Item : Trappings of the lich
Race : Asura
Gender : Male
Class : Reaper
Description :
we see a red pants under the dress of the armor of the lich Asura men. And this one is also seen by being standing by a red band just above the belt. Armor dyes used: Shadow abyss / Celestial / Slime green. So seeing a red stripe while it is not part of the colors used makes the appearance ugly.
Item: Bounty Hunter's Pants
Race: Human (maybe Sylvari too?)
Gender: male (dunno if this goes for females aswell?)
Class: Mesmer
Description:
If you use the skin of the pants mentioned above and I use sword as main- and/or offhand you get this weird bug where both swords stick out (away from the character) in a really ugly way... If you use any other pant with 2 swords they fit to the body just fine.
Race: Human (could be others - not tested)
Gender : Male (could be female also - not tested)
Profession : Mesmer/Chrono (although could be any scholar proff)
Item : Chronomancer's Epaulets
Problem - when in combat(weapons drawn) the sharp protrusions on the lower positioned shoulderpiece viciously jab into the face of character.
The seam between her breast and her top, which is Spearmarshal's Vestments, causes invisible/transparency specks to appear where they meet as well some slight clipping as well at certain view angles along that edge where the skin and the top meet. I can see all the way through to the ground below my character. Is her bust too big for the outfit? Imgur
Race: any
Gender: any
Profession : revenant and daredevil
Item: Sunscythe
issue: graphical bug
Since the wintersday 2017 patch, the holding angle for this weapon has been flipped, it seems that this done to fix a graphical bug with the shadow scythe effect of necromancers, wich appeared on the oposite side making the staff look like an anchor, however acording to necros the shadow effect on the side also flippled over, so the problem was not the staff, but the shadow effect, and now daredevils and revenants using this skin for melee combat look terrible.
it wouldnt matter too much if it was a cheap skin, but its it quite expensive and probably the second best and most accesible scythe skin for melee staff users, please fix anet
here are a couple of screenshots, one pre patch and another post patch
Race: **Any
**Gender: Any Profession: Any Item: Svanir Gauntlets
Description: I was redressing one of my characters and I recently got the new Svanir Gauntlets from the Black Lion Chests so I decided to see how they would look. When I tried them on the horns at the top of the gloves seem to be influenced by the color of what color your head wear is. Then I changed the helm skin and that also influences what the top of the gloves look like, even some of it just completely disappears. There's also 4 dye channels but on the gloves itself you can't dye the horns. You have to do that from your headgear. To me it looks like something with the textures got messed up so that its trying to connect to the textures of the helm skin. I've included some screens of trying different head gear to change the gloves. It's the strangest thing I have come across in this game.
While I did create a thread detailing this problem more specifically, I wanted to note here as well that there is a visual clipping issue affecting Female Human characters performing the stomp / finisher animation, with 100% reproducibility (not sure if it affects other genders/races as well; did not appear to affect Female Norn). Basically, while executing this animation, the chest area will clip downward instead of moving upward with the rest of the body frame, creating a pretty jarring visual bug that needs to be fixed. This appears to be a new issue on the current patch, and I have confirmed that other players see it as well, so it's not just an issue with my own system or settings. Here's an imgur link showing a particularly obvious example: https://imgur.com/5nrMVVh
Race: Human
Profession: Thief - Daredevil
Sex: Male
Item in question: Sunscyte
Problem: As a Daredevil (don't know if this is also the issue for a Rev or other professions)
The Sunscyte seems to be pointing to the wrong direction (i thought it was like that so you can take a better look when you preview the item) but also in combat it seems to be pointing towards the wrong direction, now when i swing my staff, it looks like i'm fighting with the back of the scyte and not the front as it should be.
Race: Sylvari (Though i have replicated the issue on Asura)
Profession: Mesmer - Mirage (Issue has been reproduced on Guardian & Necromancer)
Sex: Male
Item in question: Ice Encasement Outfit (Gem Store)
Problem: The aura doesn't consistently colour to the 4th dye slot, sometimes retaining it's base colour, despite the 4th slot being coloured. The issue can mostly be reproduced by loading an area with the game minimized. when the game is open and in focus, the issue almost never occurs, but it does occasionally occur when it is open but not in focus. The issue persists unless the game is reset, or you load a different character and then load the initial character once more, without putting GW2 out of focus or minimizing it.
Item: Ice Encasement Outfit
Race : Norm
Gender: Female
Class : Elementalist
Description: The Aura of my outfit isn't changing i changed each panel alot of times but still no change in aura (for none of my classes all have same problem)my Textures and Shaders graphical setting is on high (was on medium just changed it to high see if anything would fix but nope same problem no change)
(my Video)
in these videos you can see the aura changing:
SO what do y'all suggest i do how can this be fixed cause heck i don't want a black aura that doesn't even show at all no matter what color orientation i go with and being stuck with that sucks i could tolerate the red and gold for my other two toons but not the black
Item: Mirages Veil
Art Issue: Texture
Race: Sylvari
Description: I recently unlocked the mirages Veil, however in wich colour it seems that the moving part can not be colured....
Even Nasrin Davish has this part black, but in the wiki coloured: https://wiki.guildwars2.com/wiki/Nasrin_Davish
And here is an Imgur Gallery with the issues ingame:
I've decided to "double down" on this because I not only posted about this six weeks ago, I posted about this on the old forums over a year ago, archived here. In addition, others encountered this on the old forum - here, here, and here.
I'm certain this post seems a bit petulent, but from our side, it looks like a lot of these are just passed over. This one isn't a minor clipping issue though, it's a dye channel issue - inexplicably caused by a different armor piece. It's an issue that has been here for 2½ years now, requiring multiple posts - and multiple forums to get the point across.
Item: Perfected Envoy Jerkin + any Infusion that changes the skin
Race: Human
Gender: Female
Class: Ranger (any Medium armor class)
Description:
If you use Perfected Envoy Jerkin on a Female Human together with a Infusion that changes the skin it also changes a part of the armor that it is not supposed to do.
It is the part at the abdomen that goes around the whole character up to the spine.
If you use a Winter's Heart Infusion it becomes an ugly grey and if you use a Celestial Infusion (Red) it changes the texture completely.
If you combine both, the skin Including the described part of the armor has the Winter's Heart texture, that apparently always goes above the one from the Celestial Infusion (Red).
You can see that the Celestial Infusion (Red) with its high opacity changes the texture of the armor part in the same way it does to the skin while the lower opacity Winter's Heart Infusion does not completely change it to the color of the skin and only in the combined picture it does since the base color is now the same.
(I only own these 2 so i could only post these Screenshots but I have seen other Screenshots from Phospholuminescent Infusion with the same Problem)
Item: Bounty Hunter's Jerkin
Race: Norn
Gender: Female
Class: Medium
Description: The crystals around the hip on the female Jerkin, are on a different dye channel as the male counterpart..
I hope this can be fixed.
Item: The Binding of Ipos
Race: Asura
Gender: Male
Class: Mesmer
Description: The shadow claw effect that the Binding of Ipos creates around the character's arm when wielded clips through the character's wrist and hand. It appears as though the claw is too small in-game, as previewing the weapon shows the claw appearing properly with no clipping visible. This issue affects both male and female Asura (tested with male mesmer and female necromancer)
Description: The face I created for my Sylvari seems to have enlarged his teeth to comical proportions, while other faces with the same settings seem to not have the same issue (although that is a little hard to tell from the make-over kit's window).
Item: Mistforged Obsidian dagger
Race: human
Gender: female
Class: Thief
Description: Mistforged Obsidian dagger appearing as non upgraded version and not the version that I purchased from the PvP vendor, also when I try to change the skin to any other dagger skin, it does not change to the chosen skin but still eats my transmutes.
What i clicked on to purchase. https://i.imgur.com/Y5Oynlk.jpg
What it gave me instead. https://imgur.com/TWXvarK
item: Aetherblade Heavy Armor - Chest
Race: Human
Gender: Male
Description: When wearing the Aetherblade chest, the character's neck has an obvious texture/shadow bug, making the character looks like he is wearing a undershirt. The "shade" is gone when the chest armor is unequipped.
Item: White Smoke hair colour in combination with a specific hairstyle
Race : Charr
Gender: Female
Class : Renegade (probably all classes)
Description: I used a hairstyle kit on my female Charr to change the style and colour, but the colour I chose in combination with the hairstyle doesn't look anything like it looks in the preview window (or character selection screen). The character used to have White hair, I wanted it to be a bit lighter and changed it to White Smoke, which looks purple-grey on the character and is way darker than the White it had before with a different hairstyle.
I had this happen on my mesmer during Story Instance in Path of Fire. I've added it as a spoiler, because maybe someone have not finished Path of Fire storyline.
In instance "The Departing", inside Domain of the Lost, my Glint's Bastion shield is visualized by squares gw233.jpg
Charr
Female
Mesmer
Problem: In PvP my Charr's voice reverts to female human. I was the only mesmer in the map and My Charr mesmer who is not traited into Mirage says "Dust to Dust, Sand to Sand" but I don't have mirage traited and I don't play human female. It happens when I'm just in the lobby as well and going against the npcs
Item: Illustrious breeches, Masquerade boots
Race : Human
Gender: Female
Class : Weaver
Description: The breeches are glitching through the boots. Happens on all human females and all physiques. https://imgur.com/a/Z6H2Q
On September 27, 2017, I made a post here in regards to the legendary shield “The Flameseeker Prophecies” not animating correctly.
The weapon is supposed to animate and turn a page on the book that is mounted on the shield each time you attack.
It has been months now and this issue has still not been resolved!
I made a Reddit post recently that is getting some traction as people are experiencing the issue: https://www.reddit.com/r/Guildwars2/comments/7uhjsa/the_flameseeker_prophecies_still_not_working_as/?st=JD4QFX53&sh=cbe6c142
If you look back to my post dated for September 27, 2017, I posted two links to videos showing that the shield is not in fact animating as intended. It only animates once I draw the weapon, and no more after that.
It’s supposed to do so upon each attack.
Please Guild Wars 2 staff!
If you could have someone look into this, it would be greatly appreciated.
I’ve been very patient, it’s been over 5 months now and still nothing has been said nor done about the problem.
I, as well as my fellow gamers, have put so much time and effort into Legendary crafting.
It’s unfortunate that the weapon is not working as intended. It used to animate so beautifully and now feels lackluster.
Please, any response would be greatly appreciated!
Character model: Ugly Neck Seam
Race: Norn
Sex: F
Profession: Guardian
Wasted a precious Total Makeover Kit trying to change my Female Norn Character. I chose one of the exclusive heads and tweaked about 10 other parameters.
In the image I have grabbed a view with my char and the makeover kit view. The makeover kit view shows the outcome I wanted (and hero panel views), and a "normal" neck. In game you can see an ugly seam where body tone and head tone meet. Why the body tone is the colour shown I do not know.
Not entirely sure if that's how they're supposed to be, but would really like it if the pant legs went all the way up, instead of mysteriously ending right before her underwear. Most of the time it's not noticeable, but when swimming or gliding, my character's underwear becomes all too visible for me, which I find rather jarring.
The back of the armor piece is completely flat istead of rounded, creating 2 unnatural edges. Seems to be a problem with the mesh in recent updates, since I don't remember this issue being there about a month ago.
Character model: Horns
Race: Charr
Sex: Female
Profession: irrelevant
The lower ears have a rectangular shape. This is linked to the horn shape. No other horn shape has rectangular ears.
Was I able to help you or give you a hint? Click on Helpful and/or Thumbs up, I would appreciate it alot!
When you encounter a bug ingame, at first you should file a ticket via the ingame command /bug, as only this way the devs will know exactly where you were, when the bug happened.
Items: All Obisidan Weapons
Race: Any
Sex: Any
Profession: Any
Color of Obsidian Weapons are wrong when equipt, preview shows different color/effects .
Even other ppl in game see this bug (so its not client-system related).
It seems a few zones (like Capricorn) show the right color/effects, but almost every other zone shows the bug instead.
Hard earned Ascended Shards of Glory are spend for a Bug.
when i was playing i found a really annoying glitch on my armor, see video (sorry for the music, i was recording during normal play and was listening to music, didn't realize the record part :
@Yuuki.1087 said:>
Color of Obsidian Weapons are wrong when equipt, preview shows different color/effects .
Even other ppl in game see this bug (so its not client-system related).
It seems a few zones (like Capricorn) show the right color/effects, but almost every other zone shows the bug instead.
Hard earned Ascended Shards of Glory are spend for a Bug.
Just one question about this, are you this week in the "blue" WvW Team? Since i know the obsidian weapons are designed to change colour....the preview window always shows the colour of the red team, but the other 2 colours exist as well, so, when you are in the blue wvwv tem this week the weapon glows blue, when you are in the green team it glows green and when you are in the red team it should glow red....and it changes every week, depending wich team colour you get this week for your server....when that is not the case, THEN it is bugged....
It looks so much cuter without those bulky shoulder straps. Please fix it to work on the player as it does for Zojja...
Quoting this one because this has been for to much time and its not even a clipping issue...additional to the permanent shoulder on chest piece the worst is for such a good looking high tier armor skin...not able to show another shoulder piece is atrocious , pls fix k thx bai
Your character holds it too high, and it's placed too high on the hip as well. These funerary weapons have 3 golden rings on the stick part (circled in red), if you look closely at the scepter the hand is supposed to be between the first and second ring, but with the torch it's placed ON the second ring. This looks really weird, and makes the weapons seem shorter/longer than they really are.
Recurring issue for over 2 months: Human female characters experience extreme visual clipping in the chest area while executing the PvP finisher / "stomp" animation: https://imgur.com/a/Ek9At . It is 100% reproducible regardless of armor and graphics settings, though it is more easily noticed with certain chest armor skins. I have had about a half-dozen friends confirm this issue with a variety of operating systems, graphics settings, and armors.
This clipping does NOT occur for certain other races, e.g. female Norn characters do not have this issue.
Hi folks - 3rd time I have made a post about this on the Bug forum, and I've submitted about 10 bug reports and 2 support tickets since this bug popped up in the December 12, 2017 patch. I am hoping that by providing nearly the exact date when the bug came about and by increasing Anet's awareness of the issue, it can get the attention and fix it needs. Thanks!
Issue in a nutshell is that Norn women's shoulder gear is oversized, placed too high on the body and misaligned to the actual shape of the model in question, the placement and size errors (serious eye sores) are consistent across all pieces. Their weapons and back items are also oversized by by regular amounts. I'm going to go out on a limb here that it's due to Norn women's gear appearance being filtered through a racial parameter set that is designed for the Norn males, who look absolutely nothing at all like the women... Hence the source of the eye sores. My own suggestion to fix this would be adding at least 3 new physiques for Norn women specifically that correct for whatever values drive the bloated shoulder gear syndrome, but keep the originals for those who like that. Pictures following are all old, but I refuse to spend the money on transmutation charges AGAIN to highlight a 5+ year old issue.
These are collections of pictures taken from either in game, or the updated hero window's perspective versus a makeover kit's rendering of the model which uses a corrected form. I'm asking for that makeover kit's model to be something I have access to in game. That would be over 50 characters worth of total makeover kits, but I find it worth it. Pictures to follow:
Note: these are not all the ones available, and the same issue is present in PoF armors and all outfits as well.
Norn
Female
Hair model, broken since well before launch (beta weekend events)
This is a hair style (not model) that has been shared between human and norn women since launch, but it was fixed for humans, and never for norn. Here's to hoping it sees some love... There are other hair styles with the same rather blatant issue that should be fixed, but I don't care about them specifically tbh.
I initially opened Ticket #6819285 for this issue and they recommended I post here. I am happy to provide more information, but capturing this is kind of tricky.
I recently crafted Eureka and noticed some peculiarities with the footfalls compared to the other legendaries I own. It presents as:
Footfalls appearing sporatically while traveling in the same direction.
Footfalls appearing without issue while running in one direction but not another.
Footfalls not appearing at all.
After continuing to play with it over and over the issue is more common/worse on HoT and PoF maps and varies with my resolution settings.
Windswept Haven
Windowed Fullscreen (1080p) - No Footfalls
Fullscreen (1080p) -No Footfalls
Fullscreen (1024 x 768) - Normal Footfalls
Rata Sum
Windowed Fullscreen (1080p) - Inconsistent Footfalls
Fullscreen (1080p) - Inconsistent Footfalls
Fullscreen (1024 x 768) - Full Footfalls
Changing the graphics settings:
Windswept
Animation - High
Anti-Aliasing - None
Environment - High
LOD Distance - Medium
Reflections - Terrain & Sky
Textures - High
Render Sampling - Native (I make it this far and the footfalls become inconsistent)
Shadows - Medium
Shaders - Medium (Footfalls disappear)
Rata Sum
Animation - High
Anti-Aliasing - None
Environment - High
LOD Distance - Medium
Reflections - Terrain & Sky
Textures - High
Render Sampling - Native
Shadows - Medium
Shaders - Medium (I make it this far and the footfalls become inconsistent)
Post-processing - High
Character Model Limit - Medium
Character Model Quality - Medium (Inconsistency has increased by this point especially while turning. Running in a straight line works in most directions.)
Unfortunately, my computer isn't the newest thing in the world so doing screen records is touch and go. I did make one video so far:
Lastly, this behavior is not an issue with my other legendary weapons on the same character in the same locations. I'm curious if the client prioritizes effects like footfalls and somehow Eurekas were set to a lower priority than other legendary weapons and are getting culled in the process.
Item: _Rascal Mask
_Character/Race/Class: ALL
_Issue: _The lower strap that goes across across the face just clips into it and/or cuts off completely. Doesn't connect around rest of face or neck at all. Just hangs there in an obviously incomplete state. I'm at work so I do not have photos right now, but it is apparent on every character model, especially human (imo). Please fix! It's the perfect mask for my Deadeye and that issue bugs me to no end XD. Thank you.
Item: Medium Bounty Hunter's Shoulderpads Race: Norn, Charr, Sylvari, Human Gender: male and female of the above races Class: all medium armor wearers
Description:
The medium Bounty Hunter's Shoulderpads cause every main hand and off hand weapon (sans shield - and it is much more noticeable with main hand weapons) to angle away from and sit further from the body. It doesn't look correct, and it is only the medium Bounty Hunter's Shoulderpads that cause this issue. Here is an example:
sword without bounty hunter shoulderpads
sword with bounty hunter shoulderpads
As mentioned above, this placement issue is present with every main-hand and-off hand weapon while wearing the medium Bounty Hunter's Shoulderpads . As the light Bounty Hunter chest armor previously had this same issue that was resolved, I figured this wasn't intended and was worth reporting.
item: Flame legion helm
Race: char
Gender: feMale
Description: when the helm is equipped, the flames do not show in the eyes. i have pictures, but cant get them to go onto here
The older Taimi model, while aware that the character is getting older and bigger, her model outside of Scruffy is merely getting resized, leaving her having a massive head, while her model inside of Scruffy is more natural.
Model outside of Scruffy needs to match the Scruffy model to not look too unnatural.
Amazingly detailed armor, but that heavy clip makes me never want to use. Honestly the Spearmashal's Tassests would be one of the top heavy legs in my opinion if it wasn't for that butt shield.
Comments
Item : Trappings of the lich
Race : Asura
Gender : Male
Class : Reaper
Description :
we see a red pants under the dress of the armor of the lich Asura men. And this one is also seen by being standing by a red band just above the belt. Armor dyes used: Shadow abyss / Celestial / Slime green. So seeing a red stripe while it is not part of the colors used makes the appearance ugly.
https://imgur.com/2mHrZuA
https://imgur.com/tIRmZqV
https://imgur.com/0HhEpQ0
Item: Bounty Hunter's Pants
Race: Human (maybe Sylvari too?)
Gender: male (dunno if this goes for females aswell?)
Class: Mesmer
Description:
If you use the skin of the pants mentioned above and I use sword as main- and/or offhand you get this weird bug where both swords stick out (away from the character) in a really ugly way... If you use any other pant with 2 swords they fit to the body just fine.
Issue:
https://imgur.com/5ztMTeC
https://imgur.com/5OK42ao
Any other pants (without the issue):
https://imgur.com/HOTSGyX
Please fix this, it looks so f***ing stupid!
Clipping issue.
Race: Human (could be others - not tested)
Gender : Male (could be female also - not tested)
Profession : Mesmer/Chrono (although could be any scholar proff)
Item : Chronomancer's Epaulets
Problem - when in combat(weapons drawn) the sharp protrusions on the lower positioned shoulderpiece viciously jab into the face of character.
The seam between her breast and her top, which is Spearmarshal's Vestments, causes invisible/transparency specks to appear where they meet as well some slight clipping as well at certain view angles along that edge where the skin and the top meet. I can see all the way through to the ground below my character. Is her bust too big for the outfit?
Imgur
Race: any
Gender: any
Profession : revenant and daredevil
Item: Sunscythe
issue: graphical bug
Since the wintersday 2017 patch, the holding angle for this weapon has been flipped, it seems that this done to fix a graphical bug with the shadow scythe effect of necromancers, wich appeared on the oposite side making the staff look like an anchor, however acording to necros the shadow effect on the side also flippled over, so the problem was not the staff, but the shadow effect, and now daredevils and revenants using this skin for melee combat look terrible.
it wouldnt matter too much if it was a cheap skin, but its it quite expensive and probably the second best and most accesible scythe skin for melee staff users, please fix anet
here are a couple of screenshots, one pre patch and another post patch
gw053_zpsf8reeq28.jpg
gw063_zpsuiqhxwtx.jpg
Race: **Any
**Gender: Any
Profession: Any
Item: Svanir Gauntlets
Description: I was redressing one of my characters and I recently got the new Svanir Gauntlets from the Black Lion Chests so I decided to see how they would look. When I tried them on the horns at the top of the gloves seem to be influenced by the color of what color your head wear is. Then I changed the helm skin and that also influences what the top of the gloves look like, even some of it just completely disappears. There's also 4 dye channels but on the gloves itself you can't dye the horns. You have to do that from your headgear. To me it looks like something with the textures got messed up so that its trying to connect to the textures of the helm skin. I've included some screens of trying different head gear to change the gloves. It's the strangest thing I have come across in this game.
https://i.imgur.com/b3yJqJM.jpg
https://i.imgur.com/L54frNH.jpg
https://i.imgur.com/Vyr1pN7.jpg
https://i.imgur.com/dKAZX8M.jpg
While I did create a thread detailing this problem more specifically, I wanted to note here as well that there is a visual clipping issue affecting Female Human characters performing the stomp / finisher animation, with 100% reproducibility (not sure if it affects other genders/races as well; did not appear to affect Female Norn). Basically, while executing this animation, the chest area will clip downward instead of moving upward with the rest of the body frame, creating a pretty jarring visual bug that needs to be fixed. This appears to be a new issue on the current patch, and I have confirmed that other players see it as well, so it's not just an issue with my own system or settings. Here's an imgur link showing a particularly obvious example: https://imgur.com/5nrMVVh
Item: Winter Monarch Outfit
Race: Human
Gender: Female
Class: N/A
Description:
There's visual broken nearby the neck with the ponytail hair style
a5c16704a24fb6db57a4a124022ce2d3.JPG
and here's normal armor
03c183f98a281f246826ead767eca6d3.JPG
P.S. those branches seems buged too, maybe remove them?
Race: Human
Profession: Thief - Daredevil
Sex: Male
Item in question: Sunscyte
Problem: As a Daredevil (don't know if this is also the issue for a Rev or other professions)
The Sunscyte seems to be pointing to the wrong direction (i thought it was like that so you can take a better look when you preview the item) but also in combat it seems to be pointing towards the wrong direction, now when i swing my staff, it looks like i'm fighting with the back of the scyte and not the front as it should be.
https://imgur.com/a/wCHiT (scroll down there are 3 pics of the issue thanks)
hope it gets fixed

Race: Sylvari (Though i have replicated the issue on Asura)
Profession: Mesmer - Mirage (Issue has been reproduced on Guardian & Necromancer)
Sex: Male
Item in question: Ice Encasement Outfit (Gem Store)
Problem: The aura doesn't consistently colour to the 4th dye slot, sometimes retaining it's base colour, despite the 4th slot being coloured. The issue can mostly be reproduced by loading an area with the game minimized. when the game is open and in focus, the issue almost never occurs, but it does occasionally occur when it is open but not in focus. The issue persists unless the game is reset, or you load a different character and then load the initial character once more, without putting GW2 out of focus or minimizing it.
Images:
When it works: https://s14.postimg.org/ruqjkfz9r/gw028.jpg
when it doesn't: https://s14.postimg.org/f3cddxx7j/gw024.jpg
When it doesn't even in hero panel: https://s14.postimg.org/h2xkiq6ip/gw030.jpg
Item: Heritage Pants
Race: Human
Class: Elementalist
Issue: Heritage Pants clip with A LOT of Light Boots.
Its like this for most boots that go above the ankle even a little bit.
Item: Ice Encasement Outfit
Race : Norm
Gender: Female
Class : Elementalist
Description: The Aura of my outfit isn't changing i changed each panel alot of times but still no change in aura (for none of my classes all have same problem)my Textures and Shaders graphical setting is on high (was on medium just changed it to high see if anything would fix but nope same problem no change)
in these videos you can see the aura changing:
SO what do y'all suggest i do how can this be fixed cause heck i don't want a black aura that doesn't even show at all no matter what color orientation i go with and being stuck with that sucks i could tolerate the red and gold for my other two toons but not the black
Item: Mirages Veil
Art Issue: Texture
Race: Sylvari
Description: I recently unlocked the mirages Veil, however in wich colour it seems that the moving part can not be colured....
Even Nasrin Davish has this part black, but in the wiki coloured:
https://wiki.guildwars2.com/wiki/Nasrin_Davish
And here is an Imgur Gallery with the issues ingame:
https://imgur.com/a/1VvNK
I would have just edited my post to include this, but old post edits aren't permitted by lowly recruits, so I'll just pad my post count instead:
Ref: https://en-forum.guildwars2.com/discussion/comment/262047/#Comment_262047
I've decided to "double down" on this because I not only posted about this six weeks ago, I posted about this on the old forums over a year ago, archived here. In addition, others encountered this on the old forum - here, here, and here.
I'm certain this post seems a bit petulent, but from our side, it looks like a lot of these are just passed over. This one isn't a minor clipping issue though, it's a dye channel issue - inexplicably caused by a different armor piece. It's an issue that has been here for 2½ years now, requiring multiple posts - and multiple forums to get the point across.
I hope you have had a merry Wintersday.
Item: Perfected Envoy Jerkin + any Infusion that changes the skin
Race: Human
Gender: Female
Class: Ranger (any Medium armor class)
Description:
If you use Perfected Envoy Jerkin on a Female Human together with a Infusion that changes the skin it also changes a part of the armor that it is not supposed to do.
It is the part at the abdomen that goes around the whole character up to the spine.
If you use a Winter's Heart Infusion it becomes an ugly grey and if you use a Celestial Infusion (Red) it changes the texture completely.
If you combine both, the skin Including the described part of the armor has the Winter's Heart texture, that apparently always goes above the one from the Celestial Infusion (Red).
You can see that the Celestial Infusion (Red) with its high opacity changes the texture of the armor part in the same way it does to the skin while the lower opacity Winter's Heart Infusion does not completely change it to the color of the skin and only in the combined picture it does since the base color is now the same.
(I only own these 2 so i could only post these Screenshots but I have seen other Screenshots from Phospholuminescent Infusion with the same Problem)
Without Infusion:


With Winter's Heart Infusion:


With Celestial Infusion (Red):


With Both:


Item: Bounty Hunter's Jerkin
Race: Norn
Gender: Female
Class: Medium
Description: The crystals around the hip on the female Jerkin, are on a different dye channel as the male counterpart..
I hope this can be fixed.
https://imgur.com/a/RDDDr
https://imgur.com/a/zXJLX
Thank's in advance!
Item: The Binding of Ipos
Race: Asura
Gender: Male
Class: Mesmer
Description: The shadow claw effect that the Binding of Ipos creates around the character's arm when wielded clips through the character's wrist and hand. It appears as though the claw is too small in-game, as previewing the weapon shows the claw appearing properly with no clipping visible. This issue affects both male and female Asura (tested with male mesmer and female necromancer)
(Without chestpiece equipped)
https://imgur.com/UNOdstk
https://imgur.com/nL6K6dT
(With chestpiece equipped)
https://imgur.com/6TD6SXy
Race: Sylvari
Gender: Male
Class: Ranger
Description: The face I created for my Sylvari seems to have enlarged his teeth to comical proportions, while other faces with the same settings seem to not have the same issue (although that is a little hard to tell from the make-over kit's window).
Album with screenshots of the issue:
https://imgur.com/a/YZ88b
YouTube video of the issue:

Item: Mistforged Obsidian dagger
Race: human
Gender: female
Class: Thief
Description: Mistforged Obsidian dagger appearing as non upgraded version and not the version that I purchased from the PvP vendor, also when I try to change the skin to any other dagger skin, it does not change to the chosen skin but still eats my transmutes.
What i clicked on to purchase. https://i.imgur.com/Y5Oynlk.jpg
What it gave me instead. https://imgur.com/TWXvarK
item: Aetherblade Heavy Armor - Chest
Race: Human
Gender: Male
Description: When wearing the Aetherblade chest, the character's neck has an obvious texture/shadow bug, making the character looks like he is wearing a undershirt. The "shade" is gone when the chest armor is unequipped.
Screenshot: https://imgur.com/a/jWZDo
Character model: Beard
Race: Human
Sex: Yes
Profession: All
This beard has been broken like this ever since it was added.
imgur.com/a/hpjTd
imgur.com/Dw9rOru
imgur.com/6zA4N1a
Item: White Smoke hair colour in combination with a specific hairstyle
Race : Charr
Gender: Female
Class : Renegade (probably all classes)
Description: I used a hairstyle kit on my female Charr to change the style and colour, but the colour I chose in combination with the hairstyle doesn't look anything like it looks in the preview window (or character selection screen). The character used to have White hair, I wanted it to be a bit lighter and changed it to White Smoke, which looks purple-grey on the character and is way darker than the White it had before with a different hairstyle.
I had this happen on my mesmer during Story Instance in Path of Fire. I've added it as a spoiler, because maybe someone have not finished Path of Fire storyline.
In instance "The Departing", inside Domain of the Lost, my Glint's Bastion shield is visualized by squares
gw233.jpg
Weapon disappear when you are mounted, all weapons, all mounts.
Please fix it. It never used to be like this, only since the last patch
Thank you
Charr
Female
Mesmer
Problem: In PvP my Charr's voice reverts to female human. I was the only mesmer in the map and My Charr mesmer who is not traited into Mirage says "Dust to Dust, Sand to Sand" but I don't have mirage traited and I don't play human female. It happens when I'm just in the lobby as well and going against the npcs
Item: Illustrious breeches, Masquerade boots
Race : Human
Gender: Female
Class : Weaver
Description: The breeches are glitching through the boots. Happens on all human females and all physiques.
https://imgur.com/a/Z6H2Q
On September 27, 2017, I made a post here in regards to the legendary shield “The Flameseeker Prophecies” not animating correctly.
The weapon is supposed to animate and turn a page on the book that is mounted on the shield each time you attack.
It has been months now and this issue has still not been resolved!
I made a Reddit post recently that is getting some traction as people are experiencing the issue:
https://www.reddit.com/r/Guildwars2/comments/7uhjsa/the_flameseeker_prophecies_still_not_working_as/?st=JD4QFX53&sh=cbe6c142
If you look back to my post dated for September 27, 2017, I posted two links to videos showing that the shield is not in fact animating as intended. It only animates once I draw the weapon, and no more after that.
It’s supposed to do so upon each attack.
Please Guild Wars 2 staff!
If you could have someone look into this, it would be greatly appreciated.
I’ve been very patient, it’s been over 5 months now and still nothing has been said nor done about the problem.
I, as well as my fellow gamers, have put so much time and effort into Legendary crafting.
It’s unfortunate that the weapon is not working as intended. It used to animate so beautifully and now feels lackluster.
Please, any response would be greatly appreciated!
Thank you kindly.
Race: Asura
Sex: Female
Class: Any Scholar
Item: Savant Coat (T3 Light Cultural)
It looks so much cuter without those bulky shoulder straps. Please fix it to work on the player as it does for Zojja...
Please Anet give us a hide Chest Armour-option. Tattoo-clad Norns everywhere beg of you.
Character model: Ugly Neck Seam
Race: Norn
Sex: F
Profession: Guardian
Wasted a precious Total Makeover Kit trying to change my Female Norn Character. I chose one of the exclusive heads and tweaked about 10 other parameters.
In the image I have grabbed a view with my char and the makeover kit view. The makeover kit view shows the outcome I wanted (and hero panel views), and a "normal" neck. In game you can see an ugly seam where body tone and head tone meet. Why the body tone is the colour shown I do not know.
Thank you for your attention
https://imgur.com/ZdOCX3A
Race: Human
Sex: Female
Class: Necromancer
Item: Priory's Historical Pants
http://i115.photobucket.com/albums/n281/blair_phoenix/Untitled_zpsajeynmna.png
Not entirely sure if that's how they're supposed to be, but would really like it if the pant legs went all the way up, instead of mysteriously ending right before her underwear. Most of the time it's not noticeable, but when swimming or gliding, my character's underwear becomes all too visible for me, which I find rather jarring.
Race: Asura
Sex: Female
Class: Elementalist
Item: Aurora Leggings
https://imgur.com/Pruul4D
The back of the armor piece is completely flat istead of rounded, creating 2 unnatural edges. Seems to be a problem with the mesh in recent updates, since I don't remember this issue being there about a month ago.
Character model: Horns
Race: Charr
Sex: Female
Profession: irrelevant
The lower ears have a rectangular shape. This is linked to the horn shape. No other horn shape has rectangular ears.

Was I able to help you or give you a hint? Click on Helpful and/or Thumbs up, I would appreciate it alot!
When you encounter a bug ingame, at first you should file a ticket via the ingame command /bug, as only this way the devs will know exactly where you were, when the bug happened.
Items: All Obisidan Weapons
Race: Any
Sex: Any
Profession: Any
Color of Obsidian Weapons are wrong when equipt, preview shows different color/effects .
Even other ppl in game see this bug (so its not client-system related).
It seems a few zones (like Capricorn) show the right color/effects, but almost every other zone shows the bug instead.
Hard earned Ascended Shards of Glory are spend for a Bug.
Race: Asura
Sex: Female
Item: Imperial Outfit
Kinda unacceptable clipping for a premium Gemstore outfit, I daresay!
Please Anet give us a hide Chest Armour-option. Tattoo-clad Norns everywhere beg of you.
when i was playing i found a really annoying glitch on my armor, see video (sorry for the music, i was recording during normal play and was listening to music, didn't realize the record part
:

the truth is harsh, my opinions are too.
Just one question about this, are you this week in the "blue" WvW Team? Since i know the obsidian weapons are designed to change colour....the preview window always shows the colour of the red team, but the other 2 colours exist as well, so, when you are in the blue wvwv tem this week the weapon glows blue, when you are in the green team it glows green and when you are in the red team it should glow red....and it changes every week, depending wich team colour you get this week for your server....when that is not the case, THEN it is bugged....
Quoting this one because this has been for to much time and its not even a clipping issue...additional to the permanent shoulder on chest piece the worst is for such a good looking high tier armor skin...not able to show another shoulder piece is atrocious
, pls fix k thx bai
https://cdn.discordapp.com/attachments/397625959768915979/418180153395380254/unknown.png
Funerary Torch.
Your character holds it too high, and it's placed too high on the hip as well. These funerary weapons have 3 golden rings on the stick part (circled in red), if you look closely at the scepter the hand is supposed to be between the first and second ring, but with the torch it's placed ON the second ring. This looks really weird, and makes the weapons seem shorter/longer than they really are.
Recurring issue for over 2 months: Human female characters experience extreme visual clipping in the chest area while executing the PvP finisher / "stomp" animation: https://imgur.com/a/Ek9At . It is 100% reproducible regardless of armor and graphics settings, though it is more easily noticed with certain chest armor skins. I have had about a half-dozen friends confirm this issue with a variety of operating systems, graphics settings, and armors.
This clipping does NOT occur for certain other races, e.g. female Norn characters do not have this issue.
Hi folks - 3rd time I have made a post about this on the Bug forum, and I've submitted about 10 bug reports and 2 support tickets since this bug popped up in the December 12, 2017 patch. I am hoping that by providing nearly the exact date when the bug came about and by increasing Anet's awareness of the issue, it can get the attention and fix it needs. Thanks!
Norn
Female
Almost all shoulder gear
Issue in a nutshell is that Norn women's shoulder gear is oversized, placed too high on the body and misaligned to the actual shape of the model in question, the placement and size errors (serious eye sores) are consistent across all pieces. Their weapons and back items are also oversized by by regular amounts. I'm going to go out on a limb here that it's due to Norn women's gear appearance being filtered through a racial parameter set that is designed for the Norn males, who look absolutely nothing at all like the women... Hence the source of the eye sores. My own suggestion to fix this would be adding at least 3 new physiques for Norn women specifically that correct for whatever values drive the bloated shoulder gear syndrome, but keep the originals for those who like that. Pictures following are all old, but I refuse to spend the money on transmutation charges AGAIN to highlight a 5+ year old issue.
These are collections of pictures taken from either in game, or the updated hero window's perspective versus a makeover kit's rendering of the model which uses a corrected form. I'm asking for that makeover kit's model to be something I have access to in game. That would be over 50 characters worth of total makeover kits, but I find it worth it. Pictures to follow:
Note: these are not all the ones available, and the same issue is present in PoF armors and all outfits as well.
https://i.imgur.com/1ZeNMKy.png - Heavy and medium armor examples
https://i.imgur.com/RcOv8m5.png?1 - Light armor examples
https://i.imgur.com/wgGttCM.jpg - Chronomancer shoulders
https://i.imgur.com/qmk6OzG.png?1 - Demonstration of what I suspect to be some racially defined gear alterations
https://i.imgur.com/BCxMmgO.png?1 - Again on a different set... notice the gravity defying tilt of the shoulder gear
All I've wanted for more than 5 years is for my gear to fit my character the way that is still shown in the makeover kit previews.
Norn
Female
Hair model, broken since well before launch (beta weekend events)
This is a hair style (not model) that has been shared between human and norn women since launch, but it was fixed for humans, and never for norn. Here's to hoping it sees some love... There are other hair styles with the same rather blatant issue that should be fixed, but I don't care about them specifically tbh.
https://i.imgur.com/Xl7ZNDc.png?1 - Comparison between human and norn
https://i.imgur.com/qQOUFGF.jpg - Sorry for the red circles of obvious in the following set, again old pictures but no need to retake because the issue remains the same.
https://i.imgur.com/B7lzOuq.jpg
https://i.imgur.com/11w1LYz.jpg - It hangs through so blatantly that it looks REALLY BAD while swimming.
I initially opened Ticket #6819285 for this issue and they recommended I post here. I am happy to provide more information, but capturing this is kind of tricky.
I recently crafted Eureka and noticed some peculiarities with the footfalls compared to the other legendaries I own. It presents as:
After continuing to play with it over and over the issue is more common/worse on HoT and PoF maps and varies with my resolution settings.
Preliminary Results:
Mistlock Sanctuary
Windowed Fullscreen (1080p) - Inconsistent Footfalls
Fullscreen (1080p) - Inconsistent Footfalls
Fullscreen (1024 x 768) - Inconsistent Footfalls
Windswept Haven
Windowed Fullscreen (1080p) - No Footfalls
Fullscreen (1080p) -No Footfalls
Fullscreen (1024 x 768) - Normal Footfalls
Rata Sum
Windowed Fullscreen (1080p) - Inconsistent Footfalls
Fullscreen (1080p) - Inconsistent Footfalls
Fullscreen (1024 x 768) - Full Footfalls
Changing the graphics settings:
Windswept
Animation - High
Anti-Aliasing - None
Environment - High
LOD Distance - Medium
Reflections - Terrain & Sky
Textures - High
Render Sampling - Native (I make it this far and the footfalls become inconsistent)
Shadows - Medium
Shaders - Medium (Footfalls disappear)
Rata Sum
Animation - High
Anti-Aliasing - None
Environment - High
LOD Distance - Medium
Reflections - Terrain & Sky
Textures - High
Render Sampling - Native
Shadows - Medium
Shaders - Medium (I make it this far and the footfalls become inconsistent)
Post-processing - High
Character Model Limit - Medium
Character Model Quality - Medium (Inconsistency has increased by this point especially while turning. Running in a straight line works in most directions.)
Unfortunately, my computer isn't the newest thing in the world so doing screen records is touch and go. I did make one video so far:

Lastly, this behavior is not an issue with my other legendary weapons on the same character in the same locations. I'm curious if the client prioritizes effects like footfalls and somehow Eurekas were set to a lower priority than other legendary weapons and are getting culled in the process.
Let me know if I can provide more info.
-Qwerkk
Race: Charr
Sex: male, female
Profession: all
When previewing certain horn styles in the makeover preview window and swapping genders, some otherwise unavailable horn styles are shown.


Can you plz Fix this beard
S A R À B
Please let us keep these, the glowing horns look great.
Item: _Rascal Mask
_Character/Race/Class: ALL
_Issue: _The lower strap that goes across across the face just clips into it and/or cuts off completely. Doesn't connect around rest of face or neck at all. Just hangs there in an obviously incomplete state. I'm at work so I do not have photos right now, but it is apparent on every character model, especially human (imo). Please fix! It's the perfect mask for my Deadeye and that issue bugs me to no end XD. Thank you.
Item: Medium Bounty Hunter's Shoulderpads
Race: Norn, Charr, Sylvari, Human
Gender: male and female of the above races
Class: all medium armor wearers
Description:
The medium Bounty Hunter's Shoulderpads cause every main hand and off hand weapon (sans shield - and it is much more noticeable with main hand weapons) to angle away from and sit further from the body. It doesn't look correct, and it is only the medium Bounty Hunter's Shoulderpads that cause this issue. Here is an example:
sword without bounty hunter shoulderpads
sword with bounty hunter shoulderpads
As mentioned above, this placement issue is present with every main-hand and-off hand weapon while wearing the medium Bounty Hunter's Shoulderpads . As the light Bounty Hunter chest armor previously had this same issue that was resolved, I figured this wasn't intended and was worth reporting.
- — World Completion — -
17 // 42
item: Flame legion helm
Race: char
Gender: feMale
Description: when the helm is equipped, the flames do not show in the eyes. i have pictures, but cant get them to go onto here
Character: Taimi
Item: NPC
Path Of Fire and on
Description:
The older Taimi model, while aware that the character is getting older and bigger, her model outside of Scruffy is merely getting resized, leaving her having a massive head, while her model inside of Scruffy is more natural.
Model outside of Scruffy needs to match the Scruffy model to not look too unnatural.
Can the butt shield please be removed from the heavy Spearmarshal's Tassets?
Two examples below:
https://ibb.co/ghTsk7
https://ibb.co/i08YQ7
Amazingly detailed armor, but that heavy clip makes me never want to use. Honestly the Spearmashal's Tassests would be one of the top heavy legs in my opinion if it wasn't for that butt shield.