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New playable races study - Choose your favorite


Lonami.2987

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Aaand, Tengu are winning the "new race poll" again.The answer is clear. Gimme burbs.

And of course, edgelord drow(n) butterflies are second. Because a secretive race of murderous athathins and loners is totally appropriate to be working with the Pact, Dragon's Watch, or anyone good, right? May as well add Flame Legion, Nightmare Court, and Bandits as character options, too. :confused:

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@ananda.5946 said:None of the above. I’m not sure why people are clamouring to play tengu. They’re just a bird variation on the charr model. Most clothes and all that will look just as bad on tengu as they do on charr. And, isn’t charr the least played race?

Now, choya on the other hand... Bring on The Pale Cactus.

Well for me personally I love the Tengu culture and those of us who played gw1 factions have a lot of fond memories of the Tengu henchman.

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@Ardid.7203 said:Largos don't bring absolutely nothing new. They are pale humans with a backpack you already can buy. Please stop making them into viable alternatives for a new race.Kodan are boring. Mix them with Norn and make something good for both races.

Aren't Kodan closely related to the Norn but culturally choose to stay in bear form?

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Something I began reflecting on in the face of the posts saying we'll never get new races; I think I'd have been fine with only the current races if Dragon's Watch had some of those races as members. But instead we have repeats of races with stereotypical tropes for their race.

Not that I dislike Rytlock, but he could have just remained a strong mentor that occasionally pops in (I feel Caith has the right idea!). Get rid of Kas or Jory then put in a Kodan or Largos or Skritt in there so I could get a more intimate connection to those races.

Of course, this might make some players more eager to play those races.

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@Leo G.4501 said:Something I began reflecting on in the face of the posts saying we'll never get new races; I think I'd have been fine with only the current races if Dragon's Watch had some of those races as members. But instead we have repeats of races with stereotypical tropes for their race.

Not that I dislike Rytlock, but he could have just remained a strong mentor that occasionally pops in (I feel Caith has the right idea!). Get rid of Kas or Jory then put in a Kodan or Largos or Skritt in there so I could get a more intimate connection to those races.

Of course, this might make some players more eager to play those races.

Rytlock has some issues. :P He should be back at the Citadel doing his job, not bumming around with a not-Charr (or gladium, because let's be honest, we don't have a warband anymore) and more not-Charr. Canach is our obligatory-Sylvari now, so Caithe can just go bury herself. We need a new Norn, ours is broken.

And then we can add a Skritt, or for more foreshadowing, a Tengu. Something to push the narrative that the other races of Tyria are coming to join against these huge threats.

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@"Biff.5312" said:I honestly see no need for adding races. There's plenty of variety as it is. I wouldn't mind more options for the appearances of existing races, but that's it.

I wonder if there's a way to use Outfit technology to make races "playable". Sure, it'd suck not to have the breadth of options a real character would have, some outfits do outright replace legs and heads, making it possible to have racial skins. I'd say go the same route as the Kodan tonic, but it's not the same, since you can't mount and the animations are kinda missing.

But a heavy/medium/light armor version outfit for a desired race might be a partial answer to these requests.

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@Ayakaru.6583 said:I want the Naga simply because anet would be the first game with a proper implementation. But I've also accepted a game with platforming elements could never have a non-bipedal race like Naga or CentauriOtherwise the Tengu because they're already so well developed.But i disagree that the stone dwarves are a likely possibility. Armour is integrated in their stone bodies. And 99.9% is dead (based on the fact that Primordius is free) so there wouldn't be a good start point for the dwarves

Yeah, personally, I've always wanted to see a game with properly designed bird, snake, and insect races.

I don't think GW2 will be that game, but hey, dreaming about it does no harm.

@juhani.5361 said:I dig the sort of Mayan/Aztec vibe of the Hylek. Guess I'm the only one :3

I think they could be really cool, but sadly, there's cooler options out there :cry:.

@mbhalo.1547 said:There will never be a new race in GW2, yet these threads are popping up each week.

@Lonami.2987 said:If Guild Wars 2 wants to be on the spotlight once again, we need a new playable race.

Thats quite a stretch.

What are you going to do to sell the next expansion then? PoF had a lot of problems already, because it added nothing new for new players. HoT didn't have that problem because the revenant was there for new players to experience, so it was worth buying even if you were new and couldn't visit Heart of Maguuma until later on. PoF could have fixed this by adding a dolyak mount to core Tyria, but they didn't, which was a mistake.

Expansions need things for new players too, and a new playable race helps a lot with that. It also allows ArenaNet to design a new player experience, with the same quality from the expansions, because right now, the core game feels really old and clunky, and drives new players away. A new race, plus a new starting zone, could really help grow the game's population.

And no, player housing alone won't matter for new players, because other MMOs are years light from what we could achieve, and it doesn't even interest new players that much, with the whole market of sandboxes around.

@"maddoctor.2738" said:Dwarves don't fit as a playable race because they are immortal and don't produce offspring. This means the players will be playing 250+ year old characters, it's not appropriate from a lore standpoint to do such a thing. Plus it makes no sense for them to join the Orders or in become "commanders" or members of Dragon's Watch. Plus, the dwarves have different bodies that Asura which means armors will have to be redesigned for them which is a massive undertaking. The dwarves also do not have a capital city.

A possible solution for that is to make a new race. Some sort of construct race, built by the dwarves to "resurrect" when they die. Since they can't have children anymore, they just build new bodies, and when they die, they take their souls and put them back into the new bodies, or just repair their old ones, so they can keep on fighting. Of course, there's some disadvantages, and they could lose part of their memories or their personality in the process. Pretty much a reincarnation.

This would allow more customization as well, using different types of rocks, various minerals, moss, and other "earth elemental" features, that wouldn't be possible with classic stone dwarves, since they don't even wear armor, just their original outfit, now turned into stone.

The tutorial could be a cool fight 250 years ago against the destroyers, where your character dies. Then back to the present, some dwarves recover the remains of your stone body, and you're repaired and resurrect, joining the game months before Zhaitan's death. You barely remember your old self, and some of your comrades go back to the surface to ask for help. Then you just join the Pact, and take the role of the commander.

@TheToxicFox.8710 said:It was a hard choice for me because I honestly want both the Tengu and Largos! I'll be buying character slots for both when and if they come out.

I would pay for race changes too. Sad that they aren't available yet, such a good opportunity for a useful gem store product.

@"Rauderi.8706" said:Aaand, Tengu are winning the "new race poll" again.The answer is clear. Gimme burbs.

And of course, edgelord drow(n) butterflies are second. Because a secretive race of murderous athathins and loners is totally appropriate to be working with the Pact, Dragon's Watch, or anyone good, right? May as well add Flame Legion, Nightmare Court, and Bandits as character options, too. :confused:

Well, the three "Very likely" options have members of their races working with the Pact. The largos are represented there by Sayeh al' Rajihd.

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  • 3 weeks later...

Tengu avian race to complement the glorious griffons~!

"Morphologically, griffons bear a strong resemblance to the tengu species/people. Both are avianoid, with beaks, feathers, and clawed phalanges. Their pinnae are also strikingly similar in structure and are most likely homologous features, much like their forelimbs and hind-limbs are, having a common origin to one another."

http://i65.tinypic.com/11r5hua.jpg

"The Clouded Corvus, Gryps corax nebulosae (shown above), is a different species of griffon than the common greater griffon (Gryps gryps gryps) which can be found in the arid and windy landscapes of Elona. They are, however, in the same genus: Gryps, of "greater griffons". Clouded Corvus griffons are predominantly found in the misty temperate rain-forests of the Woodland Cascades, but have been spotted ranging as far as the alpine forests of the Shiverpeaks--such as the Griffon Old Growth. The Corvus griffons are the only other species of griffon that are omnivorous (the other being the Sylph Griffon) and may occasionally dig up and consume tuberous vegetables--to supplement their diet of prey animals and grains like corn and wheat--much to the distress of the unfortunate farmer. The tails of the Clouded Corvus most closely resemble the tails of tengu, rather than those of other griffons and lesser griffons (Gryps-parvus spp.) whose tails more resemble those of charr--the similarities of the latter (between the tails of griffons and charr) are more likely a result of convergent evolution and are analogous in nature to one another."

http://i63.tinypic.com/1z316wp.jpg

"The Spotted Slyph griffon, Gryps sylphes occulatae (pictured above), on the other hand, prefers dense humid jungle and makes its home in the heart of the Maguuma Jungle. Its spotted and counter-shaded plumage helps it to camouflage seamlessly in the dense dappled canopy of foliage. Its range overlaps slightly with that of the Clouded Corvus but are not known to interbreed with them. It is thought that their tails are partially prehensile, an adaptation which serves to improve balance in the dense treetops. Anyone who has encountered a griffon will remember seeing wing-claws protruding from the wrist section of their wings and wondered what they were for. For the Spotted Sylph, these appendages assist in clambering through branches and are especially helpful when they are young and are blown out of the nest in heavy storms. Speaking of wet weather, to protect itself from the damp conditions of the jungle, the Sylph's uropygial gland produces a near-excessive amount of preen oil which assists in reducing feather pests due to its anti-parasitic, anti-microbial, and anti-fungal properties. Like the Corvus griffon, the Spotted Sylph is omnivorous: in addition to its diet of fresh saurian meat, of course, it enjoys consuming the plentiful fruits of the jungle with other frugivorous creatures of the jungle."

http://i63.tinypic.com/10gyzc0.jpg

"The Highland Harrier griffon, Gryps circus collinae (displayed above), occupies the highlands of Ascalon--namely, the Blazeridge Steppes--but range into the Elonian highlands as well as the eastern hills of the Shiverpeaks and Steamspur Mountains. It has been reported that the Harrier griffon's feathers and flesh are poisonous to consume due to the batrachotoxins present in feather and skin samples taken for analysis. Observations of its depredation upon venomous krait and poisonous hylek, among other creatures like: spiders, wasps, mosquitoes, devourers, bats, wurms, sand eels, ibogas and skale may explain how the Highlands Harrier metabolises and then incorporates the various toxins into its system. Highland Harriers typically prefer to nest in craggy outcroppings and caves below the alpine snowline on mountainsides, as opposed to treetops like the Corvus and Sylph griffons, or open-ground-nests as with the lesser griffons, and more like the cliff-side nests of common griffons and Badlands griffons."

http://i64.tinypic.com/oruj5j.jpg

"Badlands Stalkers (a.k.a. Badlands griffons), Gryps volatus taciturnae (shown above), are silent fliers, soaring across canyons on thermals rising from the baked stone of the cliffs they call home. Ranging from the deserts of Elona and the Blazeridge Mountains to the canyons of Maguuma Wastes and the Steamspurs in-between, Badlands Stalkers are among the most wide-ranging (though, not most common) of griffon species. Their stockier build allows them to thrive in both hot and cold climates, ranging farther into chillier regions than all other greater griffon species (other than the common greater griffon), though they require warm columns of air to hunt effectively. Specialised down feathers, called 'pulviplumes' help to insulate the griffon from temperature extremes as well as providing a copious amount of feather dust which it uses to blind foes."

--excerpts from 'Descriptions of Griffon Subspecies: A Feathered Flurry'.

Anet has been working on their bird/feather textures game:

Image

Maguuma Quetzal Tengu

Image

Guild Hall Avicara(?) Tengu

Image

Mists Tengu

Image

Vigil Tengu

Image

Tweet, tweet! :star:

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@"Reincarnatie.7254" said:Tengu avian race to complement the glorious griffons~!

"Morphologically, griffons bear a strong resemblance to the tengu species/people. Both are avianoid, with beaks, feathers, and clawed phalanges. Their pinnae are also strikingly similar in structure and are most likely homologous features, much like their forelimbs and hind-limbs are, having a common origin to one another."

http://i65.tinypic.com/11r5hua.jpg

"The Clouded Corvus,
Gryps corax nebulosae
(shown above), is a different species of griffon than the common greater griffon (
Gryps gryps gryps
) which can be found in the arid and windy landscapes of Elona. They are, however, in the same genus:
Gryps
, of "greater griffons". Clouded Corvus griffons are predominantly found in the misty temperate rain-forests of the Woodland Cascades, but have been spotted ranging as far as the alpine forests of the Shiverpeaks--such as the Griffon Old Growth. The Corvus griffons are the only other species of griffon that are omnivorous (the other being the Sylph Griffon) and may occasionally dig up and consume tuberous vegetables--to supplement their diet of prey animals and grains like corn and wheat--much to the distress of the unfortunate farmer. The tails of the Clouded Corvus most closely resemble the tails of tengu, rather than those of other griffons and lesser griffons (
Gryps-parvus spp.
) whose tails more resemble those of charr--the similarities of the latter (between the tails of griffons and charr) are more likely a result of convergent evolution and are analogous in nature to one another."

http://i63.tinypic.com/1z316wp.jpg

"The Spotted Slyph griffon,
Gryps sylphes occulatae
(pictured above), on the other hand, prefers dense humid jungle and makes its home in the heart of the Maguuma Jungle. Its spotted and counter-shaded plumage helps it to camouflage seamlessly in the dense dappled canopy of foliage. Its range overlaps slightly with that of the Clouded Corvus but are not known to interbreed with them. It is thought that their tails are partially prehensile, an adaptation which serves to improve balance in the dense treetops. Anyone who has encountered a griffon will remember seeing wing-claws protruding from the wrist section of their wings and wondered what they were for. For the Spotted Sylph, these appendages assist in clambering through branches and are especially helpful when they are young and are blown out of the nest in heavy storms. Speaking of wet weather, to protect itself from the damp conditions of the jungle, the Sylph's uropygial gland produces a near-excessive amount of preen oil which assists in reducing feather pests due to its anti-parasitic, anti-microbial, and anti-fungal properties. Like the Corvus griffon, the Spotted Sylph is omnivorous: in addition to its diet of fresh saurian meat, of course, it enjoys consuming the plentiful fruits of the jungle with other frugivorous creatures of the jungle."

http://i63.tinypic.com/10gyzc0.jpg

"The Highland Harrier griffon,
Gryps circus collinae
(displayed above), occupies the highlands of Ascalon--namely, the Blazeridge Steppes--but range into the Elonian highlands as well as the eastern hills of the Shiverpeaks and Steamspur Mountains. It has been reported that the Harrier griffon's feathers and flesh are poisonous to consume due to the batrachotoxins present in feather and skin samples taken for analysis. Observations of its depredation upon venomous krait and poisonous hylek, among other creatures like: spiders, wasps, mosquitoes, devourers, bats, wurms, sand eels, ibogas and skale may explain how the Highlands Harrier metabolises and then incorporates the various toxins into its system. Highland Harriers typically prefer to nest in craggy outcroppings and caves below the alpine snowline on mountainsides, as opposed to treetops like the Corvus and Sylph griffons, or open-ground-nests as with the lesser griffons, and more like the cliff-side nests of common griffons and Badlands griffons."

http://i64.tinypic.com/oruj5j.jpg

"Badlands Stalkers (a.k.a. Badlands griffons),
Gryps volatus taciturnae
(shown above), are silent fliers, soaring across canyons on thermals rising from the baked stone of the cliffs they call home. Ranging from the deserts of Elona and the Blazeridge Mountains to the canyons of Maguuma Wastes and the Steamspurs in-between, Badlands Stalkers are among the most wide-ranging (though, not most common) of griffon species. Their stockier build allows them to thrive in both hot and cold climates, ranging farther into chillier regions than all other greater griffon species (other than the common greater griffon), though they require warm columns of air to hunt effectively. Specialised down feathers, called 'pulviplumes' help to insulate the griffon from temperature extremes as well as providing a copious amount of feather dust which it uses to blind foes."

--excerpts from 'Descriptions of Griffon Subspecies: A Feathered Flurry'.

Anet has been working on their bird/feather textures game:

Image

Maguuma Quetzal Tengu

Image

Guild Hall Avicara(?) Tengu

Image

Mists Tengu

Image

Vigil Tengu

Image

Tweet, tweet! :star:

Where did you get that griffon stuff? Is it canon anet lore? That's really good, makes me mor excited about skins

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@Reincarnatie.7254 said:

@Fenom.9457 said:Where did you get that griffon stuff? Is it canon anet lore? That's really good, makes me mor excited about skins

Thanks! I made it up, hehehe :lol:

I wiiiiish Anet had more canon lore about stuff :confused:

So in the meantime, I just make up my own :tongue:

Well it's pretty good, so until/unless Anet puts out some lore of there own I'll go with yours.

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