Siege weapons bugged... looks fine to me.. — Guild Wars 2 Forums

Siege weapons bugged... looks fine to me..

Basti.3698Basti.3698 Member ✭✭
edited January 9, 2018 in WvW

Not shure if this is meant to be... but catapults and other sieges are shooting 90° right ways.... and doesnt stop rotating...
ggwp, the update we all prayed for..

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Comments

  • Also Game crashes without errors shortly after using siege.

    Kodash [EU]

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    here it is.. pls fix. even the rams are affected. w/c means including trebs too

    Not Even Coverage is the Only broken thing in WVW.

  • Colly.4073Colly.4073 Member ✭✭✭

    Haha that's amazing and yet so frustrating at the same time. Anet uploaded the April fools prank early xD

  • @Malfrador.3615 said:
    Also Game crashes without errors shortly after using siege.

    Malfi alte bude :D mehr spielen, weniger schreiben :D

  • bigFM.8642bigFM.8642 Member ✭✭

    Can we make this a theme week, please? I think this is the most hilarious bug so far. =)

  • LetoII.3782LetoII.3782 Member ✭✭✭✭

    Please tell me arrowcarts are borked too at least
    can't coffee treb now -_-

    [HUNT] the predatory instinct

  • @Basti.3698 said:
    the update we all prayed for..

    Its an WvW anti-PPT update, its to confuse all those sneaky empty tower flippers. They are usually so brain dead, by the time they got it all figured, folks are there to kick em off there.

    Thanks Anet! Siege wars are over, finally only good old open field blob fights. Ehehehehehehe

  • primatos.5413primatos.5413 Member ✭✭✭

    Just .. so .. much .. wow .. And no red post here .. so .. maybe .. it´s gonna be that way ´till next expansion .. or it will be fixed soon -as the sparkling lights and the bugged northcamp thing ...

  • We have a fix for this internally that will ship with a hotfix today

    Cal Cohen
    QA Embed for PvP and WvW
    cmc in game

  • Basti.3698Basti.3698 Member ✭✭

    @Cal Cohen.3527 said:
    We have a fix for this internally that will ship with a hotfix today

    Now that ive got your attention! Any announcement soon? like next week? You can leave the 90° bug if you fix the population calculation! deal?

  • Krypto.2069Krypto.2069 Member ✭✭✭

    @Sovereign.1093 said:
    ...video...

    here it is.. pls fix. even the rams are affected. w/c means including trebs too

    Hahahahaha!!! :sweat_smile: that video footage is... PRICELESS :lol:
    especially the ending with the guys starting to turn the cats. :+1:
    Thanks for the post! :smile:

    Moonlight [THRU]

  • HazyDaisy.4107HazyDaisy.4107 Member ✭✭✭✭

    It could be worse, friendly seige could be firing backwards toward user and apply damage.

    [HaHa] Hazardous Hallucination - Sorrows Furnace

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited January 9, 2018

    @Cal Cohen.3527 said:
    We have a fix for this internally that will ship with a hotfix today

    Well shoot me sideways from a catapult, that was fast.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • @Dawdler.8521 said:

    @Cal Cohen.3527 said:
    We have a fix for this internally that will ship with a hotfix today

    Well shoot me sideways from a catapult, that was fast.

    VFX bug should be fixed in that patch as well.

  • arenta.2953arenta.2953 Member ✭✭✭
    edited January 9, 2018

    hm...this gives me an idea for an april fools trick

    a new siege that looks like a catapult or AC.
    that the enemy can use (It doesn't appear as hostile. but looks just like their own)

    and it has a 10% chance of backfiring, destroying the siege and launching the user back 500.

    only Guards can tell its fake, and if a guard attacks it, it shows up as enemy.

  • Kovu.7560Kovu.7560 Member ✭✭✭✭

    That's not a bug, Anz just has that new magnetic deflector shield tactic Anet released in today's patch slotted.
    Its working as intended.

    ~ Kovu

    Ranger main before it was viable.
    Fort Aspenwood.

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