WvW Quality of Life Requests - Page 2 — Guild Wars 2 Forums

WvW Quality of Life Requests

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  • LINKAZZATORE.8135LINKAZZATORE.8135 Member ✭✭✭
    edited February 9, 2018

    @Strider Pj.2193 said:

    @LINKAZZATORE.8135 said:
    Probably half of these posts aren't even small qol changes...

    Push hotfix patch 4 hours after eu reset not 1h50 into it. If that patch breaks the game is your not our fault that you will have to work overtime to fix it

    Lol..., so costing them more dollars is QOL but the other posts aren't?

    Hot fixes are just that... a hot fix.

    Yes because qol like build templates are 1 not only wvw related 2 way harder than a "small qol" and 3 it would cost way way more than 1 hour overtime please.

  • @Ben Phongluangtham.1065 said:
    Hey folks!

    As you know, the World Restructuring plan we've been discussing is a fairly long term project. While we work on that, we might have a bit of bandwidth here and there to do some minor QoL stuff.

    We'd love your input on what you'd like to see. If we see an idea here we like, we'll get it on the backlog. No guarantee we get to it in a timely manner (or at all, for that matter), but I'd like us to have a nice list of community requests to pull from, should we find the time.

    Didn't know we were looking for ideas for Guild Wars 3.

    Although I think Kloven could be moved to the right maybe like 5 paces. Maybe also recess Durios into the ground, say about 1 fathom.

    I Play On Fort Aspenwood [WHY]
    http://i.imgur.com/uQQTn.jpg

  • This is probably more of a balance thing, but for the love of god, reduce the amount of reflect/block projectiles AoE skills!! It's insanely hard to play WvW with certain classes just because of the sheer crazy amount of those skills that people have available, like the Firebrand reflect bubble or the Spellbreaker's elite. It's always been bad, but it's worse than ever since PoF.

  • Tinnel.4369Tinnel.4369 Member ✭✭✭

    Why do we have to preferentially remember to repair based on where we respawn?

    For that matter, why do we have to repair at all anymore?

  • Tinnel.4369Tinnel.4369 Member ✭✭✭

    Bring EotM online as a legit map in WvW. It's such a great map with fun resources (scorps, kodans, etc.) and amazing battle potential with portals, huge battle fields between outter and inner of keeps, and some really uniquely perilous choke options. Also, more dynamic siege scenarios with bridges and such. So so much potential being wasted on that maps current use.

    I think everyone could agree a new map would be a great infusion of excitement and I don't even know how many people even know that map very well. I mean, it's already made even!

  • MUDse.7623MUDse.7623 Member ✭✭✭✭

    @Blodeuyn.2751 said:
    1. Consume All on Tomes of Knowledge.

    since last patch you can buy spirit shards for tomes at miyani according to patch notes havent checked it yet but guess the clicking is over now.

    read this, become a better player now.

  • Boulder.3589Boulder.3589 Member ✭✭✭

    @GDchiaScrub.3241 said:

    @Boulder.3589 said:

    @DemonSeed.3528 said:

    @Boulder.3589 said:
    Yes, Build templates please, maybe even keybindable or a button on the UI so switching doesnt require opening the character window first.

    A keybind that goes straight to specialisation menu? I made a post about this a long time ago but I don't know what the repercussions would be, also no one answered that thread hehe.

    No that still takes too much time. I meant a button that will immediately load up your other pre-saved build when out of combat. Like how you can click the weapon swop button to swop weapon. Ofcourse you would still need to go create that build in your build window beforehand and save it first. Multiple buttons with multiple build slots would be awesome but I'm getting a little greedy now.

    Given the ability that some classes can break out of combat quickly Idk about this. D:

    Those classes can already switch specs as fast as they can click the traits right now anyways, so I'm just asking for a QoL change to make this process less annoying for everyone.

  • Rod.6581Rod.6581 Member ✭✭

    @AllNightPlayer.1286 said:

    SEM for own team

    As I suggested in the PvP forum, you could activate the Standard Enemy Models for your own team, too. And while you’re at it, please fix the male Thief anomaly.

    no SEM & Team Colour for own character

    It would also be nice, to add a checkbox for Team Colour and SEM, so they will apply to everyone but your character. It gets easy for me to analyse the battlefield, if every player is coloured the same and/or uses the Standard Models. But I would also appreciate it, if my character stays untouched – with his/her original colouring and race/model/aura. :3

    While we are at it - "Particle Effects Slider" or checkbox for less bright light.
    Also it would be nice if weapons would also have standard model. Or just tone down bright ones.

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭

    Special, world-event on weekend only with special/exclusive rewards(perhaps, extra pips?). Currently the servers climax is only in the resets on Friday.

    Tannhauser Engineer(SoS) | Atlantean Sword | Khel the Undead

  • Klipso.8653Klipso.8653 Member ✭✭✭

    Boobytrapped walls as a slottable upgrade.

    It would make a squad reconsider placing cats right up against the wall if they new it would explode and kill everything within a small aoe of the wall.

    -Balwarc [ICoa]

  • Optimator.3589Optimator.3589 Member ✭✭✭

    @MUDse.7623 said:

    @Blodeuyn.2751 said:
    1. Consume All on Tomes of Knowledge.

    since last patch you can buy spirit shards for tomes at miyani according to patch notes havent checked it yet but guess the clicking is over now.

    OMG! Can't believe I missed this. Still been using a rapid click macro :confounded:

    And +1 for build templates so we can switch between DPS and support/etc builds on the fly. :+1:

    But if your hand touches metal, I swear by my pretty floral bonnet I will end you.

  • Rod.6581Rod.6581 Member ✭✭

    This would be great.

  • Tiny Doom.4380Tiny Doom.4380 Member ✭✭✭

    Sticking to things that would hopefully be easy to implement, here's another vote for the return of crafting stations. Preferably back where they were but if not then Obsidian Sanctum is better than nothing.

    Also another vote for making drops into Unidentified that stack.

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭

    Dropping 1 Alpine bordeland for 1 Eotm would be great too.

    Tannhauser Engineer(SoS) | Atlantean Sword | Khel the Undead

  • Chaba.5410Chaba.5410 Member ✭✭✭✭
    edited February 9, 2018

    @Turk.5460 said:
    there were times when crafting stations had 20+ people doing nothing helpful at spawn.

    Now there are 20+ people doing nothing helpful at spawn pipping down.

    Maybe change the WvW idle timer so that people who are pipping down on a WvW map get automatically moved to the OS and idle out from there. I'm sure this suggestion won't be popular to certain friends who like to pip down on outnumbered maps. XD

  • Tyyphoon.5301Tyyphoon.5301 Member ✭✭
    edited February 9, 2018

    @Turk.5460 said:

    @Tyyphoon.5301 said:
    Please reincorporate crafting stations back into WvW. That was a QoL feature much missed. With all the mats generated from the massive bag farms I get the opportunity to participate in on Maguuma, I constantly find my mats at x250 limits sitting in my inventory and crafts bank. This limits my additional bag farm potential. But having crafting stations in WvW would let me compact my mats by promoting them to higher tiers and thus, allowing me to reclaim much needed bank and inventory spaces (I have maxed inventory and both salvage-o-matics, and still lack space during WvW fights) without having to exit WvW to Lion's Arch or MistLock to use crafting stations.

    The arguments made about WvW queues caused by crafting stations are fallacies. Desert BL rarely has any queues on Mag (and probably most other servers) outside of reset night. I can remain in WvW and continue to craft and still engage in team chat, without disturbing the flow of other players.

    Thanks again for thinking of us WvW players regarding QoL changes. Much appreciated.

    This belongs in OS if anything. They do not belong in the main areas, there were times when crafting stations had 20+ people doing nothing helpful at spawn.

    I reckon thats a problem related exclusively to YOUR server and NOT the whole WvW population in its entirety. I dont think you read through my entire post before responding. Even as you claim "20+ people doing nothing helpful at spawn" this QoL change can be easily implemented on any/all the WvW maps. As I already stated, Desert BL is a barren wasteland with NO queues outside of reset (for most servers -- as most servers cannot fill all 4 maps with queues 24/7, anyway); moreover, servers will be obsolete after ANET's restructuring of WvW, so they can devise ways to ignore players in their "queue counts" while they are at crafting stations -- thus, these players may not count towards the queue and still be able to participate in team chat or whatever alliance chat mechanism that is intended to be developed. Additionally, putting these crafting stations in OS, would have the same effect as having to exit to Lion's Arch or any other main world-Tyria sites (as is already the case) -- that IS the main point of my suggestion. I would like to use the crafting stations and still be able to participate with my wholesome (Maguuman) community in team chat while I have to idle my toon to craft and remove excess mats to reclaim my craft bank and inventory spaces.

    @Chaba.5410 said:

    @Turk.5460 said:
    there were times when crafting stations had 20+ people doing nothing helpful at spawn.

    Now there are 20+ people doing nothing helpful at spawn pipping down.

    My point exactly. Situation is no different now than before, in other words. So earlier argument is moot.

    Tyyphóón (Thief) | Lil Tyy (Thief) | Mini Tyy (Ele)
    [HUNT] Predatory Instinct | [Caps] Glorious Dappers
    What does not kill me, makes me stronger. -Nietzsche
    Victory is reserved for those who are willing to pay it's price. -Sun Tzu

  • Chaba.5410Chaba.5410 Member ✭✭✭✭
    edited February 9, 2018

    @Tyyphoon.5301 said:

    @Chaba.5410 said:

    @Turk.5460 said:
    there were times when crafting stations had 20+ people doing nothing helpful at spawn.

    Now there are 20+ people doing nothing helpful at spawn pipping down.

    My point exactly. Situation is no different now than before, in other words. So earlier argument is moot.

    But suggestion for both situations is to move them to OS. ;)

  • Chaba.5410Chaba.5410 Member ✭✭✭✭

    Can we get the BLUE in the north of Alpine BL turned down?

  • LINKAZZATORE.8135LINKAZZATORE.8135 Member ✭✭✭
    edited February 9, 2018

    Can we have a setting to disable the new shades anymation? It simply makes everything more of a clusterfuc and laggy as hell

    Not sure if this can be done from wvw team... But the issue stands in wvw

  • @Chaba.5410 said:

    @Tyyphoon.5301 said:

    @Chaba.5410 said:

    @Turk.5460 said:
    there were times when crafting stations had 20+ people doing nothing helpful at spawn.

    Now there are 20+ people doing nothing helpful at spawn pipping down.

    My point exactly. Situation is no different now than before, in other words. So earlier argument is moot.

    But suggestion for both situations is to move them to OS. ;)

    I didnt quote that portion of your argument in my previous post did I? Then its settled?

    Tyyphóón (Thief) | Lil Tyy (Thief) | Mini Tyy (Ele)
    [HUNT] Predatory Instinct | [Caps] Glorious Dappers
    What does not kill me, makes me stronger. -Nietzsche
    Victory is reserved for those who are willing to pay it's price. -Sun Tzu

  • CedarDog.9723CedarDog.9723 Member ✭✭✭
    edited February 9, 2018

    How about making it so enemy mesmers and the like can't glitch into Crankshaft Depot from the nearby cliffs completely bypassing all the normal mechanics for entering an enemy objective? (Or have they fixed this already?) If not, seems like a good gameplay QoL thing to add. :)

  • AllNightPlayer.1286AllNightPlayer.1286 Member ✭✭✭
    edited February 9, 2018

    @Rod.6581 said:
    While we are at it - "Particle Effects Slider" or checkbox for less bright light.
    Also it would be nice if weapons would also have standard model. Or just tone down bright ones.

    As far as I know, all effects and auras are deactivated on SEM.

  • Lunar New Year, Halloween, and Winterfest decor at all three spawn points and in all 12 keeps, please.
    Disable minis in WvW. Period.
    Having separate keybinds for location markers and target markers (alt 1 to 5, alt+shift 1 to 5) is kind of a pain. Does anybody use all 10 markers? It'd make it a lot easier for squad leaders to call targets if they could alt-1 as easily as they ctrl-T and have it mark the ground if nothing is targeted, mark the person or object if something is targeted.
    Please don't count pets or minions against the mesmer portal limit.
    Even if you limited it to raptors only, I think we should be able to use mounts anywhere we can currently use gliders.
    Stretch goal: a slash command, or ideally a checkbox, that commanders can use that blocks anybody in the squad except the tag from dropping siege.

  • CedarDog.9723CedarDog.9723 Member ✭✭✭

    @InfamousBrad.5879 said:
    Please don't count pets or minions against the mesmer portal limit.

    They could just have portals "eat" the minions and stow pets. Which can then be re-summoned once they reach the other side of the portal.

This discussion has been closed.
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