Do you feel like the warrior could be much more? That his mechanics don't do his theme justice? Maybe his elite specializations have a weak design? Or do you just want to post some crazy ideas? Well, then this thread is for you.
So, just for fun, how would you redesign the warrior?
Last update here: July 17, 2020
Few personal ideas to start the thread:
Warrior - Advanced Burst skills
The concept of burst skills is nice, but I think it's way too limited. It could be more complex, and with more options.
Burst skills have a different effect depending on the adrenaline level, but usually, it's just a damage boost. The first step is to make the skills different for each level, in both stats and mechanics. So now, we have 3 different skills, each unlocking depending on the adrenaline level.
The second step is to add a new burst skill in F2, linked to the off-hand weapon. This new skill is different from the one you get from the main-hand weapon, and you get it while wielding a two-handed weapon as well. Also, this skill does not change depending on the adrenaline level, and it always consumes one level. This skill is useful to consume adrenaline and go back to a lower adrenaline level, without having to consume the entire bar.
These changes provide more variety, no longer locking you to the same burst skill all the time, as well as more advanced resource management mechanics.
Berserker - Advanced Primal Burst skills
Some simple changes, following the previous idea. The Berserk skill would be moved to F3, and still consume three levels of adrenaline on activation.
While in Berserker Mode, adrenaline would be limited to a single level, and both F1 and F2 would change to primal burst skills, with a single adrenaline level each. Fire would play a more important role while in berserk mode now.
Spellbreaker - Sunspear Mode
I don't like Full Counter too much. That's all? Just a single new skill in the mechanic bar? The effects on the daggers feel really off too, they don't really fit the rest of the warrior's weapons. These two problems can be fixed at once, through a new mechanic, the mode.
Similar to elementalist attunements, swapping to Sunspear Mode changes your weapon skills and gives them new effects.
Sunspear Mode would be located at F4. Upon activation, all weapon skills would be replaced by new weapon skills, just like elementalist attunements give each weapon skill element-based variations. The new weapon skills would focus on defense, counters, and crowd control. Weapon skills in Sunspear Mode would get the golden effect available to daggers now. Daggers would see this effect removed while in normal mode, and only display it during Sunspear Mode. You can swap between Warrior Mode and Sunspear Mode whenever you want, with a 10s cooldown.
Adrenaline would be limited to two levels, and burst skills would be gone altogether, replaced by new fixed skills in slots F1, F2, and F3. These skills would change their effects depending on the mode, and consume one level of adrenaline. Few examples:
Finally, meditation skills are now transformed into glyphs, gaining different effects depending on the current mode.
Just some random ideas to begin the thread. Waiting for yours!
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