We felt that the current offering of stolen items wasn't scaling well enough with the difficulty of raid bosses, so we added a selection of new stolen items that have effects tailored to the needs of a raid party. The deadeye's malice generation, while appropriate for normal enemies, ended up scaling poorly against larger bosses with lots of health. Losing malice because of a mark time-out in a long fight felt disappointing, so we updated Deadeye's Mark to preserve malice stacks when marking the same target again. We also increased the power of several rifle skills to account for the higher health of PvE enemies.
Consume Plasma (Stolen Skill): This skill now grants alacrity for 3 seconds in addition to its previous boons.
Deadeye's Mark: This skill no longer drains malice when marking the same target again. Reduced the recharge from 30 seconds to 25 seconds. Increased the mark duration from 25 seconds to 30 seconds.
Deadly Aim: Increased damage in PvE by 25%.
Spotter's Shot: Increased damage in PvE by 21%.
Three Round Burst: Increased damage in PvE by 15%.
Death's Judgment: Scaling per malice increased from 15% to 20% in PvE.
Bountiful Theft: This trait will now grant alacrity to nearby allies for 3 seconds if it removes alacrity from enemies.
Fire for Effect: Reduced internal cooldown on this trait from 1 second to 0.5 seconds to better sync with stolen-skill recharge.
The steal table has been updated with raid-specific skills in raid areas of the game. These skills are as follows and have been placed on certain creatures and bosses throughout each section:
*Unstable Artifact: Shadowstep to an area and deliver a large immobilizing strike. If a downed ally is in your targeted area, you will instead shadowstep that ally to your location and partially revive them.
*Detonate Plasma: Activate this skill to apply many boons to nearby allies.
*Soul Stone Venom: Use a corrupted soul stone to immediately remove all conditions from nearby allies, converting each unique condition removed into an instance of Soul Stone Venom on that ally. When attacking while this venom is active, an additional strike that's sourced from the applying thief will be applied to all of your successful hits.
*Magnetic Bomb: Throw a magnetic bomb that continuously damages and pulls enemies to a point.
Quite the dmg boost for PvE
Sadly not much change for PvP....oh well i'll take this as a win