Mesmer: Am I missing something, or.... — Guild Wars 2 Forums

Mesmer: Am I missing something, or....

BikeIsGone.8675BikeIsGone.8675 Member ✭✭✭

why are people calling power mirage OP now?

Comments

  • shadowpass.4236shadowpass.4236 Member ✭✭✭✭

    @BikeIsGone.8675 said:
    why are people calling power mirage OP now?

    Because it took a condi Mirage's survability and replaced it's massive condition bursts with massive power bursts.

  • Curunen.8729Curunen.8729 Member ✭✭✭✭

    Given condi mesmer/chrono/mirage aren't flavour of the month anymore, and with more players moving back to power, people have gone a bit slack in dealing with power mesmer burst.

    Oh I agree it is one-dimensional, I agree that stealth 100-0 ganks are stupid and unhealthy for the game, and I agree that potentially a few things on mesmer could do with reduction in effectiveness, although having said that give it a bit of time and players will recall how to negate shatters.

    My ears, how are you! | Kourna Jackrabbit for default Springer

  • BeLZedaR.4790BeLZedaR.4790 Member ✭✭✭

    Elusive mind.

    Unyielding Legend
    Make condi rev great again!
    Say no to braindead high reward builds

  • tartarus.1082tartarus.1082 Member ✭✭✭

    @shadowpass.4236 said:

    @BikeIsGone.8675 said:
    why are people calling power mirage OP now?

    Because it took a condi Mirage's survability and replaced it's massive condition bursts with massive power bursts.

    To be fair condi mirage (well condi mes in general) had way more survivability with carrion amulet and the kite potential from staff.

    Plus unlike condi mirage the burst at least has wind-up, downtime, and is pretty easy to dodge/mitigate.

    Really anet just needs to finally rework elusive mind already and power will be fine.

  • Ithilwen.1529Ithilwen.1529 Member ✭✭✭✭

    All of those bursts require a multi step setup. There is absolutely no "100-0." Players who are not themselves Mesmers may not see the setup, but they should note the buildup of confusion and/or vulnerability. Mesmers withdraw when they are in trouble. Others should do likewise.

    We are finally moving toward the "high risk-High Reward" that we're supposed to be. For a very long time it's been "high Risk-Mediocre Reward."

    Mesmerizing Girl

  • Imperadordf.2687Imperadordf.2687 Member ✭✭✭✭
    edited February 11, 2018

    I got one-shot by a Chronomancer yesterday as a Scrapper. Although I didn’t have any extra toughness, that damage.. hits hard. It didn’t feel very good unfortunately. :pensive:

    Phantasmal Disenchanter hit for 9K
    Mind Wrack hit for 5K
    Phantasmal Berserker(s) hit for 7K
    Holy ducks it wasn’t a nice moment.

    Note : I had Bulwark Gyro’s defense buff on me when this happened by the way. Their Mesmer had the most kills&damage. Duck.

  • Curunen.8729Curunen.8729 Member ✭✭✭✭
    edited February 11, 2018

    @Ithilwen.1529 said:
    All of those bursts require a multi step setup. There is absolutely no "100-0." Players who are not themselves Mesmers may not see the setup, but they should note the buildup of confusion and/or vulnerability. Mesmers withdraw when they are in trouble. Others should do likewise.

    We are finally moving toward the "high risk-High Reward" that we're supposed to be. For a very long time it's been "high Risk-Mediocre Reward."

    It might be multi hit but is still extremely short duration high damage dump which effectively 100-0 or at least 100-10 many targets.

    As much as I have thoroughly enjoyed and played power shatter in the past, I grew tired of the one-dimensional playstyle a long time ago. It is a little boring (people say condi is boring but tbh I find power shatter almost more boring unless played by very good and unpredictable players). I'd rather see power mesmer be shifted slightly more towards bruiser with high damage rather than pseudo glass (not really given the defences of mirage...) cannon with insane damage.

    My ears, how are you! | Kourna Jackrabbit for default Springer

  • tartarus.1082tartarus.1082 Member ✭✭✭

    @Curunen.8729 said:

    @Ithilwen.1529 said:
    All of those bursts require a multi step setup. There is absolutely no "100-0." Players who are not themselves Mesmers may not see the setup, but they should note the buildup of confusion and/or vulnerability. Mesmers withdraw when they are in trouble. Others should do likewise.

    We are finally moving toward the "high risk-High Reward" that we're supposed to be. For a very long time it's been "high Risk-Mediocre Reward."

    It might be multi hit but is still extremely short duration high damage dump which effectively 100-0 or at least 100-10 many targets.

    As much as I have thoroughly enjoyed and played power shatter in the past, I grew tired of the one-dimensional playstyle a long time ago. It is a little boring (people say condi is boring but tbh I find power shatter almost more boring unless played by very good and unpredictable players). I'd rather see power mesmer be shifted slightly more towards bruiser with high damage rather than pseudo glass (not really given the defences of mirage...) cannon with insane damage.

    I completely agree and hope the Phantasm changes and rework eventually lead us to that form of playstyle. I’ve also never liked the general linearity of the skills and how the spec plays

  • Ithilwen.1529Ithilwen.1529 Member ✭✭✭✭

    @tartarus.1082 said:

    @Curunen.8729 said:

    @Ithilwen.1529 said:
    All of those bursts require a multi step setup. There is absolutely no "100-0." Players who are not themselves Mesmers may not see the setup, but they should note the buildup of confusion and/or vulnerability. Mesmers withdraw when they are in trouble. Others should do likewise.

    We are finally moving toward the "high risk-High Reward" that we're supposed to be. For a very long time it's been "high Risk-Mediocre Reward."

    It might be multi hit but is still extremely short duration high damage dump which effectively 100-0 or at least 100-10 many targets.

    As much as I have thoroughly enjoyed and played power shatter in the past, I grew tired of the one-dimensional playstyle a long time ago. It is a little boring (people say condi is boring but tbh I find power shatter almost more boring unless played by very good and unpredictable players). I'd rather see power mesmer be shifted slightly more towards bruiser with high damage rather than pseudo glass (not really given the defences of mirage...) cannon with insane damage.

    I completely agree and hope the Phantasm changes and rework eventually lead us to that form of playstyle. I’ve also never liked the general linearity of the skills and how the spec plays

    That was the intent of the original Chronomancer. It was cut off at the knees, mid season after the outcry. I'd also note the Mirage is a bruiser spec. In fact, it could be argued that anet is pushing for that to be the only Mesmer playstyle.

    Mesmerizing Girl

  • tartarus.1082tartarus.1082 Member ✭✭✭

    @Ithilwen.1529 said:

    @tartarus.1082 said:

    @Curunen.8729 said:

    @Ithilwen.1529 said:
    All of those bursts require a multi step setup. There is absolutely no "100-0." Players who are not themselves Mesmers may not see the setup, but they should note the buildup of confusion and/or vulnerability. Mesmers withdraw when they are in trouble. Others should do likewise.

    We are finally moving toward the "high risk-High Reward" that we're supposed to be. For a very long time it's been "high Risk-Mediocre Reward."

    It might be multi hit but is still extremely short duration high damage dump which effectively 100-0 or at least 100-10 many targets.

    As much as I have thoroughly enjoyed and played power shatter in the past, I grew tired of the one-dimensional playstyle a long time ago. It is a little boring (people say condi is boring but tbh I find power shatter almost more boring unless played by very good and unpredictable players). I'd rather see power mesmer be shifted slightly more towards bruiser with high damage rather than pseudo glass (not really given the defences of mirage...) cannon with insane damage.

    I completely agree and hope the Phantasm changes and rework eventually lead us to that form of playstyle. I’ve also never liked the general linearity of the skills and how the spec plays

    That was the intent of the original Chronomancer. It was cut off at the knees, mid season after the outcry. I'd also note the Mirage is a bruiser spec. In fact, it could be argued that anet is pushing for that to be the only Mesmer playstyle.

    In general mirage has been extremely bursty and was intended to be thief ported onto Mesmer rather than a bruiser. I do agree though that Mesmer is soon going to become a bruiser like playstyle, which imo is more interesting than the other builds we’ve had as meta.

  • Any mirage build instantly has bruiser-level of survivability thanks to the insane invuln uptime.

    Burst mirage is high reward...near 0 risk...Sounds about par for the course with Anet balance team. Maybe they'll change it early 2019 with their snails pace of balance.

  • Lilyanna.9361Lilyanna.9361 Member ✭✭✭✭

    Bruiser would imply mesmers can take a hit.

    And if I remember correctly, mesmers blow up as soon as you touch them the wrong way. They are basically eles, but with WAY better traits.

  • rank eleven monk.9502rank eleven monk.9502 Member ✭✭✭✭
    edited February 12, 2018

    Few days after the update and people are already complaining about another mesmer build. Condi mirage was definitely overpowered, but I see no logic in complainst about power.

    I'm definitely sure that most people who complain here never actually tried power mirage in a proper pvp match.

    So let's see:
    I'm assuming we are talking about spvp here, as WvW sadly can't be considered for balance purposes. I'm also assuming Marauder amulet, as Berserker is totally useless in most scenarios (you can surprise people first, then you will be dying 24/7)

    Currently, you can play power mirage with Dueling / Domi / Mirage setup. This one is the old-school build, mediocre in high level pvp. Rarely seen in top250 in last season. Decent burst and survivability (you have a very nice vigor uptime etc.), but basically you have one stealth (torch4). Burst is predictable, recharge of the burst is around 12-15 sec, depends on that situation. If you run the IH variant, you have a pretty good chance quite a few 1v1 setups and better burst, but you lose Elusive Mind (IH in general, is better). Condi clear is pretty sh*tty. You have blind on shatter which is extremely useful
    This build was very slightly buffed by Phantasmal Berserker change and the autoattacks, but it's close to nothing.

    Now there is a new build (even on metabattle, I guess most people are using that) using Illusions instead of Dueling.
    What you lose: you lose Deceptive Evasion, which cuts your illusion generations really bad. You lose your high vigor uptime, meaning you are a lot more vulnerable as you have less mirage cloaks. Let's say you are running Mental Anguish, becaues you need it for more damage, which means you lose Power Block, basically the best trait you can have on mesmer in top tier pvp. You really need Elusive Mind for this build, so IH is a no-go (less interrupts and daze spam, less GS 1 dmg). You lose the Blind on shatter trait.
    What you get instead: a lot more frequent bursts, fast execution (via quickness), kinda feels like more of a sustain build, double Mind Wrack (useless until you have at least 2 clones so not that good as it looks like). Compounding brings your damage a bit higher if you are playing it properly.

    The counters:
    First build is harder to kill, if the full spike hits you(it shouldn't), which is like 4 skills you can say you lose 40-60% of your hp depending on the profession etc. Doesn't hit you too frequent, and it's predictable (SHATTERS people, the clones run to you, and there is a big a*ss purple sword flying towards you)
    Stealth burst easily predicted, count the stealth seconds then use defense / dodge.

    Second build is squishier, a well-timed burst between the evade frames erases them literally. The evade frames are less frequent than the first build. Hit them, they will evade, probably blurred frenzy, evade again (this is the worst case scenario, assuming they came with full endurance). Sometimes distortion comes in, but this chain highly negates their damage dealing potential. Also, distortion is on high cd. Time a burst (condi, power, whatever) between their frames, they will be dead in no time. (SHATTERS people, the clones run to you, and there is a big a*ss purple sword flying towards you)
    Stealth burst easily predicted, count the stealth seconds then use defense / dodge.

    FYI: Both have one stealth skill (torch4), if they have two, they are bad, and losing out on one of the lot more beneficial utilities.

    Happy to hear more insights from the mesmer professionals in this thread or wherever.

    tl;dr: There are a lot of learn-to-play issues against mesmer and the concept of 'i don't wanna know what's actually happening just nerf xy class'

  • Curunen.8729Curunen.8729 Member ✭✭✭✭
    edited February 12, 2018

    @Ithilwen.1529 said:

    @tartarus.1082 said:

    @Curunen.8729 said:

    @Ithilwen.1529 said:
    All of those bursts require a multi step setup. There is absolutely no "100-0." Players who are not themselves Mesmers may not see the setup, but they should note the buildup of confusion and/or vulnerability. Mesmers withdraw when they are in trouble. Others should do likewise.

    We are finally moving toward the "high risk-High Reward" that we're supposed to be. For a very long time it's been "high Risk-Mediocre Reward."

    It might be multi hit but is still extremely short duration high damage dump which effectively 100-0 or at least 100-10 many targets.

    As much as I have thoroughly enjoyed and played power shatter in the past, I grew tired of the one-dimensional playstyle a long time ago. It is a little boring (people say condi is boring but tbh I find power shatter almost more boring unless played by very good and unpredictable players). I'd rather see power mesmer be shifted slightly more towards bruiser with high damage rather than pseudo glass (not really given the defences of mirage...) cannon with insane damage.

    I completely agree and hope the Phantasm changes and rework eventually lead us to that form of playstyle. I’ve also never liked the general linearity of the skills and how the spec plays

    That was the intent of the original Chronomancer. It was cut off at the knees, mid season after the outcry. I'd also note the Mirage is a bruiser spec. In fact, it could be argued that anet is pushing for that to be the only Mesmer playstyle.

    @BlackBeard.2873 said:
    Any mirage build instantly has bruiser-level of survivability thanks to the insane invuln uptime.

    Burst mirage is high reward...near 0 risk...Sounds about par for the course with Anet balance team. Maybe they'll change it early 2019 with their snails pace of balance.

    Oh yes, Mirage has bruiser sustain, but it still has glass cannon burst - that is a problem. Personally I'd rather they keep the sustain on Mirage but adjust the burst output.

    My ears, how are you! | Kourna Jackrabbit for default Springer

  • whoknocks.4935whoknocks.4935 Member ✭✭✭✭

    People saying we are still complaining about mesmer, the problem is since the beginning of the game mesmer always was the god pvp class and this cannot be denied.

    They never managed to balance it properly and always was the class of spamming shatters = profit.

    Now maybe it is not easy to understand at the beginning, but let's be serious, the power mirage build now even a blinded monkey can play it, it's like pve rotations applied on pvp, and the problem is the insane burst can be done at range tho.

    Even spellbreaker is harder to play compared to power mirage, being a melee only class without instant teleport but only low slow range gap closers.

    The only way to counter mirage is being an aoe dps, if you are a single target dps you will have a tough time against all those stupid clones.

    Since the first pvp season began never saw a mesmer out of the meta, or am I wrong?

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @whoknocks.4935 said:
    The only way to counter mirage is being an aoe dps, if you are a single target dps you will have a tough time against all those stupid clones.

    Oh you mean AoE dps like every single class? The horror of mesmer being hard on like... longbow/longbow ranger? I guess.

    I also find the idea that spellbreaker being harder to play than a mirage hilarious.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • whoknocks.4935whoknocks.4935 Member ✭✭✭✭

    @Dawdler.8521 said:

    @whoknocks.4935 said:
    The only way to counter mirage is being an aoe dps, if you are a single target dps you will have a tough time against all those stupid clones.

    Oh you mean AoE dps like every single class? The horror of mesmer being hard on like... longbow/longbow ranger? I guess.

    I also find the idea that spellbreaker being harder to play than a mirage hilarious.

    You can't say power mirage ia hard to play come on, stay at range with gs and use all the rotation plus shatter, ah and that can be done pre stealthing.

    Very hard to pull off yeah.

    If you fail? Just disengage with you 100 evades stunbreaks, stealth options, return to the fight and repeat. This is power mirage. Definetely easier than spellbreaker yeah. Spellbreaker is even easier to counter, all the attacks are so obvious, the stuns, the full counter.

  • rank eleven monk.9502rank eleven monk.9502 Member ✭✭✭✭
    edited February 12, 2018

    @whoknocks.4935 said:

    You can't say power mirage ia hard to play come on, stay at range with gs and use all the rotation plus shatter, ah and that can be done pre stealthing.

    Very hard to pull off yeah.

    If you fail? Just disengage with you 100 evades stunbreaks, stealth options, return to the fight and repeat. This is power mirage. Definetely easier than spellbreaker yeah. Spellbreaker is even easier to counter, all the attacks are so obvious, the stuns, the full counter.

    You have never played Power mirage.

    And I kinda feel like you have never played against a good Spellbreaker either.

  • @Curunen.8729 said:

    @Ithilwen.1529 said:

    @tartarus.1082 said:

    @Curunen.8729 said:

    @Ithilwen.1529 said:
    All of those bursts require a multi step setup. There is absolutely no "100-0." Players who are not themselves Mesmers may not see the setup, but they should note the buildup of confusion and/or vulnerability. Mesmers withdraw when they are in trouble. Others should do likewise.

    We are finally moving toward the "high risk-High Reward" that we're supposed to be. For a very long time it's been "high Risk-Mediocre Reward."

    It might be multi hit but is still extremely short duration high damage dump which effectively 100-0 or at least 100-10 many targets.

    As much as I have thoroughly enjoyed and played power shatter in the past, I grew tired of the one-dimensional playstyle a long time ago. It is a little boring (people say condi is boring but tbh I find power shatter almost more boring unless played by very good and unpredictable players). I'd rather see power mesmer be shifted slightly more towards bruiser with high damage rather than pseudo glass (not really given the defences of mirage...) cannon with insane damage.

    I completely agree and hope the Phantasm changes and rework eventually lead us to that form of playstyle. I’ve also never liked the general linearity of the skills and how the spec plays

    That was the intent of the original Chronomancer. It was cut off at the knees, mid season after the outcry. I'd also note the Mirage is a bruiser spec. In fact, it could be argued that anet is pushing for that to be the only Mesmer playstyle.

    @BlackBeard.2873 said:
    Any mirage build instantly has bruiser-level of survivability thanks to the insane invuln uptime.

    Burst mirage is high reward...near 0 risk...Sounds about par for the course with Anet balance team. Maybe they'll change it early 2019 with their snails pace of balance.

    Oh yes, Mirage has bruiser sustain, but it still has glass cannon burst - that is a problem. Personally I'd rather they keep the sustain on Mirage but adjust the burst output.

    I think that’s going to be impossible. If you nerf the damage out put you’re neutering other builds that don’t have the sustain(through dodging so really nothing new there, people just run builds to have higher vigor up time/endurance regen on heal).
    The entire concept of mirage is off. Anything that requires you to use your dodge for anything other than an evade is bad. Just look at how much kitten daredevil gets and it came out when Chrono did.

    This isn’t a Mesmer centric problem. It’s a Gw2 class wide problem as Anet isn’t capable of balancing core classes and elite specs. Each elite spec(for the most part) fixes a problem the core spec has rather than introducing a something new.

  • Okay ..so as if I understood correctly, people are mostly complaining about Mirage survivability (sustain is simply the wrong word, because the heal on mirage is actually worse than on chronomancer). Which is fair imo. The stunbreak component on Elusive mind makes you able to dodge almost any high burst combo.

    What I dont agree with, is saying that their burst is "OP". The GS burst combo is almost as old as the game itself and has been reduced to being a gimmick at best ever since HoT released. GS bursts have nothing to do with mirage and are just as "effective" without the elite spec. Stunbreaks, Stability, Aegis/blocks etc. etc. screw it over completely...not even talking about how you have to commit a kitten-ton of skills to pull it off.

  • pah.4931pah.4931 Member ✭✭✭✭

    Mesmers in GW2 remind me of priests in Hearthstone. Fun to play with, not fun AT ALL to play against. It's just a bad experience (which is the crux of why GW2 is so bad... Anet doesn't seem interested in manipulating the "experience" of the players and are focused all on numbers and spreadsheets).

  • Azure The Heartless.3261Azure The Heartless.3261 Member ✭✭✭✭
    edited February 12, 2018

    @pah.4931 said:
    Anet doesn't seem interested in manipulating the "experience" of the players and are focused all on numbers and spreadsheets).

    Let's not do this ^
    Yes, Mesmer still needs tweaking. That being said, they did do a good job with the previous patch with bringing condi mes and scourge down a bit. I'd certainly wish they'd fix everything at once, but I'd rather they take small steps and find out where all the toxic people run when their generous class advantages dissipate, than try to fix everything at once and make it worse.

    Also I really want to say that player experience should be on the backburner because bad players will always have a bad time, but in this case you are correct. It should be very clear to you, if you are not running full glass, what you could have done to not lose/win a match, assuming you know what each class does and have a general knowledge of what people are running based on how they look/what weapons they carry.

    But, yknow. Let the meta settle first.

    [Charr Noises]
    [Plays every class]
    [JUST GIT EVEN GUDDER ITS FINE]

  • pah.4931pah.4931 Member ✭✭✭✭

    @Azure The Heartless.3261 said:

    @pah.4931 said:
    Anet doesn't seem interested in manipulating the "experience" of the players and are focused all on numbers and spreadsheets).

    Let's not do this ^
    Yes, Mesmer still needs tweaking. That being said, they did do a good job with the previous patch with bringing condi mes and scourge down a bit. I'd certainly wish they'd fix everything at once, but I'd rather they take small steps and find out where all the toxic people run when their generous class advantages dissipate, than try to fix everything at once and make it worse.

    I'm not talking about class balance though. I am talking about making a fun experience for players who want to PvP. Anet doesn't do this. They just individually "balance" classes (which the PvP team doesn't even do... they just "Request" changes and hope the Professions Team listens) ... then they throw them all into a jar and hope for the best.

  • Azure The Heartless.3261Azure The Heartless.3261 Member ✭✭✭✭
    edited February 12, 2018

    @pah.4931 said:

    @Azure The Heartless.3261 said:

    @pah.4931 said:
    Anet doesn't seem interested in manipulating the "experience" of the players and are focused all on numbers and spreadsheets).

    Let's not do this ^
    Yes, Mesmer still needs tweaking. That being said, they did do a good job with the previous patch with bringing condi mes and scourge down a bit. I'd certainly wish they'd fix everything at once, but I'd rather they take small steps and find out where all the toxic people run when their generous class advantages dissipate, than try to fix everything at once and make it worse.

    I'm not talking about class balance though. I am talking about making a fun experience for players who want to PvP. Anet doesn't do this. They just individually "balance" classes (which the PvP team doesn't even do... they just "Request" changes and hope the Professions Team listens) ... then they throw them all into a jar and hope for the best.

    right right, I modified previous post.

    @Oozo.7856 said:
    LOL, somebody said Mesmer is a high risk class. :-D

    As much as I hate mesmer (even though I play one ((poorly)) ) that person is technically right .
    To be able to delete health bars, Mesmers sacrifice all their toughness. Yes they blow you up but if you catch one they die. They're similar to thief in that respect.

    [Charr Noises]
    [Plays every class]
    [JUST GIT EVEN GUDDER ITS FINE]

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    As mentioned, invis spike bombing, going from 100-0 in less than 1s with a perfect set up. Condi mirages's DoT got gutted (making them much less OP than some previously claimed) so those who are faithful to Mirage are now going DPS.

    Funny part is a lot of those crying condi mirage was OP is going to loooove the DPS Mirage xD

    Red = Dead...or someone runs away. Either way it's gone.
    twitch.tv/TRMC
    Lover of Jumping puzzles, Squirrels, WvW, and Taimi
    Co-Leader of SOmething inAPpropriate {SOAP}

  • Sojourner.4621Sojourner.4621 Member ✭✭✭✭

    @shadowpass.4236 said:

    @BikeIsGone.8675 said:
    why are people calling power mirage OP now?

    Because it took a condi Mirage's survability and replaced it's massive condition bursts with massive power bursts.

    It didn't replace anything, power burst mesmer has been in the game forever... it lost favor because at high level play most people have already figured out how to counter it. Now that the better thought out build with fewer hard-counters is heavily nerfed, and now that they have some new toys to play with, the power build will gain popularity again. Whether it lasts... well that's another story.

  • Forsty.7968Forsty.7968 Member ✭✭✭

    @skeletonman.5348 said:

    @BikeIsGone.8675 said:
    why are people calling power mirage OP now?

    its the combination of high CC, with insane Burst, evades, mobiliy in forms of blinks or leaps (sword ambush), high stealth uptime on demand while not needing to be in melee range, portal play, invulnerability and endless stunbreak.

    revs dont have as much CC nor do they have stealth nor can they pressure outside of meele range nor do they have invulns.

    thieves have to be in meele range as well unless u play deadeye ( lul ) and shadow trap is just a weak version of portal and nobody plays it. thieves burst is high but not as high as mesmers. a backstab hurts but wont 1 hit in the current year. that was back in 2012. And a thief doesnt have endless stunnbreaks nor invuln,

    also s/d thieves dont have reliable stealth

    holos dont have endless stunnbreaks either, they have to be in melee range for the main bursts dmg, they have way less mobiliy than mesmer and by far not as many evades as mesmer nor do they have a portal.

    mesmer basically combines all the aspects of holo rev and thief a class needs as "dps role" in pvp.

    Deadeye isnt a laughing matter

  • apharma.3741apharma.3741 Member ✭✭✭✭

    @bluri.2653 said:
    mesmer op buff teef pls ok good

    Increased rifle AA damage by 30%, increased damage of all other rifle skills by 50%.

  • Curunen.8729Curunen.8729 Member ✭✭✭✭

    @Oeps Rolls Necro.2594 said:
    5. If a mesmer is on GS and you see him raise his hand, DODGE. (GS4 incoming)

    Just wanted to point out that they changed the animation for that to a spin, but otherwise I agree with your points for the most part.

    My ears, how are you! | Kourna Jackrabbit for default Springer

  • tartarus.1082tartarus.1082 Member ✭✭✭

    @Curunen.8729 said:

    @Oeps Rolls Necro.2594 said:
    5. If a mesmer is on GS and you see him raise his hand, DODGE. (GS4 incoming)

    Just wanted to point out that they changed the animation for that to a spin, but otherwise I agree with your points for the most part.

    I think he meant gs 2

  • Azoqu.8917Azoqu.8917 Member ✭✭✭

    @Swagg.9236 said:

    @Zintrothen.1056 said:
    Because it's just like condi Mirage. Constant rotation of kiting, stealthing, evading, stunbreaking, and then they can take out most of your hp with a single burst, forcing you to dodge when you would finally be able to hit them. Other professions have even most extreme damage, but at least you can hit them, and in one particular case (Holo), you can see the burst coming. Holo can be fun to fight. Mirage and mesmer in general is rarely fun to fight.

    By the way, can we finally make stealth a good mechanic? Fighting an invisible target isn't fun. There needs to be a way to make stealth more fun to fight against without making it bad.

    Stealth was a mistake. Instantaneous, perfect invisibility which allows players to freely move and from which a player can instantly attack is an awful mechanic for any game. Mesmer should have just been clone position swapping and target breaking. Thief should have never existed.

    Ever since they announced Thief way long ago before the game came out, I groaned so hard about stealth being added to the game. There is not proper way to ever balance stealth in games. Either it is completely OP, because getting the first hit in is super valuable, or it is completely UP because the class depends on it but is too easy to counter. Thieves should have just been like Assassins from GW1 where they port in and out of combat, trying to quickly kill people while being pure glass. Mesmers, I agree, should have never had stealth and should have been more about swapping spots with their clones. The amount of dodges and invincibility that it has is way out of control.

    This is the sPvP forum, so don't get me started on how Anet's favorite class is doing in PvE.

  • Alcazaro.7618Alcazaro.7618 Member ✭✭
    edited February 15, 2018

    you all have to learn to dodge gs burst, which most of the people learned in vanilla days, come back after that and discuss then. GS isnt even meta there for mirage and chrono other builds which performs a way better, because thief (specially s/d) and holo, i think even rev can chase the mes when hes on GS and has wepswap cd to sword, theres no way for the mesmer except gs4 and clunky gs3 (which force youre character model to not move while casting it) to counter pressure them, the other possibiltys are an about face mirror or gs5 that was it. let me tell you that decent players are actually able to dodge gs shatter because it isnt an insta animation like ele fa. If an GS mes wants to burst in TF he needs to go meele to nearly oneshot an already damaged target, this is forcing dodge, jaunt and bascicly all of youre burst cds again ... mesmer is uselss after that. if the mesmer want to be a +1 role he has to be carefull against thief following up into a 2v2 which isb ad for the mes, or even +1 youre own druid is bad since druid focus 0 cds out of his enemy (holo, sb, druid). The real problem is that the average skill of people is lower than ever and anet keep up doing low tier balance patches which make most of the classes easier to use. im a super rusted player and somehow i am hidden top 10 na and eu while playing everyday another super random build and not even tryharding, that wouldnt be possible a few seasons ago xD.

    btw: i am the last one trying to protect anything or stuff like that, because i am just here for 1 month playing the game again through rl time reasons i wont be even able to play the game for months after march so i really dont care what anet does to his game, but i just facepalm myself when i read the posts here.

    Çazar/Qatrax/Qyax

  • Odik.4587Odik.4587 Member ✭✭✭✭

    Why wont you let them be in their sweet ignorance?:D

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.