I am not a huge fan of the proposed changes, but hopefully with enough improvements over time in the development phase I think it can become a better concept that will appeal to more people. There are several things that I have issues with and would like to post my suggestions. Now I have not read through all 1300+ comments on the main thread so feel free to correct me.
Player activity evaluations
Maintaining a sense of community
Not promoting elitist and exclusionary behavior
*Guild requirements and number of guilds allowed per alliance- This should be removed, there are just so many things that are bad about this idea, especially if you get down to the day to day details of guild management. Not only can it be manipulated but it can exclude many players that are in small guilds, guildless, or in PvX/E guilds that like to do WvW.
Instead allow players to mark a specific alliance as their favorite. What this does is allow anyone to join a server freely as long as it is open without having to go through the needlessly complicated process of having guild requirements. This will also allow players to stay together in a server without worrying about getting reshuffled every cycle. This will also deter elitist and exclusionary behavior but also allow greater flexibility for all players, whether small/large guilds or just solo players. I posted in the main thread how guilds can simply have their members create a Dummy guild in an alliance to have players join it, mark it as their WvW guild, and thus allowing a bunch of guilds to bypass the guild limit. Just remove the guild limit and requirements all together, and allow players to go where they want.
Doing this will help promote a sense of community once again, since all types of players regardless of guild size or playstyles will be allowed to play together and stay on the same server together. .
*Player activity evaluations and inactive accounts- If a player should go inactive through an entire period between cycles, for example not having logged in at all or having no wvw participation. They will be removed from their marked server and when they should become active again they will need to choose a new open server. This will prevent servers from having their populations and activity skewed by players that log in every now and then and go inactive again. This will ensure only active account can stay on a server.
*Leaderboards- Haven't personally seen anything official about it, just posts from other players. But lets face it, its just a tool that will be used for trolling and kitten contests.
*Rewards- Please do not... I repeat DO NOT reward servers for winning. This was done in the past, and we all know what the results were. Stacking, burnout, and permanent population loss. Just please do not repeat this mistake again. I have always been a supporter of rewarding individual participation and activity.
Ok so these are just some ideas right now, please post your ideas, suggestions etc. Thanks.
Somewhere chasing bags....