So, what about new commander tag icons? — Guild Wars 2 Forums

So, what about new commander tag icons?

Lonami.2987Lonami.2987 Member ✭✭✭
edited February 4, 2018 in WvW

It's been 6 months since we got the Catmander's Compendium with the cat-like commander tag. That should have been a first step before progressing the commander system into something bigger, but it seems it went nowhere, and was quickly forgotten. With WvW being heavily revamped soon, I feel like this is a good moment to bring this topic back.

I think commander tag customization can be a healthy sign of prestige among commanders. Right now, you can't tell the expertise of a commander, unless you already saw him in action before. This was a big problem in the past, when commander tags became a cosmetic trend. It isn't a problem anymore, but the original intention can still be positive.

Additionally, new commander tag icons can be used to represent the nature and goals of a squad, each type representing a type of activity, far easier than with just colors.


Types of commander tags

I would divide commander types following the various activities the commander tag is used for:

  • Commander: Basic tag. Necessary to unlock the upgraded versions.
  • Guild Commander: Representing guild activities. Earned through guild missions.
  • Battle Commander: Representing open world activities. Earned through world bosses, like Tequatl the Sunless, and meta events, like Battle in Tarir.
  • Raid Commander: Representing raids. Earned through raiding.
  • Siege Commander: Representing World versus World activities. Earned through World versus World.
  • Ascended Commander: Earned after obtaining the previous four tags.

Guild, Battle, Raid, and Siege Commanders would then be divided into three different tiers, depending on your progression so far, each unlocking a different tag icon. All of the unlocked icons would then be selectable from a drop down menu. The color would be selectable from a separate menu.

Other commander types, like the Catmander, wouldn't be part of this progression system.


If you want an example of how these new commander could like, this image from a previous new commander tag icons idea from 2014 could give you a general idea:

Of course, the designs could be better, but you get the idea. There's a lot of room for customization, without needing to go too far from the original icons.


So, what do you think? Is this a good idea?

So, what about new commander tag icons? 50 votes

I want new commander tag icons, with a prestigious progression system.
26%
Red Haired Savage.5430xitoriki.9758Lonami.2987EremiteAngel.9765Geiir.7603RedBaron.6058Silver.2076steki.1478DamiVlad.2689MarshallLaw.9260Sombra.3246Baido.6837yusayu.3629 13 votes
I want new commander tag icons, but with no progression system.
24%
khani.4786Strages.2950Kylden Ar.3724Klipso.8653Mysteriax.6049Vova.2640FeistyFerret.4621Akeldama.4738Lexi.1398Frozen Peace.4930Petrikillos.9417Grymlokk.5960 12 votes
I don't want new commander tag icons.
50%
hornswroggle.8023Zaraki.5784Etienne.3049Ranger Hussy.9523LetoII.3782AllNightPlayer.1286Mechanix.9315SailorSpira.9371Andyx.3985Skynet.7201Shirlias.8104Crossaber.8934Blodeuyn.2751GDchiaScrub.3241JoEWas.1409CrimsonNeonite.1048Rayya.2591Kunzaito.8169kichakicha.4058MUDse.7623 25 votes

Comments

  • Lonami.2987Lonami.2987 Member ✭✭✭
    I want new commander tag icons, with a prestigious progression system.

    @Rayya.2591 said:
    why would we need more commander tag icons, there are more important things that need to be fixed

    How is this related to balance or bug fixing in any way whatsoever? You know the guy making icons has nothing to do with that, don't you?

    You're pretty much saying "hurr durr don't record any new music, there's more important things!", like if that affected WvW in any way.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited February 4, 2018

    The designs are good, but I really think it's overthinking it. They are too... complex for lack of better word. Extravagant maybe ;)
    Nearly twice as large as the normal tag.

    Anyway I would just like a simpler change:

    • The diamond part of the icon customizable (like the difference between catmander face and normal commander)
    • 1 chevron for 1-10 man. 2 chevrons for 11-25 man. 3 chevrons for 26-50 man (the catmander tag would be tweaked to have chevrons too).
    • Mouse-over hover text on map with short description you set in the commander menu (such as "Roaming, ffa join" or "Melee train").

    And that's pretty much it.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • The only way to know anything about a commander's expertise is through reputation. That's a social issue, not one that can be addressed by technology, certainly not anything as low tech as a commander tag. And while adding tags would be low effort, the proposal suggests turning them into rewards. That requires much more than "the guy making icons" — that takes people looking at reward structures, balancing them against other rewards, figuring out ways to make sure people don't simply buy their way into rewards or trade kills/wins for the sake of a reward, and all sorts of other concerns that need to be addressed. It creates new distinctions among players, that can be abused.

    New icons would be fun, sure. But I can't imagine it's worth anything close to the level of effort proposed by the OP.

    Hype is the path to the dark side. Hype leads to unfulfilled expectations. Disappointment leads to anger. Anger leads to disgust. Disgust leads to "oh, new shinies! I'm back!"

  • There is a suggestion floating around that would allow guilds to give permissions to use their guild tag in place of the Cat or Doritos. I think that's a far simpler solution & requires far less vetting, and also offers the only relevant way of endorsing a commander: putting the full reputation of the guild behind the individual. I find that much more compelling than how many times someone killed Tequatl with a tag up or how much siege someone deployed or even how many towers they stormed.

    Hype is the path to the dark side. Hype leads to unfulfilled expectations. Disappointment leads to anger. Anger leads to disgust. Disgust leads to "oh, new shinies! I'm back!"

  • Blodeuyn.2751Blodeuyn.2751 Member ✭✭✭
    I don't want new commander tag icons.

    I don't know about other players, but I have no interest whatsoever in doing pve content for a wvw tag. What I'd like to see are basic symbols added as tag options. S for Scout, G for Guild (or guild icon mentioned above), etc.

    Blodeuyn Tylwyth
    Quaggan OP [QOP], League of Extraordinary Siegers [LEXS]

  • Kovu.7560Kovu.7560 Member ✭✭✭✭

    Not really needed, but its a neat idea.

    ~ Kovu

    Ranger main before it was viable.
    Fort Aspenwood.

  • Klipso.8653Klipso.8653 Member ✭✭✭✭
    I want new commander tag icons, but with no progression system.

    I want guild tags, let me display my guild emblum as my tag

    -Balwarc [ICoa]

  • Lexi.1398Lexi.1398 Member ✭✭✭
    edited February 5, 2018
    I want new commander tag icons, but with no progression system.

    I dont think new tags are needed but i voted like this cus i'm strongly against a progression system.

    1. I only care about skill of commander in WvW. I learn this socially, and that's fine. Without intentionally excluding people for having different ways of doing things, theres no way to achieve the "can i trust this commander" mark other than learning socially. Some comms i don't like the style of, but that doesn't mean they're a bad comm. Theres no way to differentiate between comm i like and comm i dont like and bad comm who earnt their way up through a lot of play time rather than skill, that shows on the tag.

    2. i don't want elitism to be encouraged, the raid tag there is a BIG no from me.

    3. battle commander is nothing more than decoration. i've seen open world commanders who do a lot but explain little, and though i don't have a comm tag yet i'd do very little but i have many pre prepared explanations for the open world events i can run. Again, this doesn't serve the purpose of "good comm or no" with the addition of being possible to obtain by nearly anyone - open world events are ez.

    4. activities are obvious with exception for guild. -> wvw comms only appear in wvw. -> raid comms only appear in LA aerodrome. -> open world comms only appear when meta events, world bosses and dailies are happening, it doesn't take long after a person has done those things for a given map once to learn tag = thing happening soon and in the case of daily event completer, tag = event for daily. Guild comms are less obvious, though I can usually guess that a tag in a map where a guild mission is on the weekends = guild sqquad, for guilds who don't do their missions at NA or EU peak (based on ones home region) on fri sat or sun its a lot less obvious.

    5. on another note, we use colours to differentiate commanders because it's easier. but when multiple comms are doing the same thing, a fancier tag won't express the different comms. eg- TD meta, 4 comms on one map would all have the battle tag by OPs post. but they still need different colour. sometimes there are multiple bounty trains on one PoF map. it's veeery rare that a commander on a map isn't covering what i said in 4., only exception is guild missions at off peak.

    I like the idea of being able to indicate the tag is for guild in some way or another, though.

  • volpenvieh.3201volpenvieh.3201 Member ✭✭
    edited February 5, 2018

    I wish there was a WvW equivalent of the Mentor-tag. You know, an easy-to-unlock option for people who want to give a shot at commanding but don't feel like spending a lot of gold first. (No, not talking about myself, I've had my commander tag for over 3 years now)

    @Dawdler.8521 said:

    • Mouse-over hover text on map with short description you set in the commander menu (such as "Roaming, ffa join" or "Melee train").

    I like that idea.

    @Blodeuyn.2751 said:
    What I'd like to see are basic symbols added as tag options. S for Scout, G for Guild (or guild icon mentioned above), etc.

    Sounds useful as well. Maybe just add the letters to the normal icon.

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    need dragon tag =)

    Not Even Coverage is the Only broken thing in WVW.

  • Vova.2640Vova.2640 Member ✭✭✭
    I want new commander tag icons, but with no progression system.

    would be neat to have for sure.
    but should be like a mini side project at most.

  • Kovu.7560Kovu.7560 Member ✭✭✭✭
    edited February 5, 2018

    I am a little baffled the dorito costs 300 gold.
    Always have been. (Even at 100 gold.)

    ~ Kovu

    Ranger main before it was viable.
    Fort Aspenwood.

  • Rayya.2591Rayya.2591 Member ✭✭✭
    I don't want new commander tag icons.

    @Lonami.2987 said:

    @Rayya.2591 said:
    why would we need more commander tag icons, there are more important things that need to be fixed

    How is this related to balance or bug fixing in any way whatsoever? You know the guy making icons has nothing to do with that, don't you?

    You're pretty much saying "hurr durr don't record any new music, there's more important things!", like if that affected WvW in any way.

    that would still take 5 minutes to implement them.
    and another 3 months to work on achivements -npc's or w/e to obtain them.
    They are also not needed

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Kovu.7560 said:
    I am a little baffled the dorito costs 300 gold.
    Always have been. (Even at 100 gold.)

    ~ Kovu

    I bought one just in case when it was announced new options were coming.

    I wonder if it would be like 10000 badges... so it rewards players that have been in WvW a while.

    Of course, that doesn't help the PvE side.

    But maybe a WvW specific tag option... I dunno.

    Colors are one thing..

    Thank You for the {MEME}

  • Sombra.3246Sombra.3246 Member ✭✭✭
    I want new commander tag icons, with a prestigious progression system.

    Love it , hope they take your suggestion :D

  • I want new commander tag icons, with a prestigious progression system.

    Lonami,
    I fully agree with your suggestion, congratulations for designing such an awesome commanders tag progression system.
    My only suggestion is to design the tags in order to include a visual cue of the main mission of the commander: Attacking, Defending, Scouting, Roaming, Choo-Choo train, etc.
    Best regards.

  • CrimsonNeonite.1048CrimsonNeonite.1048 Member ✭✭✭
    edited February 14, 2018
    I don't want new commander tag icons.

    Idc about having more commander icons. They should have had wvw specific commander tags early on, rather than commander tags being able to be used from PVE in wvw.

  • Strages.2950Strages.2950 Member ✭✭✭
    edited February 14, 2018
    I want new commander tag icons, but with no progression system.

    More commander tags, no progression system (or high entry, so casuals can't easily farm).

    Mostly because this is gonna make completionists tag up and do stupid stuff that people who actually want to play the game mode will resent. Then we'll have another WvW kitten in our hands.

    I like the idea of opening up new WvW tags with badges, that would give badges some use. Making it 5-10k badges would force the majority of players to choose if they want a "scout" tag, or a "roaming" tag, or a whatever tag according to what they do most. It also applies a hefty entry barrier, having 10k badges proves that you're at least a regular.

  • Shirlias.8104Shirlias.8104 Member ✭✭✭✭
    I don't want new commander tag icons.

    No please.
    Nekommanders were a mistake to begin with.

  • @Strages.2950 said:
    I like the idea of opening up new WvW tags with badges, that would give badges some use. [...] It also applies a hefty entry barrier, having 10k badges proves that you're at least a regular.

    Having a lot of badges only proves that you don't know how to spend them. I use mine for scribing guild blueprints and tactics because the skrimish chests usually give you all the tactics you don't need. We're a pretty small guild but somehow the bigger ones never seem to care when you ask if anyone could maaaaybe put some iron guards or a watchtower into an objective. (I've tried to stop caring but if your guild focusses exactly on sneaking this kind of stuff it just doesn't feel right to leave your own towers unprotected)
    If you're not a scribe or your guild already has enough stuff then feel free to buy siege and donate it to pugmanders.

    @Strages.2950 said:
    Making it 5-10k badges would force the majority of players to choose if they want a "scout" tag, or a "roaming" tag, or a whatever tag according to what they do most.

    And why would you want to force people to choose one role? Is it a bad thing if you split your time equally between commanding, roaming and scouting?

  • GDchiaScrub.3241GDchiaScrub.3241 Member ✭✭✭✭
    edited February 14, 2018
    I don't want new commander tag icons.

    Respect the effort, but the detail won't show through at the smaller in-game size (probably a quarter the size than what is presented here).

    Also another progression system doesn't peak my interest when the current one(s) have issues. Hi linear progression masteries that totally leave any new player at a disadvantage.

    Holy Warriors of [Kazo] following Kazo doctrine guided by, Our Lord and Commander, Zudo in the holy Trinity of Him and his two firm glutes.

  • I don't want new commander tag icons.

    @Rayya.2591 said:
    why would we need more commander tag icons, there are more important things that need to be fixed

    1000000000000000000000000000%

  • Maybe a tag design based on wvw rank. reward dedicated players wvwers.

  • Lonami.2987Lonami.2987 Member ✭✭✭
    I want new commander tag icons, with a prestigious progression system.

    @RedBaron.6058 said:
    Lonami,
    I fully agree with your suggestion, congratulations for designing such an awesome commanders tag progression system.
    My only suggestion is to design the tags in order to include a visual cue of the main mission of the commander: Attacking, Defending, Scouting, Roaming, Choo-Choo train, etc.
    Best regards.

    That could be a secondary feature. So, each commander tag icon has a variation, where you can see his role. So, someone with the WvW commander tag icon, wanting to attack, would get some sword icons on his tag icon or near it, and then when switching to defend, a shield.

    Whatever helps with visual recognition.

    @Strages.2950 said:
    More commander tags, no progression system (or high entry, so casuals can't easily farm).

    Mostly because this is gonna make completionists tag up and do stupid stuff that people who actually want to play the game mode will resent. Then we'll have another WvW kitten in our hands.

    I like the idea of opening up new WvW tags with badges, that would give badges some use. Making it 5-10k badges would force the majority of players to choose if they want a "scout" tag, or a "roaming" tag, or a whatever tag according to what they do most. It also applies a hefty entry barrier, having 10k badges proves that you're at least a regular.

    Yeah, I definitely do not want that. Only commanders who command should be really aiming for these.

    I don't think it should be a problem, because commander tags aren't really prestigious anymore (I still remember when people had them up all the time in Lion's Arch just to brag, it was awful), but just in case.

  • Strages.2950Strages.2950 Member ✭✭✭
    I want new commander tag icons, but with no progression system.

    @volpenvieh.3201 said:

    @Strages.2950 said:
    I like the idea of opening up new WvW tags with badges, that would give badges some use. [...] It also applies a hefty entry barrier, having 10k badges proves that you're at least a regular.

    Having a lot of badges only proves that you don't know how to spend them. I use mine for scribing guild blueprints and tactics because the skrimish chests usually give you all the tactics you don't need. We're a pretty small guild but somehow the bigger ones never seem to care when you ask if anyone could maaaaybe put some iron guards or a watchtower into an objective. (I've tried to stop caring but if your guild focusses exactly on sneaking this kind of stuff it just doesn't feel right to leave your own towers unprotected)
    If you're not a scribe or your guild already has enough stuff then feel free to buy siege and donate it to pugmanders.

    @Strages.2950 said:
    Making it 5-10k badges would force the majority of players to choose if they want a "scout" tag, or a "roaming" tag, or a whatever tag according to what they do most.

    And why would you want to force people to choose one role? Is it a bad thing if you split your time equally between commanding, roaming and scouting?

    Amassing 10k badges means you actually play the game mode plenty, not that "you dont know how to spend them". Spare the passive aggresive bs please.

    I get tactics from skirmish chests, my guild is constantly spending them (particularly on camps). We have more than enough. I have legendary armor on my main, and plenty of ascended chests from fractals so I dont need badges to test gear on my toons. I get siege from the provisioner as needed, I donate to my own tag, as I don't really play with other tags, nor do I feel compelled to give away my badges to some random tag (to me, this is knowing how to spend your badges).

    I do see your point though, if you spent yours and are salty that you can't get this hypothetical tag. Perhaps they can unlock it through an achievement (spend 10k badges) and also have a vendor sell it for 10k minus the badges you've spent.

    As for being forced to choose, its like skins, its a prestige thing (like the catmander). If its easy to unlock, then we get the completionists afk farming in WvW again, which is a pain in the kitten. You can still get a regular tag for the regular price, I doubt anyone would grief you for not having a particular kind of tag.

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