Strength Boosters, Armor Boosters, Rejuvenation Boosters, and Speed Boosters no longer work in WvW.
Celebration Boosters and Birthday Boosters now grant a 10% bonus to WvW reward-track progress.
Sink/Float: The speed at which sink and float move vertically has been reduced by 50%.
Support credit increased...
Kill credit and loot for support-oriented players has been low, and we want to reward players for assisting their allies, so the shared credit contributions are going up by a solid amount.
You still need to tag an enemy for the bonus support credit to come into play; standing around passively granting boons is not gameplay that ought to be rewarded, but this will offer a larger opportunity to weave support-oriented skills into group combat situations and get rewarded for it.
Increased the support credit given to players by 50% for granting boons, cleansing conditions, healing, and reviving.
Boon/condition changes.. more immobilize incoming...
Boons and Conditions
In this update, we are converting the alacrity enhancement into a boon. For more information, see our official forum post from last week called "Alacrity: Time for a Change."
Alacrity: Alacrity is now a boon. The recharge-speed bonus has been reduced from 33% to 25%.
Regeneration: Regeneration now uses the greatest healing regeneration to immediately heal you rather than going by each regeneration stack's duration or order of application.
Confusion: Heavily reweighted damage from this condition's base damage-over-time component to the damage-on-skill-use component. The condition-damage contribution has been removed from the damage-over-time component and redistributed into the damage-on-skill-use component. This condition remains split between PvE and PvP/WvW.
Boon and Condition Conversion: With the addition of alacrity to the boon system, the tables have also been updated for skills and traits that convert conditions to boons, and vice versa. > The conditions inflicted when a boon is converted have been reduced in several cases where they were found to be too strong.
Alacrity now converts to 3 seconds of chill.
Resistance now converts to 2 seconds of immobilize.
Chill now converts to 3 seconds of alacrity.
Immobilize now converts to 2 seconds of resistance.
Protection: Reduced the vulnerability inflicted from 3 stacks for 10 seconds to 3 stacks for 8 seconds when this boon is converted into a condition.
Regeneration: Reduced the poison inflicted from 1 stack for 10 seconds to 1 stack for 6 seconds when this boon is converted into a condition.
Might: Reduced the weakness inflicted from 10 seconds to 5 seconds when this boon is converted into a condition.
Vigor: Reduced the bleeding inflicted from 3 stacks for 10 seconds to 2 stacks for 8 seconds when this boon is converted into a condition.
Long list of profession changes, too long to repost.
World vs. World
Testimonies of Heroics have been added to regional and Living World reward tracks.
Removed the no-gliding zone near Pangloss Rise.
Endless Awakened Archer Tonics now work in WvW.
^ Another derailing post ^ - Anet
"Perma stealth is needed to outrun zergs." - Thieves
"There's no power creep, you just don't recognize more people hitting you." - Flat Earther