Lunateric.3708 Posted December 19, 2017 Share Posted December 19, 2017 After the latest balance patch (https://wiki.guildwars2.com/wiki/Game_updates/2017-12-12#General), on-interrupt sigils and traits got reworked a bit. I am particularly interested in severance for high-end PvE builds and was wondering if anyone has messed with it yet. Sigil does the following:Upon interrupting an enemy, gain up to 250 precision and ferocity for 4 seconds, depending on level. (Cooldown: 1 second), it has a 3 second CD instead if you "interrupt" an enemy with a breakbar. It has no cap so if you hit 3 enemies with it and interrupt all 3, it procs 3 times.It would most likely replace the air sigil but considering power Holo has access to a decent amount of hard CC, it may be worthwhile. Has anyone tried it yet? Link to comment Share on other sites More sharing options...
Slyven.8637 Posted December 19, 2017 Share Posted December 19, 2017 does the stats stack or do they run longer ie. 3 targets you get + 750 or 9 seconds? Link to comment Share on other sites More sharing options...
Lunateric.3708 Posted December 19, 2017 Author Share Posted December 19, 2017 @Slyven.8637 said:does the stats stack or do they run longer ie. 3 targets you get + 750 or 9 seconds?EDIT: it just refreshes the duration, it's terrible. RIP dreams Link to comment Share on other sites More sharing options...
Jthug.9506 Posted May 13, 2022 Share Posted May 13, 2022 It's terrible for pve maybe, however in wvw it's a target rich environment and if your build has enough interrupt aoe on tap you can keep this up plenty during a big team fight. I have been playing with this on my vindicator lately using mallyx/shiro and it's up enough to be very very nice. Link to comment Share on other sites More sharing options...
Stx.4857 Posted May 15, 2022 Share Posted May 15, 2022 I've been using this in the open world on sword/Pistol Thief due to the spammable stun. Unlike sigil of celerity, simply hitting with a disable isn't enough to proc it. The mob has to be 'casting' something which is kind of hard to discern and means the sigil usually won't have anywhere near 100% uptime on single target. I have no idea how much uptime I have on it, but it still seems pretty good. When it is up it's value is 17% crit damage and 12% crit. 1 Link to comment Share on other sites More sharing options...
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