So when is WVW actually going to get some changes? - Page 2 — Guild Wars 2 Forums

So when is WVW actually going to get some changes?

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  • Caedmon.6798Caedmon.6798 Member ✭✭✭✭

    @XenesisII.1540 said:

    @Caedmon.6798 said:
    Oh yes i felt blessed with an official Anet answer that theyve been Talking about this and that,as we all should !...Ive been waiting since 2013 for something magically to happen.Patience is up.

    Yeah well there's a time and place to be a hole, like you know when they're not saying anything, this isn't one of them.

    So now i was being an kitten for asking for action instead of talk ? Lmfao,get a grip.

  • @BassHunteR.7246 said:
    Noone runs the show there.
    The balance patches are created focusing PVE.
    The changes we grt are the result of PVERs crying over their classes and PVE dev team boosting/nerfing to make the PVERs happy.
    WvW will remainas it stand.
    It is up to you to accept it, adapt and try to have fun, lots and lots already did it and stopped caring with things like balance, competitivity, server pride, winning matchups, etc...
    Or
    Move on to a new game. Lots and lots alrrady did it, and more do it evreryday...
    No matter which decision you make, just remember, ANET doesnt care about it 😂😂

    Exactly right! WvW really is just the NEW PvE! Sure you got real people you're fighting but after all is said and done it's just another place to find loot and possibly some challenges... but mostly it's just blob and loot... just like PvE...rock on!

    Just another WvW lifer who'll never say die... while dying again and again!

  • @MUDse.7623 said:

    @mixxed.5862 said:

    @RodOfDeath.5247 said:
    I just hope they show some love to the little guilds out there that try to keep the game mode diverse instead of focusing too much on 30+ man group guilds.

    An idea to help small scale guilds with their stealthy playstyle :
    Let ballistas damage spy balloons (from the watchtower upgrade). So the tactic is disabled for a few minutes once you shoot it out of the air!

    Not my idea initially, but I think it's a good one.

    well there are already ways to work around that watchtower but i am not sure if they are intended.
    the issue with ballistas shooting down the watchtower..for how long will that last? if its short, this will already be a signal to check the tower and if it is long, no point in watchtowers anymore. i do think with watchtowers people dont check their towers on the map as often as without them, as most got used to the tower doing the job for them.
    good roamers are able to open any tower without getting marked on the map and with only few it is flipped really fast. so i think people letting the towers scout for them is an advantage for roamers while it is very obvious when a zerg is going to attack a tower as most zergs got pug that will get marked even if the commander tries to be sneaky.

    i still hope they will change the rewards for taking an objective to become a total number of exp, karma etc depending on objective and tier and then distribute it between all the people that took part, this way you get alot more if you flip a keep with 5 people than with 50. but then again that is only wxp and karma while most of the reward is comming from kills, i am not sure if loot from kills could be done the same. like you get 10 heavy loot bags for a 1 on 1 roaming kill while in 50 vs 50 you only get one from every 5th kill on average. but this could cause too much work for the server as i am not sure how loot is generated.

    Yes I kind of agree that many people rely on the watchtower... BUT for the older experienced folks that actually watch the map we see the swords, yes 30 seconds after they hit but we do see them.. sadly that's not many people. When I'm running a havoc group I get so many comments from people asking how the hell I know that a group is somewhere, and where they're most likely going etc. The simple fact is that most people that are in wvw these days don't understand how to watch a map etc. Ah well... WvW is the new PvE... as I said in my last reply.. rock on!

    Just another WvW lifer who'll never say die... while dying again and again!

  • @XenesisII.1540 said:
    Some of you guys man...
    He came in here and answered some questions about potential future plans, something they don't do, take it as an early Christmas gift that they are actually talking and planning on what to do next, and not just sitting there letting wvw slide on it's current way with links for the rest of it's life like we all normally think.

    A revamp of wvw will take a lot of time and planning, it's not something you flip a switch and do overnight, do something wrong with the revamp and you risk losing the rest of your players in wvw, they have to make sure they do it properly to make most of the players happy to move to a new system. Sounds like they probably need to finalize ideas and plans to take to the higher ups before making changes.

    So cut them some slack and be glad to know they're working on changes.

    @Zenral.3958 said:
    I'd prioritize on fixing Necros because that class is killing WvW and partially the game faster than Balthazar's attempt.

    They're the wvw team, not the balance team.

    Agree on most levels.. but... Remember the switch to Desert Borderlands "overnight"! Although there was lots of whining about WvW before that, I can pretty much say from experience that this ONE 'flip of the switch overnight' did more to hurt WvW than pretty much everything else that's been done. Since then they fixed DBL so that it's actually nice to play, but so so many people went away during that time.. and many didn't come back. Now we get the "balance" changes, aka world linking, then the new improved condi meta that, imo, has really hurt WvW more than it's helped, and so on.

    Yes I'm glad they're talking... I would be more glad if they did something good.

    Just another WvW lifer who'll never say die... while dying again and again!

  • @ThunderPanda.1872 said:

    @BassHunteR.7246 said:
    Move on to a new game. Lots and lots alrrady did it, and more do it evreryday...

    Suggestions?

    If you are seriously asking this question. Then I can't recommend any. Just do the rest of us gamers a favor. And stay in your misery filled state of fun that GW2 provide. You would more then likely not make it in any of the decent MMOs on the market anyways. I actually almost pity you to be honest. ALMOST! :sunglasses: :trollface:

    I am the one and only true Majestic Being.
    I stand now on the precipice of change.
    My perceptions on quality is refined.
    I am now the outsider looking in.
    Next level simi profession troll at your service.
    Bring the lols like no other.

  • hunkamania.7561hunkamania.7561 Member ✭✭✭✭

    @Aeolus.3615 said:
    @Raymond Lukes.6305, t3 wals arent that strong >_> people cant even defend t there nor builds siege... unless they want to be wiped from aoe's from the ground.
    Strucures can be siege from above, due your keep and map design as well.

    And T1 walls are so strong. that 1 blob took keep arround 30seconds.. GG (this just happened while i was writing the post since defense was impossible due numbers ofc).

    Are u guys going to make ktrainers more rewerded, and people that dont want effort nor fight taking stuff making their gameplay more easy..?

    Are u guys gona make free takes to make player avoid defend so this game is pure ktrain??

    Whenever u guys talk that something that isnt that hard due how broken this game has becomes it already easy and u listen players that want it even easier....

    The game had more action when there was nothing but k trains now, no one even comes out of their towers and keeps. This games major strength is it's combat so why would you even wanna sit in a tower defending it? what do you even gain? Did you build the tower or the keep(that would be cool if you could. Maybe this stuff would be more important.)? Winning means nothing and defending these towers and keeps is meaningless. If you can't fight you should lose all your towers and keeps and maybe all these players will start focusing on fighting rather than sitting on siege to defend. If they outnumber you so be it. you will lose but you can improve as a group. People are afraid to lose and that's the only way you can get better. God bless

    Ferguson's Crossing Server Leader

    WVW LEADER

    VR

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Balthazzarr.1349 said:

    @XenesisII.1540 said:
    Some of you guys man...
    He came in here and answered some questions about potential future plans, something they don't do, take it as an early Christmas gift that they are actually talking and planning on what to do next, and not just sitting there letting wvw slide on it's current way with links for the rest of it's life like we all normally think.

    A revamp of wvw will take a lot of time and planning, it's not something you flip a switch and do overnight, do something wrong with the revamp and you risk losing the rest of your players in wvw, they have to make sure they do it properly to make most of the players happy to move to a new system. Sounds like they probably need to finalize ideas and plans to take to the higher ups before making changes.

    So cut them some slack and be glad to know they're working on changes.

    @Zenral.3958 said:
    I'd prioritize on fixing Necros because that class is killing WvW and partially the game faster than Balthazar's attempt.

    They're the wvw team, not the balance team.

    Agree on most levels.. but... Remember the switch to Desert Borderlands "overnight"! Although there was lots of whining about WvW before that, I can pretty much say from experience that this ONE 'flip of the switch overnight' did more to hurt WvW than pretty much everything else that's been done. Since then they fixed DBL so that it's actually nice to play, but so so many people went away during that time.. and many didn't come back. Now we get the "balance" changes, aka world linking, then the new improved condi meta that, imo, has really hurt WvW more than it's helped, and so on.

    Yes I'm glad they're talking... I would be more glad if they did something good.

    Most of us do remember. And it was a huge change that was received horribly. The recent tweak to balance with a note that more small tweaks would come after watching a bit was the most encouraging thing in a while. Then the note that they are looking as tweaks to the population, Gvgs and scoring..

    Yes, I want action. I don't want huge changes all at once because the mode would likely be damaged even more (and YES, that is possible)

    So, while I don't believe that his post means anything more than the post itself, I am trying to take it as a sign that they have learned from making sweeping changes.

    Thank You for the {MEME}

  • CedarDog.9723CedarDog.9723 Member ✭✭✭

    @Raymond Lukes.6305 said:

    @hunkamania.7561 said:
    -AFK PIP farmers that get rewarded for doing nothing. How about rewarding people that actually do stuff. Literally the Q is taken up by a ton of dudes that are AFK!

    We're talking about some things to do for this. One thing we'd like to do is make OS better suited for people to afk out their participation and also do general WvW vendor work. We'd also display the participation UI so it's more obviously a map where you are still getting rewards. This doesn't fully solve the AFK issues but its something we're looking into.

    -T3 structures and tactics need nerfing or at least give a better reward other than a champ bag for taking these things because some of these keeps and towers are harder to take than robbing a bank in IRL. What is the point of taking a keep or a tower anyways? No one cares about these things. Soon everyone will be hiding in their corners doing nothing but refreshing siege.

    We've been talking about this recently and I think we've got some ideas we're going to pitch internally and then discuss some options with you guys.

    • Why isn't there some way to GVG people in other tiers without going to the crappy guild hall or OS? The game is like 5 years old godbless. It's called guild wars 2(don't care about the lore)

    We've been talking about some options with this as well. We like the idea of being able to GvG with more guilds. We're going to need to do some more investigation into the feasibility of this but it's already on our list.

    Would be nice if you guys figure out a good/fair way to cash out pips when we're ready to quit wvw so we can get the rewards from the remainder of our decaying participation without actually having to idle in a map to get it. Or instead of killing our participation once we leave wvw, why not just put it in stasis...so that when we come back to play we're at whatever participation level we were at and can just pick up where we left off?

  • @hunkamania.7561 said:

    @Aeolus.3615 said:
    @Raymond Lukes.6305, t3 wals arent that strong >_> people cant even defend t there nor builds siege... unless they want to be wiped from aoe's from the ground.
    Strucures can be siege from above, due your keep and map design as well.

    And T1 walls are so strong. that 1 blob took keep arround 30seconds.. GG (this just happened while i was writing the post since defense was impossible due numbers ofc).

    Are u guys going to make ktrainers more rewerded, and people that dont want effort nor fight taking stuff making their gameplay more easy..?

    Are u guys gona make free takes to make player avoid defend so this game is pure ktrain??

    Whenever u guys talk that something that isnt that hard due how broken this game has becomes it already easy and u listen players that want it even easier....

    The game had more action when there was nothing but k trains now, no one even comes out of their towers and keeps. This games major strength is it's combat so why would you even wanna sit in a tower defending it? what do you even gain? Did you build the tower or the keep(that would be cool if you could. Maybe this stuff would be more important.)? Winning means nothing and defending these towers and keeps is meaningless. If you can't fight you should lose all your towers and keeps and maybe all these players will start focusing on fighting rather than sitting on siege to defend. If they outnumber you so be it. you will lose but you can improve as a group. People are afraid to lose and that's the only way you can get better. God bless

    Ya don't agree here. If you live to just fight group against group then yes I see your point. But if you love the challenge of trying to keep a large group from taking over your tower or keep then there is some fun in that. Having a group inside that struggles for sometimes even hours and manages to send away zergs and blobs is actually quite fun. Call it "trolling the enemy"... or call it whatever you want. At the end of the day it's another way to have some fun in this game. If WvW was supposed to be just about groups fighting groups then it would be ... wait for it ... PvP! Period!

    Just another WvW lifer who'll never say die... while dying again and again!

  • @ThunderPanda.1872 said:

    @Drastic.8920 said:
    I wouldn't mind having Emergency WPs having a longer CD say, 45 mins or an hour, if the WP stayed opened a little longer - extra 30 to 60s, respectively

    I would. I prefer having the old way point system back. Open every 3 min. Then we can extend emergency wp cd

    I agree the old system was better but realistically speaking they will more than likely not revert to it due to GH upgrades. Even that point though isn't as valuable anymore due to skirmish chests.

  • hunkamania.7561hunkamania.7561 Member ✭✭✭✭

    @Drastic.8920 said:

    @ThunderPanda.1872 said:

    @Drastic.8920 said:
    I wouldn't mind having Emergency WPs having a longer CD say, 45 mins or an hour, if the WP stayed opened a little longer - extra 30 to 60s, respectively

    I would. I prefer having the old way point system back. Open every 3 min. Then we can extend emergency wp cd

    I agree the old system was better but realistically speaking they will more than likely not revert to it due to GH upgrades. Even that point though isn't as valuable anymore due to skirmish chests.

    The old system was better in every way except for spending gold to upgrade. All they had to do was instead of paying gold to upgrade you could pay with karma or battle tokens. ez pz fix but now the game makes it ez to upgrade everything and it's not very interactive.

    Ferguson's Crossing Server Leader

    WVW LEADER

    VR

  • ThunderPanda.1872ThunderPanda.1872 Member ✭✭✭
    edited December 14, 2017

    @hunkamania.7561 said:

    @Drastic.8920 said:

    @ThunderPanda.1872 said:

    @Drastic.8920 said:
    I wouldn't mind having Emergency WPs having a longer CD say, 45 mins or an hour, if the WP stayed opened a little longer - extra 30 to 60s, respectively

    I would. I prefer having the old way point system back. Open every 3 min. Then we can extend emergency wp cd

    I agree the old system was better but realistically speaking they will more than likely not revert to it due to GH upgrades. Even that point though isn't as valuable anymore due to skirmish chests.

    The old system was better in every way except for spending gold to upgrade. All they had to do was instead of paying gold to upgrade you could pay with karma or battle tokens. ez pz fix but now the game makes it ez to upgrade everything and it's not very interactive.

    Agree. I feel like there's a difference between quality of life and making things easier.

    This is removing content. So many lost game play, things to do, things to pay attention to, ways to customize, and so on

    Power > Condition

  • @hunkamania.7561 said:

    @Balthazzarr.1349 said:

    @hunkamania.7561 said:

    @Aeolus.3615 said:
    @Raymond Lukes.6305, t3 wals arent that strong >_> people cant even defend t there nor builds siege... unless they want to be wiped from aoe's from the ground.
    Strucures can be siege from above, due your keep and map design as well.

    And T1 walls are so strong. that 1 blob took keep arround 30seconds.. GG (this just happened while i was writing the post since defense was impossible due numbers ofc).

    Are u guys going to make ktrainers more rewerded, and people that dont want effort nor fight taking stuff making their gameplay more easy..?

    Are u guys gona make free takes to make player avoid defend so this game is pure ktrain??

    Whenever u guys talk that something that isnt that hard due how broken this game has becomes it already easy and u listen players that want it even easier....

    The game had more action when there was nothing but k trains now, no one even comes out of their towers and keeps. This games major strength is it's combat so why would you even wanna sit in a tower defending it? what do you even gain? Did you build the tower or the keep(that would be cool if you could. Maybe this stuff would be more important.)? Winning means nothing and defending these towers and keeps is meaningless. If you can't fight you should lose all your towers and keeps and maybe all these players will start focusing on fighting rather than sitting on siege to defend. If they outnumber you so be it. you will lose but you can improve as a group. People are afraid to lose and that's the only way you can get better. God bless

    Ya don't agree here. If you live to just fight group against group then yes I see your point. But if you love the challenge of trying to keep a large group from taking over your tower or keep then there is some fun in that. Having a group inside that struggles for sometimes even hours and manages to send away zergs and blobs is actually quite fun. Call it "trolling the enemy"... or call it whatever you want. At the end of the day it's another way to have some fun in this game. If WvW was supposed to be just about groups fighting groups then it would be ... wait for it ... PvP! Period!

    It is PVP. But when you "troll the enemy" All you're doing is boring them to death and when they quit who will you get to troll? You'll just sit in your tower or keep refreshing siege and asking yourself "Wish those big groups would come back but they quit the game because all they did was fight our arrowcarts all day and now i have nothing to defend against" this is the future of wvw. siege humpers will rule with a iron fist and even they will get bored since they never leave the tower.

    nah, you're missing the point of my note. I'm not talking about sitting in a Keep all day long seriously... I AM talking about active offense on a Keep and active defense of the Keep as long as it takes to make them give up... at least until they try sometime later when they believe it's all clear. For me, if they do go away and things appear clear then it's time to get the heck out of there and start pounding enemy stuff again, (or reclaiming our own), and so on. "Capture the flag"... is fun... it's what I enjoy. To me that equals fighting for and defending objectives... NOT the oh so boring pvd!

    Just another WvW lifer who'll never say die... while dying again and again!

  • Another map would be great. Honestly... who was lead designer for the alpine map? Get them on the phone! :D

  • Holy kitten this was unexpected and i appreciate the communication and the chance for us to speak about our experience around it.

    Afk pip farmers is a huge issue. There are two aspects of them. Those who walk a dolly, or kill a sentry and then afk in spawn. All whilst the rest of us are kitten because those players miss in our defense/attack line on the borders. The second part of this is that they also do not only afk, but they also waste all the supplies in keeps/towers by reparing walls being trebbed which is just waste of supplies. I literally seen (mostly in NA, but do happen in EU too) people standing next to a wall reparing for each hit until the keep/tower is empty and then vulnerable for taking. When being told off they just say it is made that way so they can pipfarm. This really need to be fixed. There should not be contribution towards pips to repair walls or gates at all imo.

    Rewards for taking tier 3 structures is something we always lacked. The champ bags is just not showing the effort it is to take such keep. Maybe add rewards like memory of battles which we need a lot of now and at least i are constantly low on them or some sort of special reward chest for tier 3 stuff. Memory of battle could also be added to the pip chests. Because there is really nothing in there that i need. I have it all and several k of everything so more things in pip reward chest like memory of battle would be great.
    Tactivators are honestly fine. Dragon banner could be toned down some, but the rest really is fine.

    GvG this got me to jump high when i read it. This would be something that would not only make old guilds happy but also create new guilds that want to be a part of it and even bring back old players to try it out. A leaderboard, a arena big enough like OS for example which you mentioned, and rules ofc. Few reminders. Don't over complicate it. Don't add anything PvE related in to it like killing a champ bear or what not, just simple GvG. Don't forget small guilds. Make sure bigger guild with 20-30 can GvG but also add a group of maybe 5-10, but separate leader boards.

    Other things to consider. Siege. First of all, please remove all old siege. It is annoying when people build them, they are pretty worthless and it is not very hard to get superior. I get it on my alt accounts without playing much on them, people just need to understand how to get them.
    Troll siege. Some people siege cap maps and there is nothing we can do about it but watch the troll build it and then siege click it to make sure we stay capped. If cap is being hit, please make a way to remove them. I don't have a suggestion for it that i think will work so i leave that for you who know what you can do.
    Also please make siege cap inside of a keep/tower (and also make the same outside for enemies attacking) As it is now we can see 6 trebs 8 shield gens and ac in just a small area from attackers. It should not be that we can use the shields to cover everything. It is not working well. And the same on the inside. We should not be able to have like 10 ac in a small area to make a choke point and then shields on that. It is not healthy.

    And we also need better ways to defend. And i don't mean we need better siege or more. We need better places to place siege on, because as it is now siege favors attackers. As an easy example. Fire keep is by far the easier way to siege the outer down. You can stand up on hills, were we can not hit with mortars or any other siege but attackers can hit us. At the same time they can pretty much hit anything from the outside with weapon damage or siege. Walls are not broad enough at least on some points.. Some improvements have been done lately (fire keep and sunny i seen), but more of that need to be made. Ofc not overmade so that it i to hard to kill siege, but not as it is now were it favors attackers.

    I could write so much more but i stop here. Thank you again for communication, it is really appreciated.

  • psizone.8437psizone.8437 Member ✭✭✭

    @Raymond Lukes.6305 said:

    • Why isn't there some way to GVG people in other tiers without going to the crappy guild hall or OS? The game is like 5 years old godbless. It's called guild wars 2(don't care about the lore)

    We've been talking about some options with this as well. We like the idea of being able to GvG with more guilds. We're going to need to do some more investigation into the feasibility of this but it's already on our list.

    Remember for GvGs: Simpler is better.

    So if you make a seperate WvW map (or multiple to accommodate multiple GvGs) for this kind of thing, you don't need to go mad decorating it. A simple flat box map with waypoints is more than good enough for those kinds of battles and presumably much easier to make.

  • hunkamania.7561hunkamania.7561 Member ✭✭✭✭
    edited December 14, 2017

    @Balthazzarr.1349 said:

    @hunkamania.7561 said:

    @Balthazzarr.1349 said:

    @hunkamania.7561 said:

    @Aeolus.3615 said:
    @Raymond Lukes.6305, t3 wals arent that strong >_> people cant even defend t there nor builds siege... unless they want to be wiped from aoe's from the ground.
    Strucures can be siege from above, due your keep and map design as well.

    And T1 walls are so strong. that 1 blob took keep arround 30seconds.. GG (this just happened while i was writing the post since defense was impossible due numbers ofc).

    Are u guys going to make ktrainers more rewerded, and people that dont want effort nor fight taking stuff making their gameplay more easy..?

    Are u guys gona make free takes to make player avoid defend so this game is pure ktrain??

    Whenever u guys talk that something that isnt that hard due how broken this game has becomes it already easy and u listen players that want it even easier....

    The game had more action when there was nothing but k trains now, no one even comes out of their towers and keeps. This games major strength is it's combat so why would you even wanna sit in a tower defending it? what do you even gain? Did you build the tower or the keep(that would be cool if you could. Maybe this stuff would be more important.)? Winning means nothing and defending these towers and keeps is meaningless. If you can't fight you should lose all your towers and keeps and maybe all these players will start focusing on fighting rather than sitting on siege to defend. If they outnumber you so be it. you will lose but you can improve as a group. People are afraid to lose and that's the only way you can get better. God bless

    Ya don't agree here. If you live to just fight group against group then yes I see your point. But if you love the challenge of trying to keep a large group from taking over your tower or keep then there is some fun in that. Having a group inside that struggles for sometimes even hours and manages to send away zergs and blobs is actually quite fun. Call it "trolling the enemy"... or call it whatever you want. At the end of the day it's another way to have some fun in this game. If WvW was supposed to be just about groups fighting groups then it would be ... wait for it ... PvP! Period!

    It is PVP. But when you "troll the enemy" All you're doing is boring them to death and when they quit who will you get to troll? You'll just sit in your tower or keep refreshing siege and asking yourself "Wish those big groups would come back but they quit the game because all they did was fight our arrowcarts all day and now i have nothing to defend against" this is the future of wvw. siege humpers will rule with a iron fist and even they will get bored since they never leave the tower.

    nah, you're missing the point of my note. I'm not talking about sitting in a Keep all day long seriously... I AM talking about active offense on a Keep and active defense of the Keep as long as it takes to make them give up... at least until they try sometime later when they believe it's all clear. For me, if they do go away and things appear clear then it's time to get the heck out of there and start pounding enemy stuff again, (or reclaiming our own), and so on. "Capture the flag"... is fun... it's what I enjoy. To me that equals fighting for and defending objectives... NOT the oh so boring pvd!

    "active" offense and defense on keeps is a bunch of pvd and siege with no reward. It's not fun for any guild or decent commander it's only fun if there is a fight between 2 groups in the keep but they could just do that outside the keep lol. Sounds like a nsppt style of play that you're describing

    @ProverbsofHell.2307 said:
    Another map would be great. Honestly... who was lead designer for the alpine map? Get them on the phone! :D

    WVW issues need to be addressed before they can even think about making a map. A water map with ships would be dope but i don't think that should be on top of the list of things to do in wvw.

    Ferguson's Crossing Server Leader

    WVW LEADER

    VR

  • Xillllix.3485Xillllix.3485 Member ✭✭✭

    About GvG: Everything is feasible, but you need to decide to do it and get to work. 5 years in you've had plenty of time to brainstorm GvG and more than enough suggestions on how to do it in the CDI. Get it done please and get the community involved in the development process.

  • Drinks.2361Drinks.2361 Member ✭✭✭
    edited December 15, 2017

    Spectator mode for people not in the GvG would be so good, we don't need to see their models & don't need to worry about them jumping in. If you're going to fight, you should have to declare it early so one of the guilds can send you to spawn if you're just there to troll.

  • -AFK PIP farmers that get rewarded for doing nothing. How about rewarding people that actually do stuff. Literally the Q is taken up by a ton of dudes that are AFK!

    We're talking about some things to do for this. One thing we'd like to do is make OS better suited for people to afk out their participation and also do general WvW vendor work. We'd also display the participation UI so it's more obviously a map where you are still getting rewards. This doesn't fully solve the AFK issues but its something we're looking into.

    What if they implemented "map bonus rewards" from PVE into WVW? For instance, every few towers captured, players defeated, etc. will earn us an extra pip. That would be some awesome incentive to be more active.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Elyk Mai.6401 said:

    -AFK PIP farmers that get rewarded for doing nothing. How about rewarding people that actually do stuff. Literally the Q is taken up by a ton of dudes that are AFK!

    We're talking about some things to do for this. One thing we'd like to do is make OS better suited for people to afk out their participation and also do general WvW vendor work. We'd also display the participation UI so it's more obviously a map where you are still getting rewards. This doesn't fully solve the AFK issues but its something we're looking into.

    What if they implemented "map bonus rewards" from PVE into WVW? For instance, every few towers captured, players defeated, etc. will earn us an extra pip. That would be some awesome incentive to be more active.

    Players defeated maybe. Not towers or camps flipped. That creates too much of an incentive to k-train.

    Thank You for the {MEME}

  • @Strider Pj.2193 said:

    @Elyk Mai.6401 said:

    -AFK PIP farmers that get rewarded for doing nothing. How about rewarding people that actually do stuff. Literally the Q is taken up by a ton of dudes that are AFK!

    We're talking about some things to do for this. One thing we'd like to do is make OS better suited for people to afk out their participation and also do general WvW vendor work. We'd also display the participation UI so it's more obviously a map where you are still getting rewards. This doesn't fully solve the AFK issues but its something we're looking into.

    What if they implemented "map bonus rewards" from PVE into WVW? For instance, every few towers captured, players defeated, etc. will earn us an extra pip. That would be some awesome incentive to be more active.

    Players defeated maybe. Not towers or camps flipped. That creates too much of an incentive to k-train.

    I dunno. I feel like anything that grants you wvw participation would be fair game. If the problem is afkers then the risk of a k-train is almost a good thing. (Wouldn't mind farming those PVE hero k-trainers either. :D)

  • Honestly, i think its fine to have t3 structures be weaker, if they would not take literal HOURS to upgrade.

    So let's look at the most prevalent example, the eastern and western towers of the home borderlands, these get 1 dolyak each from the northern camp, which takes a long time even with the speed upgrade.

    In a recent night, with close to no interference (i think around 4 dolyaks were killed?), and the northern camp held straight for 6 and a half hours with constant superspeed passive, we still missed 10 yaks for t3.

    So of course the t3 structures have to be defendable, since its a drama to upgrade them (at least some of them).

    If they however changed the dolyaks paths a bit (e.g. have the eastern/western camps run their yaks around the north instead of the south to the main keep) and poked the costs for upgrades down to 15, 30, 60 yaks or something along these line, then we could be talking about making the defenses weaker.

    As far as siegewars goes: Idk, i really liked the old huge sieges, with blobs fighting each other in keeps, but i dislike the fact you had to have a scout permanently, or the keep would be gone in 3 minutes, even on t3 (which let me tell you, used to be an even worse pain the kitten to upgrade, at least for keeps).

    So i don't know about a perfect balance here, i doubt it exists. Maybe nerf the gates, so there is a clear distinction between using a catapult (ranged, not putting yourself at risk) and a ram (fast, high damage but risky).

    Ye, that alongside a sight obstruction so you can't just kill all the wallsiege, and then put a cata next to the walls could work. Or, yknow have a cata have friendly fire upon impact so they can only be used at range like they were supposed to.

    Also, walls being unable to be repaired until completely broken might be something to experiment with here, so if you siege them they actually have to come out to fight you eventually.

    All in all, i am interested in what they will do, but i am glad something is about to change.

  • Cronos.6532Cronos.6532 Member ✭✭✭
    edited December 15, 2017

    @Raymond Lukes.6305 said:

    @hunkamania.7561 said:
    -AFK PIP farmers that get rewarded for doing nothing. How about rewarding people that actually do stuff. Literally the Q is taken up by a ton of dudes that are AFK!

    We're talking about some things to do for this. One thing we'd like to do is make OS better suited for people to afk out their participation and also do general WvW vendor work. We'd also display the participation UI so it's more obviously a map where you are still getting rewards. This doesn't fully solve the AFK issues but its something we're looking into.

    Please make the jumping puzzle rewards more proportional to its length so it feels more worth doing daily!

    signature

  • Vegeta.2563Vegeta.2563 Member ✭✭✭

    @Raymond Lukes.6305 said:

    @hunkamania.7561 said:
    -AFK PIP farmers that get rewarded for doing nothing. How about rewarding people that actually do stuff. Literally the Q is taken up by a ton of dudes that are AFK!

    We're talking about some things to do for this. One thing we'd like to do is make OS better suited for people to afk out their participation and also do general WvW vendor work. We'd also display the participation UI so it's more obviously a map where you are still getting rewards. This doesn't fully solve the AFK issues but its something we're looking into.

    Maybe have it so if someone doesn't actively move or perform an action in a few minutes time to automatically move them to OS.

  • I think WvW will get rid of his afk people if things such as Gift of War would not be gated behind reward tracks. Put them back into normal vendors and one big issue will be fixed instantly.

  • Namer.9750Namer.9750 Member ✭✭✭
    edited December 15, 2017

    @Northstrider.2456 said:
    I think WvW will get rid of his afk people if things such as Gift of War would not be gated behind reward tracks. Put them back into normal vendors and one big issue will be fixed instantly.

    Most players in WvW for GoB don't really afk, but run around in a group while whining.

    @Strider Pj.2193 said:

    @RodOfDeath.5247 said:
    I just hope they show some love to the little guilds out there that try to keep the game mode diverse instead of focusing too much on 30+ man group guilds.

    This ^

    Being in a guild that runs parties more than squads I can't agree more

    But mate, ANet's ideal for WvW *is * about groups larger than 5. There's a reason sPvP is capped at a party-size.

    I'm not discriminating against smaller roaming groups, but the vast majority of WvW's players and guilds are in it for the large scale combat rather than small-scale. There's a reason roaming is considered dead: either you're solo or you're nuthugging a bunch of other players as one of the 5 remaining 'roaming guilds'.

  • If one were to remove siege from WvW, one might as well delete the whole gamemode as there simply wouldn't be any point left to it. If you don't like siege, I'd suggest finding another game to play, as sieges have always been a core component of WvW in Guild Wars 2.

  • Bigsexy.8302Bigsexy.8302 Member ✭✭
    edited December 15, 2017

    @hunkamania.7561 said:
    -T3 structures and tactics need nerfing or at least give a better reward other than a champ bag for taking these things because some of these keeps and towers are harder to take than robbing a bank in IRL. What is the point of taking a keep or a tower anyways? No one cares about these things. Soon everyone will be hiding in their corners doing nothing but refreshing siege.

    It's T3 with buffs, why should be nerfed and make it easier to take over? It's your fault if you have let the enemy to upgrade structures.
    I'm so sorry that there obstacles in your karma train.
    The feeling of success is good enough reward.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited December 15, 2017

    @Balthazzarr.1349 said:

    @hunkamania.7561 said:

    @Balthazzarr.1349 said:

    @hunkamania.7561 said:

    @Aeolus.3615 said:
    @Raymond Lukes.6305, t3 wals arent that strong >_> people cant even defend t there nor builds siege... unless they want to be wiped from aoe's from the ground.
    Strucures can be siege from above, due your keep and map design as well.

    And T1 walls are so strong. that 1 blob took keep arround 30seconds.. GG (this just happened while i was writing the post since defense was impossible due numbers ofc).

    Are u guys going to make ktrainers more rewerded, and people that dont want effort nor fight taking stuff making their gameplay more easy..?

    Are u guys gona make free takes to make player avoid defend so this game is pure ktrain??

    Whenever u guys talk that something that isnt that hard due how broken this game has becomes it already easy and u listen players that want it even easier....

    The game had more action when there was nothing but k trains now, no one even comes out of their towers and keeps. This games major strength is it's combat so why would you even wanna sit in a tower defending it? what do you even gain? Did you build the tower or the keep(that would be cool if you could. Maybe this stuff would be more important.)? Winning means nothing and defending these towers and keeps is meaningless. If you can't fight you should lose all your towers and keeps and maybe all these players will start focusing on fighting rather than sitting on siege to defend. If they outnumber you so be it. you will lose but you can improve as a group. People are afraid to lose and that's the only way you can get better. God bless

    Ya don't agree here. If you live to just fight group against group then yes I see your point. But if you love the challenge of trying to keep a large group from taking over your tower or keep then there is some fun in that. Having a group inside that struggles for sometimes even hours and manages to send away zergs and blobs is actually quite fun. Call it "trolling the enemy"... or call it whatever you want. At the end of the day it's another way to have some fun in this game. If WvW was supposed to be just about groups fighting groups then it would be ... wait for it ... PvP! Period!

    It is PVP. But when you "troll the enemy" All you're doing is boring them to death and when they quit who will you get to troll? You'll just sit in your tower or keep refreshing siege and asking yourself "Wish those big groups would come back but they quit the game because all they did was fight our arrowcarts all day and now i have nothing to defend against" this is the future of wvw. siege humpers will rule with a iron fist and even they will get bored since they never leave the tower.

    nah, you're missing the point of my note. I'm not talking about sitting in a Keep all day long seriously... I AM talking about active offense on a Keep and active defense of the Keep as long as it takes to make them give up... at least until they try sometime later when they believe it's all clear. For me, if they do go away and things appear clear then it's time to get the heck out of there and start pounding enemy stuff again, (or reclaiming our own), and so on. "Capture the flag"... is fun... it's what I enjoy. To me that equals fighting for and defending objectives... NOT the oh so boring pvd!

    @Balthazzarr.1349, players dont care about active defense, they just dont want anyone on defense....

    I feel that every gw2 ktrainer actually doesnt wanna any kind of defense, they want just a free cap...

    Making t3 structures weaker WILL MAKE BLOB'S STACK MORE SINCE IT WILL BE SUPER EASY AND FASTER TO KTRAIN A KEEP.

    **It is the behaviour of the players on this game... **

    To make T3 structures easy for blobbers Anet will have to make the walls larger so players can defend their PPT (seams logic right?????)...

    T3 strucures are already more easiers to take since ANet increased damage on catas, and u guys want them to melt faster w/o effort AT least Anet needs to improve walls so they cant be aoe'ed from the ground

    ireally dont understand why u guys just want to keep farming w/o fight or effort.. seriously...
    Game is already broken inm population and its BLOB or be BLOBBED, and u guys want to take structures even with less effort.....

    Are the players on this game that lame???? lammerwars???? and dev's sure like they help this lammer ambient.

    Sorry to be blunt but this is the atitute that leaded to WvW lost of populaton, it is due has become a noob mode more and more.

  • @hunkamania.7561 said:

    @Balthazzarr.1349 said:

    @hunkamania.7561 said:

    @Balthazzarr.1349 said:

    @hunkamania.7561 said:

    @Aeolus.3615 said:
    @Raymond Lukes.6305, t3 wals arent that strong >_> people cant even defend t there nor builds siege... unless they want to be wiped from aoe's from the ground.
    Strucures can be siege from above, due your keep and map design as well.

    And T1 walls are so strong. that 1 blob took keep arround 30seconds.. GG (this just happened while i was writing the post since defense was impossible due numbers ofc).

    Are u guys going to make ktrainers more rewerded, and people that dont want effort nor fight taking stuff making their gameplay more easy..?

    Are u guys gona make free takes to make player avoid defend so this game is pure ktrain??

    Whenever u guys talk that something that isnt that hard due how broken this game has becomes it already easy and u listen players that want it even easier....

    The game had more action when there was nothing but k trains now, no one even comes out of their towers and keeps. This games major strength is it's combat so why would you even wanna sit in a tower defending it? what do you even gain? Did you build the tower or the keep(that would be cool if you could. Maybe this stuff would be more important.)? Winning means nothing and defending these towers and keeps is meaningless. If you can't fight you should lose all your towers and keeps and maybe all these players will start focusing on fighting rather than sitting on siege to defend. If they outnumber you so be it. you will lose but you can improve as a group. People are afraid to lose and that's the only way you can get better. God bless

    Ya don't agree here. If you live to just fight group against group then yes I see your point. But if you love the challenge of trying to keep a large group from taking over your tower or keep then there is some fun in that. Having a group inside that struggles for sometimes even hours and manages to send away zergs and blobs is actually quite fun. Call it "trolling the enemy"... or call it whatever you want. At the end of the day it's another way to have some fun in this game. If WvW was supposed to be just about groups fighting groups then it would be ... wait for it ... PvP! Period!

    It is PVP. But when you "troll the enemy" All you're doing is boring them to death and when they quit who will you get to troll? You'll just sit in your tower or keep refreshing siege and asking yourself "Wish those big groups would come back but they quit the game because all they did was fight our arrowcarts all day and now i have nothing to defend against" this is the future of wvw. siege humpers will rule with a iron fist and even they will get bored since they never leave the tower.

    nah, you're missing the point of my note. I'm not talking about sitting in a Keep all day long seriously... I AM talking about active offense on a Keep and active defense of the Keep as long as it takes to make them give up... at least until they try sometime later when they believe it's all clear. For me, if they do go away and things appear clear then it's time to get the heck out of there and start pounding enemy stuff again, (or reclaiming our own), and so on. "Capture the flag"... is fun... it's what I enjoy. To me that equals fighting for and defending objectives... NOT the oh so boring pvd!

    "active" offense and defense on keeps is a bunch of pvd and siege with no reward. It's not fun for any guild or decent commander it's only fun if there is a fight between 2 groups in the keep but they could just do that outside the keep lol. Sounds like a nsppt style of play that you're describing

    okok... it doesn't matter what type of play style someone likes I suppose there is always a way to make it look useless and bad so to that end I will drop the back and forth. I will let you "win" this argument in your mind at least since I know you won't see or understand what I'm trying to say. It's not as all ridiculously bad as you say it is but that's how you feel and I'll respect that and move on. Bottom line.... have fun!

    Just another WvW lifer who'll never say die... while dying again and again!

  • @Aeolus.3615 said:

    @Balthazzarr.1349 said:

    @hunkamania.7561 said:

    @Balthazzarr.1349 said:

    @hunkamania.7561 said:

    @Aeolus.3615 said:
    @Raymond Lukes.6305, t3 wals arent that strong >_> people cant even defend t there nor builds siege... unless they want to be wiped from aoe's from the ground.
    Strucures can be siege from above, due your keep and map design as well.

    And T1 walls are so strong. that 1 blob took keep arround 30seconds.. GG (this just happened while i was writing the post since defense was impossible due numbers ofc).

    Are u guys going to make ktrainers more rewerded, and people that dont want effort nor fight taking stuff making their gameplay more easy..?

    Are u guys gona make free takes to make player avoid defend so this game is pure ktrain??

    Whenever u guys talk that something that isnt that hard due how broken this game has becomes it already easy and u listen players that want it even easier....

    The game had more action when there was nothing but k trains now, no one even comes out of their towers and keeps. This games major strength is it's combat so why would you even wanna sit in a tower defending it? what do you even gain? Did you build the tower or the keep(that would be cool if you could. Maybe this stuff would be more important.)? Winning means nothing and defending these towers and keeps is meaningless. If you can't fight you should lose all your towers and keeps and maybe all these players will start focusing on fighting rather than sitting on siege to defend. If they outnumber you so be it. you will lose but you can improve as a group. People are afraid to lose and that's the only way you can get better. God bless

    Ya don't agree here. If you live to just fight group against group then yes I see your point. But if you love the challenge of trying to keep a large group from taking over your tower or keep then there is some fun in that. Having a group inside that struggles for sometimes even hours and manages to send away zergs and blobs is actually quite fun. Call it "trolling the enemy"... or call it whatever you want. At the end of the day it's another way to have some fun in this game. If WvW was supposed to be just about groups fighting groups then it would be ... wait for it ... PvP! Period!

    It is PVP. But when you "troll the enemy" All you're doing is boring them to death and when they quit who will you get to troll? You'll just sit in your tower or keep refreshing siege and asking yourself "Wish those big groups would come back but they quit the game because all they did was fight our arrowcarts all day and now i have nothing to defend against" this is the future of wvw. siege humpers will rule with a iron fist and even they will get bored since they never leave the tower.

    nah, you're missing the point of my note. I'm not talking about sitting in a Keep all day long seriously... I AM talking about active offense on a Keep and active defense of the Keep as long as it takes to make them give up... at least until they try sometime later when they believe it's all clear. For me, if they do go away and things appear clear then it's time to get the heck out of there and start pounding enemy stuff again, (or reclaiming our own), and so on. "Capture the flag"... is fun... it's what I enjoy. To me that equals fighting for and defending objectives... NOT the oh so boring pvd!

    @Balthazzarr.1349, players dont care about active defense, they just dont want anyone on defense....

    I feel that every gw2 ktrainer actually doesnt wanna any kind of defense, they want just a free cap...

    Making t3 structures weaker WILL MAKE BLOB'S STACK MORE SINCE IT WILL BE SUPER EASY AND FASTER TO KTRAIN A KEEP.

    **It is the behaviour of the players on this game... **

    To make T3 structures easy for blobbers Anet will have to make the walls larger so players can defend their PPT (seams logic right?????)...

    T3 strucures are already more easiers to take since ANet increased damage on catas, and u guys want them to melt faster w/o effort AT least Anet needs to improve walls so they cant be aoe'ed from the ground

    ireally dont understand why u guys just want to keep farming w/o fight or effort.. seriously...
    Game is already broken inm population and its BLOB or be BLOBBED, and u guys want to take structures even with less effort.....

    Are the players on this game that lame???? lammerwars???? and dev's sure like they help this lammer ambient.

    Sorry to be blunt but this is the atitute that leaded to WvW lost of populaton, it is due has become a noob mode more and more.

    Hey I agree with this a lot. I see so many zergs and blobs avoid the T3 structures until there's nothing left to pip farm, then the go after them as well. Even the so called fields fights are laughable a lot of the time. As I said in my other note, it doesn't matter what you or I like... there will always be someone to tell us how dumb we are for liking it and why we should do it different. I gave up on hoping WvW would change to something that felt "worth going in to". I go into WvW for fun with friends. "For the Server" doesn't exist anymore. Even the score keepers don't keep the linkings up to date anymore in the online scores because I think they just gave up caring. So all we're left with is the ktrain/piptrain thing... Nothing else seems to matter to most people except a few that like and know how to zerg fight.

    Just another WvW lifer who'll never say die... while dying again and again!

  • I don't care in the slightest about the pip farmers, if the only way to get rid of them is to punish scouts and defenders. Let them pip farm. And yes, I have been in a zerg that can't get people into the map, and yes I have been in a queued map where no one will help defend, and I still think punishing people is a terrible way to 'correct' player behavior. You want people to do more than pip farm? Engage them. We don't want them to leave, we want them to help. Also, plenty of people bragging about pip farming are helping more than you think they are; they just enjoy making people mad in map. They are piptrolls. Whatever. Making up convoluted ways to punish them is just going to have unintended effects on players with different playstyles than yours.

    Having OS be a real, fully-equipped wvw lobby with jumping puzzles would be absolutely awesome. I like to clear bags etc. while my pips run down so it isn't just wasted time. Being able to do that in OS is an excellent idea. Hopefully this can get implemented ASAP.

  • @hunkamania.7561 said:
    -T3 structures and tactics need nerfing or at least give a better reward other than a champ bag for taking these things because some of these keeps and towers are harder to take than robbing a bank in IRL. What is the point of taking a keep or a tower anyways? No one cares about these things. Soon everyone will be hiding in their corners doing nothing but refreshing siege.

    its all about supply and the size of ur mob, build 5 shields + 10 cata, u can down almost anything in a min, no one could save ur t3 tower/keep without a huge size of zerg. imo t3 structures needs more buffs than nerfs.

  • @ThunderPanda.1872 said:

    @BassHunteR.7246 said:
    Move on to a new game. Lots and lots alrrady did it, and more do it evreryday...

    Suggestions?

    WoW has a new xpac out.. considering going back there since they nerfed the hell out of necro last week

  • @Raymond Lukes.6305 said:

    @hunkamania.7561 said:
    -AFK PIP farmers that get rewarded for doing nothing. How about rewarding people that actually do stuff. Literally the Q is taken up by a ton of dudes that are AFK!

    We're talking about some things to do for this. One thing we'd like to do is make OS better suited for people to afk out their participation and also do general WvW vendor work. We'd also display the participation UI so it's more obviously a map where you are still getting rewards. This doesn't fully solve the AFK issues but its something we're looking into.

    -T3 structures and tactics need nerfing or at least give a better reward other than a champ bag for taking these things because some of these keeps and towers are harder to take than robbing a bank in IRL. What is the point of taking a keep or a tower anyways? No one cares about these things. Soon everyone will be hiding in their corners doing nothing but refreshing siege.

    We've been talking about this recently and I think we've got some ideas we're going to pitch internally and then discuss some options with you guys.

    • Why isn't there some way to GVG people in other tiers without going to the crappy guild hall or OS? The game is like 5 years old godbless. It's called guild wars 2(don't care about the lore)

    We've been talking about some options with this as well. We like the idea of being able to GvG with more guilds. We're going to need to do some more investigation into the feasibility of this but it's already on our list.

    umm.. wow.. im really impressed... a dev actually replied on this thread and didnt just delete it like they usually do

  • @Raymond Lukes.6305 said:

    @hunkamania.7561 said:
    -AFK PIP farmers that get rewarded for doing nothing. How about rewarding people that actually do stuff. Literally the Q is taken up by a ton of dudes that are AFK!

    We're talking about some things to do for this. One thing we'd like to do is make OS better suited for people to afk out their participation and also do general WvW vendor work. We'd also display the participation UI so it's more obviously a map where you are still getting rewards. This doesn't fully solve the AFK issues but its something we're looking into.

    -T3 structures and tactics need nerfing or at least give a better reward other than a champ bag for taking these things because some of these keeps and towers are harder to take than robbing a bank in IRL. What is the point of taking a keep or a tower anyways? No one cares about these things. Soon everyone will be hiding in their corners doing nothing but refreshing siege.

    We've been talking about this recently and I think we've got some ideas we're going to pitch internally and then discuss some options with you guys.

    • Why isn't there some way to GVG people in other tiers without going to the crappy guild hall or OS? The game is like 5 years old godbless. It's called guild wars 2(don't care about the lore)

    We've been talking about some options with this as well. We like the idea of being able to GvG with more guilds. We're going to need to do some more investigation into the feasibility of this but it's already on our list.

    afk pip farmers are always going to be a problem.. all they have to do is move around, cap one camp etc and any measures you put in will be subverted.. WHAT I WANT TO SEE is a price reduction on the mats for the legendary armor.. it takes SOOOO much to make it, it is just not feasible for a world v worlder like myself.. I rarely ever play PVE and dont farm gold a lot.. i barely make even enough to cover the cost of food now days. The reward tracks were a nice start.. but there needs to be a cheaper more viable way to get the legendary armor... maybe a price reduction for crafting it if you have a higher level... some already takes rank 3000 or so to even wear i have heard.

    T3 structures are not the problem... the number of people on higher tier servers is... Servers like Mag who already have a HUGE wvw population... lie down for a month or two and get a linking... and ZIP they are in tier 1 again.. just rolliing over other servers becuase of superior numbers... this needs to be addressed and addressed soon before it kills the game. Yes.. i know anet makes a lot off server transfers.. but come on.. all 8 of the top tier servers have been locked for MONTHS (a few came open last week) but it will not solve the population imbalance nor will linking small wvw population low participation to servers struggling to stay in tier 1 or 2 like YB.. even with the link we still cant match the numbers of the linked servers. The level of the tower doesn't make the difference when you cant even get near it to drop siege.

    GVG... yes the game is called guild wars... people like to GVG... obsidian sanctum was supposed to be the answer to that.. but making the entire zone so small.. and you can attack people anywhere.. just made it a gank fest on most servers. How about this for OS.... Make the entire area a HUGE underground cavern... but you can NOT attack anyone who isnt in the main area... if you step out of the circle.. you cant get back in for say 30 seconds at least. The area would have to be equal to the old dueling gvg area near the windmill on the alpine borderlands though.. with seating around the outside for spectators... or just do a kitten huge combat arena already!.

    The last condi nerf killed a lot of classes.. mainly necro.. Shroud is worthless now and with no real shield, run buff or escapes.. a lot of people are just straight up leaving the game. It takes me a full 2 rotations of skills as scourge to get anyone even remotely hurting, and i cant even get a full rotation off as reaper anymore.. while other classes like mesmer can walk in and burst me down (with 31k hp) in under a second... there is no balance there.

    One last thing.. Anet needs to really bring down the ban hammer on people who hack, especially in wvw and pvp... There is no competition when someone just walks away from you while in downed state laughing, or walks into your keep walls and contests it... sometimes they are unhittable under the map .. and the LoS obstructions are ranged classes are a pain... I never understood this.. before as a mesmer i could send clones around a wall... which made sense.. now i have to be in direct line of sight and if there is a small rock in the way or a blade of grass.. i cant cast my clones?? or as necro i cant drop my marks.. wells etc?? Whaaa?? AND.. why dont shades work on top of walls while every mark i have does?? everyone else skills work perfectly on walls but necros shades dont!

  • @MightBeAqua.7913 said:

    @X T D.6458 said:
    In regards to GvG, would there be anyway to expand the size of guild arenas in guild halls? And just make them generally better suited for WvW style fights. I mean who really needs all the extra kitten in there, just make it a large enough flat space that is more comfortable to fight in, and allows enough players to fit in.

    Please do not comment on matters if you don't know what you are talking about. The size of the guild hall arena isn't even the main issue. It's the fact that it uses the PvE ruleset and the instancing issues. (trying to get all 30 people on a map is a PITA half the time)

    really.. pushing that little YES button isnt that bad.. come on.. this is the least of the worries for someone who plays competitive game modes in this game LOL

  • Chaba.5410Chaba.5410 Member ✭✭✭✭
    edited December 15, 2017

    @Shadowzerk.4715 said:
    imo t3 structures needs more buffs than nerfs.

    No! If defense is buffed more, attackers need to bring even more people to take them. I know it sounds counter-intuitive, but this has happened already. When the arrow cart damage was increased in 2013, zergs turned into blobs. Then defenders complained about wanting to buff defense more because of the blobs so HoT brought more buffs to defense via tactics and improvements. You cannot keep buffing defense and then expect that attackers will only bring a small number of people. Eventually attackers run out of people, making offense/defense balance completely unbalanced.

    And honestly offense/defense is already unbalanced since we're seeing a lot of comments in this and other threads about servers that don't come out to fight and instead wait for someone to attack one of their numerous T3 structures. If people are not attacking T3 structures much, then defense is too high.

  • @Raymond Lukes.6305 said:

    @hunkamania.7561 said:
    -AFK PIP farmers that get rewarded for doing nothing. How about rewarding people that actually do stuff. Literally the Q is taken up by a ton of dudes that are AFK!

    We're talking about some things to do for this. One thing we'd like to do is make OS better suited for people to afk out their participation and also do general WvW vendor work. We'd also display the participation UI so it's more obviously a map where you are still getting rewards. This doesn't fully solve the AFK issues but its something we're looking into.

    Hi Raymond. I'm almost sure the reply will be buried, but just in case...

    You already have the mechanism similar to "participation saving" - Potions of Attunement, like this one .

    On WvW leave, you can add to the inventory or mail to the player those "Potions of WvW participation" that when drunk will restore approximately the amount of participation they had. This will have a positive side-effect that the people on their next login can start with max participation immediately, so time spent running to their first objective is not wasted.

  • Trajan.4953Trajan.4953 Member ✭✭✭

    The many different styles of play is what makes WvW so interesting to me, and I'm only talking from my perspective.

    I like fights but I will caveat that by saying only against even sized groups, if not then I am forced to blob. I like taking objectives but only against reasonable defense, otherwise I am forced to blob. There is a pattern here.

    If I hit a borderland and nobody comes out to play then I have to hit something because the afk pip farm kids keep the other maps queued during NA prime.

    To the defenders, I and most like me, don't give any flying kittens about your keep or tower, we just want a group to fight open field without siege. You can keep your towers and stuff til Hell freezes over. Please do, it is impressive.

    Some of us, and not all of us, want to engage an enemy and test our abilities and try and get better while doing so. That should be respected as much as where to put your arrow cart.

  • Caedmon.6798Caedmon.6798 Member ✭✭✭✭

    @trueanimus.4085 Saying

    "The last condi nerf killed a lot of classes.. mainly necro.. Shroud is worthless now and with no real shield, run buff or escapes.. a lot of people are just straight up leaving the game. It takes me a full 2 rotations of skills as scourge to get anyone even remotely hurting, and i cant even get a full rotation off as reaper anymore.. while other classes like mesmer can walk in and burst me down (with 31k hp) in under a second... there is no balance there."

    Thanks for the kitten laugh bud,good to know alot of condi spammers leaving the game though !

  • @Caedmon.6798 said:

    @trueanimus.4085 Saying

    "The last condi nerf killed a lot of classes.. mainly necro.. Shroud is worthless now and with no real shield, run buff or escapes.. a lot of people are just straight up leaving the game. It takes me a full 2 rotations of skills as scourge to get anyone even remotely hurting, and i cant even get a full rotation off as reaper anymore.. while other classes like mesmer can walk in and burst me down (with 31k hp) in under a second... there is no balance there."

    Thanks for the kitten laugh bud,good to know alot of condi spammers leaving the game though !

    Extremely good to hear. You ppl are CANCER.
    Omg it takes you 2 rotation to apply 10+ stacks of 5+ different condis. What a shame. Come on, kitten plz. Condi necros and theirs specs were cancer on wvw for ab entire lifetime. It is about time they get a kick ob the nutts.
    It was not fun. Deal with it. Doesnt mean i agree with mesmer still being op but at least 1 of the main problems was reduced. Noe adapt to it , reroll another class or leave the game if you just played it cause of godmode scourge spec

  • Caedmon.6798Caedmon.6798 Member ✭✭✭✭
    edited December 21, 2017

    @BassHunteR.7246 said:

    @Caedmon.6798 said:

    @trueanimus.4085 Saying

    "The last condi nerf killed a lot of classes.. mainly necro.. Shroud is worthless now and with no real shield, run buff or escapes.. a lot of people are just straight up leaving the game. It takes me a full 2 rotations of skills as scourge to get anyone even remotely hurting, and i cant even get a full rotation off as reaper anymore.. while other classes like mesmer can walk in and burst me down (with 31k hp) in under a second... there is no balance there."

    Thanks for the kitten laugh bud,good to know alot of condi spammers leaving the game though !

    Extremely good to hear. You ppl are CANCER.
    Omg it takes you 2 rotation to apply 10+ stacks of 5+ different condis. What a shame. Come on, kitten plz. Condi necros and theirs specs were cancer on wvw for ab entire lifetime. It is about time they get a kick ob the nutts.
    It was not fun. Deal with it. Doesnt mean i agree with mesmer still being op but at least 1 of the main problems was reduced. Noe adapt to it , reroll another class or leave the game if you just played it cause of godmode scourge spec

    Its the most noobfriendly spec there is yet they complain.Throw out some random aoe's here and there with no target needed and ul be fine ! Dont forget to throw some aoe's on yourself aswell incase someone comes at you.Ive literally seen necs in wvw not dodging Once,just throwing aoe's without any second though.The bad things is,its Still effective vs classes that need to be in their face.

    The aoe's just do way too much for how easy it is to throw around with no target needed,it promotes braindead gameplay as we see in wvw.

  • Vaga.5174Vaga.5174 Member ✭✭✭
    edited December 21, 2017

    Remove the watchtower buff already.

    At least this gives a little strategy back to the game mode so you can (potentially) sneakily take a tower again. For small groups this used to be such fun. Even enable roamers to be of some use if they wanted to so they could clear siege for their zergs without being ganked by 5 people. I think the watchtower buff is up there with the top 5 most destructive things for small group/roaming players. It actually would bring a bit more diversity to WvW again rather than having to be in a zerg to achieve anything.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Vaga.5174 said:
    Remove the watchtower buff already.

    At least this gives a little strategy back to the game mode so you can (potentially) sneakily take a tower again. For small groups this used to be such fun. Even enable roamers to be of some use if they wanted to so they could clear siege for their zergs without being ganked by 5 people. I think the watchtower buff is up there with the top 5 most destructive things for small group/roaming players. It actually would bring a bit more diversity to WvW again rather than having to be in a zerg to achieve anything.

    Actually, the watchtower buff helps my havoc group. People rely on it too much. Most towers have areas that it can be cata'd from at about the same speed without being seen from watchtower. Plus, with the damage changes on cata, it doesn't slow you down from range.

    Most people won't check a watchtower'd tower until it has swords. By then, three guild cats can have the wall pretty low.

    Also, swords can be placed by one toon. And if you see one toon run by a tower on watchtower and he stops briefly and runs past, you are going to ignore the swords.

    Watchtower tends to hurt when used against art havoc teams.

    Thank You for the {MEME}

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited December 21, 2017

    @Chaba.5410 said:

    @Shadowzerk.4715 said:
    imo t3 structures needs more buffs than nerfs.

    No! If defense is buffed more, attackers need to bring even more people to take them. I know it sounds counter-intuitive, but this has happened already. When the arrow cart damage was increased in 2013, zergs turned into blobs. Then defenders complained about wanting to buff defense more because of the blobs so HoT brought more buffs to defense via tactics and improvements. You cannot keep buffing defense and then expect that attackers will only bring a small number of people. Eventually attackers run out of people, making offense/defense balance completely unbalanced.

    And honestly offense/defense is already unbalanced since we're seeing a lot of comments in this and other threads about servers that don't come out to fight and instead wait for someone to attack one of their numerous T3 structures. If people are not attacking T3 structures much, then defense is too high.

    actually the best option is a trade off, make t3 walls weaker but make them way more larger so players on top can actually defend their stuff and not be farmed... and dont forget that most stuff can be sieged from above or has some idiotic broken way to enter...

    But i know Anet hates trade offs, they love to put no effort in most of things they do... proabaly they will just make t3 walls almost as t2 so blobbers can take it in a flash..

  • Klipso.8653Klipso.8653 Member ✭✭✭✭

    They need to change the upgrade system back, make them cost supply to upgrade again, and make it not automatic.

    The only reason sieges take so long, is because they reduced the use of supply down to repairs and siege building. It has no more use outside of those 2 things anymore so we don't have to be careful what we use it on.

    -Balwarc [ICoa]

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