World Restructuring - Page 5 — Guild Wars 2 Forums

World Restructuring

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  • Hopefully the time zones can be balanced out enough to give as many OCX players, as possible, fun and interesting match-ups, or maybe even accommodate players that play both OCX and NA or EU.

    Sucks to see old school server communities depart, like world first teq BeastGate. But, considering how servers like HoD and SoR have almost entirely abandoned forums it's a much needed change to try and balance out things. Not like things were getting better with links, so might as well try and shake things up a bit.

    [Tragîc] Acri

  • Xbon.9086Xbon.9086 Member ✭✭

    @KOPPER.1458 said:

    @Endelon.1042 said:

    @KOPPER.1458 said:

    @Endelon.1042 said:

    @KOPPER.1458 said:
    Hard to tell right now but it seems this system doesn't bode well for those who aren't in a guild? Am I wrong?

    According to the post you will just be randomly assigned to a world for the duration of that matchup season (8 weeks). So, if you really enjoy running with a certain person or guild then you'll want to join their guild or alliance.

    I don't really want to join their guilds. I'm a more casual player and this seems to hurt those people. I like to join the guilds I know now from time to time. I am not saying this is a bad idea but it seems like I'll just be thrown into a world where I don't know people and the matchup might be terrible.

    If you're a casual player that likes to join from time to time then pretty much nothing is changing for you. It would be the same thing if most of the guilds on your current server transferred off to somewhere else and you were left following totally new and different guilds that had transferred onto the server.

    Well that isn't true. I know the commanders and people on my server. Most of whom I probably won't see when this happens. Or at least there is the potential of losing contact with those people. That is a huge loss and change for me personally.

    For the record I realize that the 1 person like myself might just have to bear it. Just vocing my concerns that I see so far.

    If you like a certain person, you can add them to your friends and join their guild/alliance.

  • joneirikb.7506joneirikb.7506 Member ✭✭✭✭

    From a first look, looks good. Looking forward to more details and thoughts.

    The negatives where about what I expected, something got to give.

    The alliance system looks like a good way to keep communities together, kudos for that.

    Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
    "Understanding is a three edged sword: your side, their side, and the truth." - J. Michael Straczynski
    "GW2 is a MSOFGG: Mass Singleplayer Online Fashion Grinding Game" -me

  • I love that you guys are thinking this far outside the box. TL:DR on all the comments here on my part, but my 2 cents is I love the concept and I'd like it sooner rather than later. The current system is stale, unbalanced, and unsustainable for long-term play for a lot of people still hanging on to this game. Please make this happen!

    CD-FA-TC-HoD-SoS-TC-FA-SBI-SoS-JQ-ET-SFR-FA-DR-SF- Mag
    Darth

  • @Raymond Lukes.6305 said:

    @Phlogistn.7893 said:
    I realize that many servers no longer feel they have an "identity". That is not, I feel, the case for Tarnished Coast and some other servers I know of. Some people have been on their server since day one, have friends across guilds and have a history. Although "something" needed to be done with WvW I am sad to think that all the people we play with here will be dispersed to the winds. Even stating they can be in an "alliance" with alliances changing from season to season, makes the continuity of community null. Baby, bathwater.....

    F L Ö Guild Leader/Commander Valkyrja Söngur [ODIN], a Tarnished Coast Server Admin

    Alliances don't change unless you change them. Alliances are groups of guilds that want to play together. They will be limited in size but will remain together as long as the members of the alliance want.

    He may have misspoke but you didn't need to read around what he meant. He is concerned for the rest of the community he loses even though they get a token small group of friends in an alliance.

  • Haadi.9764Haadi.9764 Member ✭✭
    edited February 1, 2018

    I agree with this change, albeit other problems would arise, it sounds like it's gonna be a better solution than server re-linking. We're finally getting the 'Guild' back in 'Guild Wars 2'. Which guild you side with, will matter more than ever.

    What people need to understand is that;
    1. If you're casual, this shouldn't even matter to you. You can still get your Gift of Battle done, in fact easier since you'd be paired with people of higher ranks and experience.
    2. Guilds will be able to specify if they are a WvW guild. From this I understand that if your guild is a PvE focus guild, it shouldn't matter to you. Only guilds "specified" as "WvW guilds" will be put into the algorithm, letting anyone in said wvw guild to join their guildmates. Say, if every guild you're in are PvE orientied, then you'd be considered as "WvW guildless" and be calculated based on your own playtime/rank. If you want to play with others in your PvE guilds, you'd have to join a WvW specified guild together or make a new one with your buddies.
    3. Server identities. Home is where the community is, if you like people in your server right now and they like you too , you can just look into forming alliances with the community.

    What I'd like to suggest though;
    1. Alliance limit should also have a guild cap instead of just numbers. Guild size should also be considered. Something like "an alliance could fit 3 big guilds of around 100 members each, and 6 smaller ones with less than 50 members each".
    2. Maybe a small refund/gift for those who just transferred servers recently. Hey, it doesn't hurt to ask ;)
    EDIT:
    3. An extra guild slot would be perfect!
    4. In-game voice coms is long overdue. With alliances and guilds changing teams every 2 months, you can't just have a server teamspeak/discord anymore.

  • @dargon.7253 said:
    How will this work if for example, you have 4 guilds, where everyone is a member of all 4 guilds. These guilds have all been upgraded to allow for various types of claiming in WvW, so for example, 1 can hold 2 camps, 1 tower and 1 keep at the same time. Right now you can do this by swapping guilds. This brings up a couple questions.

    1.) Will this sort of activity be possible under the new proposed system?

    Claiming and slotting tactics/upgrades is all still handled on the guild level and will still be possible.

    2.) If these 4 guilds, lets say a total of 200 unique players among them, are all a part of the same alliance, for the sake of alliance size, will the population of each guild be the only thing looked at, or the unique players in each guild, so if an alliance allows for say 500 players and I'm I'm a member of all 4 guilds in the alliance, do I count as 1 player or 4 players, furthermore given that the membership is shared across the guilds, would they even really count as 4 guilds in the alliance?

    You will count as 1 player. This is handled by being able to only select 1 of those guilds as your WvW guild.

    McKenna Berdrow
    Game Designer

  • Missy.6803Missy.6803 Member
    edited February 1, 2018

    For alliances, will there be alliance leader guilds like in Guild Wars who invites other guilds to join, or would it be an open invite into a guild circled alliance much like the example in the original post?
    Will we have WvW tournaments coming back?
    Blowing up the worlds is the only way to fix the population at this point. It was fun getting to meet new people on the links. This will make everyone act like a link in a way and get a variety of different people now. It can only build the WvW community.
    This will also make pugs join guilds if they have a favorite commander or want a stable community instead of a new one each season. Will there be a way on the WvW panel for guilds to recruit in game or still just on the forums?

  • edited February 1, 2018

    How does this fit in with PvX guilds? Will calling ourselves a WvW guild affect anything else we do as a guild? Are our missions going to change (we go mixed)? Can people be in our guild still if they're playing on a different world?

    From my understanding we basically can't join an alliance unless we put all WvW'ers in a second guild for our WvW purposes, and then we have to build that up too. Otherwise an alliance headcount is going to suffer with non-WvW'ers in our guild....? It'd be a waste of time and resources.

    Unless our WvW headcount is completely separate from all that and doesn't go by total number of guild members, but active playtime on our world... That sounds less concerning.

    For the record, I'm looking forward to changes. WvW needs an overhaul and it's way past due. The attention and effort being put into it is fantastic. I don't support all of the changes proposed, especially after seeing the comments, but with modifications it could be made a lot fairer.

  • Q: With the planning and changes, could you throw in some more guild slots? 100% of my guildies across 5 guilds are willing to pay gems for extra guild slots. This is a money making opportunity but also allows us to expand our alliance with member we are wanting to WVW with.

  • I see why you need to di it, except for the part of only being allowed one WvW guild. I'm in two right now, and I care about both alot. They have overlapping but not identical people, they run at diff. times and have very diff play styles. I'm bummed that I have to pick one. Plus, FA means a lot to me as a home world/sever, and I'm sad to lose that and just be assigned some random name every time.

  • Nidome.1365Nidome.1365 Member ✭✭✭

    @GentlemanAce.1957 said:
    You do realize you're playing a game called Guild Wars 2, not I play alone but still want to play with specific people wars 2 right?

    You do realise that the name "Guild Wars" comes from game lore and has absolutely nothing to do with player guilds right so the name of the game has absolutely nothing to do with WvW?

  • @Xbon.9086 said:

    @KOPPER.1458 said:

    @Endelon.1042 said:

    @KOPPER.1458 said:

    @Endelon.1042 said:

    @KOPPER.1458 said:
    Hard to tell right now but it seems this system doesn't bode well for those who aren't in a guild? Am I wrong?

    According to the post you will just be randomly assigned to a world for the duration of that matchup season (8 weeks). So, if you really enjoy running with a certain person or guild then you'll want to join their guild or alliance.

    I don't really want to join their guilds. I'm a more casual player and this seems to hurt those people. I like to join the guilds I know now from time to time. I am not saying this is a bad idea but it seems like I'll just be thrown into a world where I don't know people and the matchup might be terrible.

    If you're a casual player that likes to join from time to time then pretty much nothing is changing for you. It would be the same thing if most of the guilds on your current server transferred off to somewhere else and you were left following totally new and different guilds that had transferred onto the server.

    Well that isn't true. I know the commanders and people on my server. Most of whom I probably won't see when this happens. Or at least there is the potential of losing contact with those people. That is a huge loss and change for me personally.

    For the record I realize that the 1 person like myself might just have to bear it. Just vocing my concerns that I see so far.

    If you like a certain person, you can add them to your friends and join their guild/alliance.

    Not sure I understand. I can join their alliance without being in a guild with them? I am a solo casual player who likes to join different active commanders when I am able to play.

  • @Nidome.1365 said:

    @GentlemanAce.1957 said:
    You do realize you're playing a game called Guild Wars 2, not I play alone but still want to play with specific people wars 2 right?

    You do realise that the name "Guild Wars" comes from game lore and has absolutely nothing to do with player guilds right so the name of the game has absolutely nothing to do with WvW?

    So what? Nothing stopped guilds from doing gvgs in the past 5 years.

    Lore doesn't mean anything

    vabbi.eu

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @KOPPER.1458 said:

    @Xbon.9086 said:

    @KOPPER.1458 said:

    @Endelon.1042 said:

    @KOPPER.1458 said:

    @Endelon.1042 said:

    @KOPPER.1458 said:
    Hard to tell right now but it seems this system doesn't bode well for those who aren't in a guild? Am I wrong?

    According to the post you will just be randomly assigned to a world for the duration of that matchup season (8 weeks). So, if you really enjoy running with a certain person or guild then you'll want to join their guild or alliance.

    I don't really want to join their guilds. I'm a more casual player and this seems to hurt those people. I like to join the guilds I know now from time to time. I am not saying this is a bad idea but it seems like I'll just be thrown into a world where I don't know people and the matchup might be terrible.

    If you're a casual player that likes to join from time to time then pretty much nothing is changing for you. It would be the same thing if most of the guilds on your current server transferred off to somewhere else and you were left following totally new and different guilds that had transferred onto the server.

    Well that isn't true. I know the commanders and people on my server. Most of whom I probably won't see when this happens. Or at least there is the potential of losing contact with those people. That is a huge loss and change for me personally.

    For the record I realize that the 1 person like myself might just have to bear it. Just vocing my concerns that I see so far.

    If you like a certain person, you can add them to your friends and join their guild/alliance.

    Not sure I understand. I can join their alliance without being in a guild with them? I am a solo casual player who likes to join different active commanders when I am able to play.

    If the alliance leader lets you in. Of course, you'll need to play their way or you'll be removed from the alliance.

    Thank You for the {MEME}

  • @KOPPER.1458 said:

    @Xbon.9086 said:

    @KOPPER.1458 said:

    @Endelon.1042 said:

    @KOPPER.1458 said:

    @Endelon.1042 said:

    @KOPPER.1458 said:
    Hard to tell right now but it seems this system doesn't bode well for those who aren't in a guild? Am I wrong?

    According to the post you will just be randomly assigned to a world for the duration of that matchup season (8 weeks). So, if you really enjoy running with a certain person or guild then you'll want to join their guild or alliance.

    I don't really want to join their guilds. I'm a more casual player and this seems to hurt those people. I like to join the guilds I know now from time to time. I am not saying this is a bad idea but it seems like I'll just be thrown into a world where I don't know people and the matchup might be terrible.

    If you're a casual player that likes to join from time to time then pretty much nothing is changing for you. It would be the same thing if most of the guilds on your current server transferred off to somewhere else and you were left following totally new and different guilds that had transferred onto the server.

    Well that isn't true. I know the commanders and people on my server. Most of whom I probably won't see when this happens. Or at least there is the potential of losing contact with those people. That is a huge loss and change for me personally.

    For the record I realize that the 1 person like myself might just have to bear it. Just vocing my concerns that I see so far.

    If you like a certain person, you can add them to your friends and join their guild/alliance.

    Not sure I understand. I can join their alliance without being in a guild with them? I am a solo casual player who likes to join different active commanders when I am able to play.

    If you're solo, you should join their guild, not alliance. Think of alliance as a guild for guilds. So Players > Guilds > Alliances.

  • @wildmanviper.4351 said:
    Oh and since changes are being brainstormed, can you just go ahead and throw an in-game communications platform because why not

    They would have to since they are effectively killing any coms outside of guilds.... rip ping and server lag. er.. i mean they never have that problem.

  • @Head Case.4589 said:

    @wildmanviper.4351 said:
    Oh and since changes are being brainstormed, can you just go ahead and throw an in-game communications platform because why not

    They would have to since they are effectively killing any coms outside of guilds.... rip ping and server lag. er.. i mean they never have that problem.

    Lynn!!!!!!!!!!!!!!!!!! You found me :open_mouth:<3

  • Poobah.6254Poobah.6254 Member ✭✭
    edited February 1, 2018

    I think this is a good change, because for some reason ANet thinks that Blackgate is still full / has 24 hour coverage. This hasn't been the case for a long time and in fact our coverage is mostly awful. I only hope that our great community, that I've enjoyed being a part of for many years, can stay as together as possible.

    That is my major concern tho. I love BGs community and I worry that we'll lose it.

  • Hackuuna.4085Hackuuna.4085 Member ✭✭✭

    Absolutely love this idea as long as I'm able to set or unset my selection for WvW guild at any time and without cost. My assumption is that the player will have complete freedom to change things even if the change won't actually impact the world they are on until the next restructuring. I love that if I do want the change to take place immediately I have the option to use gems (assuming that world is open) as this seems perfectly reasonable.

    Contrary to what some here think, this actually gives more power to community builders as they can decide exactly what they do want in their community. Question: the guild forming an alliance controls the members of that alliance? Will it be possible for that guild to then grant alliance controlling permissions to other guilds in the alliance similar to how guild permissions are currently managed?

  • Sarrs.4831Sarrs.4831 Member ✭✭✭

    Very interesting set of changes. My main worry is that it's heavily predicated on the current metrics to measure player skill and participation, and while I'm sure they're quite refined, it's a hell of a lot of weight on those systems.

    Does this mean we might not necessarily always be playing in a 4-tier setup? If you throttle world creation by the total amount of players allowed we might end up with 3 or 5 tiers. Dropping back to 3 tiers might be a good way to keep the experience consistent in a low-activity period.

    I like the idea of a guild that's an informal friendslist so I can ensure that my friends who don't really play in WvW can join the same server as mine. Is there any reason for a guild not to declare itself as a WvW guild? With that in mind, is it possible to not select a guild to enter WvW with?

    @Nidome.1365 said:
    You do realise that the name "Guild Wars" comes from game lore and has absolutely nothing to do with player guilds right so the name of the game has absolutely nothing to do with WvW?

    It is still somewhat perplexing that you do not want players to be able to organize themselves into guilds to play competitively in a competitive multiplayer environment.

    Yes, people are going to game the system. Refusing to allow people to play with their friends without coughing up a transfer fee so that nobody 'games the system' (even though they can still transfer anyway) is throwing the baby out with the bathwater.

  • Ben K.6238Ben K.6238 Member ✭✭✭✭

    @LINKAZZATORE.8135 said:

    So what? Nothing stopped guilds from doing gvgs in the past 5 years.

    Lore doesn't mean anything

    This. The name "Guild Wars" was created before the lore, for a reason. If being able to participate in guild wars wasn't an intended part of GW1, it would have been called something else and the lore would have been different.

    This system sounds like exactly the kind of change we've needed for a long time. Apart from the bandwagon servers, most of the people who identify as part of a "community" will easily fit within the 500-1000 cap... and those of us who'd quite gladly be shot of them will now have the opportunity to do so.

    As a side thought, I'm expecting to see competitive alliances begin to emerge, which means people may begin charging for entry to some of them (both guilds and alliances - and probably players too). Because it's much easier to control that, it'll be much easier to control a sizable component of what becomes a server.

  • How will this change affect megaservers for roleplayers? Or anyone else who likes to see the same people's names when they load into open world maps?

    Although guild is a large factor when determining which IP players are assigned to when they load a map, world also played a part. If you destroy Piken Square and Tarnished Coast, what happens to guildless roleplayers, or roleplayers from several guilds who are guild capped? Do they get scattered?

    This could be the worrying final nail in the coffin for open world roleplay if this hasn't been considered. It sounds like you've thought of almost everything where WvW is concerned, but map assignment is still very important for a subsection of this game's community.

  • @Strider Pj.2193 said:

    @KOPPER.1458 said:

    @Xbon.9086 said:

    @KOPPER.1458 said:

    @Endelon.1042 said:

    @KOPPER.1458 said:

    @Endelon.1042 said:

    @KOPPER.1458 said:
    Hard to tell right now but it seems this system doesn't bode well for those who aren't in a guild? Am I wrong?

    According to the post you will just be randomly assigned to a world for the duration of that matchup season (8 weeks). So, if you really enjoy running with a certain person or guild then you'll want to join their guild or alliance.

    I don't really want to join their guilds. I'm a more casual player and this seems to hurt those people. I like to join the guilds I know now from time to time. I am not saying this is a bad idea but it seems like I'll just be thrown into a world where I don't know people and the matchup might be terrible.

    If you're a casual player that likes to join from time to time then pretty much nothing is changing for you. It would be the same thing if most of the guilds on your current server transferred off to somewhere else and you were left following totally new and different guilds that had transferred onto the server.

    Well that isn't true. I know the commanders and people on my server. Most of whom I probably won't see when this happens. Or at least there is the potential of losing contact with those people. That is a huge loss and change for me personally.

    For the record I realize that the 1 person like myself might just have to bear it. Just vocing my concerns that I see so far.

    If you like a certain person, you can add them to your friends and join their guild/alliance.

    Not sure I understand. I can join their alliance without being in a guild with them? I am a solo casual player who likes to join different active commanders when I am able to play.

    If the alliance leader lets you in. Of course, you'll need to play their way or you'll be removed from the alliance.

    Not sure if they are going to accept 1 person..

  • Ben K.6238Ben K.6238 Member ✭✭✭✭

    Second thought: Please add player/guild/alliance leaderboards with this. Encourage the competition, now we're going to have a way it means something.

    And many thanks for bringing back some hope for a working WvW. I just paid for gems again for the first time in a very long time.

  • Tomahawk.7361Tomahawk.7361 Member ✭✭✭

    ummm anet this is like my dream scenario, please do this, PLEASE!!!!!

  • asha.4159asha.4159 Member ✭✭

    I think this is a step in the right direction - if youre good - youll be happily accepted in a guild/ alliance - BUT - Will a good guild/ alliance be kept linking with really bad noob pugs or will it be on rank? Although i know a lot of high rankers who have very bad fighting skill/ reactions - how will you measure this?

    A lot of WvW servers already share discord/ TS therefore they may want to become an alliance - although some guilds hate each other on the same ts/ discord, so changes could help that.

    Very excited about Alliances - as a Vet. GW1 player i miss that in GW2. ALSO - time to work on GvGs guys within a separate map rather than hogging place in gvg spots on borderlands.

    talk of getting pips in EOTM? - maybe interesting for achievement hunters that want EOTM achis....

    Khan Ur Asha - EU server Vabbi - Achievement hunter spending too much time in WvW PPK farming lootbags
    Member of WvW guild Burn Vabbi [vB] also The Spud Club [SPUD], Guardians of the Dutch [GOTD] &
    New PvP Guild - My Build is from MetaBattle [Mb]

  • The only real problem I foresee with this is that all of the top guilds will make an alliance together to dominate the rest of the worlds. and because of how you make it sound it would just be another BG type of deal over the rest of the world.

  • Silver.2076Silver.2076 Member ✭✭✭

    Sounds good! But please, stick to restrictions / prices for the transfer back! In the beginning many will have to try out where their friends and like-minded people are!

  • @jacobian.6173 said:
    The only real problem I foresee with this is that all of the top guilds will make an alliance together to dominate the rest of the worlds. and because of how you make it sound it would just be another BG type of deal over the rest of the world.

    Let them have tier 1 then. It makes no difference if your in tier 1 or tier 2 or tier 3. If it means there is more wvw going on at all times, then it's a good thing! Let the try hards have their own tier and let other people have plenty of fun more often in the lower tiers.

  • HazyDaisy.4107HazyDaisy.4107 Member ✭✭✭✭
    edited February 1, 2018

    Well, I'm glad that the big Brothers of the world won't have their server name to lord over their links anymore and we'll all be on equal footing, but at the same time I feel sorry for these big brothers, even the biggest ones.

    If you're a link and have been this whole time, very little will change for you except that now you may not know ANYONE on your new "server", but if you're a smaller host, I feel you're in for major cultural shock the likes of which no link has prepared you for yet to date.

    Communications will be an issue, recruitment will be an issue, and I feel trolling and unsavories will still be and perhaps exceed previous records of unsavoryness to date. Current link communities will mostly fall further down the ladder because most are a combination of several smaller guilds that each and every player in them worked to build and will be reluctant to give up in favor of one "community" guild just to continue playing together and the same can be said for most smaller guilds on current hosts, not to mention even of everyone joined a "community" guild now, it would sort of defeat the purpose of trying to balance population if the current ones are so wack. If there are tiers in this new system, and if we assume that historically certain tiers play certain ways, if there are several historically blobby guilds on the same session with others that don't like to blob, or if there are a bunch of roamers against an opposing blobby session...and most importantly, host server pride, now they say pride doesn't exist anymore, but I say wait and see what you think when this system is put in place.

  • Norbe.7630Norbe.7630 Member ✭✭✭

    @joneirikb.7506 said:
    From a first look, looks good. Looking forward to more details and thoughts.

    The negatives where about what I expected, something got to give.

    The alliance system looks like a good way to keep communities together, kudos for that.

    same here...

    Why So Serious?