This is a major grandmaster trait in invocation line which works akin to late Equilibrium trait, but with different procs tied to the legend you're swapping to, each being able to deal critical damage in a 180 radius (basically a melee attack range). So with marauder amulet and power main stat rune in sPvP Call of the Dragon (swap to glint) has 177 raw power damage, which is pretty laughable compared to old equi in my opinion: with all modifiers and might stacks it crits for around 1k damage. It also applies 3 seconds of burn and chill, with chill probably being the most valuable here. Call of the Assassin for instance has 296 damage, applies 5 stack of vulnerability and gives you 1 sec of quickness for each enemy struck. And Call of the Demon (swap to Mallyx) has 533 raw power damage and applies 3 sec of slow.
So does it make that much sense that swap to condi/corrupt themed legend deals the biggest power spike damage? Maybe it would be more capable of competing with the Rolling Mists and would overall make more sense if it was something like this (all effective in afore mentioned 180 radius):
Call of the Demon - 3 sec torment, 3 sec slow and corrupts 1 boon
Call of the Centaur - ~1.5k heal and converts 1 condi into a boon;
Call of the Dwarf - 5 sec of weakness, grants 3 sec stability and ~1k barrier
Call of the Renegade - 5 sec of burning, grants Kalla's Fervor per hit, applies 3 sec of alacrity, deals around 250-300 damage
Call of the Assassin - 5 sec of vuln (5stack), 1 sec quickness per enemy struck, 2 sec superspeed (?), deals around 350-400 damage
Call of the Dragon - 3 sec of chill, 3 sec of blind, deals around 350-400 damage
Would appreciate any constructive feedback from you guys.