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Do raids need easy/normal/hard difficulty mode? [merged]


Lonami.2987

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@Astralporing.1957 said:

@Cyninja.2954 said:How does this make it better compared to multiple ascended sets as far as actual cost and functionality? While inventory management is an issue, I doubt it's a bigger issue than gold cost or ease of use as far as changing specs.If i don't have the space for multiple sets of armor, i don't have the space. Period. In this case, an ability to change the stats becomes invaluable. And no, i won't be changing stats in MF and rebuying the runes everytime i switch between different PvE specs, or between PvE and WvW. I'd go bankrupt within a month (or faster).

You are cherry picking your complaints and intentionally ignoring weaknesses of the legendary system because it suits your argument to ignore them.

The amount of gold you save on getting 2-3 sets of ascended armor instead of 1 legendary set could have been invested into:

  • more bags
  • bigger bags
  • more bank space

and you'd still have some left over.

Simply put:

  • legendary armor brings with it an inventory space benefit at the cost of ease of use and resource price
  • legendary weapons are even worse by far with not swaping of sigils and tremendous higher costs compared to ascended
  • trinkets are vastly more expensive as legendary (even more than weapons) compared to ascended trinkets with no other drawbacks

Until there is no proper build template manager, this will not change. Once we get an easy way to swap stats or entire builds, only then will legendary gear be an actual benefit.

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@Oldirtbeard.9834 said:I find it amusing that Raiders assume that players would clear the Easy Mode once and never go back. How do you explain the World Boss train, how do you explain people still doing Bounties, the HoT Metas, Silver Wastes?

Just give Raid Finder Raids the same Open World rewards you drop for Bounties, or Silver Wastes; you know people would consistently farm them too on weekly reset.

Of course people are going to do it if it's rewarding. You answered it yourself. And no, I'm not opposed to ez mode. Hell, I might even do it myself if it was rewarding. Raids aren't very rewarding.

@Astralporing.1957 said:

@Cyninja.2954 said:How does this make it better compared to multiple ascended sets as far as actual cost and functionality? While inventory management is an issue, I doubt it's a bigger issue than gold cost or ease of use as far as changing specs.If i don't have the space for multiple sets of armor, i don't have the space. Period. In this case, an ability to change the stats becomes invaluable. And no, i won't be changing stats in MF and rebuying the runes everytime i switch between different PvE specs, or between PvE and WvW. I'd go bankrupt within a month (or faster).

Buying 32 slot bags for the gear is still cheaper and faster.

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@Oldirtbeard.9834 said:

@Lonami.2987 said:This is a heated topic, but let's have a serious discussion about it.We already have several serious discussions about it, some in which you joined (some not).

We have mostly the same participants, saying mostly the same things, and often digressing in the same direction (e.g. what's meant by "elitist" or "casual" or "reasonable").

I resent that, I took time to think of a unique solution to the Easy Raid argument and even put my proposal together by suggesting mechanics that was already developed, nothing to really do but re-purpose at that point.

Not a bad idea, but I just found out something that has changed my whole view on these discussions, did you know that raids sell for 80 to 100 gold PER raid Boss (not Wing, Per Boss ), this Raids are a commodity to them, they don't care about the game, mode or players, none of that matters, all that matters is that somehow Raids remain worth charging 80 - 100 gold (or more!) per boss, and that three are players who will pay them.

Easy/Normal/Hard mode (or any solution really) would destroy that for them, so, obviously they will rally against it, and nothing anyone will say will change their mind, as long as raid clears can be sold for such profit, they will fight to the bitter death to keep their cash cow.

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@STIHL.2489 said:Easy/Normal/Hard mode (or any solution really) would destroy that for them, so, obviously they will rally against it, and nothing anyone will say will change their mind, as long as raid clears can be sold for such profit, they will fight to the bitter death to keep their cash cow.

It would be a huge mistake to assume that most, let alone, all raiders spend any time at all selling raids. (Just as it's a mistake for raiders to assume that all non-raiders who ask for story/easy modes just want easier rewards.)

Regardless of what anyone here is saying, the fact is that ANet has said that they intend for raids to be the most challenging small-group content in the game. It would undermine their goals (and increase costs significantly) to add additional modes to raids. They also intend that some rewards remain exclusive to raids.

That doesn't preclude giving people other ways to experience any lore. It doesn't mean that they won't add another way to get stat-swappable armor or legendary rings. Just unlikely.

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@Astralporing.1957 said:

@Feanor.2358 said:Once again the anti-raid crowd is throwing out ridiculous claims and tries to defend them by repetition. Good job!Said a person that tries to win an argument by using unsupported claims, that some might even consider to be ridiculous. Good job

Sorry, but my patience is limited and has never been one of my strong sides really. When my arguments get consistently ignored, I just stop using them because I don't like to repeat myself. And don't take it the wrong way, but you're arguing without knowing the basics of the field you're arguing about. Said crowd passionately defends some ideas that demonstrably don't work. Point in topic, fractals have difficulty tiers, endless complaints about how difficult Oasis is, up to and including ridiculous comparisons with Shattered. See, doesn't work. People aren't happy to play the easier mode. They want the hardest mode to be easy enough for them without putting the effort.

So there - that's not an argument, it's proof. I don't believe it would sway anyone thought. You'll keep ignoring what you don't like to hear and you'll keep preaching absurd ideas.

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@STIHL.2489 said:Easy/Normal/Hard mode (or any solution really) would destroy that for them, so, obviously they will rally against it, and nothing anyone will say will change their mind, as long as raid clears can be sold for such profit, they will fight to the bitter death to keep their cash cow.

No, it wouldn't. People are buying raids for the LI's and completing the collection for the armor. You just need to kill every boss once (13 LIs) and then run 137 times Escort to get one armor.Since easy modes wouldn't give any LI or even the chance to come near it and people not be able to finish the collection with it the market would remain the same. The raid selling market would only be destroyed if you change the rewards and give easy mode all the things people need for the armor. But even then there's a mini or a weapon/armor skin behind the normal/hard mode due to a must have of incentives so people will still buy it.

The other question will be: What are the rewards for normal/hard mode then? 20g per kill? 50? Because you need a balance to keep players in those modes. Otherwise everyone will run casual mode. Why bother with harder stuff without rewards? It's the combination of rewards, fun and challenge that keep raiders and fractal CM players in the game.

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@Astralporing.1957 said:

@Cyninja.2954 said:How does this make it better compared to multiple ascended sets as far as actual cost and functionality? While inventory management is an issue, I doubt it's a bigger issue than gold cost or ease of use as far as changing specs.If i don't have the space for multiple sets of armor, i don't have the space. Period. In this case, an ability to change the stats becomes invaluable. And no, i won't be changing stats in MF and rebuying the runes everytime i switch between different PvE specs, or between PvE and WvW. I'd go bankrupt within a month (or faster).

Space is not that rare. Its not that there are hundreds of PvE or WvW builds like GW1 or anything. At most you will need 1 or 2 extra sets per char. That just 28 spots of 80. Its annoying but really nothing more than that.

BTW changing stats in legendaries become even less valuable if you add the 3rd build templates. These do not work with legendary armor yet. So its actually more convenient to keep extra ascended sets for different builds than swapping the legendary. The build templates QoL does not even begin to compare to what the stat swapping provides. This leaves stat swapping useful just for big balance shifts (provided that these actually change equipment that does not always happen). This is really insignificant at this point. Even if this was not the case saying that a simple QoL and cosmetic change constitutes a treadmill is a grave exaggeration.

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@Illconceived Was Na.9781 said:

@STIHL.2489 said:Easy/Normal/Hard mode (or any solution really) would destroy that for them, so, obviously they will rally against it, and
nothing
anyone will say will change their mind, as long as raid clears can be sold for such profit, they will fight to the bitter death to keep their cash cow.

It would be a huge mistake to assume that most, let alone, all raiders spend any time at all selling raids. (Just as it's a mistake for raiders to assume that all non-raiders who ask for story/easy modes just want easier rewards.)

Regardless of what anyone here is saying, the fact is that ANet has said that they intend for raids to be the most challenging small-group content in the game. It would undermine their goals (and increase costs significantly) to add additional modes to raids. They also intend that some rewards remain exclusive to raids.

That doesn't preclude giving people other ways to experience any lore. It doesn't mean that they won't add another way to get stat-swappable armor or legendary rings. Just unlikely.

Look, I don't begrudge anyone for parting a fool and their money, if someone wants to get taken for a ride that is on them. So.. no hard feelings.

But, the sheer irrational adamant stand to be against allowing other PvE modes to have equal rewards simply cannot be driven by any other motive then the drive to keep their sales up, and the price high.

What I said was a matter of revelation. I mean really, what other motive other would drive them for so long, so adamantly, and so irrationally, to fight any revision to Raids, other then it would hurt their personable profits. And you know, of all the back and fort... I'd respect that honest motive, because Lies have the problem of being lies, which is why all these topics quickly devolve into nonsense and name calling..rational discourse simply cannot be built on lies and false motives.

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@STIHL.2489 said:

But, the sheer irrational adamant stand to be against allowing other PvE modes to have equal rewards simply cannot be driven by any other motive then the drive to keep their sales up, and the price high.

What I said was a matter of revelation. I mean really, what other motive other would drive them for so long, so adamantly, and so irrationally, to fight any revision to Raids, other then it would hurt their personable profits.

It is not really that irrational because there are other much more clear motives different than your aggressive, unfair and cynical approach of ¨the raid seller loosing their income¨. Different modes can stress development that would affect content delivery. There is the issue of splinting up the existing raiding community. Lastly equalizing the rewards between modes that requires a clearly different challenge and time investment can kill the sense of accomplishment and makes doing the harder content actually unfair. The reward needs to be respective to the effort. So for sth that requires more, there always need to be an exclusive reward that is worth it. You do not have a game otherwise.

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@Turin.6921 said:

But, the sheer irrational adamant stand to be against allowing other PvE modes to have equal rewards simply cannot be driven by any other motive then the drive to keep their sales up, and the price high.

What I said was a matter of revelation. I mean really, what other motive other would drive them for so long, so adamantly, and so irrationally, to fight any revision to Raids, other then it would hurt their personable profits.

It is not really that irrational because there are other much more clear motives different than your aggressive, unfair and cynical approach of ¨the raid seller loosing their income¨. Different modes can stress development that would affect content delivery. There is the issue of splinting up the existing raiding community. Lastly equalizing the rewards between modes that requires a clearly different challenge and time investment can kill the sense of accomplishment and makes doing the harder content actually unfair. The reward needs to be respective to the effort. So for sth that requires more, t
here always need to be an exclusive reward that is worth it.
You do not have a game otherwise.

Don't mean you worth selling and buying?

But I degrees.. I'm over this. Now that I see the underlying motion... that kind of clarity kind takes the fight out of me. Do I really ever think I'll convince someone to give up their money maker? LOL.. NO.. thinking such.. Now that would be foolish of me.

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@STIHL.2489 said:But, the sheer irrational adamant stand to be against allowing other PvE modes to have equal rewards simply cannot be driven by any other motive then the drive to keep their sales up, and the price high. ... what other motive other would drive them for so long, so adamantly, and so irrationally, to fight any revision to Raids, other then it would hurt their personable profits.

The fact that you don't accept the reasons doesn't change things: people have other reasons for being against rewards being 'equal' across different levels of challenges. If I were in charge, I might not have made the same choices as ANet has, but I agree with them that it's critical that the most challenging mode in their game should have rewards that are notable and exclusive to the mode.

One could argue that it's just as irrational to insist that raids be watered down so that that they appeal to everyone or to insist that everything in the game has 'equal' rewards.

The point is that the mode is designed for a narrow niche: that's why the raid team needs so few people; it's a lot easier to develop the mode if they can assume a certain type of interest and certain minimum levels of skill; it's much more difficult to setup things to appeal among wide cross-sections of the entire community. (Just look at how difficult it is for ANet to get story instances at a level of difficulty that is fun for everyone: skilled players complain things are too easy or too artificially long; more lackadaisical players complain that they are far too hard to solo, without changing their build or tactics past their comfort levels.)

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@Illconceived Was Na.9781 said:

@"STIHL.2489" said:But, the sheer irrational adamant stand to be against allowing other PvE modes to have equal rewards simply cannot be driven by any other motive then the drive to keep their sales up, and the price high. ... what other motive other would drive them for so long, so adamantly, and so irrationally, to fight any revision to Raids, other then it would hurt their personable profits.

The fact that you don't accept the reasons doesn't change things: people have other reasons for being against rewards being 'equal' across different levels of challenges. If I were in charge, I might not have made the same choices as ANet has, but I agree with them that it's critical that the most challenging mode in their game should have rewards that are notable and exclusive to the mode.

One could argue that it's just as irrational to insist that raids be watered down so that that they appeal to everyone or to insist that everything in the game has 'equal' rewards.

The point is that the mode is designed for a narrow niche: that's why the raid team needs so few people; it's a lot easier to develop the mode if they can assume a certain type of interest and certain minimum levels of skill; it's much more difficult to setup things to appeal among wide cross-sections of the entire community. (Just look at how difficult it is for ANet to get story instances at a level of difficulty that is fun for everyone: skilled players complain things are too easy or too artificially long; more lackadaisical players complain that they are far too hard to solo, without changing their build or tactics past their comfort levels.)

If that's your story.. keep to it, but if were simply a matter of reward, it could have been solved by simply making it 10 times the grind to do it on easy as it would have been for hard. This skilled payers could get their armor in weeks and moths and less skilled would take months and years. That would make sense.. by the time "casuals" got legendary anything, they would be old news and the hardcore players would have already ,moved on to the next latest and greatest.

But.. No.. that was not the case. There was a direct refusal to give them any access at all. Hummm. yah.. nah. That's how people act when they are at risk of losing something, like.. 80 - 100 per raid Boss. 15,000 Gold per Armor, per sucker willing to spend it, and a bunch of other poor sods that just want to do a raid, That's some serious funds at risk there.

I would believe this is all about not wanting to lose that kind of in game money whale.. a whole lot more then I'd buy all this fussing is just due to some "I just want to feel better then you" ... the former I'd respect.. the latter.. not so much.

Just saying.

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Raid selling is a niche of a niche it's really not worth discussing. Could we live without it? Yes, definitely. Does it harm the overall playerbase. Not in the slightest. I was selling dungeons daily back in the days and some fractals here and there. If you really make a business out it with raids it's a stressful thing with organization and planning to get your crowd together + comply with playtime of the buyer.People that are buying raids on a regular basis are your mentioned "money whales", not the usual casual pve player. Those are not really interested in playing the game. They have everything they need or can have everything they want. Two types of players converge here, the ones with a need and the ones with the offer.

On the other hand making legendary armor more of a grind than now wouldn't be an acceptable solution. The players who would go grind for it are already dedicated players and will easily be able to beat the current bosses of w1-4 as they are not hard to beat. The rest just don't care, for them acquiring ascended armor is grind enough.The remains are such a tiny minority that either goes into the forums to complain about instead of playing the game.

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@STIHL.2489 said:

@STIHL.2489 said:But, the sheer irrational adamant stand to be against allowing other PvE modes to have equal rewards simply cannot be driven by any other motive then the drive to keep their sales up, and the price high. ... what other motive other would drive them for so long, so adamantly, and so irrationally, to fight any revision to Raids, other then it would hurt their personable profits.

The fact that you don't accept the reasons doesn't change things: people have other reasons for being against rewards being 'equal' across different levels of challenges. If I were in charge, I might not have made the same choices as ANet has, but I agree with them that it's critical that the most challenging mode in their game should have rewards that are notable and exclusive to the mode.

One could argue that it's just as irrational to insist that raids be watered down so that that they appeal to everyone or to insist that everything in the game has 'equal' rewards.

The point is that the mode is designed for a narrow niche: that's why the raid team needs so few people; it's a lot easier to develop the mode if they can assume a certain type of interest and certain minimum levels of skill; it's much more difficult to setup things to appeal among wide cross-sections of the entire community. (Just look at how difficult it is for ANet to get story instances at a level of difficulty that is fun for everyone: skilled players complain things are too easy or too artificially long; more lackadaisical players complain that they are far too hard to solo, without changing their build or tactics past their comfort levels.)

If that's your story.. keep to it, but if were simply a matter of reward, it could have been solved by simply making it 10 times the grind to do it on easy as it would have been for hard. This skilled payers could get their armor in weeks and moths and less skilled would take months and years. That would make sense.. by the time "casuals" got legendary anything, they would be old news and the hardcore players would have already ,moved on to the next latest and greatest.

But.. No.. that was not the case. There was a direct refusal to give them any access at all. Hummm. yah.. nah. That's how people act when they are at risk of losing something, like.. 80 - 100 per raid Boss. 15,000 Gold per Armor, per sucker willing to spend it, and a bunch of other poor sods that just want to do a raid, That's some serious funds at risk there.

I would believe this is all about not wanting to lose that kind of in game money whale.. a whole lot more then I'd buy all this fussing is just due to some "I just want to feel better then you" ... the former I'd respect.. the latter.. not so much.

Just saying.

Now you're just being ridiculous. Do you have any idea what skill does it take to not simply low-man all the bosses, getting all the achievements, but to also carry someone through? It's a handful of players who can do that and they won't waste their time quarreling on the forums. The explanation is very, very simple. The game mode is intended to provide a special challenge and to require special efforts. For that, it simply needs special, exclusive rewards. Otherwise it couldn't attract enough players and would turn out a dead content. Like it or not, players flock to the rewards. You can see it in Istan, you can see it in raids, you could see it in WvW back when pips were first introduced and borderlands were 24/7 cluttered with people afking for pips. It's game dev basics, and you don't have to look any further than that to explain the situation. Occam's razor and all that.

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@"STIHL.2489" said:If that's your story..

It's not "my story" — it's a genral truism that there are other ways to look at the world than our own.I don't raid, I can't possibly earn any gold from raids. And I still don't think that there needs to be a way to get stat-changing armor from open world PvE.(I'm not against it either; I just don't think it's worth ANet's time to figure out how to implement it.)

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@Illconceived Was Na.9781 said:

@"STIHL.2489" said:If that's your story..

It's not "my story" — it's a genral truism that there are other ways to look at the world than our own.

Ok .. let me see if I have this right.

I try to be understanding that changing raids would be a fiscal loss to those that sell them.. which would explain the outcry and adamant continual and in some cases downright irrational fighting on this subject matter by the raid community..

And you (and apparently others) turn around.. tell me I am wrong and that No, they are really just that petty, childish and greedy, that they can't have fun unless they have something that makes them feel better then other people. (hence being so against making raids accessible to a larger audience)

Well.. I don't have a dog in that fight... so.. Ok then I guess.

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@STIHL.2489 said:I try to be understanding that changing raids would be a fiscal loss to those that sell them.. which would explain the outcry and adamant continual and in some cases downright irrational fighting on this subject matter by the raid community..

And you (and apparently others) turn around.. tell me I am wrong and that No, they are really just that petty, childish and greedy, that they can't have fun unless they have something that makes them feel better then other people.

Well.. I don't have a dog in that fight... so.. Ok then I guess.

I repeat myself: Selling raids is not an issue in this game. It's not the casual players that are buying raids.But yes, a change should be acceptable for all. The best solution would be to rebalance all bosses so you need 10 players to be successful. Note that this would increase the raid difficulty enormously.

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@STIHL.2489 said:

@STIHL.2489 said:If that's your story..

It's not "my story" — it's a genral truism that there are other ways to look at the world than our own.

Ok .. let me see if I have this right.

I try to be understanding that changing raids would be a fiscal loss to those that sell them.. which would explain the outcry and adamant continual and in some cases downright irrational fighting on this subject matter by the raid community..

And you (and apparently others) turn around.. tell me I am wrong and that No, they are really just that petty, childish and greedy, that they can't have fun unless they have something that makes them feel better then other people. (hence being so against making raids accessible to a larger audience)

Well.. I don't have a dog in that fight... so.. Ok then I guess.

The very point of raids is that they are geared to a narrow audience. Making them accessible to a larger audience means denying their purpose (and also would mean taking resources away from other parts of the PvE game, since it would take more people to make that happen and maintain it, through other changes to the game).

It's reasonable to disagree about whether GW2 should have exclusive content. Since there is exclusive content, I hope you can see that it's important that it also have exclusive rewards. That's not a matter of pettiness, greed, or childishness... unless you also think it's petty, greedy, or childish to want the same rewards without participating in that challenging content.

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@Illconceived Was Na.9781 said:It's reasonable to disagree about whether GW2 should have exclusive content. Since there is exclusive content, I hope you can see that it's important that it also have exclusive rewards.I actually don't. Not really. Or at least i don't understand why it'd be so important as far as the content is concerned (i do realize why some people would want to have exclusive rewards all to their own, but it's not the kind of behaviour i'd ever promote). And even then, there's a big difference between just making a bunch of exclusive skins for the mode (which Anet did), and locking out legendaries behind it. Having the white mantle set/boss exclusive skins should have been enough.

@Illconceived Was Na.9781 said:That's not a matter of pettiness, greed, or childishness... unless you also think it's petty, greedy, or childish to want the same rewards without participating in that challenging content.Ah, so you think that wanting to share things with others is as petty, greedy and childish as wanting to deny things to others. Good to know.

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It's not "my story" — it's a genral truism that there are other ways to look at the world than our own.

Ok .. let me see if I have this right.

I try to be understanding that changing raids would be a fiscal loss to those that sell them.. which would explain the outcry and adamant continual and in some cases downright irrational fighting on this subject matter by the raid community..

And you (and apparently others) turn around.. tell me I am wrong and that No, they are really just that petty, childish and greedy, that they can't have fun unless they have something that makes them feel better then other people. (hence being so against making raids accessible to a larger audience)

Well.. I don't have a dog in that fight... so.. Ok then I guess.

The very point of raids is that they are geared to a narrow audience. Making them accessible to a larger audience means denying their purpose (and also would mean taking resources away from other parts of the PvE game, since it would take more people to make that happen and maintain it, through other changes to the game).

It's reasonable to disagree about whether GW2 should have exclusive content. Since there is exclusive content, I hope you can see that it's important that it also have exclusive rewards. That's not a matter of pettiness, greed, or childishness... unless you also think it's petty, greedy, or childish to want the same rewards without participating in that challenging content.

Why else did they demand the content to stat with.. it wasn't born in a void.. it was petitioned by the players..

Believe what you want, by why else beg for the content and rabidly defend the exclusive rewards linked to it, other then for selfish motives, the only real question is, is all this back and fort is either purely insufferable childish pertness, or does it have the underlying motive of the profit gained from selling raid slots.

To be honest.. 80 - 100 per boss, 15 THOUSAND gold from some sucker that feels they need this stuff.. has me thinking about getting into raids just to sell slots.

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@STIHL.2489 said:Why else did they demand the content to stat with.. it wasn't born in a void.. it was petitioned by the players..

Believe what you want, by why else beg for the content and rabidly defend the exclusive rewards linked to it, other then for selfish motives, the only real question is, is all this back and fort is either purely insufferable childish pertness, or does it have the underlying motive of the profit gained from selling raid slots.

Believe it or not, it was asked by the players because they wanted to have something fun to do in the game.Believe it or not, the exclusive rewards are needed to keep the player population high enough. It's true for any game mode or content, really.

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@Feanor.2358 said:

@STIHL.2489 said:Why else did they demand the content to stat with.. it wasn't born in a void.. it was petitioned by the players..

Believe what you want, by why else beg for the content and rabidly defend the exclusive rewards linked to it, other then for selfish motives, the only real question is, is all this back and fort is either purely insufferable childish pertness, or does it have the underlying motive of the profit gained from selling raid slots.

Believe it or not, it was asked by the players because they wanted to have something fun to do in the game.Believe it or not, the exclusive rewards are needed to keep the player population high enough. It's true for any game mode or content, really.

WRONG. WvW proved this nonsense wrong, for YEARS.

So done with this nonsense.

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@STIHL.2489 said:

@STIHL.2489 said:Why else did they demand the content to stat with.. it wasn't born in a void.. it was petitioned by the players..

Believe what you want, by why else beg for the content and rabidly defend the exclusive rewards linked to it, other then for selfish motives, the only real question is, is all this back and fort is either purely insufferable childish pertness, or does it have the underlying motive of the profit gained from selling raid slots.

Believe it or not, it was asked by the players because they wanted to have something fun to do in the game.Believe it or not, the exclusive rewards are needed to keep the player population high enough. It's true for any game mode or content, really.

WRONG. WvW proved this nonsense wrong, for YEARS.

So done with this nonsense.

WvW is a PvP mode, it is not comparable. See dungeon LFGs.

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@Feanor.2358 said:

@STIHL.2489 said:Why else did they demand the content to stat with.. it wasn't born in a void.. it was petitioned by the players..

Believe what you want, by why else beg for the content and rabidly defend the exclusive rewards linked to it, other then for selfish motives, the only real question is, is all this back and fort is either purely insufferable childish pertness, or does it have the underlying motive of the profit gained from selling raid slots.

Believe it or not, it was asked by the players because they wanted to have something fun to do in the game.Believe it or not, the exclusive rewards are needed to keep the player population high enough. It's true for any game mode or content, really.

WRONG. WvW proved this nonsense wrong, for YEARS.

So done with this nonsense.

WvW is a PvP mode, it is not comparable. See dungeon LFGs.

WRONG

You said.

Believe it or not, the exclusive rewards are needed to keep the player population high enough. It's true for any game mode or content, really.

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