The Cleric. A cloth using melee fighter/caster. They play similar to the Guardian, except they don't use shields as weapons (though they have abilities that grant shields to allies). Basically the way they are different is that all of their abilities have 3 stages. using any ability puts the rest of the abilities at the next stage up, using a stage 3 ability knocks them all back down to stage 1. Stage 2 abilities are basically upgraded versions, slightly more damage, but grant shields to at least one nearby teammate (including yourself, with the possibility via talents to always give yourself a shield), Stage 3 abilities consume all shields given and heal for the amount they were shielded (with the possibility via talents to increase damage for every shield consumed).
They can use hammers, swords, scepters, warhorns, and staves. One of their sub classes lets them dual wield hammers and swords (called the Fanatic) The other lets them use torches (called the Lightbringer). Swords are all about quickly slashing in cones in the main hand, with a stab attack that bleeds , and a channeled attack that has you moving around them similar to how the thief does. Maces would be about single target crushing damage in the main hand , with a single target stun and a cone stun in the off hand. Sceepters would be about sending somewhat slow moving balls towards the enemy that bounce back and forth between you and them, doing more damage with each bounce, and shielding allies it passes through. Warhorns and torches would modify the third ability in the slot. For warhorns, it would make the third abilities make the other two attack faster. For torches it would make the third ability do fire damage that spread to another target every time they were directly attacked. Warhorns main abilities would be about making the party do more damage the more often they attacked while the buff was active, and the second ability would make the enemy do less damage the more they were attacked while the debuff was active. Torches would blind the enemies and make them more ceceptable to catching fire, and add a fire buff to your next couple attacks, increasing the amount of damage they take from fire, and making any target hit have a chance to catch fire. Staves would be about mobility, basically allowing you to teleport around the enemy with each ability, except for the primary, which would be about smaking them in the face with the stick.
They would have 3 primary class abilities. The first would consume all shields to strengthen any future shields you put on people, healing whoever was shielded for the shielded amount left. The second would consume the shields already on people to send an extra (1 more, up to a maximum of the party size, 4 or 5 iiirc). and the last would consume all shields and all stored shield energy to give everyone a damage buff.
The fanatic's abilities would similarly revolve around buffing the party with shields through combat, however their shields would be more powerful, and all of the shield strength would be shared across the entire party, with all damage taken to the shield increasing their damage the party does as a whole. When the shield is consumed the buff continues at 100%, but draws health from the fanatic until the buff is turned off.
The lightbringer teleports to a random nearby enemy that's on fire and explodes, consuming shields given to the party to increase damage of said explosion (and again, healing them for the amount they were shielded). When he goes down his third ability brings him back up for 30 seconds to build up a stacking buff to make it permanent. each stack gives you 15% chance to stay alive at the end of the time period, stacks are granted by killing mobs. If at the end of that period you are not at 100% you will explode, if you kill anything you stay alive.