There are too few professions that actually comply to the general soldier gear requirements rule, and that is disturbing in a combat focused game. It's fine if you are playing solitaire, but that hopefully isn't the case. In history, successfull soldiers have 3 basic essential pieces of equipment:
This is the basic setup of soldiers almost since the dawn of war (the Roman army for example), and it should be the minimum standard for any decent combat simulation game world. The original GW2 dev team once stated that all professions have or should have a viable ranged weapon option (so everyone should be able to deal damage), and imo every profession should atleast be average equipped for the typical different kinds of combat constantly encountered.
However, in recent years it is becoming apparent that the "balancing patches" has caused a serious split in wvw professions & their balance of melee / ranged prowness. Alot of professions & weapon skills have been changed so they cannot do both viable, reliable & average melee & ranged dmg anymore, causing alot of professions to be ridicolously easily countered in specific situations on the battlefield (they would of died out a long time ago).
Contrary to belief, the Pirate Ship Meta is not a tactic chosen by a really organized team, but it is the only viable tactic against the huge number inbalances we constantly see, and the lack of team commanders & organization (it is not because professions could or can deal range dmg at all).
8 men should never charge into a tight 50 man blob & the only viable option for them is to do the cloud formation & pirate ship (or simply dont show up to defend which is even more destructive to the battlefield itself than a "pirate ship"). I know a few commanders while ridiculing pirate ship, they themselves are guilty of over blobbing enemy teams with their superior team population inbalance. Its easy to believe you are good at combat when you have the superior number coverage, but in equal numbered combat we do see the best combative servers are competitively matched against eachother (if they all play the game mode properly... 'stares at Mag'). Hopefully fixing the wvw population team balance should lead to better large scale fights & less "non engagments" in wvw.
Please balance more professions to be on the general level of soldier warfare requirements! Stop this nonsense of chipping away at the professions abilities to deal atleast average dmg in both melee & range combat, as that just causes "non engagements"!
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