Things that should be added to pvp/wvw — Guild Wars 2 Forums

Things that should be added to pvp/wvw

BlueCar.1587BlueCar.1587 Member ✭✭
edited March 19, 2018 in PVP

The following list includes some suggestions about things that would be nice to have in pvp but don´t require much effort to work.
(This thread is not about balance)

  • Legendary weapons and trinkets. Not the skins but the utility of legendary weapons, similar to the legendary armor we already have. Make the precursers very expensive (1000 ascended shards of glory and 10 grandmaster marks or something like this), but make them purchassable.
  • Make it possible to safe builds, so that you can swap them easier. This should be added to every gamemode because it´s just very usefull.
  • 32 slot baggs. I´ve stolen this idea from another thread, but in my opinion it would be cool if there was a possiblity to increase the inventory space with grinding pvp and not being forced to grind pve .(just make them expensive enough, so that not everybody just farms them in pvp and the pve-players complain about being bullied).
  • and maybe add a new title. Instead of champion... you could add elite.... for maybe 1000 or even 3000 arena wins

I´m curious about the communitie´s thoughts about how to make the pvp-experience more comfortable :)

Tagged:

Comments

  • Can you make it so blocking someone removes the persons last message? Would make the PvP experience much more comfortable :bleep_bloop: I really like that emote

  • Thanks for this really quick response :) =) ;)

  • @shadowpass.4236 said:

    @Ben Phongluangtham.1065 said:

    @BlueCar.1587 said:
    The following list includes some suggestions about things that would be nice to have in pvp but don´t require much effort to work.
    (This thread is not about balance)

    • Legendary weapons and trinkets. Not the skins but the utility of legendary weapons, similar to the legendary armor we already have. Make the precursers very expensive (1000 ascended shards of glory and 10 grandmaster marks or something like this), but make them purchassable.

    Weapons are probably unlikely. We've talked about trinkets before though. We still have some questions we have to work out internally.

    • 32 slot baggs. I´ve stolen this idea from another thread, but in my opinion it would be cool if there was a possiblity to increase the inventory space with grinding pvp and not being forced to grind pve .(just make them expensive enough, so that not everybody just farms them in pvp and the pve-players complain about being bullied).

    We're not opposed to this, with proper pricing & time commitment. It's something I'd like to do at some point, but not yet sure where I'll fit it in with everything else we're doing right now.

    I´m curious about the communitie´s thoughts about how to make the pvp-experience more comfortable :)

    Thank you for the response! :)

    Would it be possible to give Ardent Glorious Armor cool transforming effects similar to Envoy? At the moment it is just a reskin of the precursor.

    Almost no chance of getting anything like the envoy armor. But we are working on a new version of the glorious armor.

    Ben Phongluangtham
    Game Designer
    Reddit: ANET_BenP
    Twitch: AnetBenP

  • godfat.2604godfat.2604 Member ✭✭

    @Ben Phongluangtham.1065 said:
    Almost no chance of getting anything like the envoy armor. But we are working on a new version of the glorious armor.

    I don't expect envoy nor do I like it, but would that new version applies to (new and existing) legendary armor? (i.e. finally an exclusive legendary skin for PvP? What about WvW?)

    That would be very awesome!

  • Solori.6025Solori.6025 Member ✭✭✭✭
    edited March 20, 2018

    @Ben Phongluangtham.1065 said:

    @shadowpass.4236 said:

    @Ben Phongluangtham.1065 said:

    @BlueCar.1587 said:
    The following list includes some suggestions about things that would be nice to have in pvp but don´t require much effort to work.
    (This thread is not about balance)

    • Legendary weapons and trinkets. Not the skins but the utility of legendary weapons, similar to the legendary armor we already have. Make the precursers very expensive (1000 ascended shards of glory and 10 grandmaster marks or something like this), but make them purchassable.

    Weapons are probably unlikely. We've talked about trinkets before though. We still have some questions we have to work out internally.

    • 32 slot baggs. I´ve stolen this idea from another thread, but in my opinion it would be cool if there was a possiblity to increase the inventory space with grinding pvp and not being forced to grind pve .(just make them expensive enough, so that not everybody just farms them in pvp and the pve-players complain about being bullied).

    We're not opposed to this, with proper pricing & time commitment. It's something I'd like to do at some point, but not yet sure where I'll fit it in with everything else we're doing right now.

    I´m curious about the communitie´s thoughts about how to make the pvp-experience more comfortable :)

    Thank you for the response! :)

    Would it be possible to give Ardent Glorious Armor cool transforming effects similar to Envoy? At the moment it is just a reskin of the precursor.

    Almost no chance of getting anything like the envoy armor. But we are working on a new version of the glorious armor.

    Awesome.

    Request-
    Could we get some community feedback or even a contest on the design of these new armor skins.
    With the release of the obsidian skins and the majority of community feedback being negative ( even the statistics for these weapons is terrible) I would hate for you to implement another WvW/Spvp exclusive set that sends the message " you are an after thought"

    Tingle my stingleberry

  • @Solori.6025 said:
    With the release of the obsidian skins and ... even the statistics for these weapons is terrible

    That probably isn't going to be a strong reason for ANet:
    The WvW statistics were bound to be terrible, because those weapons cost precious skirmish tickets. Anyone working on legendary WvW armor or the WvW backpack won't waste 350 tickets on any mere exotic weapon, unless it's amazing. (And there just will never be many that manage to hit that threshold.) Similarly, the PvP costs for one exotic weapon are greater than that for ascended gear.

    Mind you: I'm all in favor of ANet giving us a chance to offer our opinion or choose from a selection of design ideas. I just think that idea is strong enough to stand on its own (without worrying about just how popular the ugliest weapons yet obsidian set is).

    "Face the facts. Then act on them. It's ...the only doctrine I have to offer you, & it's harder than you'd think, because I swear humans seem hardwired to do anything but. Face the facts. Don't pray, don't wish, ...FACE THE FACTS. THEN act." — Quellcrist Falconer

  • @Ben Phongluangtham.1065 said:

    @BlueCar.1587 said:
    The following list includes some suggestions about things that would be nice to have in pvp but don´t require much effort to work.
    (This thread is not about balance)

    • Legendary weapons and trinkets. Not the skins but the utility of legendary weapons, similar to the legendary armor we already have. Make the precursers very expensive (1000 ascended shards of glory and 10 grandmaster marks or something like this), but make them purchassable.

    Weapons are probably unlikely. We've talked about trinkets before though. We still have some questions we have to work out internally.

    What about the Mist Trinkets? They're available in all game modes, just need some QoL or maybe a way to upgrade them to have the same functionality as legendary, but without the effect like Aurora has.

    Joko lies, Balthazar don't.

  • moonstarmac.4603moonstarmac.4603 Member ✭✭✭

    I'd rather see Trinkets removed. I'd love to see PVP with no stat boosts, no sigils, no runes. Everyone gets a base 1000 stats, same health pool. It would become 100% skill based at that point.

    Wolf Moonstar
    Dragon Council, Third Seat: Jade Sea Haven (Jade) of Ehmry Bay
    My Ryzen Rig

  • ZeftheWicked.3076ZeftheWicked.3076 Member ✭✭✭✭

    @Ben Phongluangtham.1065 said:

    Almost no chance of getting anything like the envoy armor. But we are working on a new version of the glorious armor.

    As long as it's a new skin and old one doesn't get ninja-swapped into it. I like quite a few pieces of my heavy ardent glorious armor:)

  • zoopop.5630zoopop.5630 Member ✭✭✭✭

    Some Changes I'll like to see for the next season:

    Make the Season Longer
    Make the leader-board requirement be Total Wins not Total Games played; (Example- Jon.1234 has 160 games played but only 80 wins and 80 loses, Jon does not have enough wins to make it onto the leader-board)
    Remove Duo Que completely or Allow everyone to duo Que through all rating level
    Add new Maps or redo some of the older maps with a few updates
    CLASS switching/Class Stacking( No More double necro, double mesmer,double holo, etc..)
    Add New reward tracks or END of season reward for reaching a certain level of rating(Example New titles or New Skins)
    Add A new legendary weapon or trinket to the PvP Achievement or quest( were going onto season 11 we're over due for something new that can bring players)

    @Ben Phongluangtham.1065

  • @moonstarmac.4603 said:
    I'd rather see Trinkets removed. I'd love to see PVP with no stat boosts, no sigils, no runes. Everyone gets a base 1000 stats, same health pool. It would become 100% skill based at that point.

    That would be kinda a full celestial meta, which doesnt work. That is not how the gw2 combatsystem works.

  • Azure The Heartless.3261Azure The Heartless.3261 Member ✭✭✭✭
    edited March 20, 2018

    @Ben Phongluangtham.1065 said:

    @BlueCar.1587 said:
    I´m curious about the communitie´s thoughts about how to make the pvp-experience more comfortable :)

    Don't say that in public , are you mad sir

    @Ben Phongluangtham.1065 said:

    @BlueCar.1587 said:

    • Legendary weapons and trinkets. Not the skins but the utility of legendary weapons, similar to the legendary armor we already have. Make the precursers very expensive (1000 ascended shards of glory and 10 grandmaster marks or something like this), but make them purchassable.

    Weapons are probably unlikely. We've talked about trinkets before though. We still have some questions we have to work out internally.

    I'd keep to the salt theme or some derivative, to match the Amulet.

    @BlueCar.1587 said:

    • Make it possible to safe builds, so that you can swap them easier. This should be added to every gamemode because it´s just very usefull.

    Or at the very least split the build settings completely between PVE and PVP. I have had several issues with jumping into a PVP match right out of coming from PVE and realizing that I still had on my PVE weapon set much too late.

    @moonstarmac.4603 said:
    I'd rather see Trinkets removed. I'd love to see PVP with no stat boosts, no sigils, no runes. Everyone gets a base 1000 stats, same health pool. It would become 100% skill based at that point.

    You would kill diversity and enforce the meta even harder than it already is. You'd bore the majority of people right out of pvp if you didn't allow them to try different builds.

    [Charr Noises]
    [Plays every class]
    [Balance is not going to happen Play whatever is easiest.]

  • Solori.6025Solori.6025 Member ✭✭✭✭

    @Illconceived Was Na.9781 said:

    @Solori.6025 said:
    With the release of the obsidian skins and ... even the statistics for these weapons is terrible

    That probably isn't going to be a strong reason for ANet:
    The WvW statistics were bound to be terrible, because those weapons cost precious skirmish tickets. Anyone working on legendary WvW armor or the WvW backpack won't waste 350 tickets on any mere exotic weapon, unless it's amazing. (And there just will never be many that manage to hit that threshold.) Similarly, the PvP costs for one exotic weapon are greater than that for ascended gear.

    Mind you: I'm all in favor of ANet giving us a chance to offer our opinion or choose from a selection of design ideas. I just think that idea is strong enough to stand on its own (without worrying about just how popular the ugliest weapons yet obsidian set is).

    I honestly don't know what other reason could be stronger.

    When you have nearly an entire playerbase in two game modes across multiple forum outlets telling you the set is the ugliest in the game.

    I think the only other way for them to get the idea that it's terrible would be to have a major news outlet with the headline " These weapons are ugly" and paste pictures of all the obsidian weapons on it.

    And you are half right on the price.
    If these weapon skins looked good I could see quite a few people buying them, mainly those that have completed the legendary armor and/or backpack

    Tingle my stingleberry

  • @Solori.6025 said:
    When you have nearly an entire playerbase in two game modes across multiple forum outlets telling you the set is the ugliest in the game.

    That's the strong reason. And I agreed with you there.

    The actual number of obsidian weapons (the statistics) is the weak one, because the cost of the weapons makes them an unlikely choice regardless of how they look.

    "Face the facts. Then act on them. It's ...the only doctrine I have to offer you, & it's harder than you'd think, because I swear humans seem hardwired to do anything but. Face the facts. Don't pray, don't wish, ...FACE THE FACTS. THEN act." — Quellcrist Falconer

  • Solori.6025Solori.6025 Member ✭✭✭✭

    @Illconceived Was Na.9781 said:

    @Solori.6025 said:
    When you have nearly an entire playerbase in two game modes across multiple forum outlets telling you the set is the ugliest in the game.

    That's the strong reason. And I agreed with you there.

    The actual number of obsidian weapons (the statistics) is the weak one, because the cost of the weapons makes them an unlikely choice regardless of how they look.

    Ahh I see.

    Tingle my stingleberry

  • @ZeftheWicked.3076 said:

    Almost no chance of getting anything like the envoy armor. But we are working on a new version of the glorious armor.

    As long as it's a new skin and old one doesn't get ninja-swapped into it. I like quite a few pieces of my heavy ardent glorious armor:)

    It's not going to be a new skin. but will have some effect treatments to the old ones. Yes, I know. I want a completely new skin too. I'm hoping we can make that happen, but it's a long ways out.

    Ben Phongluangtham
    Game Designer
    Reddit: ANET_BenP
    Twitch: AnetBenP

  • ZeftheWicked.3076ZeftheWicked.3076 Member ✭✭✭✭
    edited March 20, 2018

    @Ben Phongluangtham.1065 said:

    It's not going to be a new skin. but will have some effect treatments to the old ones. Yes, I know. I want a completely new skin too. I'm hoping we can make that happen, but it's a long ways out.

    That sounds rather vague. So to clear this up, are we talking about:

    a) a 3rd set of glorious armor that will obviously use either regular glorious or ardent glorious as base and add on top of that
    b) a change in looks of current ardent glorious armor?

    ?

  • dragonkain.3984dragonkain.3984 Member ✭✭✭
    edited March 20, 2018

    @Ben Phongluangtham.1065 said:

    I´m curious about the communitie´s thoughts about how to make the pvp-experience more comfortable :)

    Games modes in ranked that are not the damned and hated circle dancing.

    Thief
    The Ripper: Bleeding has been adjusted from 3 stacks for 7 seconds to 4 stacks for 10 seconds.

  • @ZeftheWicked.3076 said:

    @Ben Phongluangtham.1065 said:

    It's not going to be a new skin. but will have some effect treatments to the old ones. Yes, I know. I want a completely new skin too. I'm hoping we can make that happen, but it's a long ways out.

    That sounds rather vague. So to clear this up, are we talking about:

    a) a 3rd set of glorious armor that will obviously use either regular glorious or ardent glorious as base and add on top of that
    b) a change in looks of current ardent glorious armor?

    ?

    It's a 3rd set of glorious armor using the original as a base with some enhancements.

    Ben Phongluangtham
    Game Designer
    Reddit: ANET_BenP
    Twitch: AnetBenP

  • ZeftheWicked.3076ZeftheWicked.3076 Member ✭✭✭✭

    Ah, ty! All clear now!

  • Ziooo.8932Ziooo.8932 Member ✭✭✭
    edited March 20, 2018

    @Ben Phongluangtham.1065 said:
    It's a 3rd set of glorious armor using the original as a base with some enhancements.

    How's that gonna work compared to WvW? We have 3 sets there, and you require the 1st to be able to buy the 2nd and that one to by the 3rd (coupled with some high levels), the very first is received from reward tracks, where the others are bought, and both the 2nd and 3rd are upgradable to legendary.

    I'm kinda working on my pvp legendary armor, and i want to get this new set when its out to wear as my legendary, will i also require to have unlocked the other skins? I mean, we dont need glorious to be able to buy ardent as of now, and that "original" you're saying is the glorious or the ardent? Since in wvw we have more or less an indirect upgrade 1st>2nd>3rd, it'd be odd to have pvp be 1st>3rd.

    (if u cant/dont know the answer its fine)

    Necro mains either are masochists or become masochists after a balance patch.

  • @Ziooo.8932 said:

    @Ben Phongluangtham.1065 said:
    It's a 3rd set of glorious armor using the original as a base with some enhancements.

    How's that gonna work compared to WvW? We have 3 sets there, and you require the 1st to be able to buy the 2nd and that one to by the 3rd (coupled with some high levels), the very first is received from reward tracks, where the others are bought, and both the 2nd and 3rd are upgradable to legendary.

    I'm kinda working on my pvp legendary armor, and i want to get this new set when its out to wear as my legendary, will i also require to have unlocked the other skins? I mean, we dont need glorious to be able to buy ardent as of now, and that "original" you're saying is the glorious or the ardent? Since in wvw we have more or less an indirect upgrade 1st>2nd>3rd, it'd be odd to have pvp be 1st>3rd.

    (if u cant/dont know the answer its fine)

    Current plan is that you'll need ardent to get the upgraded version of ardent.
    We're also planning to have a tournament version that you can get for placing 1-4 in the monthly AT.

    I'm planning to make them upgradeable to legendary using the same type of recipe the ardent current uses.

    Ben Phongluangtham
    Game Designer
    Reddit: ANET_BenP
    Twitch: AnetBenP

  • Ziooo.8932Ziooo.8932 Member ✭✭✭

    @Ben Phongluangtham.1065 said:

    Current plan is that you'll need ardent to get the upgraded version of ardent.
    We're also planning to have a tournament version that you can get for placing 1-4 in the monthly AT.

    I'm planning to make them upgradeable to legendary using the same type of recipe the ardent current uses.

    Omg thats neat, Ty for the quick response as well!

    Necro mains either are masochists or become masochists after a balance patch.

  • MithranArkanere.8957MithranArkanere.8957 Member ✭✭✭✭

    Do not forget:

    • Rent-a-mount on citadels, bases and sentries. Pay 5 badges of honor, get a mount for 5 mins with no jumping capabilities and no engage skill that lets you catch up with faraway friends in the map, but that has reduced defense vs the Invader teams. So you can run past hostile wildlife, but any player or NPC of the enemy teams can force you to dismount in one hit.
  • Felipe.1807Felipe.1807 Member ✭✭✭

    I dont get it...why WvW and sPvP cant have legendary armor skins? Not talking about the stats and the tier, talking about the same skin from Raids...requires as much if not more effort than the PvE version, and yet, its a normal skin...makes no sense for me, its just cause PvE Raid players would rage on the foruns or something?

  • Spazmataz.7864Spazmataz.7864 Member ✭✭
    edited March 20, 2018

    request:
    2v2/3v3 death match arenas. With a queue.
    That's all, thanks.

  • Lyger.5429Lyger.5429 Member ✭✭✭

    @Ben Phongluangtham.1065 said:

    @BlueCar.1587 said:
    The following list includes some suggestions about things that would be nice to have in pvp but don´t require much effort to work.
    (This thread is not about balance)

    • Legendary weapons and trinkets. Not the skins but the utility of legendary weapons, similar to the legendary armor we already have. Make the precursers very expensive (1000 ascended shards of glory and 10 grandmaster marks or something like this), but make them purchassable.

    Weapons are probably unlikely. We've talked about trinkets before though. We still have some questions we have to work out internally.

    • 32 slot baggs. I´ve stolen this idea from another thread, but in my opinion it would be cool if there was a possiblity to increase the inventory space with grinding pvp and not being forced to grind pve .(just make them expensive enough, so that not everybody just farms them in pvp and the pve-players complain about being bullied).

    We're not opposed to this, with proper pricing & time commitment. It's something I'd like to do at some point, but not yet sure where I'll fit it in with everything else we're doing right now.

    I´m curious about the communitie´s thoughts about how to make the pvp-experience more comfortable :)

    Thanks for the response but why do you guys deliberately ignore questions about build templates. It has being bothering me, as if some one at Anet has something against implementing it.

  • Crinn.7864Crinn.7864 Member ✭✭✭✭

    @Felipe.1807 said:
    I dont get it...why WvW and sPvP cant have legendary armor skins? Not talking about the stats and the tier, talking about the same skin from Raids...requires as much if not more effort than the PvE version, and yet, its a normal skin...makes no sense for me, its just cause PvE Raid players would rage on the foruns or something?

    It's because when Anet created the PvE legendary skins they by their own words ended up committing way more resources and time on those skins than they intended to. Do recall that the PvE legendary skins where supposed to be released with raids, yet ended up being released over a year later because of how much of a resource drain the creation of those skins turned out to be.

    Sanity is for the weak minded
    YouTube

  • ImperialWL.7138ImperialWL.7138 Member ✭✭✭

    @Felipe.1807 said:
    I dont get it...why WvW and sPvP cant have legendary armor skins? Not talking about the stats and the tier, talking about the same skin from Raids...requires as much if not more effort than the PvE version, and yet, its a normal skin...makes no sense for me, its just cause PvE Raid players would rage on the foruns or something?

    I should hope it's something they will address eventually, like they are already working on PvP legendary armor skins. It seems that due to lack of time and resources they pushed out the functionality of legendary armor so that at least PvP WvW players could acquire the functional aspect.

  • Felipe.1807Felipe.1807 Member ✭✭✭

    @Crinn.7864 said:

    @Felipe.1807 said:
    I dont get it...why WvW and sPvP cant have legendary armor skins? Not talking about the stats and the tier, talking about the same skin from Raids...requires as much if not more effort than the PvE version, and yet, its a normal skin...makes no sense for me, its just cause PvE Raid players would rage on the foruns or something?

    It's because when Anet created the PvE legendary skins they by their own words ended up committing way more resources and time on those skins than they intended to. Do recall that the PvE legendary skins where supposed to be released with raids, yet ended up being released over a year later because of how much of a resource drain the creation of those skins turned out to be.

    Okay, Legendary Armor took a lot of time and resource to be made...but still, why not allow other game modes(WvW and sPvP) to have those skins too? Not talking about making new ones, saying using the exact same from the Raids...the game its about skins, giving WvW and sPvP players only the legendary tier quality to the gear dosent feel right, they allready needs as much if not more effort to be made, and the challenge thing aint a good argument, nobody gonna say that fighting actual players is easier than a scripted AI(or atleast shouldnt be the case lol)

    @ImperialWL.7138 said:

    @Felipe.1807 said:
    I dont get it...why WvW and sPvP cant have legendary armor skins? Not talking about the stats and the tier, talking about the same skin from Raids...requires as much if not more effort than the PvE version, and yet, its a normal skin...makes no sense for me, its just cause PvE Raid players would rage on the foruns or something?

    I should hope it's something they will address eventually, like they are already working on PvP legendary armor skins. It seems that due to lack of time and resources they pushed out the functionality of legendary armor so that at least PvP WvW players could acquire the functional aspect.

    No, they aint working on new skins for sPvP, let alone a legendary one like from Raids, they doing a simple retexture...its probably gonna have the visual progression that Triumphant armor from WvW have.

  • Dreddo.9865Dreddo.9865 Member ✭✭✭

    @Ben Phongluangtham.1065 said:

    @ZeftheWicked.3076 said:

    @Ben Phongluangtham.1065 said:

    It's not going to be a new skin. but will have some effect treatments to the old ones. Yes, I know. I want a completely new skin too. I'm hoping we can make that happen, but it's a long ways out.

    That sounds rather vague. So to clear this up, are we talking about:

    a) a 3rd set of glorious armor that will obviously use either regular glorious or ardent glorious as base and add on top of that
    b) a change in looks of current ardent glorious armor?

    ?

    It's a 3rd set of glorious armor using the original as a base with some enhancements.

    Sorry for bringing this up again. But I am one of those waiting for that new PvP legendary set. And from what I read you plan to give us another more flashy version of the existing Ardent one. Well with all due respect that doesn't make any difference. I would prefer to wait and get something that justifies the legendary title rather than a reskin. Thanks.

  • Aza.2105Aza.2105 Member ✭✭✭

    @Ben Phongluangtham.1065 said:

    @BlueCar.1587 said:
    The following list includes some suggestions about things that would be nice to have in pvp but don´t require much effort to work.
    (This thread is not about balance)

    • Legendary weapons and trinkets. Not the skins but the utility of legendary weapons, similar to the legendary armor we already have. Make the precursers very expensive (1000 ascended shards of glory and 10 grandmaster marks or something like this), but make them purchassable.

    Weapons are probably unlikely. We've talked about trinkets before though. We still have some questions we have to work out internally.

    • 32 slot baggs. I´ve stolen this idea from another thread, but in my opinion it would be cool if there was a possiblity to increase the inventory space with grinding pvp and not being forced to grind pve .(just make them expensive enough, so that not everybody just farms them in pvp and the pve-players complain about being bullied).

    We're not opposed to this, with proper pricing & time commitment. It's something I'd like to do at some point, but not yet sure where I'll fit it in with everything else we're doing right now.

    I´m curious about the communitie´s thoughts about how to make the pvp-experience more comfortable :)

    Hey Ben.....can you by any chance lower the requirements of champion brawler and conqueror? I always thought 10k wins was a bit excessive.....I've been playing since launch and I have a bit over half that. At this rate gw3 will be out before I ever finish the last tiers lol. PLEASE MAN! PLEASE change it! 2k wins would be a nice modest requirement.

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