[Soulbeast] List of bugged / non functional abilities and traits — Guild Wars 2 Forums

[Soulbeast] List of bugged / non functional abilities and traits

Sedlina.1097Sedlina.1097 Member ✭✭✭

combat skills:

  • core ranger pet Iboga's skill consuming bite receives inconsistent benefits for conditions on a target. It appears to only grant the benfits once and not for every additional condition (neither stacking of one type, nor multiple different types - tested with poison, confusion, bleed, torment)
  • core ranger pet Jacaranda's skill call lightning (pet casted skill not player beastmode skill) stops to work when the ranger swaps the pet during the ability. The same issue happens when a soulbeast ranger enters beastmode while the ability is active. The ranger's death also removes the Jacaranda and therefore cancels the ability early.
  • soulbeast mode bird pet skill swoop travels 600 units instead of the listed 1200
  • soulbeast mode gazelle pet skill charge travels 1000 units instead of the listed 1200
  • soulbeast mode gazelle pet skill charge daze lasts for 2 seconds instead of the listed 1 second
  • soulbeast mode canine pet skill crippling leap travels 250 units instead of the listed 400
  • soulbeast mode canine pet skill brutal charge travels 130 units instead of the listed 600
  • soulbeast mode jellyfish pet skill dark water does not create a smoke field unless it successfully hits a target
  • soulbeast mode smokescale pet skill smoke assault does not grant the listed 1,5 seconds of evade to the player
  • soulbeast mode spider pet skill poison gas is always fired towards the max distance of 900 units even if the target is in melee range and the ability is fired directly at point blank range
  • soulbeast mode warhorn weapon skill call of the wild does not apply 4 seconds of unblockable to the ranger
  • soulbeast mode utility shout 'guard' does nothing. It doesn't apply the damage reduction on players around you, you don't take the dmg instead of them, neither does it grant you might when you are hit
  • soulbeast mode utility skill signet of renewal does not apply resistance to the ranger. does not transfer conditions to the ranger. does not strip conditions of any friendly target nor the ranger him/herself
  • soulbeast mode is canceled in lower level regions every time the player walks into a sub-area which triggers a level adjustment


onto traits:

  • soulbeast mode marksmanship minor adept opening strike: No compensation for the lost pet's opening strike (the player loses 5 vulnerable stacks)
  • soulbeast mode marksmanship minor master alpha focus: No compensation for the lost pet's opening strike (the player loses 2 seconds of cripple)
  • soulbeast mode marksmanship minor grandmaster precise strike: No compensation for the lost pet's opening strike (the players loses a guaranteed critical hit)
  • soulbeast mode marksmanship major grandmaster relentless: No compensation for the lost pet's regained opening strike (the player loses a guaranteed critical hit)
  • soulbeast mode skirmishing minor adept sharpened edges: The game does not compensate for the lost pet's bleeding on critical hits (the player's chance to proc sharpening edges stays at 33 % and the player only applies one stack of bleeding) - special thanks to RednoRurikhan for the 10 minute playtest to confirm this
  • soulbeast mode skirmishing major grandmaster quick draw The effect of quick draw is not consumed by greatsword weapon skill maul . The quick draw buff is not consumed and the skill does not get the cooldown reduction
  • soulbeast mode skirmishing major grandmaster quick draw The effect of quick draw is consumed by mainhand dagger weapon skill instinctive engage without reducing the cooldown of the ammunition system (1 charge should recover more quickly, but the recharge remains the same - tested for both two stacks of insinctive engage and for the last one)
  • soulbeast mode wilderness survival major grandmaster emphatic bond: The duration of conditions on the ranger are not reduced when in soulbeast mode
  • soulbeast mode nature magic minor master fortifying bond: This trait does nothing while the ranger is in soulbeast mode (which is confusing since we heal as one increases the durations of buffs on the ranger instead of sharing them with the pet while in soulbeast mode) - special thanks to RednoRurikhan
  • soulbeast mode beastmastery minor adept pack alpha: Pet skills granted in soulbeast mode do not receive the 20 % cooldown reduction
  • soulbeast mode beastmastery minor master loud whistle The game does not apply the damage bonus to the ranger for staying on or above 90 % health.
  • soulbeast mode beastmastery major master natural healing: The healing does not show up in the combat log (this is misleading players to think that it wouldn't work in soulbeast mode)
  • specilization soulbeast major adept unstoppable union Does not break the ranger out of stuns when activating beastmode to merge with the pet.

core ranger beastmastery minor adept pack alpha: The following pet skills of the new Path of Fire pets do not receive the 20 % cooldown reduction:

  • Sand-Lion: Blinding Roar
  • Cheetah: Savannah Strike
  • Rock Gazelle: Head Toss
  • Rock Gazelle: Kick
  • Rock Gazelle: Charge
  • Jacaranda: Jacaranda's Embrace
  • Jacaranda: Call Lightning
  • Jacaranda: Photosynthesize
  • Iboga: Fang Grapple
  • Iboga: Crippling Anguish
  • Iboga: Narcotic Spores



honorable mentions due to the inability to access the core ranger mechanic 'swap' pets while in soulbeast mode

  • soulbeast mode marksmanship minor adept clarion bond: The 10 seconds of fury, 3 stacks of might, swirftness and the 3 seconds of unblockable can not be activated while in soulbeast mode
  • soulbeast mode wilderness survival major grandmaster poison master: The 2 poison stacks on the attack can not be activated while in soulbeast mode
  • soulbeast mode beastmastery major grandmaster zephyr speed: The 3 seconds of quickness and superspeed can not be activated while in soulbeast mode
  • soulbeast mode beastmastery minor master loud whistle The reduced cooldown on pet swap can not be utilized since pet swap can not be activated while in soulbeast mode
  • soulbeast mode nature magic major master spirited arrival The 8 seconds of fury and vigor can not be activated while in soulbeast mode



List of not mentioned as bugs mechanics due to the fact that the abilities to utilize said benefits are transferred over to the ranger as F skills while in soulbeast mode - therefore maintaining the benefit even though the traits/skills do not change when in soulbeast mode

  • soulbeast mode wilderness survival minor adept taste for danger: The vitality gain and expertise gain remains unchanged
  • soulbeast mode nature magic minor adept bountiful hunter: The damage bonus per boon remains unchanged
  • soulbeast mode nature magic minor adept instinctive reaction: The healing bonus percentage gain remains unchanged
  • soulbeast mode nature magic minor grandmaster lingering magic: The concentration bonus remains unchanged
  • soulbeast mode marksmanship major grandmaster predator's onslaught: The damage bonus remains unchanged
  • soulbeast mode utility skills all signets: the game does not compensate for the lost benefit of the signets on the pet while in soulbeast mode.


updates:

    26th of September
  • marked smoke assault evade as the issue has been patched

    28th of September
  • added skirmisher traitline issues with quickdraw
  • added gazelle charge (soulbeast mode) to the list
  • marked soulbeast mode cancel in lower level zones on lvl adjustment as the issue has been patched

    29th of September
  • added list of core pet abilities from the new Path of Fire pets which are unaffected by the beastmastery minor pack alpha
  • added unstoppable union not breaking stuns to the list

    30th of September
  • added Sand-Lion Blinding Roar to the list of core ranger PoF pet F2 skills that are unaffected by pack alpha
  • added nature magic spirited arrival to the unaccessible list during beastmode
  • marked quick draw fix for greatsword maul as the issue hsa been patched (dagger instinctive engage issue remains)
  • replaced removed listing points with strikethroughs for a better overview

    2nd of October
  • added Iboga's consuming bite receiving inconsistent benefits for one or multiple different conditions on a target

    5th of October
  • added Jacaranda's call lightning being removed by pet swap, soulbeast mode or the ranger's death.

P.S.: I'm doing someone else's work here ... someone is really bad at his/her job

<1

Comments

  • Tyncale.1629Tyncale.1629 Member ✭✭✭
    edited September 26, 2017

    Great list, thanks Sedlina! Let us keep this list alive. Swoop actually does more then 450(at least now), I ckecked several times and I would say it is about 800: which still makes it completely useless since you will often not reach your target at all, wasting the Vulnerability effect. Apart from the annoyance that you are nowhere near your target yet.

    The leap seems to consist of a jump and then a "flapping" part: this last part seems to be cut short, either that or the jump is too small.

    I will be sure to add to and confirm bugs for this important list.

    EDIT. as to Call of the Wild, Guard and Signet or Renewal: the effects you mention are linked to the pet, not to the Ranger so I guess we do not inherit these from the Pet when we merge.
    This was one of the things I wondered when they released the first info about Soulbeasts. I think anything Skill or Trait related to the pet, we loose when we merge: what we get is the Buff, the signature attack(Primal Cry and such) and 2 other attacks from the pets themselves.

    Edit 2: Gabrya, on the wiki it sais that since the Preview weekends, that trait only applies to the F3 Beastmode Skill. I agree this is confusing and disappointing, since the F2 skill from the pet when we are out of Beastmode is labeled as a Beast skill. Either they should remove the "Beast" flag from the regular F2 skill or let the trait work on that too(the better option off course).

  • Sedlina.1097Sedlina.1097 Member ✭✭✭

    Keep in mind that you taunt enemies when you use protect me the way the pet would usually do it.
    Guard on the other hand becomes an empty button. You can press it. You can start the cooldown. But it has absolutely no effect.
    At least search and rescue still teleports players to you and gives out the regen buff on cast. (even though the pet is obviously missing for the increased ressurection healing - which should also be factored in to compensate for in beast mode)

  • Tyncale.1629Tyncale.1629 Member ✭✭✭

    You are right, there are indeed pet abilities that we do inherit when merging. Either the above are bugged or they have been inconsistent about this. I hope they are bugs. :)

  • @Tyncale.1629 said:
    Edit 2: Gabrya, on the wiki it sais that since the Preview weekends, that trait only applies to the F3 Beastmode Skill. I agree this is confusing and disappointing, since the F2 skill from the pet when we are out of Beastmode is labeled as a Beast skill. Either they should remove the "Beast" flag from the regular F2 skill or let the trait work on that too(the better option off course).

    Yeah i know the wiki state this , but it write in the "anomaly" section , and it seems a bug since if someone wanna play soulbeast without merging (it can be really powerfull to just use the soulbeast branch ) he will not benefit from any of the first traits since they are all bound to beastmode merging ^^'

  • Oberon.6071Oberon.6071 Member
    edited September 27, 2017

    I believe that moa posture is not applying the increase in duration of blessing

  • Sedlina.1097Sedlina.1097 Member ✭✭✭

    @Oberon.6071 said:

    I believe that moa posture is not applying the increase in duration of blessing

    our testing confirms that Moa Stance works. You have to keep in mind that the cap on boon duration remains 100 %. So it doesn't matter how much boon duration you get on your character. anything above 34 % won't give you any additional benefit to moa stance

  • Sedlina.1097Sedlina.1097 Member ✭✭✭

    added quick draw related issues - credits to Vacant.4159
    (quick draw ignores GS maul, quick draw consumed by mainhand dagger instintive engage, but not reducing the recharge time of the ammunition system)

  • Gazelle Beastmode Skill Charge
    Tooltip incorrect

    • Daze is 2s
    • Distance travelled is 1000 range and not 1200

    Marcus Forrest - Celestial Soulbeast - Darkhaven

    Soulbeast Feedback >> Dagger Skills / Beast Abilities / Stance Skills

  • Sedlina.1097Sedlina.1097 Member ✭✭✭

    @ProtoMarcus.7649 said:
    Gazelle Beastmode Skill Charge
    Tooltip incorrect

    • Daze is 2s
    • Distance travelled is 1000 range and not 1200

    confirmed and updated.

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    well i just started a topic and you cover pretty much all i wanted listed XD . i go deleted it^^

  • Sedlina.1097Sedlina.1097 Member ✭✭✭

    updated to add unstoppable union and core ranger pack alpha issues with the new PoF pets

  • Forgot to lists Sand Lion's [F2] Blinding Roar on the list of Pet skills unaffected by Pack Alpha.

    PET PRECISION & DPS DATA
    (DPS data on some pets are outdated)
    Back in Black... Desert Online.

  • Sedlina.1097Sedlina.1097 Member ✭✭✭

    @Wondrouswall.7169 said:
    Forgot to lists Sand Lion's [F2] Blinding Roar on the list of Pet skills unaffected by Pack Alpha.

    thanks for the reminder.
    sand lion and nature magic spirited arrival added to the list

  • Thanks for the list!
    ..... waiting for corrections ....

  • Sedlina.1097Sedlina.1097 Member ✭✭✭
    edited October 1, 2017

    @Witimir.5982 said:
    Thanks for the list!
    ..... waiting for corrections ....

    I hope you weren't aiming for dmg tuning related points on the list with 'corrections'. The pet related F1 and F2 abilities (as well as the gazelle) had no proper number tuning yet.
    That much is obvious and every ranger player is hopefully smart enough to know that such an imbalance won't last for long (gazelle 1 shots in particular)
    Yet if they just toss a nerf for the gazelle out without properly tuning the other new pet elements the rangers will go rabid - At leas that is my take on why they are taking their sweet time to fix that broken one shot monster :p

  • Witimir.5982Witimir.5982 Member ✭✭
    edited October 1, 2017

    @Sedlina.1097 said:

    @Witimir.5982 said:
    Thanks for the list!
    ..... waiting for corrections ....

    I hope you weren't aiming for dmg tuning related points on the list with 'corrections'. The pet related F1 and F2 abilities (as well as the gazelle) had no proper number tuning yet.
    That much is obvious and every ranger player is hopefully smart enough to know that such an imbalance won't last for long (gazelle 1 shots in particular)
    Yet if they just toss a nerf for the gazelle out without properly tuning the other new pet elements the rangers will go rabid - At leas that is my take on why they are taking their sweet time to fix that broken one shot monster :p

    I don't use a Gazelle basically.
    Up: Live Fast is broken https://wiki.guildwars2.com/wiki/Live_Fast and don't works by me at all

  • Great list, this is what we need!
    One minor thing I noticed when I was playing around with spider:

    soulbeast mode spider pet skill poison gas is always fired towards the max distance of 900 units even if the target is in melee range and the ability is fired directly at point blank range

    I'm pretty sure that it does not always fires on max range, already got it to fire on shorter distance.
    Instead it looks like the poison ball that you fire aims for the enemies character model, flies right through the enemy without making contact and lands on the ground behind him, leaving the poison cloud at a seemingly random position.
    That's some messed up coding.

  • The Iboga skill Consuming Bite doesn't get the extra damage it's supposed to from conditions on the enemy.

  • Chrury.4627Chrury.4627 Member ✭✭✭

    Twice as Vicious is acting weird for me. Or at least in a way that doesn't reflect the tooltip.
    I can trigger ToV by using any disabling skill (LB4 is easiest) on an enemy with a breakbar, regardless to whether the breakbar is active. It just always pops the buff.
    I also receive the buff when I get disabled. Easily noticed when fighting sand sharks or when you get knocked off your mount.

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  • Sedlina.1097Sedlina.1097 Member ✭✭✭
    edited October 2, 2017

    @Chrury.4627 said:
    Twice as Vicious is acting weird for me. Or at least in a way that doesn't reflect the tooltip.
    I can trigger ToV by using any disabling skill (LB4 is easiest) on an enemy with a breakbar, regardless to whether the breakbar is active. It just always pops the buff.
    I also receive the buff when I get disabled. Easily noticed when fighting sand sharks or when you get knocked off your mount.

    Sand sharks are very inconsistent. There are even report of sand sharks giving players swiftness when they hit them. So I would guess that later part is more related to them and not the ranger.
    The ToV trigger is weird to get it without actually disabling a target. On the other hand I can understand why they added the trigger just on the actual disable ability hitting a target - it ensures that the trait remains viable as a dps source. Otherwise it would just end up as a special snowflake that is constantly disabled in group pve content.

    @Witimir.5982 said:
    Up: Live Fast is broken https://wiki.guildwars2.com/wiki/Live_Fast and don't works by me at all

    Regarding Live Fast. I've intentionally not added this one to the list. At least as far as the English language is concerned the description doesn't allow much room for interpretation. If the pet is using a beast ability, you aren't using it and the description is very clear that you only get the benefits 'when using a beast ability'.

    Contrary to that for example the major grandmaster Invigorating Bond goes out of its way to tell us that the effect affects people around the 'caster' as the main focus. (and we know it works regardless if that caster is the pet or the player)

    Also slightly related to that topic RednoRurikhan filed a report that he is not able to apply weakness to nearby friendly players when they are the 'target of his beast ability' spiritual reprieve when he got the major master wilting strike slotted. (again something that is not listed - mainly because I'm 99,9 percent sure that the devs do not intend for players to actually harm other friendly players like that - even though that spelling directly suggests that it should be possible)

  • Chrury.4627Chrury.4627 Member ✭✭✭

    @Sedlina.1097 said:
    Sand sharks are very inconsistent. There are even report of sand sharks giving players swiftness when they hit them. So I would guess that later part is more related to them and not the ranger.
    The ToV trigger is weird to get it without actually disabling a target. On the other hand I can understand why they added the trigger just on the actual disable ability hitting a target - it ensures that the trait remains viable as a dps source. Otherwise it would just end up as a special snowflake that is constantly disabled in group pve content.

    I mentioned sand sharks particularly because their attack pattern is simple to test on. I'll keep an eye out as I keep playing but I started noticing the application after getting CCed by Branded Ogres. Djinn and some Forged also.

    I agree that it's nice that you don't need to actually disable harder targets for the bonus. Just maybe inconsistent? Do Lightning Rod and Lock On (among others) work the same way? I'll have to check.

    Builds for Runes project | Discussion | Archive

  • Helbjorne.9368Helbjorne.9368 Member ✭✭✭

    Jesus Christ... I wonder how many other professions have bugged abilities and traits...

  • Daniel Handler.4816Daniel Handler.4816 Member ✭✭✭
    edited October 5, 2017

    Jacaranda's call lighting stops pulsing when you enter beast mode or swap pets. It's not a channeled skill. The Jacaranda will continue to attack after the .75 second cast time.

  • Sedlina.1097Sedlina.1097 Member ✭✭✭
    edited October 5, 2017

    @Daniel Handler.4816 said:
    Jacaranda's call lighting stops pulsing when you enter beast mode or swap pets. It's not a channeled skill. The Jacaranda will continue to attack after the .75 second cast time.

    The sad thing is - even if/when they fix this particular issue. It will deal almost no damage thanks to how the game calculates condition damage and power ability damage. If the source disappears (pet swap - soulbeast beastmode) the power of the jacaranda won't be tracked anymore (like the game does it with condition damage) and we'll see below 100 dmg lightning strikes :(

    anyway - added to the list

  • @Sedlina.1097 said:

    @Daniel Handler.4816 said:
    Jacaranda's call lighting stops pulsing when you enter beast mode or swap pets. It's not a channeled skill. The Jacaranda will continue to attack after the .75 second cast time.

    The sad thing is - even if/when they fix this particular issue. It will deal almost no damage thanks to how the game calculates condition damage and power ability damage. If the source disappears (pet swap - soulbeast beastmode) the power of the jacaranda won't be tracked anymore (like the game does it with condition damage) and we'll see below 100 dmg lightning strikes :(

    anyway - added to the list

    Well at least you can fake them out with lightning.

  • @Sedlina.1097 said:
    ~snip~

    Melding with a pet after it has applied condition damage causes the condition damage modifier to drop to zero, ie, felines have 1000 so if you meld with a tiger after it has used Maul, the damage will drop from 85 dps per stack to 22 dps per stack.

    Also, most pets gain no benefit from Quickness.

  • Lazze.9870Lazze.9870 Member ✭✭✭
    edited October 8, 2017

    Moment of Clarity does not update the tooltip for increased daze/stuns on merged pet skills.
    As far as I've tested it, it does seem to lengthen stun duration.

    Twice as Vicious does not activate when pet disables. Might be intentional, as that's how Moment of Clarity also works.

  • ArmageddonAsh.6430ArmageddonAsh.6430 Member ✭✭✭✭

    Not sure if its connected to Soulbeast, though it seems to happen inside it a lot - Lightening Reflexes some times makes you evade forward rather than backwards, its REALLY annoying - anyone else had this?

  • How soon can be expected fix for ranger/soulbeast defects.
    Or these topics don't get the proper attention.

  • i switch weapons in combat, sigil of combat bug when i use this in combat every 9 sec, zero charge of power.Perhaps bcz i play with Rune of the Aristocracy or leadership.
    Minor traits master beast don't give charge of power when i crit or my pet crit.
    In pvp when i die i return to back and my pets disappear no pet out of soul beast of course.I am obliged to use soul beast and lost 10 sec in match /cd of soul beast / for my pet return.

    And more bug, but you see when i speak English ,i m the boyfriend of Jane.
    ps: must also be said that the drop to be overflowed

  • @Helbjorne.9368 said:
    Jesus Christ... I wonder how many other professions have bugged abilities and traits...

    Made me laugh when Signet of Restoration got several hotfixes the other day and there is this massive list just sitting there. LOL. I get it's the main ele healing skill for PvP, but geeze...

  • It looks like Essence of Speed is not working with Live Fast.

    To test this I used Moa Stance to grant Protection, Fury, and Swiftness. I then activated Beastmode which granted quickness via Live Fast. Since I had the Essence of speed trait enabled, I expected that my swiftness duration would increase by two seconds, but this didn't happen in any of my tests.

  • One wolf pack should be able to hit 16 times over its duration, cant get it to hit more than 8 and very rarely 9 times, and for allies it should be able to hit 8 times, but have yet to see anything more than 4-5 times, tried it with quickness, mad king runes, warhorn 4, and dagger autoattacks to ensure hitting it twice per second, still not registering enough hits. seeing how this at worst case means the skill is doing 50% of the damage capability it should have I'd say its a fairly substantial bug that needs looking into.

  • Sedlina.1097Sedlina.1097 Member ✭✭✭

    @Druar.1730 said:
    One wolf pack should be able to hit 16 times over its duration, cant get it to hit more than 8 and very rarely 9 times, and for allies it should be able to hit 8 times, but have yet to see anything more than 4-5 times, tried it with quickness, mad king runes, warhorn 4, and dagger autoattacks to ensure hitting it twice per second, still not registering enough hits. seeing how this at worst case means the skill is doing 50% of the damage capability it should have I'd say its a fairly substantial bug that needs looking into.

    The problem here is a simple coding issue
    How it could have been done:
    You hit someone with the stance. Every hit adds +1 to a counter and as long as the buff/debuff is on the target it delivers a hit to the target every 0,5 seconds or until the stacks/buff/debuff expire
    How the game handles it:
    You hit the target. The game registers that you have the stance active and it delivers a hit to the target.
    for 0,5 seconds from that point on + your delay (ping) the game won't acknowledge any additional hits
    once that time is over you can get another hit from the stance

    That means in theory you could score 16 hits. Since most of our abilities have 3/4 timers you are already losing basically almost 50 % (in a realistic scenario) Not accounting for the target dodging, blocking line of sight and so on and so forth

    It is funny. I've said the exact thing when I saw the first stress test weekend. People on stream called me out for it and in the end the skill had the exact problems I had predicted it to happen.

  • FaboBabo.3581FaboBabo.3581 Member ✭✭✭✭
    edited October 13, 2017

    @Helbjorne.9368 said:
    Jesus Christ... I wonder how many other professions have bugged abilities and traits...

    Mirage and soulbeast are the most broken ones ( in terms of bugs ) , while as a sad mirage Player i can feel u soulbeasts even more . Ur list is way longer then ours.

    I dont know any other spec with major bugs. For example scourges are CRYING right now that there new heal skill isnt proccing "on heal skill use" - runes, and well they got the double F1 dmg bug...

    100% this is fixxed before mirage or soulbeast are mentioned anywhere.

    Mirage since Day 1 - It got better!

  • Yep there we go. New somewhat big update and they only fixed two bugs on Soulbeast, both which benefited us. Don't get me wrong, I agree with the fixing of those bugs, but.. what about the other 30 or so? Sigh.

  • Has anyone experienced lightning reflexes pushing you forward instead of backwards? Seems to happen randomly one my Soulbeast and I can´t really reproduce it, but...it makes things quite interesting when you try to put some distance between you and the enemy zerg.

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    I found another one: Soulbeast does not get correct stat conversions when entering beastmode. Traits like Instinctive reaction and taste of danger do not convert the bonus stats drom beastmode.

  • Chrury.4627Chrury.4627 Member ✭✭✭

    @InsaneQR.7412 said:
    I found another one: Soulbeast does not get correct stat conversions when entering beastmode. Traits like Instinctive reaction and taste of danger do not convert the bonus stats drom beastmode.

    I think this might be intended? IIRC, conversion traits don't work with potentially temporary affects or other conversion traits for simplicity's sake. So your trait that converts power to healing power won't bounce around if you gain might, bloodlust stacks, eat food, etc. Since the merged soulbeast stats aren't base, they would work the same way.

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  • just saw this post for the first time today - hella good work to OP of testing (I'm assuming that testing was done in reasonably accurate manner based on clarity of post)

    I sincerely hope that the original list isn't fully updated? Last edit date was Oct 7. I rarely call for dev input on forums, but would be nice to have at least a quick response that these have been resolved or didn't bear out to full testing....

  • leasm.1279leasm.1279 Member ✭✭✭

    @Sedlina.1097 said:

    soulbeast mode skirmishing major grandmaster quick draw The effect of quick draw is consumed by mainhand dagger weapon skill instinctive engage without reducing the cooldown of the ammunition system (1 charge should recover more quickly, but the recharge remains the same - tested for both two stacks of insinctive engage and for the last one)

    This one is especially important to fix, since when using mainhand Dagger the first thing you want to do is exactly to use Instinctive Engage. LOL

  • So...

    Another update without any fixes for all the SB bugs....

    Is Anet even aware of this thread?

  • Dragana.1497Dragana.1497 Member ✭✭✭

    When I use One Wolf Pack my extra strikes don't always hit. They get obstructed despite there being nothing in between myself and the target. I notice it mostly with some worldbosses. Haven't tried it in the PoF maps yet.

    "I'm not quite what I thought I was but then again I'm maybe more"

  • BadKarma.3610BadKarma.3610 Member
    edited November 28, 2017

    @Blanche Neige.7241 said:
    So...

    Another update without any fixes for all the SB bugs....

    Is Anet even aware of this thread?

    Who knows, honestly.

    I found this thread looking for info on the Loud Whistle bug. So much about Beast Mastery isn't working. Thank you OP for gathering everything together in one spot. I know if I were a dev, I would look at this list and blanch. I know that they have told us Soulbeast was the hardest profession to "make work", but it seems like they just gave up half way through. Let's hope that this post gets some recognition. We are not bug testers, we are customers.

    The only reason I could think of for these not being fixed is that ANet is just not sure where they want to take the spec, and maybe they are still making decisions on how they want to fix these bugs -- whether they should give the listed bonuses, give the bonuses at a lower amount, or give different bonuses. However, these things should have been figured out pre-release.

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    Last update they fixed the spider poisonfield. It now hits reliably even if it isnt ground targeted.
    So atleast we can remove this from the list.

  • AEFA.9035AEFA.9035 Member ✭✭
    edited February 9, 2018

    combat skills:

      >
    • core ranger pet Iboga's skill consuming bite receives inconsistent benefits for conditions on a target. It appears to only grant the benfits once and not for every additional condition (neither stacking of one type, nor multiple different types - tested with poison, confusion, bleed, torment)
    • >
    • core ranger pet Jacaranda's skill call lightning (pet casted skill not player beastmode skill) stops to work when the ranger swaps the pet during the ability. The same issue happens when a soulbeast ranger enters beastmode while the ability is active. The ranger's death also removes the Jacaranda and therefore cancels the ability early.
    • >
    • soulbeast mode bird pet skill swoop travels 600 units instead of the listed 1200
    • >
    • soulbeast mode gazelle pet skill charge travels 1000 units instead of the listed 1200
    • >
    • soulbeast mode gazelle pet skill charge daze lasts for 2 seconds instead of the listed 1 second
    • >
    • soulbeast mode canine pet skill crippling leap travels 250 units instead of the listed 400
    • >
    • soulbeast mode canine pet skill brutal charge travels 130 units instead of the listed 600
    • >
    • soulbeast mode jellyfish pet skill dark water does not create a smoke field unless it successfully hits a target
    • >
    • soulbeast mode smokescale pet skill smoke assault does not grant the listed 1,5 seconds of evade to the player
    • >
    • soulbeast mode spider pet skill poison gas is always fired towards the max distance of 900 units even if the target is in melee range and the ability is fired directly at point blank range
    • >
    • soulbeast mode warhorn weapon skill call of the wild does not apply 4 seconds of unblockable to the ranger
    • >
    • soulbeast mode utility shout 'guard' does nothing. It doesn't apply the damage reduction on players around you, you don't take the dmg instead of them, neither does it grant you might when you are hit
    • >
    • soulbeast mode utility skill signet of renewal does not apply resistance to the ranger. does not transfer conditions to the ranger. does not strip conditions of any friendly target nor the ranger him/herself
    • >
    • soulbeast mode is canceled in lower level regions every time the player walks into a sub-area which triggers a level adjustment
    • >

    onto traits:

      >
    • soulbeast mode marksmanship minor adept opening strike: No compensation for the lost pet's opening strike (the player loses 5 vulnerable stacks)
    • >
    • soulbeast mode marksmanship minor master alpha focus: No compensation for the lost pet's opening strike (the player loses 2 seconds of cripple)
    • >
    • soulbeast mode marksmanship minor grandmaster precise strike: No compensation for the lost pet's opening strike (the players loses a guaranteed critical hit)
    • >
    • soulbeast mode marksmanship major grandmaster relentless: No compensation for the lost pet's regained opening strike (the player loses a guaranteed critical hit)
    • >
    • soulbeast mode skirmishing minor adept sharpened edges: The game does not compensate for the lost pet's bleeding on critical hits (the player's chance to proc sharpening edges stays at 33 % and the player only applies one stack of bleeding) - special thanks to RednoRurikhan for the 10 minute playtest to confirm this
    • >
    • soulbeast mode skirmishing major grandmaster quick draw The effect of quick draw is not consumed by greatsword weapon skill maul . The quick draw buff is not consumed and the skill does not get the cooldown reduction
    • >
    • soulbeast mode skirmishing major grandmaster quick draw The effect of quick draw is consumed by mainhand dagger weapon skill instinctive engage without reducing the cooldown of the ammunition system (1 charge should recover more quickly, but the recharge remains the same - tested for both two stacks of insinctive engage and for the last one)
    • >
    • soulbeast mode wilderness survival major grandmaster emphatic bond: The duration of conditions on the ranger are not reduced when in soulbeast mode
    • >
    • soulbeast mode nature magic minor master fortifying bond: This trait does nothing while the ranger is in soulbeast mode (which is confusing since we heal as one increases the durations of buffs on the ranger instead of sharing them with the pet while in soulbeast mode) - special thanks to RednoRurikhan
    • >
    • soulbeast mode beastmastery minor adept pack alpha: Pet skills granted in soulbeast mode do not receive the 20 % cooldown reduction
    • >
    • soulbeast mode beastmastery minor master loud whistle The game does not apply the damage bonus to the ranger for staying on or above 90 % health.
    • >
    • soulbeast mode beastmastery major master natural healing: The healing does not show up in the combat log (this is misleading players to think that it wouldn't work in soulbeast mode)
    • >
    • specilization soulbeast major adept unstoppable union Does not break the ranger out of stuns when activating beastmode to merge with the pet.
    • >

    core ranger beastmastery minor adept pack alpha: The following pet skills of the new Path of Fire pets do not receive the 20 % cooldown reduction:

      >
    • Sand-Lion: Blinding Roar
    • >
    • Cheetah: Savannah Strike
    • >
    • Rock Gazelle: Head Toss
    • >
    • Rock Gazelle: Kick
    • >
    • Rock Gazelle: Charge
    • >
    • Jacaranda: Jacaranda's Embrace
    • >
    • Jacaranda: Call Lightning
    • >
    • Jacaranda: Photosynthesize
    • >
    • Iboga: Fang Grapple
    • >
    • Iboga: Crippling Anguish
    • >
    • Iboga: Narcotic Spores
    • >


    honorable mentions due to the inability to access the core ranger mechanic 'swap' pets while in soulbeast mode

      >
    • soulbeast mode marksmanship minor adept clarion bond: The 10 seconds of fury, 3 stacks of might, swirftness and the 3 seconds of unblockable can not be activated while in soulbeast mode
    • >
    • soulbeast mode wilderness survival major grandmaster poison master: The 2 poison stacks on the attack can not be activated while in soulbeast mode
    • >
    • soulbeast mode beastmastery major grandmaster zephyr speed: The 3 seconds of quickness and superspeed can not be activated while in soulbeast mode
    • >
    • soulbeast mode beastmastery minor master loud whistle The reduced cooldown on pet swap can not be utilized since pet swap can not be activated while in soulbeast mode
    • >
    • soulbeast mode nature magic major master spirited arrival The 8 seconds of fury and vigor can not be activated while in soulbeast mode
    • >


    List of not mentioned as bugs mechanics due to the fact that the abilities to utilize said benefits are transferred over to the ranger as F skills while in soulbeast mode - therefore maintaining the benefit even though the traits/skills do not change when in soulbeast mode

      >
    • soulbeast mode wilderness survival minor adept taste for danger: The vitality gain and expertise gain remains unchanged
    • >
    • soulbeast mode nature magic minor adept bountiful hunter: The damage bonus per boon remains unchanged
    • >
    • soulbeast mode nature magic minor adept instinctive reaction: The healing bonus percentage gain remains unchanged
    • >
    • soulbeast mode nature magic minor grandmaster lingering magic: The concentration bonus remains unchanged
    • >
    • soulbeast mode marksmanship major grandmaster predator's onslaught: The damage bonus remains unchanged
    • >
    • soulbeast mode utility skills all signets: the game does not compensate for the lost benefit of the signets on the pet while in soulbeast mode. >

    updates:

      26th of September >
    • marked smoke assault evade as the issue has been patched
    • >

      28th of September >
    • added skirmisher traitline issues with quickdraw
    • >
    • added gazelle charge (soulbeast mode) to the list
    • >
    • marked soulbeast mode cancel in lower level zones on lvl adjustment as the issue has been patched
    • >

      29th of September >
    • added list of core pet abilities from the new Path of Fire pets which are unaffected by the beastmastery minor pack alpha
    • >
    • added unstoppable union not breaking stuns to the list
    • >

      30th of September >
    • added Sand-Lion Blinding Roar to the list of core ranger PoF pet F2 skills that are unaffected by pack alpha
    • >
    • added nature magic spirited arrival to the unaccessible list during beastmode
    • >
    • marked quick draw fix for greatsword maul as the issue hsa been patched (dagger instinctive engage issue remains)
    • >
    • replaced removed listing points with strikethroughs for a better overview
    • >

      2nd of October >
    • added Iboga's consuming bite receiving inconsistent benefits for one or multiple different conditions on a target
    • >

      5th of October >
    • added Jacaranda's call lightning being removed by pet swap, soulbeast mode or the ranger's death.
    • >

    P.S.: I'm doing someone else's work here ... someone is really bad at his/her job

    Any update on this after the Feb 06 2018 patch? thank you!

    also would like to add Soulbeast charge (gazelle) does not increase daze duration when traited with moment of clarity. not sure if intended for every beastmode skills

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    Spider gas has been fixed in beastmode but is now bugged for the pet itself. (both Should be ground targeted honestly)

    Unstoppable union works now.

    GM in marksmanship is called remorseless not relentless (not bickering just for fact consistency and to keep this topic as ernest as possible).

  • I've discovered that if you merge with a pet, mount up, jump into water on non-Skimmer mount, then leave water, the pet bugs out. Your pet displays as stowed but you can't unstow it. Iirc the merge is in cool down when you get out of the water so you have to wait to re-merge.

  • @Lynnanine.1652 said:
    I've discovered that if you merge with a pet, mount up, jump into water on non-Skimmer mount, then leave water, the pet bugs out. Your pet displays as stowed but you can't unstow it. Iirc the merge is in cool down when you get out of the water so you have to wait to re-merge.

    Don't get me started on the broken interactions between merged pets and mounts in general and entering water in particular. The fact that you unmerge after using an engage mount ability, that you unmerge when entering water, that you unmerge when exiting water...and the fact that players have been complaining about that since POF released and there has been no comment by ANet as far as I know...

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