Solo? — Guild Wars 2 Forums

Solo?

Just an observation - seems to me that the whole game is from here definitely geared to grouping.. As a solo player, unless you are ueber and then some, you cannot really be expected to do the quests alone. I guess to pass the time with little quest, ignore the main one unless you GROUP, and unless you keep trying solo and die having to go back to a reset point of which I have found but only one up to now, i.e. artificially dragging the game out, I kind of wonder if that is the rason why the game is not only empty, it is EMPTY.
Somebody in development should maybe check the original GW or other games to see how a mmorpg is supposed to go.

<1

Comments

  • Perhaps, you missed the original Guild Wars (before Heroes) where groups were pretty much mandatory.
    Regardless, you might ask others for help with your build or gear as almost all of the story is able to be completed solo. Same with DEs, unless, of course, they are labeled 'Group Events'.

    Good luck.

  • You can do all of the story solo. Depending on what class you play also makes it a lot easier/harder.

  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭
    edited December 29, 2017

    Well, some might disagree about Hearts and Minds, but...yes, all of the Story has been created to be completed solo.

    Also, do keep in mind that many of the same Devs that created Guild Wars are creating Guild Wars 2 content. :)

  • @Katoomba.6905 said:
    Just an observation - seems to me that the whole game is from here definitely geared to grouping.. As a solo player, unless you are ueber and then some, you cannot really be expected to do the quests alone. I guess to pass the time with little quest, ignore the main one unless you GROUP, and unless you keep trying solo and die having to go back to a reset point of which I have found but only one up to now, i.e. artificially dragging the game out, I kind of wonder if that is the rason why the game is not only empty, it is EMPTY.
    Somebody in development should maybe check the original GW or other games to see how a mmorpg is supposed to go.

    90% of the time I'm soloing. I don't play any of the classes I can't solo with.
    I play as a Deadeye, a Scourge, a Soulbeast, a Dragonhunter (Still testing it out as I still struggle with it), and I've retired my Mirage until someone can show me how to solo with that thing since they changed up that class through balancing.

  • Dreamy Lu.3865Dreamy Lu.3865 Member ✭✭✭✭

    @ OP, I cannot follow you on what you say.

    Personally, that's one of the thing I find good and like in GW2: The nice balance between soloing and grouping.

    I like both solo and group. There is little I cannot solo, although I play with casters only, as in light armor. There are a few primaries of the story lines I do not achieve to solo. In such cases, I call for help and always get helped. I play on a daily basis, all over the world, and never see any map empty. I just ask in map chat and that's it.

    Now fact is that even if GW2 allows a lot for soloing, it is not intended for that. As said in replies before my, GW2 is a MMORPG. Therefore, if what you want is to solo only, then to chose a MMORPG is maybe not the proper type of game for you.

    Kind recommendation: Try to find a guild which objectives are mainly PvE and with many players who like to solo. That way, you will have same type of game play than guildies, and at time one or the other need support, help can be asked inside the guild. It will be easier. :)

    I'm out of my mind, feel free to leave a message...

  • Airdive.2613Airdive.2613 Member ✭✭✭

    It is very soloable if you fine-tune your build to synergize with your own playstyle and take your time to actually learn the mechanics.

  • Vayne.8563Vayne.8563 Member ✭✭✭✭

    I'm curious. What can't you solo, OP?

  • Lexi.1398Lexi.1398 Member ✭✭✭
    edited December 29, 2017

    Most if not all MMOs are geared towards group content.......Otherwise they'd make them single player games. If you want to solo a game, buy a single player game, cus you won't find many MMOs more soloable than this one.

    As far as story goes, the only instance I have ever needed to group with in all of the existing stories, is 1. hearts and minds (HoT) and 2. confessor's...stronghold? in bloodstone fen, though actually I could've done that solo if I wasn't too lazy to gear my characters up properly (and yes, I have done all story instances in terrible gear :P), and even then only one or two other fights took a long time solo...in all story, living world 2 3 and 4, and both expansion packs, so few need grouping. If you're facerolling things and expecting to survive they will not be soloable, the mechanics for most fights aren't difficult to grasp...if you aren't using the dodge button then you will die a lot.

    I've also never failed anything except for group events alone in open world, well, except for a time when a bunch of afkers scaled up an already difficult event, but that doesn't quite count.

  • Cynn.1659Cynn.1659 Member ✭✭✭
    edited December 29, 2017

    @Katoomba.6905 said:
    Just an observation - seems to me that the whole game is from here definitely geared to grouping.. As a solo player, unless you are ueber and then some, you cannot really be expected to do the quests alone. I guess to pass the time with little quest, ignore the main one unless you GROUP, and unless you keep trying solo and die having to go back to a reset point of which I have found but only one up to now, i.e. artificially dragging the game out, I kind of wonder if that is the rason why the game is not only empty, it is EMPTY.
    Somebody in development should maybe check the original GW or other games to see how a mmorpg is supposed to go.

    I solo everything, there is nothing about story that requires a group, also original GW was group orientated. GW2 is way too easy and you can solo 95% of it by just running around and pressing 1 . You just need to git gud, there is no other way to help your problem. This game needs more engaging content not less, watering everything down just so that 1% of special snowflakes could experience everything, will make more people quit the game. Why do you think so many people quit the game right after relase? Because there was nothing to do and none of the content was engaging, all of it revolved around pressing 1 and f to loot. Even now it's still too easy, but at least you gotta move a bit instead of just standing still and hitting things.

  • The game was designed from the beginning for solo play; in general. you can "group by association"... that is, be in the same general location as everyone else doing an event of whatever type. Heart quests in the main game are all solo-able; in many cases you'll complete them without even knowing you're doing them because the game has been so horribly dumbed down and simplified since release.
    I have nine characters, one of each class, and five are level 80. I've yet to group in-game; but I always help others when they are in need and always join in on local events. I don't go out trying to take out champions on my own (although I came close once), but if I see others taking on a champion I join in. You don't have to formally group to cooperate.
    In any case, most of the rewards for quests and even killing bosses are kitten, so you're not missing anything if you don't.

    "Beware of dragons, for you are crunchy and go well with Ketchup."

  • @Katoomba.6905 said:
    Just an observation - seems to me that the whole game is from here definitely geared to grouping.. As a solo player, unless you are ueber and then some, you cannot really be expected to do the quests alone. I guess to pass the time with little quest, ignore the main one unless you GROUP, and unless you keep trying solo and die having to go back to a reset point of which I have found but only one up to now, i.e. artificially dragging the game out, I kind of wonder if that is the rason why the game is not only empty, it is EMPTY.
    Somebody in development should maybe check the original GW or other games to see how a mmorpg is supposed to go.

    Your experience will depend upon your expectations and skill level. The less skilled you are, the less likely you will be to complete group events on your own. That being the case, you will tend to seek help at a greater frequency and instances where players who are available and willing to help are scarce will occur more often, potentially leading to the perception that the game is empty. That's as best I can figure because my experience doesn't match up with yours.

    To provide a relevant example of a routine activity: I like the PoF bounty events, and I am capable of soloing many of them. However, when I want/need help all I do is turn on my mentor tag (I don't have a commander tag yet), announce in map chat, and begin the event. Players always show up, slowly at first, but within a few champion bounties I usually have enough players following me to take on the legendary bounty champions.

    So for me the game seems far from empty and I have plenty of things I can do either solo or by simply putting out a call in map chat.

  • DearlyMe.5320DearlyMe.5320 Member ✭✭✭

    Guild Wars is the most solo-able MMO I've ever seen. Considering that MMOs weren't really meant to be played independently. With the exception of the last instance in HoT and its hero point challenges, I've done everything on my own. I don't actually join groups for anything unless it's bounties, Triple Trouble, or to taxi to a meta like Dragon's Stand. The story can be challenging, but at least it doesn't make you restart everything if you fail. Stock up on those instant repair kits if you have any from opening Black Lion Chests or daily rewards. What I save them for. And take a look at what you might be doing wrong. I did HoT on a mesmer. After that, I switched my story character to a necromancer to make it easier since mesmer was causing me some issues. Might be better now that she's a chronomancer and I've had more practice, but eh. I'm attached to the reaper as my commander. Fits her personality more than the other one.

    Mains :: Gwenyna (Sylvari Chronomancer) and Nyniendha (Sylvari Reaper)
    7 Sylvari | 7 Asura | 3 Norn | 3 Human | 3 Charr
    https://dearlyme.tumblr.com/

  • Everything is easily soloable OP, all you need to do is use utility @ food and add some defensive skills into your build.

    "Any path that narrows future possibilities may become a lethal trap. Humans do not thread their way through a maze; they scan a vast horizon filled with unique opportunities." - The Spacing Guild Handbook.

    Beware the meta!

  • Biff.5312Biff.5312 Member ✭✭✭✭

    I always play solo except for events that can't be played alone. My complaint is that there's often no one around who'll join for those. The Silverwastes in particular, and also the new regions, are loaded with events that fail because too few people show up. I think they need to adjust the number of maps operating to maximize population in those areas. I'm really sick of failing every single time on some of these events.

  • @Biff.5312 said:
    I always play solo except for events that can't be played alone. My complaint is that there's often no one around who'll join for those. The Silverwastes in particular, and also the new regions, are loaded with events that fail because too few people show up. I think they need to adjust the number of maps operating to maximize population in those areas. I'm really sick of failing every single time on some of these events.

    Hi! I don't know how experienced a player you are, so please disregard if you know all of this, but I find that many times when players observe that large events like the Vinewrath in SW are difficult/impossible to complete it's because they aren't using LFG to find active maps. I don't spend much time in SW myself, but I do go there from time to time and have done so at least a couple of times since PoF released. In both instances I found active RIBA squads in LFG that had no trouble completing the Vinewrath. I've had similar experiences with the HoT events prior to and after PoF release.

    I signed on to GW2 shortly after HoT release and it's been this way from the start. Initially, I was frustrated that I'd find myself on an empty map, accept a map swap dialogue only to find myself on another empty map. That was until I understood why that was happening. When it's time for a big event to start, players use LFG to find active maps. Those maps fill up while leaving all other instances depleted. If you aren't using LFG, chances are good that you'll end up on one of the depleted instances, wondering where everybody is and why you can't ever seem to complete the event! And when you accept that map swap dialogue, because the active maps are probably full capacity from all of the players using LFG to swap to them, it simply dumps you onto another depleted map. Where did everybody go!?

  • We seem to be playing very different games. I haven't had any issues soloing anything except specifically defined group content

    Tarnished Coast Kal Spiro - Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/NM |Daredevil|Ranger
    |Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist|Deadeye|Warrior
    |Herald|Daredevil|Reaper|Spellbreaker|Weaver|Chronomancer|Soulbeast|Holosmith|Revenant

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    @Biff.5312 said:
    I always play solo except for events that can't be played alone. My complaint is that there's often no one around who'll join for those. The Silverwastes in particular, and also the new regions, are loaded with events that fail because too few people show up. I think they need to adjust the number of maps operating to maximize population in those areas. I'm really sick of failing every single time on some of these events.

    Too many of them are also not worth doing. For example a 5 minute defense event is a waste of time. The new map suffers from poorly designed mobs. I don't want to bother fighting things where I am permanently CC.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited December 29, 2017

    @Inculpatus cedo.9234 said:
    Perhaps, you missed the original Guild Wars (before Heroes) where groups were pretty much mandatory.
    Regardless, you might ask others for help with your build or gear as almost all of the story is able to be completed solo. Same with DEs, unless, of course, they are labeled 'Group Events'.

    Good luck.

    players and the game were amazing at that time, that was quit a feel of a true mmo when people party up to do a mission :)

    @Inculpatus cedo.9234 said:
    Well, some might disagree about Hearts and Minds, but...yes, all of the Story has been created to be completed solo.

    Also, do keep in mind that many of the same Devs that created Guild Wars are creating Guild Wars 2 content. :)

    Does not look and feels like it....i would say just a few from gw1 are still on Anet..???

  • MattDu.7123MattDu.7123 Member ✭✭✭

    Story hasn't been to hard to do solo so far. Tried the LFG system once but they were overpowered and running, so while i was listening to the cut scene they had killed everything. Can't say I would recommend. I think the only thing I'm disappointed with story wise for solo is that some of it is hidden behind the dungeons with no possiblity to lower the level to solo. Hope when i make it to acendant everything that i will be powerful enough to do solo dungeon storys then.

  • Personally only play solo, unless it's a dungeon or the like to get cosmetic gear. Solo is challenging but not unfair, love to do group events alone just to prove I can.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    Solo in this game is very easy you just need the right traits/gear.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    Apologies if I come off as dry or blunt.

  • I was (and am) a pretty non-uber player, and I played the entire story solo. Didn't even know there was another way until someone from my guild asked for help with a story mission and I said, "What, you can DO that?" In general, I prefer to solo a game until I know what I'm doing. (Finally accepted a guild invitation when I had just finished the Tribulation Ridge JP for the first time and was still in shock.)

    You might want to find a noob-friendly guild, not necessarily to party up with, but who will help you sort out whatever it is that is making the game difficult for you.

  • Ardenwolfe.8590Ardenwolfe.8590 Member ✭✭✭✭

    @sephiroth.4217 said:
    Solo in this game is very easy you just need the right traits/gear.

    This. Though some content is pretty much impossible without the zerg if you want certain achievements.

    No longer posting or playing.

  • I got all my chars to level 80 solo. but here it kind of stops. Even the beginning part is heaps of mobs and you die but hey, you wake up with full strength and carry on, except that does not give you the feeling of being a 'winner', rather a 'loser'.
    But then the first major quest (after being sent back and forth on long long repetitive conversations) is "Investigate forged camps for signs of Balthazar", speak to cavalier eastern and northern camp. ok. fine. but then you "sabotage cannon emplacements with explosives" oh yea, camps full of enemies, but you guys are all so great and do it with your left hand!
    (BTW I have made sure my chars are up to date, investigated at lengths all builds on internet etc., hence the disappointment that you cannot reset your points)
    Anyway, good luck to all the diehards. The only reason I still keep trying is that presently I cannot afford to spend my money on something else.

  • And I forget to mention, ONLY THREE WAYPOINTS for the whole are, to make sure that when you die you spend fifteen minutes at least getting back to where you died, but then, the game has to be stretched out as much as possible, old old MMO trick. Some really go into that, some less, and some not at all.

  • Haleydawn.3764Haleydawn.3764 Member ✭✭✭✭
    edited December 30, 2017

    @Katoomba.6905 said:
    I got all my chars to level 80 solo. but here it kind of stops. Even the beginning part is heaps of mobs and you die but hey, you wake up with full strength and carry on, except that does not give you the feeling of being a 'winner', rather a 'loser'.

    Don't run in all Leroy Jenkins and think about positioning?

    But then the first major quest (after being sent back and forth on long long repetitive conversations) is "Investigate forged camps for signs of Balthazar", speak to cavalier eastern and northern camp. ok. fine. but then you "sabotage cannon emplacements with explosives" oh yea, camps full of enemies, but you guys are all so great and do it with your left hand!

    Don't run in all Leroy Jenkins and think about positioning? Think about dodging, blocking, evasive weapon skills, Aegis, Regen, Skill slot 6, Stealth, using 'tankier' traits/stats?

    (BTW I have made sure my chars are up to date, investigated at lengths all builds on internet etc., hence the disappointment that you cannot reset your points)

    At level 80, you have all core traits regardless of how many HPs you've done. The game is definitely playable with core traits. If you can not do the content with whatever meta build you're running, you shouldn't be running the meta build. Most are built as 'glass cannoning' the content, which means unless you can mitigate damage else where (By the points I made above) you will die. A lot.

    @Katoomba.6905 said:
    And I forget to mention, ONLY THREE WAYPOINTS for the whole are, to make sure that when you die you spend fifteen minutes at least getting back to where you died, but then, the game has to be stretched out as much as possible, old old MMO trick. Some really go into that, some less, and some not at all.

    Pretty sure a lot of players like the 'less waypoints' thing, it means you explore more. Since Repair costs were removed too, it balances out the death punishment. With mounts and Gliding, it definitly does NOT take you 15 minutes to get back to where you were on any map.

    Do I do Open world/Story content solo? Yes, all the time, it doesn't frustrate me at all.

    Hate to ring the old bell, but this is totally Learn to play. You can always spot people who rushed through to the Expansion content and wonder why they die a lot.

    The above was written as part of an attempt to waste time.

  • @Katoomba.6905 said:
    And I forget to mention, ONLY THREE WAYPOINTS for the whole are, to make sure that when you die you spend fifteen minutes at least getting back to where you died, but then, the game has to be stretched out as much as possible, old old MMO trick. Some really go into that, some less, and some not at all.

    your looking for a lot of reasons to explain why you are struggling in the game, but the reality is that you just need to either research or practice more. This isn't a 'die hard' thing the vast majority of players can and do solo content. As I said earlier, use food (-10% dmg for example) and utility (>100 power boost etc), use defensive skills and don't leeroy jenkins the groups (i.e actually think about what mobs you are taking on and where the patrols are)

    More importantly, difficult content that you know many many others have solo'd is a good thing - it means you have meaningful content that you can enjoy and master - thats a good thing in mmorpg, otherwise we would all be simple aoeing maps to death from the get go which is dull dull dull.

    "Any path that narrows future possibilities may become a lethal trap. Humans do not thread their way through a maze; they scan a vast horizon filled with unique opportunities." - The Spacing Guild Handbook.

    Beware the meta!

  • JVJD.4912JVJD.4912 Member ✭✭✭

    Grouping is not mandatory in this game., Its a choice

  • Westenev.5289Westenev.5289 Member ✭✭✭✭

    I rarely have trouble finding people to group with - it really depends on what you're looking for on the LFG and what you type. For example, if you type "explorable" in dungeons LFG, players will know you're not experienced with dungeons in general and may avoid your group. Also, if you're going for specific personal achievements or stories, people may also choose to ignore you. For such situations, it might be worth joining a newbie-friendly guild.

  • @Katoomba.6905 said:
    I got all my chars to level 80 solo. but here it kind of stops. Even the beginning part is heaps of mobs and you die but hey, you wake up with full strength and carry on, except that does not give you the feeling of being a 'winner', rather a 'loser'.
    But then the first major quest (after being sent back and forth on long long repetitive conversations) is "Investigate forged camps for signs of Balthazar", speak to cavalier eastern and northern camp. ok. fine. but then you "sabotage cannon emplacements with explosives" oh yea, camps full of enemies, but you guys are all so great and do it with your left hand!
    (BTW I have made sure my chars are up to date, investigated at lengths all builds on internet etc., hence the disappointment that you cannot reset your points)
    Anyway, good luck to all the diehards. The only reason I still keep trying is that presently I cannot afford to spend my money on something else.

    Wait, wait. Just checking. Are you starting out with PoF? Because it really helps if you play out the core story and HoT first. Pretty sure I'd have quit if I started with PoF...it's tough and it helps to have had the practice from the earlier parts.

  • STIHL.2489STIHL.2489 Member ✭✭✭✭
    edited December 30, 2017

    I have to agree with you, For reasons I cannot fathom, GW2 development staff opted to make the Personal Dungeons "harder" or I guess making them more "challenging".

    Personally I think they failed hard, as for the builds that are strong enough to beat the dungeons they are not challenge or even fun.. they are just drawn out slogs, which in my opinion take away from being able to enjoy the story and dungeon. When using more "exploration" or "whimsical" builds that can't really overcome the mass swam of medium difficulty mobs, it's just this demoralizing zerg fest that swiftly overwhelms them.

    I agree with you, it's pretty messed up right now, and I think it really pulls away from just being able to enjoy the story, as there is not much a sense of power or presence.. but more a settling of the the tedious task of beating on a big ugly bag of hit points.

    But, it is what it is.

    There are two kinds of Gamers, Salty, and Extra Salty.
    Ego is the Anesthesia that dullens the pain of Stupidity.

  • @Katoomba.6905 said:
    I got all my chars to level 80 solo. but here it kind of stops. Even the beginning part is heaps of mobs and you die but hey, you wake up with full strength and carry on, except that does not give you the feeling of being a 'winner', rather a 'loser'.
    But then the first major quest (after being sent back and forth on long long repetitive conversations) is "Investigate forged camps for signs of Balthazar", speak to cavalier eastern and northern camp. ok. fine. but then you "sabotage cannon emplacements with explosives" oh yea, camps full of enemies, but you guys are all so great and do it with your left hand!
    (BTW I have made sure my chars are up to date, investigated at lengths all builds on internet etc., hence the disappointment that you cannot reset your points)
    Anyway, good luck to all the diehards. The only reason I still keep trying is that presently I cannot afford to spend my money on something else.

    I gather you're still fairly new? Don't take this as an insult, but you still have a lot of room for improvement. Even for a "diehard" former WoW player like myself, experiencing expansion content as a new player meant falling flat on my face. There's a lot to learn in this combat system and leveling to 80 simply doesn't press players enough to do so. I learned over time and eventually became good enough to solo tons of content that was previously seemed impossible. I expect you can improve with time if you want to.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    There are actually only 2 waypoints on that map because Destiny's Gorge Waypoint is nearly useless besides for going to Destiny's Gorge.

  • Torolan.5816Torolan.5816 Member ✭✭✭

    I finished both HoT and core with a low damage tanky guardian, a high damage but lightly armored thief and a rather lousy condition ranger. I only read one build on metabattle ever, and that was not for one of these classes. For the most time you can basically die your way through the story if you should be unable to overcome your foes by dodging and positioning, as strange as that may sound.

    If you would have said that some story instances, especially in season 2 and some in season 3, brutally sucked regarding mechanisms, we would be on the same boat. ;)

  • i hear you OP, stories made me quit this game
    they are the worst mmo content i have played in 17 years
    currently trying out BDO+playing a little EVE
    this game has the best levelling experience i ever had, but also the worst end game

  • As a solo player i get op post fully . for me being a solo player and played guild wars since beta well guild wars2 with its meta junk events i tend to not bother with they make the maps laggy and not easy for map completions world boss are ok to a small point but they should have been put into dungeons and not pve maps at all

  • I do about 95% of the game by myself and can usually handle about the same amount without having help. Some of the big events and story mishes might kill me ten or twelve times but i can usually finish them. I have played every character solo and it seems ok. I do not have high end gear just regular orange armor.

  • Ardid.7203Ardid.7203 Member ✭✭✭✭

    The game requires patience and brains. You can't just faceroll everything. Sometimes it does requires to wait for a group or to call one (Map chat). But the personal story in general is absolutely doable solo.
    Just be calm, don't be afraid to ask people around you, use something more durable than pure zerker, and don't fall in the group of bad players that refuses to learn and blame all in the map, the gear or the profession...

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    There is also such a thing as kill priority at least starting with HoT. For example you want to get rid of Mordrem Trolls ASAP or they cover everything in bees but if you don't have sufficient burst for them you'll want to get rid of any menders first.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭

    @Katoomba.6905 said:
    Just an observation - seems to me that the whole game is from here definitely geared to grouping.. As a solo player, unless you are ueber and then some, you cannot really be expected to do the quests alone. I guess to pass the time with little quest, ignore the main one unless you GROUP, and unless you keep trying solo and die having to go back to a reset point of which I have found but only one up to now, i.e. artificially dragging the game out, I kind of wonder if that is the rason why the game is not only empty, it is EMPTY.
    Somebody in development should maybe check the original GW or other games to see how a mmorpg is supposed to go.

    First off, GW1 was a lot harder than GW2 when played solo. Not only that but until you got access to heroes with Nightfall, parts of the original campaign were considered un-doable with only henchmen (unless the stars aligned correctly, you had a very powerful build and a big chunk of luck). That did improve with heroes and later 7-mann hero parties. Still a lot of GW1 remains to this day far more difficult than GW2 as far as open world content goes.

    Second, there is 1-2 bumps in difficulty while playing GW2:

    • the first occurs when entering HoT due to most likely lack of exotic gear on new characters and lack of elite specialization or refined build
    • the second is during some of the later Living World episodes if done alone

    Nothing in this games open world is hard though or impossible to overcome with some rework of traits and utilities. There is a reason why people make fun of open world content as:"afk 1 and loot". If you are having a difficult time, consider getting some in game advice (guild mates, friends who are better at the game or more experienced, a different class) or out of game help in form of guides or videos.

  • Embered.5089Embered.5089 Member ✭✭✭

    You specifically mentioned quests, by which I'm guessing you mean hearts. Those are entirely soloable. As is the story. I do everything solo except guild missions, fractals, dungeons and raids. If you're having trouble keeping up with mobs of your own level, try looking at your trait build, or changing which armor you use (the stats). Also just for comfort, buy the cheapest weapons available (i.e. in the city) from NPC vendors and try all of the weapons that your class can use to see which one you like best.

  • Juelz.8670Juelz.8670 Member

    I'm a fairly new player who will be not playing because of this dependency. GW had a good balance solo capable to work on yourself and then group for WvW... there are issues now with both of these things. I had no issues solo up until I purchased the World Live 2... after purchasing this and coming to the part "Cornered" I realized that this game is gearing towards complete reliancy on others and that just is not fun gaming The world I created on seems to only have active guilds that are "Strictly Social"... which also tells me that this game is NOT geared towards Guilds.. Guilds fight guilds help prepare their members for fights guilds do not demand that you ONLY come socialize it's absurd really if you think about it. I'm not going to scrap and recreated on another world just so I can join a truly active in gaming, not socializing, guild, this too is an absurd thing to expect. Cross server guilding is something that within this game is a problem. If WvW is the major thing then why set up guilds to have to fight their own members.... again absurdity. I think too many people cried and to appease them things were changed so poorly that the game just is not worth bothering with. Cant WvW unless you create on only the most highly populated worlds, cant solo anymore cause the epic failure of complete dependency on others. So sad too I was loving this game. :(

  • Ashen.2907Ashen.2907 Member ✭✭✭✭
    edited May 5, 2019

    @Katoomba.6905 said:
    Just an observation - seems to me that the whole game is from here definitely geared to grouping.. As a solo player, unless you are ueber and then some, you cannot really be expected to do the quests alone. I guess to pass the time with little quest, ignore the main one unless you GROUP, and unless you keep trying solo and die having to go back to a reset point of which I have found but only one up to now, i.e. artificially dragging the game out, I kind of wonder if that is the rason why the game is not only empty, it is EMPTY.
    Somebody in development should maybe check the original GW or other games to see how a mmorpg is supposed to go.

    Almost the entire game is designed for solo play. The main "quests" are all designed for solo play. The only content not intended for solo play is:

    Dungeons
    Raids
    Fractals
    World Event Bosses
    Some Champions.

    All told those represent less than ten percent of the entire game...and some of them are very doable solo.

    If the complaint here is that ONLY 90+% of the game is tailored to your play style, and that you want the other less than 10% to be taken away from others so that everything can center around you....you might want to consider single player games.

    EDIT: Sorry, didn't see how old the thread was.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @Juelz.8670 said:
    I'm a fairly new player who will be not playing because of this dependency. GW had a good balance solo capable to work on yourself and then group for WvW... there are issues now with both of these things. I had no issues solo up until I purchased the World Live 2... after purchasing this and coming to the part "Cornered" I realized that this game is gearing towards complete reliancy on others and that just is not fun gaming The world I created on seems to only have active guilds that are "Strictly Social"... which also tells me that this game is NOT geared towards Guilds.. Guilds fight guilds help prepare their members for fights guilds do not demand that you ONLY come socialize it's absurd really if you think about it. I'm not going to scrap and recreated on another world just so I can join a truly active in gaming, not socializing, guild, this too is an absurd thing to expect. Cross server guilding is something that within this game is a problem. If WvW is the major thing then why set up guilds to have to fight their own members.... again absurdity. I think too many people cried and to appease them things were changed so poorly that the game just is not worth bothering with. Cant WvW unless you create on only the most highly populated worlds, cant solo anymore cause the epic failure of complete dependency on others. So sad too I was loving this game. :(

    what part of living world season 2 is unsolable?

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited May 5, 2019

    @Juelz.8670 said:
    I'm a fairly new player who will be not playing because of this dependency. GW had a good balance solo capable to work on yourself and then group for WvW... there are issues now with both of these things. I had no issues solo up until I purchased the World Live 2... after purchasing this and coming to the part "Cornered" I realized that this game is gearing towards complete reliancy on others and that just is not fun gaming The world I created on seems to only have active guilds that are "Strictly Social"... which also tells me that this game is NOT geared towards Guilds.. Guilds fight guilds help prepare their members for fights guilds do not demand that you ONLY come socialize it's absurd really if you think about it. I'm not going to scrap and recreated on another world just so I can join a truly active in gaming, not socializing, guild, this too is an absurd thing to expect. Cross server guilding is something that within this game is a problem. If WvW is the major thing then why set up guilds to have to fight their own members.... again absurdity. I think too many people cried and to appease them things were changed so poorly that the game just is not worth bothering with. Cant WvW unless you create on only the most highly populated worlds, cant solo anymore cause the epic failure of complete dependency on others. So sad too I was loving this game. :(

    Fist of all, this game is a MMO. Coming into a MMO and complaining that you can't solo is like buying a first person shooter and then complaining you can't garden.

    Second, GW2 has over 90% of its content geared towards solo players or no requirement for active grouping content such as:

    • the entire story lines are balanced around getting soloed and also will not scale up if you bring up to 4 people to help IF you should have issues on some step
    • map events and open world bosses draw a crowd of players all the time (except for Triple Trouble, which requires more organization) and do not require active grouping of any kind
    • all mastery tracks are designed to be soloed
    • Spvp has auto grouping and requires no interaction what so ever with other people if not desired
    • WvW sees PUG commanders tag up regularly and one can simply tag along

    If you are having issues with any Living World episodes, consult guides. ALL of them are designed with soloing in mind. There is maybe a handful of achievements (and with a handful, it's literally no more than maybe 5-6) which can be challenging alone (yet still doable).

    Your gripe seems to be mostly WvW related. That is the only content where server choice is still of consequence and yes, WvW activity/experience differs greatly from server to server and will occasionally shift if big guilds decide to switch. Then again, if WvW was the only reason for you to play GW2, a game mode which was designed for huge zerg fights aka many players interacting with each other, I have to question why you would want to be anti social there.

    Also, this thread was opened in end of 2017 and beginning of 2018.

  • @Juelz.8670 said:
    I'm a fairly new player who will be not playing because of this dependency. GW had a good balance solo capable to work on yourself and then group for WvW... there are issues now with both of these things. I had no issues solo up until I purchased the World Live 2... after purchasing this and coming to the part "Cornered" I realized that this game is gearing towards complete reliancy on others and that just is not fun gaming The world I created on seems to only have active guilds that are "Strictly Social"... which also tells me that this game is NOT geared towards Guilds.. Guilds fight guilds help prepare their members for fights guilds do not demand that you ONLY come socialize it's absurd really if you think about it. I'm not going to scrap and recreated on another world just so I can join a truly active in gaming, not socializing, guild, this too is an absurd thing to expect. Cross server guilding is something that within this game is a problem. If WvW is the major thing then why set up guilds to have to fight their own members.... again absurdity. I think too many people cried and to appease them things were changed so poorly that the game just is not worth bothering with. Cant WvW unless you create on only the most highly populated worlds, cant solo anymore cause the epic failure of complete dependency on others. So sad too I was loving this game. :(

    Living World Season 2 is definitely a step up in difficulty from the Personal Story, but it is soloable. All of the main story content is designed to be soloable. Generally you need a coherent build with a decent damage output, and sometimes you need to figure out some mechanics (e.g. for boss battles). For Cornered, it's a long time since I've done it but my recollection is that it's much easier with a ranged weapon - otherwise you have to chase the boss around a lot.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    Although if people can find Queensdale too challenging on a lv80 I can definitely see how LS2 would be non-soloable ...

  • Ashen.2907Ashen.2907 Member ✭✭✭✭

    @Khisanth.2948 said:
    Although if people can find Queensdale too challenging on a lv80 I can definitely see how LS2 would be non-soloable ...

    LOL. Solid point.

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.