Song of the Mists discrepancies? a balancing suggestion — Guild Wars 2 Forums
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Song of the Mists discrepancies? a balancing suggestion

Miles Smiles.8951Miles Smiles.8951 Member ✭✭✭
edited December 21, 2017 in Revenant

This is a major grandmaster trait in invocation line which works akin to late Equilibrium trait, but with different procs tied to the legend you're swapping to, each being able to deal critical damage in a 180 radius (basically a melee attack range). So with marauder amulet and power main stat rune in sPvP Call of the Dragon (swap to glint) has 177 raw power damage, which is pretty laughable compared to old equi in my opinion: with all modifiers and might stacks it crits for around 1k damage. It also applies 3 seconds of burn and chill, with chill probably being the most valuable here. Call of the Assassin for instance has 296 damage, applies 5 stack of vulnerability and gives you 1 sec of quickness for each enemy struck. And Call of the Demon (swap to Mallyx) has 533 raw power damage and applies 3 sec of slow.

So does it make that much sense that swap to condi/corrupt themed legend deals the biggest power spike damage? Maybe it would be more capable of competing with the Rolling Mists and would overall make more sense if it was something like this (all effective in afore mentioned 180 radius):

Call of the Demon - 3 sec torment, 3 sec slow and corrupts 1 boon
Call of the Centaur - ~1.5k heal and converts 1 condi into a boon;
Call of the Dwarf - 5 sec of weakness, grants 3 sec stability and ~1k barrier
Call of the Renegade - 5 sec of burning, grants Kalla's Fervor per hit, applies 3 sec of alacrity, deals around 250-300 damage
Call of the Assassin - 5 sec of vuln (5stack), 1 sec quickness per enemy struck, 2 sec superspeed (?), deals around 350-400 damage
Call of the Dragon - 3 sec of chill, 3 sec of blind, deals around 350-400 damage

Would appreciate any constructive feedback from you guys.

Comments

  • This would be great but clearly this is not the direction they wanted to take this trait. Like it seems super obvious that you would make the condi legend incflict condi, and the power legend do the most direct damage, but they made it the oposite. So It seems like they want it this way for some reason.

  • Malachi.1836Malachi.1836 Member ✭✭
    edited December 22, 2017

    @Miles Smiles.8951 said:
    This is a major grandmaster trait in invocation line which works akin to late Equilibrium trait, but with different procs tied to the legend you're swapping to, each being able to deal critical damage in a 180 radius (basically a melee attack range). So with marauder amulet and power main stat rune in sPvP Call of the Dragon (swap to glint) has 177 raw power damage, which is pretty laughable compared to old equi in my opinion: with all modifiers and might stacks it crits for around 1k damage. It also applies 3 seconds of burn and chill, with chill probably being the most valuable here. Call of the Assassin for instance has 296 damage, applies 5 stack of vulnerability and gives you 1 sec of quickness for each enemy struck. And Call of the Demon (swap to Mallyx) has 533 raw power damage and applies 3 sec of slow.

    So does it make that much sense that swap to condi/corrupt themed legend deals the biggest power spike damage? Maybe it would be more capable of competing with the Rolling Mists and would overall make more sense if it was something like this (all effective in afore mentioned 180 radius):

    Call of the Demon - 3 sec torment, 3 sec slow and corrupts 1 boon
    Call of the Centaur - ~1.5k heal and converts 1 condi into a boon;
    Call of the Dwarf - 5 sec of weakness, grants 3 sec stability and ~1k barrier
    Call of the Renegade - 5 sec of burning, grants Kalla's Fervor per hit, applies 3 sec of alacrity, deals around 250-300 damage
    Call of the Assassin - 5 sec of vuln (5stack), 1 sec quickness per enemy struck, 2 sec superspeed (?), deals around 350-400 damage
    Call of the Dragon - 3 sec of chill, 3 sec of blind, deals around 350-400 damage

    Would appreciate any constructive feedback from you guys.

    Agree with all of them save call of the centaur, decreasing the heal to add a condi clear doesnt really fix a condi problem already inherent. The better solution is leave the heal as is and buff cleansing channel to 2 condis per legend invocation. As your change will help but modifying cleansing channel can help all revenant builds proper

  • @Malachi.1836 said:

    @Miles Smiles.8951 said:
    This is a major grandmaster trait in invocation line which works akin to late Equilibrium trait, but with different procs tied to the legend you're swapping to, each being able to deal critical damage in a 180 radius (basically a melee attack range). So with marauder amulet and power main stat rune in sPvP Call of the Dragon (swap to glint) has 177 raw power damage, which is pretty laughable compared to old equi in my opinion: with all modifiers and might stacks it crits for around 1k damage. It also applies 3 seconds of burn and chill, with chill probably being the most valuable here. Call of the Assassin for instance has 296 damage, applies 5 stack of vulnerability and gives you 1 sec of quickness for each enemy struck. And Call of the Demon (swap to Mallyx) has 533 raw power damage and applies 3 sec of slow.

    So does it make that much sense that swap to condi/corrupt themed legend deals the biggest power spike damage? Maybe it would be more capable of competing with the Rolling Mists and would overall make more sense if it was something like this (all effective in afore mentioned 180 radius):

    Call of the Demon - 3 sec torment, 3 sec slow and corrupts 1 boon
    Call of the Centaur - ~1.5k heal and converts 1 condi into a boon;
    Call of the Dwarf - 5 sec of weakness, grants 3 sec stability and ~1k barrier
    Call of the Renegade - 5 sec of burning, grants Kalla's Fervor per hit, applies 3 sec of alacrity, deals around 250-300 damage
    Call of the Assassin - 5 sec of vuln (5stack), 1 sec quickness per enemy struck, 2 sec superspeed (?), deals around 350-400 damage
    Call of the Dragon - 3 sec of chill, 3 sec of blind, deals around 350-400 damage

    Would appreciate any constructive feedback from you guys.

    Agree with all of them save call of the centaur, decreasing the heal to add a condi clear doesnt really fix a condi problem already inherent. The better solution is leave the heal as is and buff cleansing channel to 2 condis per legend invocation. As your change will help but modifying cleansing channel can help all revenant builds proper

    Yeah, maybe you're right, with all the current condi application, but I still think that Revenant should remain somewhat weak to conditions in general, it's just that some condi specs are way too strong atm, so I'd rather nerf some of the condi/corrupt builds (mirage confusion bombs and scourge insta corrupts) a bit, than increasing revenant's cleansing potential, except maybe reducing cast time of staff 4.