Can we please get "Rescue Refugees Forced into Labor in the Zephrite Mine" fixed? — Guild Wars 2 Forums

Can we please get "Rescue Refugees Forced into Labor in the Zephrite Mine" fixed?

iJohno.9185iJohno.9185 Member ✭✭
edited March 10, 2018 in Bugs: Game, Forum, Website

https://wiki.guildwars2.com/wiki/Rescue_refugees_forced_into_labor_in_the_Zephyrite_mine

This has been broken for MONTHS. And the fact that it's REQUIRED for a collection is kitten ridiculous!

Tagged:

Comments

  • u can ask them, but i dont think they'll fix it in a week or so (dont know why did they add an achievement to it if its a known bug ). U have to try out more maps and maybe u will get it :)

  • iJohno.9185iJohno.9185 Member ✭✭

    @Cegi.4385 said:
    u can ask them, but i dont think they'll fix it in a week or so (dont know why did they add an achievement to it if its a known bug ). U have to try out more maps and maybe u will get it :)

    Yeah, ive been logging in and out for over 10+ different instances and still nothing. I did get a map where it bugged at 5/6 :(. Sigh anet!

  • Same here, been on almost 10 different instances through LFG and can't get a map without this bug. It's really frustrating, we can't finish the collection because of that.

  • GreyWolf.8670GreyWolf.8670 Member ✭✭✭
    edited March 10, 2018

    Can you at least say what you think is wrong with it? I just did it for Sunrise I a few days ago.

    EDIT: Whoops, wrong event. :/

  • @GreyWolf.8670 said:
    Can you at least say what you think is wrong with it? I just did it for Sunrise I a few days ago.

    EDIT: Whoops, wrong event. :/

    The problem with the event that the refugees that u have to rescue are "disappearing" and the event stay with a x/6 status (i know u edited but its better to clarify if one of the devs watching this thread)

  • Just had a squad going for trying to find a working map and took down all of the bugged IPs, there were over 10 of them and roughly 20 people in squad. The sad part about this is that all that needs to happen is to have a time limit added to the event so that it self-resets, giving more chances than just the one bugged event that can't go away.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    Sadly this will be the only event I have left for the collection.

  • Esterie.7409Esterie.7409 Member ✭✭✭
    edited March 11, 2018

    Yep, it's super frustrating. I was in a squad of about 15 people, all spread across 8+ IPs, and every single one was bugged. Always showed the event was active with 0/6 Zephyrites rescued, but none were actually there.

    Edit to add: This is the last recording I need for the Mark Y Golem, so progress for the achievement is stalled until patch day I guess. Hoping the even doesn't bug out then, too.

    Editing again to add: A few of us just spawned into a map that did not have the event active (IP was 52.54.48.61:0). Upon the event starting, our commander said something spawned in the corner of the mine/room and immediately disappeared, stalling the event. So it looks like it's not just the event eventually becoming bugged, but it can be bugged from the get-go.

    - — World Completion — -

    14 // 23

  • Got no idea what the bug is if they disapear or not but could it be that they get accidentaly killed by forged and cant get rezzed? because if they cant get rezzed they just dissapear.

  • i wrote it in another theard, they should add a timer that restart the event every 30 min. This should solve the problem.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @hoellenphoenix.1592 said:
    i wrote it in another theard, they should add a timer that restart the event every 30 min. This should solve the problem.

    Yep. At this point we're forced to spawn a new map.

  • Event is stalled and bugged on 9 different IPs (assuming this is the correct way to determine open instances) in EU.

  • ChrisK.3051ChrisK.3051 Member
    edited March 12, 2018

    Honestly i hope Anet is paying attention to the forums i spent most of my day going back to this event.

  • The least they could do is reset all the IP's to reset the events, they have all been stuck on the same spots for 2 days or so

  • Sad thing, the devs don't care! They don't fix things like this and the certainly don't read here in the forum! Otherwise they would do something!

    This is so annoying! Stuck at this event and we probably can't get it fixed until the next story comes...

  • Until there is a more permanent solution, there is a work around! Someone in our squad was able to find a fresh map and we waited for the event to spawn. The key thing is DO NOT ENTER the mine until all 6 NPC's have spawned for the event. We all waited at the top of the ramp outside the mine until we saw 6 npc symbols. The NPC's can be rezzed if they are defeated so there is no need to rush in to kill the forged. Good luck and happy hunting.

  • Dzjudz.9142Dzjudz.9142 Member ✭✭

    @Hobie Kytty.5691 said:
    Until there is a more permanent solution, there is a work around! Someone in our squad was able to find a fresh map and we waited for the event to spawn. The key thing is DO NOT ENTER the mine until all 6 NPC's have spawned for the event. We all waited at the top of the ramp outside the mine until we saw 6 npc symbols. The NPC's can be rezzed if they are defeated so there is no need to rush in to kill the forged. Good luck and happy hunting.

    After 2 days, many hours, dozens of map IPs with bugged instances, today I found a fresh map with the event not having started. There was a commander with a large squad waiting outside the entrance, all with the purpose of doing this event for the collection, warning people not to go in early as that might bug the event. We waited about 20 minutes for the event to spawn, and when it finally did, one person was inside, and only 3 of the 6 refugees properly spawned. Another bugged instance...

    This is getting extremely tiresome, please do something about this event ANet.

    Main char: Samara
    [NLT] Nederlandstalige guild
    [US] Raid selling guild on EU

  • Esterie.7409Esterie.7409 Member ✭✭✭

    @Dzjudz.9142 said:

    @Hobie Kytty.5691 said:
    Until there is a more permanent solution, there is a work around! Someone in our squad was able to find a fresh map and we waited for the event to spawn. The key thing is DO NOT ENTER the mine until all 6 NPC's have spawned for the event. We all waited at the top of the ramp outside the mine until we saw 6 npc symbols. The NPC's can be rezzed if they are defeated so there is no need to rush in to kill the forged. Good luck and happy hunting.

    After 2 days, many hours, dozens of map IPs with bugged instances, today I found a fresh map with the event not having started. There was a commander with a large squad waiting outside the entrance, all with the purpose of doing this event for the collection, warning people not to go in early as that might bug the event. We waited about 20 minutes for the event to spawn, and when it finally did, one person was inside, and only 3 of the 6 refugees properly spawned. Another bugged instance...

    This is getting extremely tiresome, please do something about this event ANet.

    Similar thing happened to me a few hours ago. Joined a squad that managed to get on a fresh map. We were all waiting outside by the ogres, event popped, and a few people who weren't in squad ran into the mine. Only four of the Zephyrites spawned, and the event bugged. Our comm also told people to wait. I know it's only been a few days since the third collection became doable, but this is getting very tiring trying to find new, unbugged maps, waiting for the event, and still having the event bug out.

    - — World Completion — -

    14 // 23

  • iJohno.9185iJohno.9185 Member ✭✭

    @Esterie.7409 said:

    @Dzjudz.9142 said:

    @Hobie Kytty.5691 said:
    Until there is a more permanent solution, there is a work around! Someone in our squad was able to find a fresh map and we waited for the event to spawn. The key thing is DO NOT ENTER the mine until all 6 NPC's have spawned for the event. We all waited at the top of the ramp outside the mine until we saw 6 npc symbols. The NPC's can be rezzed if they are defeated so there is no need to rush in to kill the forged. Good luck and happy hunting.

    After 2 days, many hours, dozens of map IPs with bugged instances, today I found a fresh map with the event not having started. There was a commander with a large squad waiting outside the entrance, all with the purpose of doing this event for the collection, warning people not to go in early as that might bug the event. We waited about 20 minutes for the event to spawn, and when it finally did, one person was inside, and only 3 of the 6 refugees properly spawned. Another bugged instance...

    This is getting extremely tiresome, please do something about this event ANet.

    Similar thing happened to me a few hours ago. Joined a squad that managed to get on a fresh map. We were all waiting outside by the ogres, event popped, and a few people who weren't in squad ran into the mine. Only four of the Zephyrites spawned, and the event bugged. Our comm also told people to wait. I know it's only been a few days since the third collection became doable, but this is getting very tiring trying to find new, unbugged maps, waiting for the event, and still having the event bug out.

    Currently the following IP is not bugged:

    34.239.37.188:0

  • Esterie.7409Esterie.7409 Member ✭✭✭
    edited March 12, 2018

    @iJohno.9185 said:

    @Esterie.7409 said:

    @Dzjudz.9142 said:

    @Hobie Kytty.5691 said:
    Until there is a more permanent solution, there is a work around! Someone in our squad was able to find a fresh map and we waited for the event to spawn. The key thing is DO NOT ENTER the mine until all 6 NPC's have spawned for the event. We all waited at the top of the ramp outside the mine until we saw 6 npc symbols. The NPC's can be rezzed if they are defeated so there is no need to rush in to kill the forged. Good luck and happy hunting.

    After 2 days, many hours, dozens of map IPs with bugged instances, today I found a fresh map with the event not having started. There was a commander with a large squad waiting outside the entrance, all with the purpose of doing this event for the collection, warning people not to go in early as that might bug the event. We waited about 20 minutes for the event to spawn, and when it finally did, one person was inside, and only 3 of the 6 refugees properly spawned. Another bugged instance...

    This is getting extremely tiresome, please do something about this event ANet.

    Similar thing happened to me a few hours ago. Joined a squad that managed to get on a fresh map. We were all waiting outside by the ogres, event popped, and a few people who weren't in squad ran into the mine. Only four of the Zephyrites spawned, and the event bugged. Our comm also told people to wait. I know it's only been a few days since the third collection became doable, but this is getting very tiring trying to find new, unbugged maps, waiting for the event, and still having the event bug out.

    Currently the following IP is not bugged:

    34.239.37.188:0

    That's the map I'm currently on, there are a few of us here waiting. The event successfully completed a few minutes ago, but I was lagging very hard and didn't get credit (I couldn't even tell if I was hitting any enemies.....). Hopefully second try's the charm.

    Edit: FINALLY got the recording. A few people rushed in and started the event right away and it didn't bug, so I think that IP (188) is like the only completely unbugged instance. Good luck for everyone still doing the collection, especially this part. Hopefully Anet will have a fix sooner rather than later.

    - — World Completion — -

    14 // 23

  • @Esterie.7409 said:

    @iJohno.9185 said:

    @Esterie.7409 said:

    @Dzjudz.9142 said:

    @Hobie Kytty.5691 said:
    Until there is a more permanent solution, there is a work around! Someone in our squad was able to find a fresh map and we waited for the event to spawn. The key thing is DO NOT ENTER the mine until all 6 NPC's have spawned for the event. We all waited at the top of the ramp outside the mine until we saw 6 npc symbols. The NPC's can be rezzed if they are defeated so there is no need to rush in to kill the forged. Good luck and happy hunting.

    After 2 days, many hours, dozens of map IPs with bugged instances, today I found a fresh map with the event not having started. There was a commander with a large squad waiting outside the entrance, all with the purpose of doing this event for the collection, warning people not to go in early as that might bug the event. We waited about 20 minutes for the event to spawn, and when it finally did, one person was inside, and only 3 of the 6 refugees properly spawned. Another bugged instance...

    This is getting extremely tiresome, please do something about this event ANet.

    Similar thing happened to me a few hours ago. Joined a squad that managed to get on a fresh map. We were all waiting outside by the ogres, event popped, and a few people who weren't in squad ran into the mine. Only four of the Zephyrites spawned, and the event bugged. Our comm also told people to wait. I know it's only been a few days since the third collection became doable, but this is getting very tiring trying to find new, unbugged maps, waiting for the event, and still having the event bug out.

    Currently the following IP is not bugged:

    34.239.37.188:0

    That's the map I'm currently on, there are a few of us here waiting. The event successfully completed a few minutes ago, but I was lagging very hard and didn't get credit (I couldn't even tell if I was hitting any enemies.....). Hopefully second try's the charm.

    Edit: FINALLY got the recording. A few people rushed in and started the event right away and it didn't bug, so I think that IP (188) is like the only completely unbugged instance. Good luck for everyone still doing the collection, especially this part. Hopefully Anet will have a fix sooner rather than later.

    How does one go to that ip ? may i ask . :D

  • Esterie.7409Esterie.7409 Member ✭✭✭

    @speedbox.1473 said:

    @Esterie.7409 said:

    @iJohno.9185 said:

    @Esterie.7409 said:

    @Dzjudz.9142 said:

    @Hobie Kytty.5691 said:
    Until there is a more permanent solution, there is a work around! Someone in our squad was able to find a fresh map and we waited for the event to spawn. The key thing is DO NOT ENTER the mine until all 6 NPC's have spawned for the event. We all waited at the top of the ramp outside the mine until we saw 6 npc symbols. The NPC's can be rezzed if they are defeated so there is no need to rush in to kill the forged. Good luck and happy hunting.

    After 2 days, many hours, dozens of map IPs with bugged instances, today I found a fresh map with the event not having started. There was a commander with a large squad waiting outside the entrance, all with the purpose of doing this event for the collection, warning people not to go in early as that might bug the event. We waited about 20 minutes for the event to spawn, and when it finally did, one person was inside, and only 3 of the 6 refugees properly spawned. Another bugged instance...

    This is getting extremely tiresome, please do something about this event ANet.

    Similar thing happened to me a few hours ago. Joined a squad that managed to get on a fresh map. We were all waiting outside by the ogres, event popped, and a few people who weren't in squad ran into the mine. Only four of the Zephyrites spawned, and the event bugged. Our comm also told people to wait. I know it's only been a few days since the third collection became doable, but this is getting very tiring trying to find new, unbugged maps, waiting for the event, and still having the event bug out.

    Currently the following IP is not bugged:

    34.239.37.188:0

    That's the map I'm currently on, there are a few of us here waiting. The event successfully completed a few minutes ago, but I was lagging very hard and didn't get credit (I couldn't even tell if I was hitting any enemies.....). Hopefully second try's the charm.

    Edit: FINALLY got the recording. A few people rushed in and started the event right away and it didn't bug, so I think that IP (188) is like the only completely unbugged instance. Good luck for everyone still doing the collection, especially this part. Hopefully Anet will have a fix sooner rather than later.

    How does one go to that ip ? may i ask . :D

    As far as I know there's no way to deliberately choose an IP to join, I ended up joining a squad and one person was in the right IP and everyone else joined on them. I don't even know if this IP is still up after this long. But you could try posting in the Crystal Oasis section of the LFG and might find someone to help, and right now on NA there's a squad up looking for an un-bugged instance. I've seen groups pretty much constantly the past few days hopping instances to find an un-bugged IP, so that would be your best bet.

    - — World Completion — -

    14 // 23

  • @Esterie.7409 said:

    @speedbox.1473 said:

    @Esterie.7409 said:

    @iJohno.9185 said:

    @Esterie.7409 said:

    @Dzjudz.9142 said:

    @Hobie Kytty.5691 said:
    Until there is a more permanent solution, there is a work around! Someone in our squad was able to find a fresh map and we waited for the event to spawn. The key thing is DO NOT ENTER the mine until all 6 NPC's have spawned for the event. We all waited at the top of the ramp outside the mine until we saw 6 npc symbols. The NPC's can be rezzed if they are defeated so there is no need to rush in to kill the forged. Good luck and happy hunting.

    After 2 days, many hours, dozens of map IPs with bugged instances, today I found a fresh map with the event not having started. There was a commander with a large squad waiting outside the entrance, all with the purpose of doing this event for the collection, warning people not to go in early as that might bug the event. We waited about 20 minutes for the event to spawn, and when it finally did, one person was inside, and only 3 of the 6 refugees properly spawned. Another bugged instance...

    This is getting extremely tiresome, please do something about this event ANet.

    Similar thing happened to me a few hours ago. Joined a squad that managed to get on a fresh map. We were all waiting outside by the ogres, event popped, and a few people who weren't in squad ran into the mine. Only four of the Zephyrites spawned, and the event bugged. Our comm also told people to wait. I know it's only been a few days since the third collection became doable, but this is getting very tiring trying to find new, unbugged maps, waiting for the event, and still having the event bug out.

    Currently the following IP is not bugged:

    34.239.37.188:0

    That's the map I'm currently on, there are a few of us here waiting. The event successfully completed a few minutes ago, but I was lagging very hard and didn't get credit (I couldn't even tell if I was hitting any enemies.....). Hopefully second try's the charm.

    Edit: FINALLY got the recording. A few people rushed in and started the event right away and it didn't bug, so I think that IP (188) is like the only completely unbugged instance. Good luck for everyone still doing the collection, especially this part. Hopefully Anet will have a fix sooner rather than later.

    How does one go to that ip ? may i ask . :D

    As far as I know there's no way to deliberately choose an IP to join, I ended up joining a squad and one person was in the right IP and everyone else joined on them. I don't even know if this IP is still up after this long. But you could try posting in the Crystal Oasis section of the LFG and might find someone to help, and right now on NA there's a squad up looking for an un-bugged instance. I've seen groups pretty much constantly the past few days hopping instances to find an un-bugged IP, so that would be your best bet.

    Ok thx for the response , have good day .

  • notebene.3190notebene.3190 Member ✭✭✭✭

    Can't Anet just bounce these things?

    In the event I don't get a chance, thank you all for the company and help when I needed it from time to time.

  • aandiarie.7195aandiarie.7195 Member ✭✭✭

    It was bugged for a friend of mine for many hrs. They kept trying to find different instances and in every one everyone who was trying to do the event said it is bugged/stalled.

  • This event should be fixed. However, if the bug happens to be very hard to get rid of (and thus the reason the event isn't fixed yet) one solution would be to just get rid of it as a requirement for the Achievement. There's already a ton of recordings you need to gather, so deleting one of those requirements wouldn't be all that noticeable. Then the Devs could wait with fixing the event until they have time.

  • @Mackanstein.2503 said:
    This event should be fixed. However, if the bug happens to be very hard to get rid of (and thus the reason the event isn't fixed yet) one solution would be to just get rid of it as a requirement for the Achievement. There's already a ton of recordings you need to gather, so deleting one of those requirements wouldn't be all that noticeable. Then the Devs could wait with fixing the event until they have time.

    I totally agree, there is no way they didn't know about this bug for at least 2 months so why include this event in the collection?

  • Hey friends,
    We've been investigating the break and have a designer who is going to take a look at the content and see if we can get a fix in for the next release. Thank you all for the reports and for your continued patience while we get this fixed.

    QA Embed
    Punmaster
    Lord Faren Fanclub Member

  • iJohno.9185iJohno.9185 Member ✭✭

    @Dara Potocska.8196 said:
    Hey friends,
    We've been investigating the break and have a designer who is going to take a look at the content and see if we can get a fix in for the next release. Thank you all for the reports and for your continued patience while we get this fixed.

    Thank you Dara!

  • Malediktus.9250Malediktus.9250 Member ✭✭✭✭

    I have never seen this event working since release of PoF

    First person to reach 35,000 and 36,000 AP.

  • @Dara Potocska.8196 said:
    Hey friends,
    We've been investigating the break and have a designer who is going to take a look at the content and see if we can get a fix in for the next release. Thank you all for the reports and for your continued patience while we get this fixed.

    Thanks!
    I sent a bug report and also told them ways to "fix" it, if you can let the devs know :) (I know they are investigating and they are probably better at this than me, but here are someways to make it work for now, I guess).

    1. Not a fix, but the event could have a timer, so it resets after a few minutes (6min?) if it stalls or no one finishes after it starts.
    2. Make the npc's somewhat invulnerable and with a routine so they won't activate the event till they are where they should be, so when the event starts, you can rescue all of them at once.
  • "For the next release" ?!?! This does not sound like it is going to be today. This is only going to be acceptable timing if you have people resetting the event or the maps in the mean time.

  • it is just beyond stupid to add an event without verifying that it works in the first place, now with the endless bugged events its basically impossible to complete collection.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    @hgkmaxymus.9321 said:

    @Dara Potocska.8196 said:
    Hey friends,
    We've been investigating the break and have a designer who is going to take a look at the content and see if we can get a fix in for the next release. Thank you all for the reports and for your continued patience while we get this fixed.

    Thanks!
    I sent a bug report and also told them ways to "fix" it, if you can let the devs know :) (I know they are investigating and they are probably better at this than me, but here are someways to make it work for now, I guess).

    1. Not a fix, but the event could have a timer, so it resets after a few minutes (6min?) if it stalls or no one finishes after it starts.
    2. Make the npc's somewhat invulnerable and with a routine so they won't activate the event till they are where they should be, so when the event starts, you can rescue all of them at once.

    Race conditions seems to be one of the most common source of bugs for events ... :/

  • Adzekul.3104Adzekul.3104 Member ✭✭
    edited March 13, 2018

    Why can't they just have their own people resetting the quest in-game and/or shutting down low population instances and opening up a fresh one every once in a while? Is it really so much to ask?

    For how long are we expecting these 17 items to clog up peoples' inventories?

  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭

    @Adzekul.3104 said:
    Why can't they just have their own people resetting the quest in-game and/or shutting down low population instances and opening up a fresh one every once in a while? Is it really so much to ask?

    For how long are we expecting these 17 items to clog up peoples' inventories?

    It's been fixed. (See Dev response in another thread on this topic.)

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