Current Barrier is TOO OP — Guild Wars 2 Forums

Current Barrier is TOO OP

Tzozef.9841Tzozef.9841 Member ✭✭✭
edited January 11, 2018 in Necromancer

This is coming from someone who plays Scourge.

The 2nd iteration of barrier was fine.

Barrier right now, is way too strong. Even with the minor condi nerf overall, current barrier mitigates damage so consistently along with the complete condi bomb is really unfair.

Either Barrier stays in its current state, by all barrier skills amount gets reduced by half at most.

Or bring back degeneration over time like before but refine it.

Barrier is making Scourge really imbalanced, the condi damage is enough atm. The barrier needs to be tuned down. Too much defense with too much condi damage.

It's really harder now for Power builds to counter Scourge in comparison to against other condi builds/classes. I'm simply too effective against them.

*Not to mention, you can't DEBUFF barrier unlike boons, it's a consistent dmg mitigation too often for a high dmg condi build, there needs to be trade off. We are already taking advantage of the fact we can use dire or trailblazer armor without sacrificing condi dmg.

Comments

  • Tzozef.9841Tzozef.9841 Member ✭✭✭
    edited January 11, 2018

    @kitten.5682 said:
    From reading your post I can see that ... reaper is fine ?

    Barrier is op (which numbers are already lower sometime ago so kitten your talking about) when f4 is like 15 second cooldown 5-6k barrier and this is too much ?

    And what exactly scourge has after no mobility, no evades , no block , no stealth ...

    Your full of bs m8 go whine elsewhere

    Lol you talk as if you don't know who you are talking to. I PLAY SCOURGE, lol.

    I know exactly how it plays, strengths and weaknesses. That's the point of this post, its coming from someone who PLAYS scourge, not trying to fight against it. I feel too strong, not really balanced.

    I'm aware "it doesn't have this, or doesn't have that" that point is that it has enough. Has a port and stab/stunbreak skill for mobility, and really Scourge covers such a large area around the enemy and around themselves, they can get away with what alot of other classes have.

    Simply put, the condi's it can dish out, (which have been balanced somewhat already) but with current barrier, its unbalanced and needs to be tuned down.

    AS A SCOURGE, I can still admit, Scourge is OP, but really its just the barrier mechanic is overtuned.

  • Vaga.5174Vaga.5174 Member ✭✭✭

    @kitten.5682 said:
    From reading your post I can see that ... reaper is fine ?

    Barrier is op (which numbers are already lower sometime ago so kitten your talking about) when f4 is like 15 second cooldown 5-6k barrier and this is too much ?

    And what exactly scourge has after no mobility, no evades , no block , no stealth ...

    Your full of bs m8 go whine elsewhere

    I think that this was pretty over the top toxicity. Also necro does have portals so has SOME mobility (Don't go flying off the handle and say that it isn't anything, it is something.)

    Regarding the op's statement - I think he is saying that Barrier, in its current form, seems op when taking advantage of certain stat configurations. To this i agree to the extent that it seems strong, but i actually don't think Barrier is the issue. Barrier is an annoyance, but the mechanic would be fine if we could 'wait it out' like so many other mechanics in the game. The issue is it is very difficult to do this when Scourge has access to so much damage, and has some level of mobility/movement impeding conditions to keep you close to keep dealing that damage.

    Also consider barrier on a scourge that doesn't have toughness and vitality - the strength of barrier would not be so much of an issue. Its the combination of these stats that make it seem op. Trailblazer stats are pretty silly to have in the game but thats not going to change. The only way i see this changing is when Anet continue to address the application of conditions and their damage, to allow players to deal (some) safe damage without being a pewpew ranger.

  • Vag.5682Vag.5682 Member ✭✭✭
    edited January 11, 2018

    If its so op scourges will be king of duelists. Find a single thread with scourge solo roaming and beating 1vs1 skilful duelsists.

    Scourges is the easiest class to takedown that's why they tend to be babysit more than anyone else.

    a 5k every15 second is nothing and a 2k every 5 is merely an autocrit. At least I speak with numbers and not bs theorycrafting.

    Of course these are for dps scourge , sup scourge has way better barriers but no damage so if you feel support scourge is op ...o well

    consider that scourge doesn't have any active block , evade , stealth or general mobility yea pretty much op is trolling

    edit play scourge and know a scourge is total different thing

  • Vaga.5174Vaga.5174 Member ✭✭✭

    @kitten.5682 said:
    If its so op scourges will be king of duelists. Find a single thread with scourge solo roaming and beating 1vs1 skilful duelsists.

    Scourges is the easiest class to takedown that's why they tend to be babysit more than anyone else.

    a 5k every15 second is nothing and a 2k every 5 is merely an autocrit. At least I speak with numbers and not bs theorycrafting.

    consider that scourge doesn't have any active block , evade , stealth or general mobility yea pretty much op is trolling

    edit play scourge and know a scourge is total different thing

    Find a single thread where a equally skilled scourge plays vs an equally skilled player. You wont.

    Also, dont be ridiculous, scourge is not the 'easiest class to takedown'. Stop just saying off the cuff comments and try to be more considered with feedback.

  • Sublimatio.6981Sublimatio.6981 Member ✭✭✭
    edited January 11, 2018

    i mean, NO.

    it's still inferior to aegis, distortion, evades so there's that.

    "clang clang shriiiiek clang!" -Belinda Delaqua
    When I join your LFG

  • Sigmoid.7082Sigmoid.7082 Member ✭✭✭✭

    Barrier is worse than standard shroud of necro or reaper when it comes to damage mitigation as well since they both have an innate -50% damage to every type of incoming damage including fall damage.

    The current implementation is also less powerful in the sense that granting yourself more barrier doesn't refresh the old. This means a group of stacked scourge in some games modes don't run around with permanent +50%no shield. Also means that in classes that grant themselves a tiny bit of barrier that recieving more barrier doesn't allow them to maintain high amount of it. Because if this it also makes adding more sources if barrier into the game on other classes without it blowing out of proportion easier.

    It's also far better as a support mechanic which is one of the aspects of scourge and a potential build path.

    I feel this change made barrier as a mechanic better, more balanced, easier to balance each skill and far more flexible for implementation amoung other things

  • Patrick.2987Patrick.2987 Member ✭✭✭

    Barrier is fine, the damage is not. Would be a decent support if they cut the damage massively and nerf Firebrand. Therefore buff reaper damage for pve.

  • otto.5684otto.5684 Member ✭✭✭✭

    I do not play scourge, though scourge survivability is by no means it’s strongest suit. Barrier is okay. In fact, I am in favor of buffing scourge support capabilities and damage as long as they remove or significantly nerf boon corruption. That will be far more balanced in every game mode.

  • Anchoku.8142Anchoku.8142 Member ✭✭✭✭

    Tzozef, what game mode are you talking about?
    Also, by "DEBUFF", you mean boon-strip, right?

    Barrier is a mechanic that reminds me of mobility skills. Arenanet made it so conditions and boons do not affect mobility skills some time ago. I forget when.

    Barriers also come with some constraints not normal to boons.

    • Barrier duration is not affected by concentration.
    • Barrier "size" is affected by healing, not vitality as one might think, so there is a real trade required for larger barriers.
    • Barrier does not block conditions or direct damage so it can be removed by damage before its expiration.
    • Barriers are not like blocks or other immunity skills so they will only mitigate a fixed amount of spike damage with the remaining damage coming directly from health.
    • Barriers consume LF. No LF, no barrier.
  • Shadowcat.2680Shadowcat.2680 Member ✭✭✭

    @Sigmoid.7082 said:
    Barrier is worse than standard shroud of necro or reaper when it comes to damage mitigation as well since they both have an innate -50% damage to every type of incoming damage including fall damage.

    The current implementation is also less powerful in the sense that granting yourself more barrier doesn't refresh the old. This means a group of stacked scourge in some games modes don't run around with permanent +50%no shield. Also means that in classes that grant themselves a tiny bit of barrier that recieving more barrier doesn't allow them to maintain high amount of it. Because if this it also makes adding more sources if barrier into the game on other classes without it blowing out of proportion easier.

    It's also far better as a support mechanic which is one of the aspects of scourge and a potential build path.

    I feel this change made barrier as a mechanic better, more balanced, easier to balance each skill and far more flexible for implementation amoung other things

    Reaper shroud is inferior to a scrouge's barriers in damage mitigation. Once a reader's shroud has been burned off (pretty easy to do considering the 5% passive drain), the reaper is left w/o shroud and w/ inferior tools for regaining life force. Scrouge has an easier time regaining life force in a fight and will be continuing to apply barriers long after a reaper has been left w/o its shroud.

  • vicious.5683vicious.5683 Member ✭✭✭

    @Tzozef.9841 said:

    @kitten.5682 said:
    From reading your post I can see that ... reaper is fine ?

    Barrier is op (which numbers are already lower sometime ago so kitten your talking about) when f4 is like 15 second cooldown 5-6k barrier and this is too much ?

    And what exactly scourge has after no mobility, no evades , no block , no stealth ...

    Your full of bs m8 go whine elsewhere

    I PLAY SCOURGE, lol.

    >

    yeah that's something we've never read before on these boards. /s

  • Zoltreez.6435Zoltreez.6435 Member ✭✭✭
    edited January 11, 2018

    Any competent Player that plays any class with a Burst build will laugh on Scourge barrier.....

    All i can say to the OP is... Stop fighting bads....

  • Zero.3871Zero.3871 Member ✭✭✭

    @Tzozef.9841 said:
    This is coming from someone who plays Scourge.

    The 2nd iteration of barrier was fine.

    Barrier right now, is way too strong. Even with the minor condi nerf overall, current barrier mitigates damage so consistently along with the complete condi bomb is really unfair.

    Either Barrier stays in its current state, by all barrier skills amount gets reduced by half at most.

    Or bring back degeneration over time like before but refine it.

    Barrier is making Scourge really imbalanced, the condi damage is enough atm. The barrier needs to be tuned down. Too much defense with too much condi damage.

    It's really harder now for Power builds to counter Scourge in comparison to against other condi builds/classes. I'm simply too effective against them.

    *Not to mention, you can't DEBUFF barrier unlike boons, it's a consistent dmg mitigation too often for a high dmg condi build, there needs to be trade off. We are already taking advantage of the fact we can use dire or trailblazer armor without sacrificing condi dmg.

    nice troll! its so funny, every day a new thread that cry for nerfing EVERYTHING that scourge have. scourge only have dmg, boncorrupt and some barrier, thats all. and people permanently say all that is OP and need nerfs...so they wish that scourge should have what? the chance to be a freebaggy for everyone else.

  • Sigmoid.7082Sigmoid.7082 Member ✭✭✭✭

    @Shadowcat.2680 said:

    @Sigmoid.7082 said:
    Barrier is worse than standard shroud of necro or reaper when it comes to damage mitigation as well since they both have an innate -50% damage to every type of incoming damage including fall damage.

    The current implementation is also less powerful in the sense that granting yourself more barrier doesn't refresh the old. This means a group of stacked scourge in some games modes don't run around with permanent +50%no shield. Also means that in classes that grant themselves a tiny bit of barrier that recieving more barrier doesn't allow them to maintain high amount of it. Because if this it also makes adding more sources if barrier into the game on other classes without it blowing out of proportion easier.

    It's also far better as a support mechanic which is one of the aspects of scourge and a potential build path.

    I feel this change made barrier as a mechanic better, more balanced, easier to balance each skill and far more flexible for implementation amoung other things

    Reaper shroud is inferior to a scrouge's barriers in damage mitigation. Once a reader's shroud has been burned off (pretty easy to do considering the 5% passive drain), the reaper is left w/o shroud and w/ inferior tools for regaining life force. Scrouge has an easier time regaining life force in a fight and will be continuing to apply barriers long after a reaper has been left w/o its shroud.

    Reapers have far more LF gain than any other necro spec.

  • Crinn.7864Crinn.7864 Member ✭✭✭✭
    edited January 12, 2018

    @Zero.3871 said:

    @Tzozef.9841 said:
    This is coming from someone who plays Scourge.

    The 2nd iteration of barrier was fine.

    Barrier right now, is way too strong. Even with the minor condi nerf overall, current barrier mitigates damage so consistently along with the complete condi bomb is really unfair.

    Either Barrier stays in its current state, by all barrier skills amount gets reduced by half at most.

    Or bring back degeneration over time like before but refine it.

    Barrier is making Scourge really imbalanced, the condi damage is enough atm. The barrier needs to be tuned down. Too much defense with too much condi damage.

    It's really harder now for Power builds to counter Scourge in comparison to against other condi builds/classes. I'm simply too effective against them.

    *Not to mention, you can't DEBUFF barrier unlike boons, it's a consistent dmg mitigation too often for a high dmg condi build, there needs to be trade off. We are already taking advantage of the fact we can use dire or trailblazer armor without sacrificing condi dmg.

    scourge only have dmg, boncorrupt and some barrier, thats all.

    Good thing Scourge has soo much damage, boonhate, and barrier that its completely taken over the PvP meta.

    Sanity is for the weak minded
    YouTube

  • @Zero.3871 said:

    bs, scourge without support is ez kill for every range and high mobility class.

    Yeah whats the point ?
    With support it literally dominates everything ... weve had that for ages with condi reaper and everyone cried for nerfs.
    But now its different rite ? x)

  • Shirlias.8104Shirlias.8104 Member ✭✭✭✭

    Is barrier affected by "unblockable" mechanics?
    If not, then it should ( a counter to barrier could be the choice to use an unblockable skill in order to deal dmg to the Player HP instead of Barrier HP ).

  • @Shirlias.8104 said:
    Is barrier affected by "unblockable" mechanics?
    If not, then it should ( a counter to barrier could be the choice to use an unblockable skill in order to deal dmg to the Player HP instead of Barrier HP ).

    ..... No it should not. That doesnt even adress the problem barrier creates atm and would make playing scourge really frustrating.

  • Shirlias.8104Shirlias.8104 Member ✭✭✭✭

    @ZombieSlayeR.8702 said:

    @Shirlias.8104 said:
    Is barrier affected by "unblockable" mechanics?
    If not, then it should ( a counter to barrier could be the choice to use an unblockable skill in order to deal dmg to the Player HP instead of Barrier HP ).

    ..... No it should not. That doesnt even adress the problem barrier creates atm and would make playing scourge really frustrating.

    Frustrating?
    It should only prevent them to save themselves with barrier if the opponent saved his "piercing" attack for the last blow.

    I smell more fear than frustration.

  • Shadowcat.2680Shadowcat.2680 Member ✭✭✭

    @Sigmoid.7082 said:

    @Shadowcat.2680 said:

    @Sigmoid.7082 said:
    Barrier is worse than standard shroud of necro or reaper when it comes to damage mitigation as well since they both have an innate -50% damage to every type of incoming damage including fall damage.

    The current implementation is also less powerful in the sense that granting yourself more barrier doesn't refresh the old. This means a group of stacked scourge in some games modes don't run around with permanent +50%no shield. Also means that in classes that grant themselves a tiny bit of barrier that recieving more barrier doesn't allow them to maintain high amount of it. Because if this it also makes adding more sources if barrier into the game on other classes without it blowing out of proportion easier.

    It's also far better as a support mechanic which is one of the aspects of scourge and a potential build path.

    I feel this change made barrier as a mechanic better, more balanced, easier to balance each skill and far more flexible for implementation amoung other things

    Reaper shroud is inferior to a scrouge's barriers in damage mitigation. Once a reader's shroud has been burned off (pretty easy to do considering the 5% passive drain), the reaper is left w/o shroud and w/ inferior tools for regaining life force. Scrouge has an easier time regaining life force in a fight and will be continuing to apply barriers long after a reaper has been left w/o its shroud.

    Reapers have far more LF gain than any other necro spec.

    Nothing from reaper compares with the ten percent life force gain available to scrouges every twenty seconds. Blighter's Boon generates more life force with enough boons, but a reaper's consumption of life force far outstrips that of a scourge. Defensively, barriers are superior to reaper shroud.

  • Patrick.2987Patrick.2987 Member ✭✭✭

    I think scourge should either provide good support via barrier and mightstacking, therefore conditions on f1-f5 need to be removed, while f5 barrier needs to be spread between teammembers aswell. If it is supposed to be a condition dmg spec, they need to change barrier and create it like old deathshroud. Enable utilities while having barrier and no heal while under effects of barrier. If they want to leave both options they can massively reduce base barrier value and increase the scaling with healingpower by alot.

  • Crinn.7864Crinn.7864 Member ✭✭✭✭

    @Zero.3871 said:

    @ZombieSlayeR.8702 said:

    @Zero.3871 said:

    bs, scourge without support is ez kill for every range and high mobility class.

    Yeah whats the point ?
    With support it literally dominates everything ... weve had that for ages with condi reaper and everyone cried for nerfs.
    But now its different rite ? x)

    so you want that scourge get nerfed because firebrand and eles are good supporter? thats absurd. you cant nerf a class because of other classes strenghts. thats the same if you would nerf warrior because ele can good support him.

    If all support classes where deleted from the game, Scourge would still be meta. You don't need a support for scourge to dominate a fight, although a support does augment a scourge to a extreme degree.
    Fun fact: In tournaments is fairly common for Scourges to be rotated independent of their team's support.

    Sanity is for the weak minded
    YouTube

  • Anchoku.8142Anchoku.8142 Member ✭✭✭✭
    1. Scourge barrier can easily be tuned by adjusting LF cost so that is no need to further complicate things by creating skills that bypass the +health that barriers apply.

    2. PvE support-Scourge does not need a dps reduction because the more barrier support needed by your group, the more LF Scourge requires. Scourge dps drops dramatically when a player is forced to focus on increased LF generation, nevermind the dps loss from switching to healing gear and rearranging traits.

    The shroud skills can be applied in bursts but refilling LF afterward becomes a high priority so it is like having two cool downs, one of which requires work to clear.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    Idk if barrier is op but I'm pretty sure most of you have not seen nor encountered a good scourge. Not that the game flooded with bad necromancers would allow most of you to recognize a good one anyhow.

    Anet buff me :-(
    Make me good at game!

  • There is little problem with the barrier mechanic. A mechanic by itself is not op. It's the access to it in combination with other mechanics that makes something op but that doesn't mean the mechanic itself is op. Scourge is your problem and scourge is a messy clusterkitten. Barrier on scourge might feel op because of all the other kitten it has but barrier on it's own is not op. It's finally in a place where it feels usable while also not being annoying to use. In short, fix scourge not barrier.

  • rephrase it to "Scourge's barrier is way too strong" then i'm fine ... (why so much hates on ele tho?)

  • Barrier is the least wrong with Scourge. Scourge has way bigger problems than that. The barrier access is at least mildly interactive( and does also incentivise teamplay slightly) in comparison to the constant boon corrupt and the extremely passive pulsing damage. But I understand that people try to target something with Scourge because the design of it is so messy it can be hard to know where to start.

  • Arzurag.7506Arzurag.7506 Member ✭✭✭

    Well, I really would like to trade barrier with blocks, evades and blurr.

    "I´m not big on sermons nor words, Broken bones teach better lessons and speak for themselves."

  • Nimon.7840Nimon.7840 Member ✭✭✭✭

    @Crinn.7864 said:

    @Zero.3871 said:

    @ZombieSlayeR.8702 said:

    @Zero.3871 said:

    bs, scourge without support is ez kill for every range and high mobility class.

    Yeah whats the point ?
    With support it literally dominates everything ... weve had that for ages with condi reaper and everyone cried for nerfs.
    But now its different rite ? x)

    so you want that scourge get nerfed because firebrand and eles are good supporter? thats absurd. you cant nerf a class because of other classes strenghts. thats the same if you would nerf warrior because ele can good support him.

    If all support classes where deleted from the game, Scourge would still be meta. You don't need a support for scourge to dominate a fight, although a support does augment a scourge to a extreme degree.
    Fun fact: In tournaments is fairly common for Scourges to be rotated independent of their team's support.

    Anyone who says he cant beat scourge with any of the other classes just sux at the game. Thats how it is, coming from a necro main.

    The problem is: most people dont use their movement abilities or ranged attacks, they facetank the scourge without having condiremoval and then they cry that scourge is op.

    I just fought a thief yesterday. He engaged the fight and died due to incompetence. He just facetanked me, stood in all aes i got and then he insulted me. Said that im a fcking nab that only plays op class. LOL

  • Anchoku.8142Anchoku.8142 Member ✭✭✭✭

    Barrier, I liken to a weird, whacked Aegis that will block a set amount damage before expiring instead of all of one hit. Duration is not affected by concentration but it cannot be stripped or corrupted, either. (Heh, corrupting Aegis proc's Burning, which could be expected to be transferred.)

    Life force consumption for shroud is also like a stricter version of the ammo system.

  • Oozo.7856Oozo.7856 Member ✭✭✭

    @Vaga.5174 said:

    @kitten.5682 said:
    If its so op scourges will be king of duelists. Find a single thread with scourge solo roaming and beating 1vs1 skilful duelsists.

    Scourges is the easiest class to takedown that's why they tend to be babysit more than anyone else.

    a 5k every15 second is nothing and a 2k every 5 is merely an autocrit. At least I speak with numbers and not bs theorycrafting.

    consider that scourge doesn't have any active block , evade , stealth or general mobility yea pretty much op is trolling

    edit play scourge and know a scourge is total different thing

    Find a single thread where a equally skilled scourge plays vs an equally skilled player. You wont.

    Also, dont be ridiculous, scourge is not the 'easiest class to takedown'. Stop just saying off the cuff comments and try to be more considered with feedback.

    In WvW, scourge should be a pretty standard kill against anything with superior ranged damage or enough combat mobility to dip in and out on the scourge.

  • juno.1840juno.1840 Member ✭✭✭

    @Tzozef.9841 said:
    This is coming from someone who plays Scourge.

    The 2nd iteration of barrier was fine.

    Barrier right now, is way too strong. Even with the minor condi nerf overall, current barrier mitigates damage so consistently along with the complete condi bomb is really unfair.

    Either Barrier stays in its current state, by all barrier skills amount gets reduced by half at most.

    Or bring back degeneration over time like before but refine it.

    Barrier is making Scourge really imbalanced, the condi damage is enough atm. The barrier needs to be tuned down. Too much defense with too much condi damage.

    It's really harder now for Power builds to counter Scourge in comparison to against other condi builds/classes. I'm simply too effective against them.

    *Not to mention, you can't DEBUFF barrier unlike boons, it's a consistent dmg mitigation too often for a high dmg condi build, there needs to be trade off. We are already taking advantage of the fact we can use dire or trailblazer armor without sacrificing condi dmg.

    And how many 1v1s do you win solo roaming on your OP scourge?

  • DeadlySynz.3471DeadlySynz.3471 Member ✭✭✭✭

    @kitten.5682 said:
    From reading your post I can see that ... reaper is fine ?

    Barrier is op (which numbers are already lower sometime ago so kitten your talking about) when f4 is like 15 second cooldown 5-6k barrier and this is too much ?

    And what exactly scourge has after no mobility, no evades , no block , no stealth ...

    Your full of bs m8 go whine elsewhere

    Exactly...

    Not only that, a ranger can rip through a barrier'd scourge and kill them in less than 7 seconds even despite all the healing in the world thrown at them. Hence the no mobility, no evades, no block, or stealth.. in other words, a sitting duck to ranged classes.

    But of course, players just can't be bothered to jump on a ranged class. Could people even imagine what it'd be like if the Ranger community suddenly became vocal about how easily they are run over by melee, so we started seeing melee classes lose a chunk of their armor, half their health, and certain game breaking skills (in the eyes of a ranged class) like wall of reflection obliterated into the ground. Like seriously, do players not think.... lol

  • Kain Francois.4328Kain Francois.4328 Member ✭✭✭
    edited January 22, 2018

    ... What is so OP about a measly 1k hp every 5 seconds? You can passive heal for more than that amount.

    So a scourge uses his heal skill to gain 4000 hp every 30 seconds. Big deal?

    I'm coming at this from a pve/raid perspective, so I'm probably missing something here. Do those 5 seconds really determine your match?

  • Khailyn.6248Khailyn.6248 Member ✭✭✭

    If barrier is OP and needs a nerf what should be buffed to compensate for survivability? has no invulnerabilities, no quick movement skills, no resistance, minimal healing, almost no stability... ><

  • Scrounges are already too killable. I play them in zergs due to support from others but roaming I like to go Reaper or core necro . I also use a necro build with just the opening trait for reaper pointed so I can use GS, it's fun to watch rangers try to kite me then take lifeblasts before they realize what's happening. Barriers are too burnable with the massive damage some classes put out. Only in confined areas and when they have support can they be OP. Mesmers are my vote for massive nerfs along with warriors. Can't believe Deathly Chill has been consistently nerfed whilst confusion and fire have had only mock nerfs done to them. Hey how about some movement augmentation or let chill affect movement skills like bullrush the way it logically should.

  • Zaraki.5784Zaraki.5784 Member ✭✭✭✭

    Previous barrier was too week, current barrier is too OP....you're never happy guys...

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