For a long time now, I have been thinking about stuff that could make WvW more fun for everyone. The following is just an idea, discussion is always nice, but try to be civil.
There is still a lot of players in WvW, that are roamers. People who are not interested in running with huge groups, but instead prefer small scale battles, wether it is group roaming or solo roaming. Those people don't really have a particular purpose in WvW, yes they can cap camps and sentries, but that's about it. I was thinking on how they could add something to WvW that is incredibly fun and would actually give these roamers a purpose in the RvR battle.
The idea is to add bounties in WvW. Not PvE bounties, but PvP bounties. They could add in the option in the WvW interface to sign up on the bounty system. Once signed up, you would get a name and a general place on the map as to where to find this person (there's a few issues with this adressed below). The goal? To take the other person down first, in return you could get a reward and more importantly, WvW score for your realm. This way, people who like to just go around and fight players would actually be able to contribute to their server in a very fun manner.
There's a few things to this that need to be mentioned if something like this would ever get added.
1) Sign up would be mandatory. They could make it so that you just get a name from any player in the map. But this could result in zergs being revealed, players tagged that are AFK, etc.
If you sign up, you get into a pool with other people that signed up and thus you and your enemy are both interested in this.
2) The revealing where your enemy is could be problematic for zergs. Spies could wrongfully use this to show where the enemy zerg is, people could troll and sign up for bounty while running with a zerg etc. etc. To be honest, if people wanna cheat, or troll, or spy, they will always find a way to do this. Spies have always been a thing (although rare) and will continue to be so.
However, there is a lot of ways you could have this bounty system and work around this problem.
You could make it so that you and your bounty enemy have to go a certain place on the map, for example, when you sign up for your bounty, you get a name and a treasure chest appears somewhere on the map. To capture this treasure chest, you have to go there and channel cast on it (has to be a really long long cast, for when your enemy is further away than you). You then win your bounty and whatever is in the chest, if you a) kill your bounty target or b) manage to finish the long cast on the place of the chest.
This way, bounty participants will run to these locations and find their targets and you don't have to reveal the location of the person and the possible zerg on the map, you work around it.
3) "But balance is so bad in WvW weh weh weh".
Balance will always be an issue, wether it's in PvP, PvE or WvW, there will always be classes stronger than others. This obviously should be fixed when there are issues, but using this as an excuse to not implement new content and new additions to a game mode is a silly excuse. That's like saying you shouldn't add new raids, because some classes do far more dps than others.
I think that describes my idea as best as possible. What do you think about this? Would you like it/hate it?