Dedicated Reviver Build? — Guild Wars 2 Forums

Dedicated Reviver Build?

Uon.7491Uon.7491 Member ✭✭

Hello all!

I am here hoping to find some help with a "Survive and Revive" build. I've been trying to put something together myself, but before committing to a gold splurge I was wondering if you lovely people could help me. Essentially, what I want to be able to do is focus on reviving other players as fast as I can in a large group or blob, but I need to be able to survive doing so.

Profession. specialisations, and weapons?
- I assume that Necromancer, Warrior, or Guardian are the most ideal choices.
Best Attribute Combinations?
- Sentinel, Nomad, Magi, Minstrel, or something else?
Runes and Sigils?
- Superior Rune of Mercy looks interesting, but I am not sure if it's bonuses stack with skills and traits. Example: Allies' Aid and Superior Rune of Mercy's sixth rune.

Any help would be greatly appreciated.
Thank you!

Comments

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭
    edited April 25, 2018

    three classes

    tempest and scouge and fb on all minstrel with sigil of energy and transfusion and mercy runes =)

    all vit infuse or healing.

    tanky food saffron def vit

    fb mace shield staff
    tempest dagger warhorn or focus
    staff dagger warhorn on scourge

    Not Even Coverage is the Only broken thing in WVW.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    If you want is as a truly 'dedicated recover' then make sure you have stability.

    Because if I see you doing that, I am going to CC the heck out of you to force you to stop.

    Thank You for the {MEME}

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    he is correct. so transfuse that down and let your buddy ele or guard revive =)

    Not Even Coverage is the Only broken thing in WVW.

  • Uon.7491Uon.7491 Member ✭✭

    Hmm, I am curious about the Concentration as it will lengthen Stability, but isn't it standard to have all your boons stripped from you when groups go head to head?

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Uon.7491 said:
    Hmm, I am curious about the Concentration as it will lengthen Stability, but isn't it standard to have all your boons stripped from you when groups go head to head?

    If you are in either a spell breakers bubble, or any of the pulsing glowing blinding circles of death, err, scourge shades then yes. If you have boons and it's the scourge one, then it will become corrupted instead, so...,

    I run a weaver and deliberately use as few boons as I can (i havoc with others..)

    Thank You for the {MEME}

  • BlaqueFyre.5678BlaqueFyre.5678 Member ✭✭✭✭

    There is an Old Old Thief Build that lost a lot of potency for Emergency’s Rezzing Players it is still semi viable, you use full Nomads W/ Mercy Runes and stealth camp while Rezzing Players, but again do to changes to WvW reds mechanics and nerfs to skills/traits it a lot less effective.

  • intox.6347intox.6347 Member ✭✭✭

    I tried some .... first of all ... pick asura.... you dont want to be one big bulky charr / norn with 5 stacked auras and shiny wings. Not much ppl have enabled spec wvw / pvp models coz its ugly... so u need to be like ninja, not bring attention.

    I tried nomad thief... not that bad... some practise and it can work... but other than ress... you are pretty useless.
    minstrel tempest.... u can play it like shout healer ... but focusing on ress if you are able too .... mix between ressing and healing.
    Tried also minstrel chrono and firebrand... and at this both it looks well.... and you can still work as healer and support.

    nomad / minstrel warrior ... here i made hybrid resser :D it have some nice addons when ressing to thoughtness, heal after ress ... and i combined it with spellbreaker to have bubble..... so you can make some things in combat too ... good condi cleanse add.... and using hammer on another set to put some aoe (against ur ressed target if try to stomp)
    gw2skills.net/editor/?vJAQNBMhJ6kpDoUQszDwMEgZXskFYIDuCQAI5EU1CB4X4NcIG-jVSDQBA4EA0LNB6Y/hBeEAk3DA0DISlgT4QA0MlfCU9HA-w

    also core variant
    gw2skills.net/editor/?vJAQNBMhJakpDaBxOPwMEoDxQWQp1QJED4gXABQeCVdIA-jVSDQB9STwAPCANT5HAOBACU9HRqEcCHCAds/g8eAgeAA-w

    can change some skills.... different shouts to stances or whatever..... its nice hybrid to play ... but its not meta.... so abominations like this are not favoured much :D

    Multiclass WvW player
    Theorycrafted builds tester

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    @Uon.7491 said:
    Hmm, I am curious about the Concentration as it will lengthen Stability, but isn't it standard to have all your boons stripped from you when groups go head to head?

    you reapply it fast by fb. =)

    Not Even Coverage is the Only broken thing in WVW.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited April 25, 2018

    Apothecary scourge by far is the best dedicated reviver. Why? Transfusion downed pull is insanely strong, the heals and barriers allow you to play support scourge and the condi means you also work as a regular condi scourge (albeit with less damage than dedicated damage dealers of course). It's not the best healer, but when it comes to ressing in the zerg its basicly eating the cake and having it too.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Uon.7491Uon.7491 Member ✭✭

    Thank you all for your assistance! I ended up making an Apothecary (Blood Magic Support) Scourge as I had a spare light armour set available for conversion. It's my first time playing as a Necromancer and I am struggling, but I am hoping to get the hang of it. I can revive people so very fast!
    I'm also aiming to make the Core Warrior Reviver once I've finished grinding for more gold.

    I'll add the builds to the opening post for anybody else who wants to focus on reviving others.

    Once again, thank you!

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    a necro raises the dead after all =)

    Not Even Coverage is the Only broken thing in WVW.

  • For reviving I'd say sa thief with mercy runes is the best choice imo. You have stealth and mobility along with merciful ambush so you can res allies without being an open target and prevent them from being stomped.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited April 30, 2018

    @cyberzombie.7348 said:
    For reviving I'd say sa thief with mercy runes is the best choice imo. You have stealth and mobility along with merciful ambush so you can res allies without being an open target and prevent them from being stomped.

    Doesnt really help when the downed is in a sea of red necro marks and shades, does it? Even if we only consider smallscale the problem is also that if you build the thief tanky enough to res under pressure, you become dead weight to the group as a thief. Other classes take on this role more naturally.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Running apothecary/shaman stats, shades normally doesn't give me much problems while in stealth and/or runnung instant reflexes while maintaining decent amount of condition damage via deadly arts traitline. The random cc is the main thing that gets me in those situations so I have to stay ready to stunbreak quickly as possible. Though I'd admit the necromancer's transfusion Is more efficient and safer option in large-scale combat than rushing into aoe for a suicidal mission.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @cyberzombie.7348 said:
    Running apothecary/shaman stats, shades normally doesn't give me much problems while in stealth and/or runnung instant reflexes while maintaining decent amount of condition damage via deadly arts traitline. The random cc is the main thing that gets me in those situations so I have to stay ready to stunbreak quickly as possible. Though I'd admit the necromancer's transfusion Is more efficient and safer option in large-scale combat than rushing into aoe for a suicidal mission.

    The basic problem is still that a condi thief is totally ineffective in WvW. There is a reason maybe like 1 out of 100 thieves run it, the rest run meta d/p. So I consider it a waste of condi/healing gear to begin with on the thief.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • the best way to ress a downed ally is to kill the enemy faster than they kill you

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    nomad mercy tempest. =)

    Not Even Coverage is the Only broken thing in WVW.

  • kash.9213kash.9213 Member ✭✭✭

    @Dawdler.8521 said:

    @cyberzombie.7348 said:
    For reviving I'd say sa thief with mercy runes is the best choice imo. You have stealth and mobility along with merciful ambush so you can res allies without being an open target and prevent them from being stomped.

    Doesnt really help when the downed is in a sea of red necro marks and shades, does it? Even if we only consider smallscale the problem is also that if you build the thief tanky enough to res under pressure, you become dead weight to the group as a thief. Other classes take on this role more naturally.

    I used to be mostly Marauders with SA thief, the condition clear and damage reduction was usually enough to dive in and get someone up, and you can even take Shadow Refuge to make it a sure thing. I did feel like having more stopping power for other thieves but mostly with Rending Shade I could still lurk around flipping their support into downs. Especially chaining Infiltrators Strike and Shadow step, you can revive a long distance relationship with that one tag, you know the one.

    Northern Shiverpeaks [EL]

  • BunjiKugashira.9754BunjiKugashira.9754 Member ✭✭✭
    edited May 1, 2018

    I would likely go for elementalist. Arcane Resurrection makes you cast Geyser when rezzing a downed player, which rezzes every affected player by 7% per tick with 4 ticks for a total of 28%. If you play with staff, you can also cast this skill at range. Also you have Signet of Water and Glyph of Renewal to rezz downed players.

    Necromancer is also a very strong reviver with Transfusion to teleport downed allies to your position and bulk-rezz them with Life from Death and a combination of Ritual of Life, Well of Blood and Lesser Well of Blood. Also Necro can use Signet of Undeath to rezz downed players.

    Elementalist has better range and a stronger heal outside of rezzing while Necro is better at bulk-rezzing a bunch of allies.

    No skin should be exclusive to gem-store rng boxes.
    What really happened with mount skins

  • You could check out the Boots Bad Build “Rezmer” on YouTube?

    "I tell you, we are here on Earth to fart around, and don't let anyone tell you different." ~ Kurt Vonnegut Jr.

  • Kako.1930Kako.1930 Member ✭✭✭

    Scrapper is good at reviving too because of the function gyro. Although if you're being pummeled with AOE and CC then it might be best to go with a search and rescue druid or something.

  • Vova.2640Vova.2640 Member ✭✭✭

    @BunjiKugashira.9754 said:
    I would likely go for elementalist. Arcane Resurrection makes you cast Geyser when rezzing a downed player, which rezzes every affected player by 7% per tick with 4 ticks for a total of 28%. If you play with staff, you can also cast this skill at range. Also you have Signet of Water and Glyph of Renewal to rezz downed players.

    Actually I believe geyser is 5 ticks. First on cast and then 4 more every second.
    Also you can res while mist formed which makes u invulnerable.

  • intox.6347intox.6347 Member ✭✭✭

    @Vova.2640 said:

    @BunjiKugashira.9754 said:
    I would likely go for elementalist. Arcane Resurrection makes you cast Geyser when rezzing a downed player, which rezzes every affected player by 7% per tick with 4 ticks for a total of 28%. If you play with staff, you can also cast this skill at range. Also you have Signet of Water and Glyph of Renewal to rezz downed players.

    Actually I believe geyser is 5 ticks. First on cast and then 4 more every second.
    Also you can res while mist formed which makes u invulnerable.

    I am sometimes running minstrel auramancer tempest.... not that bad easy healer .... not that good as firebrand... but still can do a lot ....
    tried mercy runes variant.... and had problem with it .... coz core ele is not that good heal / supp as tempest .... auras+aura heal.. + overloard helps a lot.
    and if run ressing tempest... i need to pick one out .... arcane u need coz of ress ... so water / earth ,....

    Multiclass WvW player
    Theorycrafted builds tester

  • Vova.2640Vova.2640 Member ✭✭✭

    @intox.6347 said:
    I am sometimes running minstrel auramancer tempest.... not that bad easy healer .... not that good as firebrand... but still can do a lot ....
    tried mercy runes variant.... and had problem with it .... coz core ele is not that good heal / supp as tempest .... auras+aura heal.. + overloard helps a lot.
    and if run ressing tempest... i need to pick one out .... arcane u need coz of ress ... so water / earth ,....

    If I ever run heal tempest in wvw it's almost always water(1-2-1) arcane(3-1-1) tempest(1-2-3).
    Too much condi spam in wvw so there is absolutely no justification to taking Powerful Aura trait. And without Powerful Aura, Unstable Conduit is useless too.
    And the reason I don't take earth is because it doesn't give anything meaningful.

    Elemental Shielding?-It's nice yes, but guards+rev+boonshare mes already give enough protection. (Make this trait give like 3s of stab, it would be actually viable)
    Stone Heart? -You're full minstrel you're already tanky enough.

    I do wish they would buff Powerful Aura to make viable.
    Like make it extend duration of Auras...
    OR While under the effect of your auras, boons you receive last longer/have stronger effects.
    This would synergize AMAZINGLY with the "get boon on aura" traits.

  • Dahir.4158Dahir.4158 Member ✭✭✭
    edited May 3, 2018

    @Vova.2640 said:
    If I ever run heal tempest in wvw it's almost always water(1-2-1) arcane(3-1-1) tempest(1-2-3).
    Too much condi spam in wvw so there is absolutely no justification to taking Powerful Aura trait. And without Powerful Aura, Unstable Conduit is useless too.
    And the reason I don't take earth is because it doesn't give anything meaningful.

    Elemental Shielding?-It's nice yes, but guards+rev+boonshare mes already give enough protection. (Make this trait give like 3s of stab, it would be actually viable)
    Stone Heart? -You're full minstrel you're already tanky enough.

    I do wish they would buff Powerful Aura to make viable.
    Like make it extend duration of Auras...
    OR While under the effect of your auras, boons you receive last longer/have stronger effects.
    This would synergize AMAZINGLY with the "get boon on aura" traits.

    I would take Powerful Aura. Since you're a heal tempest, which uses full Minstrel, you would heal around 1.2k every time you use an aura. Consider the amount of times you would use one if you play dagger/focus, as well as using the Overloads. Your party would benefit more from the heals, so let the firebrand deal with the conditions. You already have condition removal from shouts (trooper runes), Water Attunement swap and Water Overload.

    You should take Earth, to be honest. Diamond Skin is beautiful.

    Broski Supreme - Borsk Carry Effect

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭
    edited May 3, 2018

    tpest is love

    Not Even Coverage is the Only broken thing in WVW.

  • Vova.2640Vova.2640 Member ✭✭✭

    @Dahir.4158 said:

    @Vova.2640 said:
    If I ever run heal tempest in wvw it's almost always water(1-2-1) arcane(3-1-1) tempest(1-2-3).
    Too much condi spam in wvw so there is absolutely no justification to taking Powerful Aura trait. And without Powerful Aura, Unstable Conduit is useless too.
    And the reason I don't take earth is because it doesn't give anything meaningful.

    Elemental Shielding?-It's nice yes, but guards+rev+boonshare mes already give enough protection. (Make this trait give like 3s of stab, it would be actually viable)
    Stone Heart? -You're full minstrel you're already tanky enough.

    I do wish they would buff Powerful Aura to make viable.
    Like make it extend duration of Auras...
    OR While under the effect of your auras, boons you receive last longer/have stronger effects.
    This would synergize AMAZINGLY with the "get boon on aura" traits.

    I would take Powerful Aura. Since you're a heal tempest, which uses full Minstrel, you would heal around 1.2k every time you use an aura. Consider the amount of times you would use one if you play dagger/focus, as well as using the Overloads. Your party would benefit more from the heals, so let the firebrand deal with the conditions. You already have condition removal from shouts (trooper runes), Water Attunement swap and Water Overload.

    You should take Earth, to be honest. Diamond Skin is beautiful.

    That's fair.
    I value condi clear over the extra heals. Also I play only staff, I find it more fun.
    Maybe if the meta shifts away from condi spam one day, power aura will be better because you'll be able to share a lot of those frost auras.
    But as of right now, condi clear is invaluable.

  • intox.6347intox.6347 Member ✭✭✭

    @Vova.2640 said:

    @intox.6347 said:
    I am sometimes running minstrel auramancer tempest.... not that bad easy healer .... not that good as firebrand... but still can do a lot ....
    tried mercy runes variant.... and had problem with it .... coz core ele is not that good heal / supp as tempest .... auras+aura heal.. + overloard helps a lot.
    and if run ressing tempest... i need to pick one out .... arcane u need coz of ress ... so water / earth ,....

    If I ever run heal tempest in wvw it's almost always water(1-2-1) arcane(3-1-1) tempest(1-2-3).
    Too much condi spam in wvw so there is absolutely no justification to taking Powerful Aura trait. And without Powerful Aura, Unstable Conduit is useless too.
    And the reason I don't take earth is because it doesn't give anything meaningful.

    Elemental Shielding?-It's nice yes, but guards+rev+boonshare mes already give enough protection. (Make this trait give like 3s of stab, it would be actually viable)
    Stone Heart? -You're full minstrel you're already tanky enough.

    I do wish they would buff Powerful Aura to make viable.
    Like make it extend duration of Auras...
    OR While under the effect of your auras, boons you receive last longer/have stronger effects.
    This would synergize AMAZINGLY with the "get boon on aura" traits.

    im playing some morfed ideology :D im playing it in frontline.... as a mellee auramancer healer.... its same gameplay i had on minstrel fb...
    still cant find 100% place for him, like if is to play him mercy runes as a resser.... or shout condi clear variant... or auramancer frontline healer.... or just staff backline...

    at another healers i have static build setup (ventari rev, FB, druid... tried also heal spellbreaker, holo ...) but here cant find best option :D

    Multiclass WvW player
    Theorycrafted builds tester

  • Brother.1504Brother.1504 Member ✭✭✭✭

    Please make transfusion Necro mainstream meta for wvw. So much easier to hundred blades downed peeps when necros stack them nice and tight. :)

  • MadBomber.3719MadBomber.3719 Member ✭✭✭
    edited May 3, 2018

    @Brother.1504 said:
    Please make transfusion Necro mainstream meta for wvw. So much easier to hundred blades downed peeps when necros stack them nice and tight. :)

    it's pretty meta in NA.

    as for OP either play support guard and MI people or play transfuse necro

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