Upcoming holo nerfs — Guild Wars 2 Forums

Upcoming holo nerfs

whoknocks.4935whoknocks.4935 Member ✭✭✭✭

If the upcoming changes for holo will be even half of what they posted, we already know holo will become garbage and not worthy to use anymore.

The main thing is the stability proc from corona burst only after a successful hit. This force you to use toss elixir b to have a decent stability uptime.

This plus the damage nerfs, holo seems already in a tomb in my opinion.

We should start considering to make viable some scrapper build for roaming?

Holo is the class in which I enjoy the most the solo wvw roaming aspect, and now...no option left seems.

<1

Comments

  • Mally.6298Mally.6298 Member
    edited February 23, 2018

    It feels like a bait and switch, they did the same thing with scrapper. Also if they are nerfing the damage they should also reduce the penalty
    or remove it completely as holosmith will feel like just another kit.

  • These changes would gut holo pretty bad. It wouldn’t really bring any build diversity because holo probably wouldn’t be as viable. And I was personally never a fan of scrapper.

  • This is going to kill holosmith, which is sad because I just started playing it. I’m fine with the corona burst hit, but the rest of the change is bs.

    I think they should at least compensate by reducing the heat cost to let us stay in holomode longer.

  • Ardid.7203Ardid.7203 Member ✭✭✭✭
    edited February 23, 2018

    IMO that you should actually hit to gain benefits from an attack is OK. The damage nerfs, on the other hand, don't make sense for what is supposed to be a high risk/high reward spec. Now Holo will struggle to get the reward, while being even more squishy than before...

    It don't really bothers me, since I mostly PvE and use PF only to add a burst to my basic FT build... But it seems too harsh, specially for WvW.

  • You'll be fine in PvP... Let's remember that other professions are being nerfed too. Holos were one of the most OP. But as long as you keep your current mechanics, you'll do just fine.

    This is my signature.

  • I just don't understand why they also nerf it in WvW. Engi was unusable for years in zergs. But now when it finally has some role (backline dive) they nerf it over and over because of PvP.

  • @Zintrothen.1056 said:
    You'll be fine in PvP... Let's remember that other professions are being nerfed too. Holos were one of the most OP. But as long as you keep your current mechanics, you'll do just fine.

    Holobuilds = high risk reward. They are pretty squishy. How is this fine now?

  • Ghos.1326Ghos.1326 Member ✭✭✭

    @Lonewolf Kai.3682 said:

    @Zintrothen.1056 said:
    You'll be fine in PvP... Let's remember that other professions are being nerfed too. Holos were one of the most OP. But as long as you keep your current mechanics, you'll do just fine.

    Holobuilds = high risk reward. They are pretty squishy. How is this fine now?

    because now you can actually counterplay a holosmith instead of trying to cc, and failing, then trying to run away, and failing because of holo leap. this change is well deserved, perma stab on corona burst was annoying (and i'm an engineer that loves to play holosmith)

    The greatest enemy to improvement, is ignorance. But the desire to learn will cast ignorance into the fire.

  • Ghos.1326Ghos.1326 Member ✭✭✭

    @NeroBoron.7285 said:
    RIP, i also thought RIP after the changes to elexiers condi remove. But tuning down the burst on a burst class like that... But hey they buffed the slow as f_ck moving motar projectiles... which can nearly be outrun lol :disappointed:

    mortars can not, by any means, outrun a centaur XDDDDD

    The greatest enemy to improvement, is ignorance. But the desire to learn will cast ignorance into the fire.

  • @Ghos.1326 said:

    @Lonewolf Kai.3682 said:

    @Zintrothen.1056 said:
    You'll be fine in PvP... Let's remember that other professions are being nerfed too. Holos were one of the most OP. But as long as you keep your current mechanics, you'll do just fine.

    Holobuilds = high risk reward. They are pretty squishy. How is this fine now?

    because now you can actually counterplay a holosmith instead of trying to cc, and failing, then trying to run away, and failing because of holo leap. this change is well deserved, perma stab on corona burst was annoying (and i'm an engineer that loves to play holosmith)

    That’s fine. I also agree with the corona burst change. But the rest of the nerfs were uncalled for. There isn’t going to be a high reward now. It’ll be a medium reward high risk reward build. They hit the dps really hard.

  • whoknocks.4935whoknocks.4935 Member ✭✭✭✭

    They could remove the double pulse damage, the might stacks and the vulnerability of it.

    Now hit the skill or you are dead because cc'd by any single thing.

    Already now in spvp or wvw if a good warrior time exactly when your stab end can pretty much stun you and oneshot you, because holo is squishy as a thief, and without rocket boots you can't kite that well.

  • mov.1246mov.1246 Member ✭✭

    The nerfs which probably are coming are so huge... i mean AA coefficient by 40%?! WTH. The nerf to the dodge build is justified, its overperforming. Last patch they crippeled our alchemy and now they want to obliterate most of PF skills? In WvW holo wasnt overperforming, maybe just with the dodge build before the last patch, but now it feels strong, but not overperforming. Because some bronze kids cry whole day in pvp forum "nerf holo dmg" we might be nerfed into oblivion.
    If this is coming, what build should we play? Unplayable bugged scrapper or core engi which hits like a wet noodle? haha
    condi buffs are a joke. mortar buffs are a joke. other buffs are a joke.
    And reactive lenses are bugged btw, it also triggers when you are CCed while you have stability. Try it, get stab and use overcharged shot, this will remove one stack of stab and trigger reactive lenses.

  • whoknocks.4935whoknocks.4935 Member ✭✭✭✭

    @mov.1246 said:
    The nerfs which probably are coming are so huge... i mean AA coefficient by 40%?! WTH. The nerf to the dodge build is justified, its overperforming. Last patch they crippeled our alchemy and now they want to obliterate most of PF skills? In WvW holo wasnt overperforming, maybe just with the dodge build before the last patch, but now it feels strong, but not overperforming. Because some bronze kids cry whole day in pvp forum "nerf holo dmg" we might be nerfed into oblivion.
    If this is coming, what build should we play? Unplayable bugged scrapper or core engi which hits like a wet noodle? haha
    condi buffs are a joke. mortar buffs are a joke. other buffs are a joke.
    And reactive lenses are bugged btw, it also triggers when you are CCed while you have stability. Try it, get stab and use overcharged shot, this will remove one stack of stab and trigger reactive lenses.

    In wvw holo is indeed super fun to solo roam around, very good travel with rocket boots and holo leap, and good fights against other roamers.

    Freaking mesmer ofìr ele or deadeye in wvw can oneshot people and if you don't react in one second you just die, while holo has counterplay.

    They will make it not underperforming, but garbage in spvp, and pretty much killing it as a roamer spec.

    Why play holo if they nerf the damage and the other things if you can play mirage or weaver for better burst and way more survivability options.

  • I agree with Ardid. Getting stability in successful attack I’m fine with. But the damage nerf is a bit over the top especially WvW. I don’t Zerg much I prefer roaming so it hurts. The light strike nerf. Would that be the first attack or the entire AA chain?

  • whoknocks.4935whoknocks.4935 Member ✭✭✭✭

    @JayPanda.1304 said:
    I agree with Ardid. Getting stability in successful attack I’m fine with. But the damage nerf is a bit over the top especially WvW. I don’t Zerg much I prefer roaming so it hurts. The light strike nerf. Would that be the first attack or the entire AA chain?

    Yeah but sure they nerf all the 3autoskills, seems odd they nerf just the first chainskill.
    Maybe we will have to run elixir b for decent stability uptime, but if the damage is nerfed, or you go full zerk and die even by a fart or you change profession.

    Holo brings to engineer insane power burst, it's not good at condi, it is not a support spec, it is only a power dps spec, if they remove the dps part what's remain? A garbage profession powercreeped by others for sure.

  • JETWING.2759JETWING.2759 Member ✭✭✭

    If ths happens, the entire Major Master line will become useless...

  • JayPanda.1304JayPanda.1304 Member ✭✭
    edited February 23, 2018

    @Vagrant.7206 said:

    @Zintrothen.1056 said:
    You'll be fine in PvP... Let's remember that other professions are being nerfed too. Holos were one of the most OP. But as long as you keep your current mechanics, you'll do just fine.

    Actually, compared to other meta builds right now, holo is pretty balanced. These nerfs will be excessive to the point that holo will be just like another kit to us, and not really worth serious investment.

    Yeah, if these nerfs stay on top of the recent changes to alchemy holo will be pretty much gutted. A 40% nerf to AA is pretty harsh. From a sPvP standpoint I do believe holo damage was harsh but not nearly as bad as Mesmer and S/D thief is also ridiculous. If they were to make these changes they better decrease the heat cost of the abilities. Even then idk if that would help. Also I think sword needs some love. Rifle is just better in every way.

  • coro.3176coro.3176 Member ✭✭✭✭

    It'll be tough to justify running it if they do nerf it that much. Unlike other full-glass builds (mesmer/thief), holo is quite vulnerable after/during its burst - especially with less reliable stability, so you NEED your burst to do enough damage or you're probably losing the fight.

    If they go ahead with it, I'll probably switch back to scrapper/condi/pistols. If you're not going to do much damage, you might as well pack some utility and survivability.

    Overall, I'm in favour of more frequent and more aggressive balance patches though, so even though I'm playing Holo now, I'm willing to give them the benefit of the doubt as long as they're looking at balance on a regular basis.

  • I love those changes. I love core Engineer but I've never been a fan of either elite specialisation. Maybe now that they will be brought in line we can over time have a decent core Engineer PvP build. The proposed patch is not perfect. It's going to take a while to undo all the HoT and PoF mess. But for once I'm looking forward to it.

  • I think it's only Light Strike though, similar to how they nerfed #1 and #2 on certain Warrior and Thief weapons, but left #3 untouched. This way, getting swatted by a mostly unreadable first hit of the PF chain won't hurt, but you still have to watch out for the rest of the chain. It also encourages a full auto-chain rather than mixing in attacks, making Holo even more predictable (which is good if this philosophy was actually applied to every profession.)

  • Can a holo get some sauce, plz.

  • Lighter.5631Lighter.5631 Member ✭✭✭

    @Lonewolf Kai.3682 said:

    @Zintrothen.1056 said:
    You'll be fine in PvP... Let's remember that other professions are being nerfed too. Holos were one of the most OP. But as long as you keep your current mechanics, you'll do just fine.

    Holobuilds = high risk reward. They are pretty squishy. How is this fine now?

    cuz they are nerfing damage over all, which means higher survive for holo, bruh

  • Oh noez they're nerfing, from what i understand, just ONE damage skill and tweaked some that needed tweaked a long time ago. It's the end of the world for the holo spammers! I find it hilarious that in every match there is a holo, either in my team or the opposite he wins EVERY 1 v1 encounter. Heck even bunker scrappers 1v1 basically anybody with minimum effort and/or can gtfo via stealth giro. These elite specs basically are unbeatable and even after the nerfs there will still be on top because of the gross mechanical disparity implemented from the get go.

  • @emblack.3754 said:
    Oh noez they're nerfing, from what i understand, just ONE damage skill and tweaked some that needed tweaked a long time ago. It's the end of the world for the holo spammers! I find it hilarious that in every match there is a holo, either in my team or the opposite he wins EVERY 1 v1 encounter. Heck even bunker scrappers 1v1 basically anybody with minimum effort and/or can gtfo via stealth giro. These elite specs basically are unbeatable and even after the nerfs there will still be on top because of the gross mechanical disparity implemented from the get go.

    tell me again how many top 250 engineers are there in both NA and EU ladders and how that compares to other classes. I know an approximate answer to that question because I actually play ranked but you go ahead and tell me.

  • @Lunateric.3708 said:

    tell me again how many top 250 engineers are there in both NA and EU ladders and how that compares to other classes. I know an approximate answer to that question because I actually play ranked but you go ahead and tell me.

    I gave you empirical examples of holosmiths wrecking people, and yes it was in ranked, you gave me ephemeral statistics that can be explained be one simple supposition: people don't like engineers - either to play or play against. It's a spammy profession with, an albeit long winded rotation, just a very effective one trick. I'm glad there are few engineers in top 250, it means there is some karmic balance after all. Now if only they would actually nerf instead of pretending to do so the "duck, duck, goose" profession aka mesmer.

  • coglin.1496coglin.1496 Member ✭✭✭

    @emblack.3754 said:
    I gave you empirical examples of holosmiths wrecking people,

    I do not believe you understand what "emperical" means. You offered purely "anecdotal" examples and they asked you specifically to offer some hard fact statistics, which you avoided doing interestingly enough.

    you gave me ephemeral statistics

    You are using words wrong again. They gave you no statistics. Actually they ask you to offer factual statistics to them.

    That can be explained be one simple supposition: people don't like engineers.

    It seems you confuse your subjective opinion with actual objective fact. This is evident for example, that when folks thought turrets we're strong, Anet stated a massive amount of players compared to before were playing engineer.

    Do not confuse your objective opinion with that of objective fact. Remember, what you say matters, not what you meant to say.

  • whoknocks.4935whoknocks.4935 Member ✭✭✭✭

    @emblack.3754 said:
    Oh noez they're nerfing, from what i understand, just ONE damage skill and tweaked some that needed tweaked a long time ago. It's the end of the world for the holo spammers! I find it hilarious that in every match there is a holo, either in my team or the opposite he wins EVERY 1 v1 encounter. Heck even bunker scrappers 1v1 basically anybody with minimum effort and/or can gtfo via stealth giro. These elite specs basically are unbeatable and even after the nerfs there will still be on top because of the gross mechanical disparity implemented from the get go.

    If as a thief you can't beat an holosmith, well... thief is not for you mate :D

  • @whoknocks.4935 said:

    If as a thief you can't beat an holosmith, well... thief is not for you mate :D

    Let me guess you adhere to the school of thought that says that thief, the profession with the lowest hp pool, can counter the elite specialization with the highest burst potential. You do realize 2 skills from the holo forge and a mine sweeper is enough to down a thief right? However you are right in the sense that it IS possible to beat a holo if you're running S/D. Possible but highly unlikely.

  • Musty.3148Musty.3148 Member ✭✭✭

    I just started playing a Holo in roaming WvW. Sad that all of the Holo skills are going to be lowered so much. It's a class that seems to have high risk high reward. Now, not so much.

  • Lonewolf Kai.3682Lonewolf Kai.3682 Member ✭✭✭

    @Musty.3148 said:
    I just started playing a Holo in roaming WvW. Sad that all of the Holo skills are going to be lowered so much. It's a class that seems to have high risk high reward. Now, not so much.

    The condi application is what just about gets me every time. Although Revenant has it much worse, the Holosmith seems to be pretty weak to condi.

  • whoknocks.4935whoknocks.4935 Member ✭✭✭✭
    edited March 1, 2018

    @Lonewolf Kai.3682 said:

    @Musty.3148 said:
    I just started playing a Holo in roaming WvW. Sad that all of the Holo skills are going to be lowered so much. It's a class that seems to have high risk high reward. Now, not so much.

    The condi application is what just about gets me every time. Although Revenant has it much worse, the Holosmith seems to be pretty weak to condi.

    Unless you play Inventions and hard light arena plus thumper turret, giving up all the mobility you have, the only choice against conditions is elixir c, which is slow, and easy to be corrupted again from scourges, and running elixir c you miss an important stunbreak in the bar which are essential for holo to survive more than any other class, especially against warriors, if you don't stunbreak you die in few seconds if already lost both invulns. The conversion build is fun and strong in spvp, but for solo roaming you need escape tools aka rocket boots.

    @emblack.3754 said:

    @whoknocks.4935 said:

    If as a thief you can't beat an holosmith, well... thief is not for you mate :D

    Let me guess you adhere to the school of thought that says that thief, the profession with the lowest hp pool, can counter the elite specialization with the highest burst potential. You do realize 2 skills from the holo forge and a mine sweeper is enough to down a thief right? However you are right in the sense that it IS possible to beat a holo if you're running S/D. Possible but highly unlikely.

    Thief burst is way higher than holo especially in wvw, and with the perma evades thief has, holosmith is getting rekt by GOOD thieves, so if you die to holo mines even after the nerf as a thief, just change profession or go play pve ^^

  • Lonewolf Kai.3682Lonewolf Kai.3682 Member ✭✭✭

    yup. I’ve tried doing a build with less mobility and it just doesn’t work. Sure I can lose the condi but I get painted back up fairly quickly anyways.

  • Rezzet.3614Rezzet.3614 Member ✭✭✭

    i ll demand for a refund if they gut holo, thats the whole purpose of holosmith nothing but high risk vs reward raw damage . it already almost feels useless compared to scrapper 3.0

  • Where are y’all getting these patch notes at? I can’t find them.

  • Vagrant.7206Vagrant.7206 Member ✭✭✭✭
    edited March 7, 2018

    @Cleopatra.4068 said:
    Where are y’all getting these patch notes at? I can’t find them.

    https://en-forum.guildwars2.com/discussion/29690/pvp-wvw-skill-split-release/p1

    @Gaile Gray.6029 said:

    Engineer

    Skills

    • Crystal Configuration: Eclipse: The stability portion of this trait will now be applied only upon successful hits of Corona Burst
    • Light Strike: Reduced the power coefficient from 1.0 to 0.6 (-40%) in PvP and WvW
    • Holo Leap: Reduced the power coefficient from 1.8 to 1.5 (-17%) in PvP and WvW
    • Corona Burst: Reduced the Might stacks granted per pulse from 2 to 1 in PvP and WvW
    • Holographic Shockwave: Reduced the power coefficient from 0.96 to 0.75 (-22%) in PvP and WvW
    • Spectrum Shield: Increased the shield duration from 3 seconds to 4 seconds in PvP and WvW. Increased the cooldown from 30 seconds to 40 seconds in PvP and WvW
    • Poison Dart Volley: Reduced the cooldown from 10 seconds to 8 seconds in PvP and WvW
    • Glue Shot: Reduced the cooldown from 25 seconds to 20 seconds in PvP and WvW
    • Mortar Shot: Increased the power coefficient from 0.8 to 1.0 (+25%) in PvP and WvW
    • Poison Gas Shell: Increased the power coefficient from 0.75 to 1.0 (+33%) in PvP and WvW. Reduced the cooldown from 12 seconds to 10 seconds in PvP and WvW
    • Endothermic Shell: Increased the power coefficient from 0.75 to 1.0 (+33%) in PvP and WvW. Reduced the cooldown from 20 seconds to 15 seconds in PvP and WvW
    • Flash Shell: Increased the power coefficient from 0.75 to 1.0 (+33%) in PvP and WvW. Reduced the cooldown from 25 seconds to 20 seconds in PvP and WvW
    • Box of Nails: Reduced the cooldown from 10 seconds to 8 seconds in PvP and WvW
    • Magnet: Reduced the cooldown from 25 seconds to 20 seconds in PvP and WvW
    • Throw Mine: Increased the damage from 1.8 to 2.0 (+11%) in PvP and WvW
    • Static Shock (A.E.D.): Increased the stun duration from 1 second to 2 seconds in PvP and WvW
    • Elixir X: Reduced the duration of Tornado and Rampage transforms from 15 seconds to 10 seconds in PvP and WvW. Reduced the cooldown from 105 seconds to 75 seconds in PvP and WvW

    Traits

    • Aim Assisted Rocket: Reduced the power coefficient from 1.0 to 0.5 (-50%) in PvP and WvW
    • Minesweeper: Reduced the power coefficient of each mine from 1.0 to 0.67 (-33%) in PvP and WvW
    • Vent Exhaust: Reduced the power coefficient from 1.1 to 0.75 (-32%) in PvP and WvW
    • Protection Injection: Increased the cooldown from 10 seconds to 20 seconds in PvP only
    • Self-Regulating Defenses: Increased the cooldown from 75 seconds to 90 seconds in PvP only
    • Reactive Lenses: Increased the cooldown from 40 seconds to 90 seconds in PvP only

    The great god Lagki demands sacrifice!

  • MrMojoRisin.7364MrMojoRisin.7364 Member ✭✭✭

    So these changes are pvp and wvw only? I’m ok with that as pve player

  • Elmo Benchwarmer.3025Elmo Benchwarmer.3025 Member ✭✭✭
    edited March 8, 2018

    I'll finally start supporting the game again if they gut the badly designed elite specialisations that ruined much if not all of the GW2 game play. Let the nerfs roll. /hype

  • Arlette.9684Arlette.9684 Member ✭✭✭✭

    I’m sorry but the ability go spam skills into A Wall and kill everything around it, even through said wall has to go, along with the Mesmer fool proof double mind wrack BS, and Larcenous Strike spam. AWOL, get it? :lol:

    Is ANet going to severely over do it? Likely, are we heading into a good old vanila meta of thief pwnage? Likely. Is said thief meta going to force a bunker meta? For sho. Cycle repeats itself.

    Peace. I’md be happy with the dmg nerf if they give holo some viable condi clear options/proper group support/proper damage reduction to counter the thief/mesmer onslaught.

    Vae Victus!
    [Hcm] Promotraitor

  • Rezzet.3614Rezzet.3614 Member ✭✭✭
    edited March 9, 2018

    ok the nerfs arent as criminal as they look the big nerf is in the first hit of holo forge auto in wich case i agree , auto attacks on all professions scale up in damage holosmith first blow had pretty high damage

    crystal configuration is gonna be replaced with CC break+ super speed trait now and the stunbreak+ 50% damage reduction buff will be used cuz of stability lack

    now all we need is for Orbital strike to get its damage scaling bumped to 2.0

    Reactive Lenses nerf is beyond ridiculous , 90s for a stunbreak really? wich triggers over any form of CC such as Daze.

    this is why we engineers have lost our faith on Developpers, not only do they take our little stability but then they go the extra mile and take our stun break.

  • whoknocks.4935whoknocks.4935 Member ✭✭✭✭

    @Rezzet.3614 said:
    ok the nerfs arent as criminal as they look the big nerf is in the first hit of holo forge auto in wich case i agree , auto attacks on all professions scale up in damage holosmith first blow had pretty high damage

    crystal configuration is gonna be replaced with CC break+ super speed trait now and the stunbreak+ 50% damage reduction buff will be used cuz of stability lack

    now all we need is for Orbital strike to get its damage scaling bumped to 2.0

    Reactive Lenses nerf is beyond ridiculous , 90s for a stunbreak really? wich triggers over any form of CC such as Daze.

    this is why we engineers have lost our faith on Developpers, not only do they take our little stability but then they go the extra mile and take our stun break.

    Engi without stability is dead like a thief without stealth. We will be forced to use toss elixir for stability uptime which can be interrupted so easily being a toss skill with time to "splash" it into the ground.

  • Vagrant.7206Vagrant.7206 Member ✭✭✭✭
    edited March 9, 2018

    @whoknocks.4935 said:

    @Rezzet.3614 said:
    ok the nerfs arent as criminal as they look the big nerf is in the first hit of holo forge auto in wich case i agree , auto attacks on all professions scale up in damage holosmith first blow had pretty high damage

    crystal configuration is gonna be replaced with CC break+ super speed trait now and the stunbreak+ 50% damage reduction buff will be used cuz of stability lack

    now all we need is for Orbital strike to get its damage scaling bumped to 2.0

    Reactive Lenses nerf is beyond ridiculous , 90s for a stunbreak really? wich triggers over any form of CC such as Daze.

    this is why we engineers have lost our faith on Developpers, not only do they take our little stability but then they go the extra mile and take our stun break.

    Engi without stability is dead like a thief without stealth. We will be forced to use toss elixir for stability uptime which can be interrupted so easily being a toss skill with time to "splash" it into the ground.

    It can even be reflected too. Try to give yourself stability with Throw Elixir B near a reflect? Congrats, you gave your enemies stability instead.

    @Rezzet.3614 said:
    ok the nerfs arent as criminal as they look the big nerf is in the first hit of holo forge auto in wich case i agree , auto attacks on all professions scale up in damage holosmith first blow had pretty high damage

    crystal configuration is gonna be replaced with CC break+ super speed trait now and the stunbreak+ 50% damage reduction buff will be used cuz of stability lack

    now all we need is for Orbital strike to get its damage scaling bumped to 2.0

    Reactive Lenses nerf is beyond ridiculous , 90s for a stunbreak really? wich triggers over any form of CC such as Daze.

    this is why we engineers have lost our faith on Developpers, not only do they take our little stability but then they go the extra mile and take our stun break.

    Lack of stability is the biggest nerf. Engineer has very little access to stability elsewhere (given that it's not a normal melee class), and does not have most of the natural defenses available to it that a thief, warrior, or guardian might (blocks, built-in evades, etc). That stability nerf would render us pretty worthless in teamfights, considering the amount of CC thrown around.

    The damage nerfs are definitely large, don't get me wrong, but they're not so horrible we can't deal with them. But without that stability, we're just going to get knocked around before we can even do the crappy damage. Thieves can already stunlock with basilisk venom, this would just make their normal steal that much more potent.

    The great god Lagki demands sacrifice!

  • Rezzet.3614Rezzet.3614 Member ✭✭✭

    @Vagrant.7206 said:

    @whoknocks.4935 said:

    @Rezzet.3614 said:
    ok the nerfs arent as criminal as they look the big nerf is in the first hit of holo forge auto in wich case i agree , auto attacks on all professions scale up in damage holosmith first blow had pretty high damage

    crystal configuration is gonna be replaced with CC break+ super speed trait now and the stunbreak+ 50% damage reduction buff will be used cuz of stability lack

    now all we need is for Orbital strike to get its damage scaling bumped to 2.0

    Reactive Lenses nerf is beyond ridiculous , 90s for a stunbreak really? wich triggers over any form of CC such as Daze.

    this is why we engineers have lost our faith on Developpers, not only do they take our little stability but then they go the extra mile and take our stun break.

    Engi without stability is dead like a thief without stealth. We will be forced to use toss elixir for stability uptime which can be interrupted so easily being a toss skill with time to "splash" it into the ground.

    It can even be reflected too. Try to give yourself stability with Throw Elixir B near a reflect? Congrats, you gave your enemies stability instead.

    @Rezzet.3614 said:
    ok the nerfs arent as criminal as they look the big nerf is in the first hit of holo forge auto in wich case i agree , auto attacks on all professions scale up in damage holosmith first blow had pretty high damage

    crystal configuration is gonna be replaced with CC break+ super speed trait now and the stunbreak+ 50% damage reduction buff will be used cuz of stability lack

    now all we need is for Orbital strike to get its damage scaling bumped to 2.0

    Reactive Lenses nerf is beyond ridiculous , 90s for a stunbreak really? wich triggers over any form of CC such as Daze.

    this is why we engineers have lost our faith on Developpers, not only do they take our little stability but then they go the extra mile and take our stun break.

    Lack of stability is the biggest nerf. Engineer has very little access to stability elsewhere (given that it's not a normal melee class), and does not have most of the natural defenses available to it that a thief, warrior, or guardian might (blocks, built-in evades, etc). That stability nerf would render us pretty worthless in teamfights, considering the amount of CC thrown around.

    The damage nerfs are definitely large, don't get me wrong, but they're not so horrible we can't deal with them. But without that stability, we're just going to get knocked around before we can even do the crappy damage. Thieves can already stunlock with basilisk venom, this would just make their normal steal that much more potent.

    yeah that was my point , this change basically will render holosmith useless and push the engi meta back to gyro scrapper since that way we can at least get 1 stability when we summon a gyro and the blast gyro toolbelt has instant stun break

    RIP Holosmith , now it relies entirely on its team.

  • whoknocks.4935whoknocks.4935 Member ✭✭✭✭

    @Vagrant.7206 said:

    @whoknocks.4935 said:

    @Rezzet.3614 said:
    ok the nerfs arent as criminal as they look the big nerf is in the first hit of holo forge auto in wich case i agree , auto attacks on all professions scale up in damage holosmith first blow had pretty high damage

    crystal configuration is gonna be replaced with CC break+ super speed trait now and the stunbreak+ 50% damage reduction buff will be used cuz of stability lack

    now all we need is for Orbital strike to get its damage scaling bumped to 2.0

    Reactive Lenses nerf is beyond ridiculous , 90s for a stunbreak really? wich triggers over any form of CC such as Daze.

    this is why we engineers have lost our faith on Developpers, not only do they take our little stability but then they go the extra mile and take our stun break.

    Engi without stability is dead like a thief without stealth. We will be forced to use toss elixir for stability uptime which can be interrupted so easily being a toss skill with time to "splash" it into the ground.

    It can even be reflected too. Try to give yourself stability with Throw Elixir B near a reflect? Congrats, you gave your enemies stability instead.

    @Rezzet.3614 said:
    ok the nerfs arent as criminal as they look the big nerf is in the first hit of holo forge auto in wich case i agree , auto attacks on all professions scale up in damage holosmith first blow had pretty high damage

    crystal configuration is gonna be replaced with CC break+ super speed trait now and the stunbreak+ 50% damage reduction buff will be used cuz of stability lack

    now all we need is for Orbital strike to get its damage scaling bumped to 2.0

    Reactive Lenses nerf is beyond ridiculous , 90s for a stunbreak really? wich triggers over any form of CC such as Daze.

    this is why we engineers have lost our faith on Developpers, not only do they take our little stability but then they go the extra mile and take our stun break.

    Lack of stability is the biggest nerf. Engineer has very little access to stability elsewhere (given that it's not a normal melee class), and does not have most of the natural defenses available to it that a thief, warrior, or guardian might (blocks, built-in evades, etc). That stability nerf would render us pretty worthless in teamfights, considering the amount of CC thrown around.

    The damage nerfs are definitely large, don't get me wrong, but they're not so horrible we can't deal with them. But without that stability, we're just going to get knocked around before we can even do the crappy damage. Thieves can already stunlock with basilisk venom, this would just make their normal steal that much more potent.

    True. Playing holosmith myself and against holosmith, without stability uptime that corona burst offers all photon forge will become so easily interrupted and you will get forced into invulnerability exiting photon forge, you re enter photon forge and get interrupted and bursted again. Especially thief (already strong against holo) will eat holo even with eyes closed, just dodging the corona burst so it won't give stability and from there it's gg for the thief or warriors too or any other profession with burst potential.

    The true power from holo comes from the ability to be able to land all the photon forge skills while in photon forge, without stability you won't be able even to clock the autoattack xD Seems for wvw it will remain untouched, but not sure about the corona burst trait, that will be changed for all gamemodes i guess.

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    I was tired of that perma stability kitten using boon duration runes...now I can time my CC to stop holo rampage

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.