencies and materials to get them. no need to be skilled in the gamemode at all. currently grinding those tickets and it takes ages. am not incentivized to play even, just get partisipation and i can stand afk, wake up when partisipation runs out, afk more if i want to.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @XenesisII.1540 said:
    Some of you guys man...
    He came in here and answered some questions about potential future plans, something they don't do, take it as an early Christmas gift that they are actually talking and planning on what to do next, and not just sitting there letting wvw slide on it's current way with links for the rest of it's life like we all normally think.

    A revamp of wvw will take a lot of time and planning, it's not something you flip a switch and do overnight, do something wrong with the revamp and you risk losing the rest of your players in wvw, they have to make sure they do it properly to make most of the players happy to move to a new system. Sounds like they probably need to finalize ideas and plans to take to the higher ups before making changes.

    So cut them some slack and be glad to know they're working on changes.

    @Zenral.3958 said:
    I'd prioritize on fixing Necros because that class is killing WvW and partially the game faster than Balthazar's attempt.

    They're the wvw team, not the balance team.

    Xen, we disagree on many things but you truly nailed this.

    :+1:

    Thank You for the {MEME}

  • Caedmon.6798Caedmon.6798 Member ✭✭✭✭
    edited December 14, 2017

    @XenesisII.1540 said:
    Some of you guys man...
    He came in here and answered some questions about potential future plans, something they don't do, take it as an early Christmas gift that they are actually talking and planning on what to do next, and not just sitting there letting wvw slide on it's current way with links for the rest of it's life like we all normally think.

    A revamp of wvw will take a lot of time and planning, it's not something you flip a switch and do overnight, do something wrong with the revamp and you risk losing the rest of your players in wvw, they have to make sure they do it properly to make most of the players happy to move to a new system. Sounds like they probably need to finalize ideas and plans to take to the higher ups before making changes.

    So cut them some slack and be glad to know they're working on changes.

    @Zenral.3958 said:
    I'd prioritize on fixing Necros because that class is killing WvW and partially the game faster than Balthazar's attempt.

    They're the wvw team, not the balance team.

    Oh yes i felt blessed with an official Anet answer that theyve been Talking about this and that,as we all should !...Ive been waiting since 2013 for something magically to happen.Patience is up,and some of the changes described that;s been talked about won't do a whole lot to stirr things up.

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭

    @Caedmon.6798 said:
    Oh yes i felt blessed with an official Anet answer that theyve been Talking about this and that,as we all should !...Ive been waiting since 2013 for something magically to happen.Patience is up.

    Yeah well there's a time and place to be a hole, like you know when they're not saying anything, this isn't one of them.

    "Is there pvp stuff for this?" "Absolutely, eh we actually have a new armor set coming soon."
    "From the back of the room!, the one pvp fan! we got him! WoAH!"
    || Stealth is a Terribad Mechanic ||

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.