It does stall condi's but with the already long duration of condi's, and with resistance being shorter duration, it doesn't seem to counter that well.
Also resistance (the boon that counters condi's) can be stripped and turned into chill. Why?? This was meant as a counter and there's a counter to the counter.
So I suggest having stacks of resistance, of upward to 2 or 3 stacks, so that when one stack gets converted there's still one the player can rely on. This would be similar to how CC effects Stability stacks. That way resistance will feel like a solid negation with certain abilities when it is applied, and it would take more than just one strip for it not to be effective. Basically if a player goes all out on resistance it should negate condi pressure, and right now it simply doesn't do that.
Imagine there's no condi