Played both GW2 and DAoC since their launch dates. Yet DAoC RvR is widely considered the greatest while GW2 WvW not so much. Im talking DAoC before all the stupid expansions, Artis, and everyone having buffbots. They both have the same concept. 3 sides and you run around and take stuff using siege. Yet so much love for one and hate for the other. Honestly the CC in DAoC was far worse because there wasnt a cap on AoE stuns and Mezes. There wasnt a cap on targets either so an 8 man with AoE mez and some bombers could literally blow up an entire zerg in seconds if they werent ready. Also people always like to bring up rewards for GW2 WvW. The only noticeable reward you even got from RvR was having access to DF, which kinda didnt really matter as most people used crafted gear that was SCed anyways. Well I guess the bonus from relics was nice but Albs on my realm seemed to have all six of them 90% of the time so I dont know. While on that topic we are having this world restructuring thing happen to hopefully solve population imbalances. Most servers in DAoC had one realm that completely dominated while the others were so bad most people ended up contributing to the problem even more when they rerolled to the winning side. So how exactly did Mythic get it right or was it mostly because MMOs back then still had that new car smell?