Please do something about permanent stealth — Guild Wars 2 Forums

Please do something about permanent stealth

Velran.1052Velran.1052 Member ✭✭✭
edited May 13, 2018 in WvW

It's completely unfun to play against, There is almost no counterplay with to it and still allows thieves to deal huge damage bursts and almost instantly go back to stealth. Even stealth traps aren't good enough because deadeye can cleanse revealed. Either completely change the way stacking stealth works or give us a lot more access to the revealed debuff. I mean every class, And atleast 1 skill/utility.

Edit: Just going to add that this isn't limited to deadeye only. Both daredevil (especially with bound + BP) and base thief can effectively keep up stealth permanently. Its not fun.

<13

Comments

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭

    Reroll a warrior, double endure pain, on my mark has reveal, greatsword 5 to run away.

    Because stealth is broken in this game, it will forever be broken in this game, I'm sure there's an anet dev laughing with glee playing their deadeye ghost sniper recon wars 2.

    Another derailing post ^ - Anet
    "Is there pvp stuff for this?" - "Absolutely, eh we actually have a new armor set coming soon." - "Woo!"
    "From the back of the room!, the one pvp fan! we got him! WaH!"
    || Stealth is a Terribad Mechanic ||

  • Ubi.4136Ubi.4136 Member ✭✭✭✭

    @XenesisII.1540 said:
    Reroll a warrior, double endure pain, on my mark has reveal, greatsword 5 to run away.

    Because stealth is broken in this game, it will forever be broken in this game, I'm sure there's an anet dev laughing with glee playing their deadeye ghost sniper recon wars 2.

    Yeah, I don't get why any damage caused by a player doesn't cancel stealth. Running around dropping traps from perma-stealth, players tripping the traps should reveal the trapper since they are causing damage. That said, spellbreaker is a lot more broken than permastealth. We won't even start another scourge discussion.

    Lost in the Maguuma (TC)
    For the geographically challenged, yes, Tarnished Coast is located IN the Maguuma Jungle.

  • Ubi.4136Ubi.4136 Member ✭✭✭✭

    @X T D.6458 said:
    Last night a deadeye kept marking and attacking me in stealth and never got revealed.

    DONT YOU LOVE FIGHTING INVISIBLE PEOPLE???

    Go spellbreaker, sword/board and rifle. Laugh at their corpse.

    Lost in the Maguuma (TC)
    For the geographically challenged, yes, Tarnished Coast is located IN the Maguuma Jungle.

  • X T D.6458X T D.6458 Member ✭✭✭✭
    edited May 8, 2018

    @Ubi.4136 said:

    @X T D.6458 said:
    Last night a deadeye kept marking and attacking me in stealth and never got revealed.

    DONT YOU LOVE FIGHTING INVISIBLE PEOPLE???

    Go spellbreaker, sword/board and rifle. Laugh at their corpse.

    My problem is not thieves, its the stealth. Hard to fight something you cant see, regardless of what class you are on. Especially since they can just camp stealth and attack you at range.

    Somewhere chasing bags....

  • Kovu.7560Kovu.7560 Member ✭✭✭✭
    edited May 8, 2018

    Slightly increase the duration of super short duration stealth abilities and effects (like leaping & blasting smoke fields), remove the ability to stack stealth duration by any means, (with the singular exception of Shadow Refuge,) by tacking 3 seconds of revealed onto the end of any given application of stealth.

    That would actually buff some thief builds -- the kind that use stealth strategically but don't invest in stupid levels of uptime. It wouldn't really affect druid or engineer, and I -think- it might help to knock down stealth spamming mesmers a peg? (Though that profession has other issues that need to be addressed more.)

    I agree that camping stealth is dumb.

    ~ Kovu

    Ranger main before it was viable.
    Fort Aspenwood.

  • MUDse.7623MUDse.7623 Member ✭✭✭✭

    the moment you get attacked your opponent is longer stealthed, if he then is stealthed for a long time you can easily heal back up and get your cds back.
    stealth is not strong.
    high bursts without tells are an issue, instant bursts and bursting from out of stealth without tells. the new backstab is pretty nasty i was able to deal now some over 30k hits without might - but to be able to do that without being visible till the hit you need to stalk your marked target for a long time - takes a while to build 7 malice with mark + heal.

  • Dralor.3701Dralor.3701 Member ✭✭✭

    This ship sailed years ago.

  • Brother.1504Brother.1504 Member ✭✭✭✭

    Learn to line of sight. Really is a l2 play issue.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited May 9, 2018

    @DeceiverX.8361 said:

    @ArmageddonAsh.6430 said:
    Stealth shouldnt stack. Ever.

    Can't upvote this enough.

    Stealth disable traps in WvW should also not be removable via Meld. Any other player-reveal skill and self-reveal, whatever. But not reveal traps.

    Stealth not stacking actually would be a good change IMO, but that would require more deeper changes to the stealth mechanics itself.

  • MUDse.7623MUDse.7623 Member ✭✭✭✭
    edited May 9, 2018

    @DeceiverX.8361 said:

    @ArmageddonAsh.6430 said:
    Stealth shouldnt stack. Ever.

    Can't upvote this enough.

    Stealth disable traps in WvW should also not be removable via Meld. Any other player-reveal skill and self-reveal, whatever. But not reveal traps.

    stealth disable traps shouldnt exist to begin with. if instead we had a trick like disablers that you throw and can be evaded maybe cost just 1-3 supplies and 20-30 sec cooldown with a 6-10 second reveal. then they would be more useful to the attackers and a deadeye wouldnt have such a major advantage over others stealth users.
    most of the traps i trigger i see them being placed in that 4 sec animation and i trigger alot of them, just wait till they leave that area or move into it with precasted shadow meld. if they instead would be projectiles revealing an area like siege disablers, then if there are enoug people they can probably get me out of stealth and keep me out , while i am not totally screwed fighting a single opponent using it.
    before DE i used to play DD also with SA, my only condi cleanse was SE but there were some, mostly condi mesmer or condi thieves that would plant open field traps when they know i am on the map and then try get me into them, once triggered as DD a full traitline of mine is gone and i am pretty much game over as i also wasnt running UC -> cant kite over superior mobility. DE doesnt have this problem and it was the reason i started playing DE. because i dont think those traps were made to hunt single thieves. i mean i dont see an anti shade trap yet, altho people complain about scourges at least as much as about thieves .

  • Tiawal.2351Tiawal.2351 Member ✭✭✭

    @Offair.2563 said:
    This game has the most broken stealth mechanics ever.

    This. I mean for WvW & PvP only, some ideeas just should stay in PvE land.

  • Seteruss.4058Seteruss.4058 Member ✭✭✭
    edited May 9, 2018

    @Offair.2563 said:
    This game has the most broken stealth mechanics ever. Will be very hard for another game studio to beat this.

    Then you haven't yet see how broken stealth is in swtor with stealth on/stealth off ability, like forever if you not engage.....
    Still i agree how broken it is in gw2....

  • MUDse.7623MUDse.7623 Member ✭✭✭✭
    edited May 9, 2018

    @Velran.1052 said:

    @MUDse.7623 said:
    the moment you get attacked your opponent is longer stealthed, if he then is stealthed for a long time you can easily heal back up and get your cds back.
    stealth is not strong.
    high bursts without tells are an issue, instant bursts and bursting from out of stealth without tells. the new backstab is pretty nasty i was able to deal now some over 30k hits without might - but to be able to do that without being visible till the hit you need to stalk your marked target for a long time - takes a while to build 7 malice with mark + heal.

    He attacks, Sees he cant one shot, Uses 2 dodges + shadowstep and back to stealth. Rinse and repeat. And how exactly do you want me to "easily" get my cd's back up? Or heal? Most cooldowns are 30-40 seconds long. He can spend how ever long he'd like in stealth, Whether its 5 seconds or a full 5 min of following me around just waiting for me to get into a fight. Or he could just leave his mark on me and walk away, And i'd stand there for about 20-30 (cant remember exact cooldown of mark) with no idea if theres a thief even near me. There is literally no counterplay, No way to force him to not stalk me forever.

    if he camps stealth he will be long in stealth wich means your cooldowns will be up again. if he uses shadowstep every time that is on 50s cd base or reduced 40s so enough time to recover. if he goes in and out of stealth quickly, then you should be able to counter preassure as thieves also do have cooldowns on escape skills.

    there is no way to force him not to stalk you forver, same as there is no way to force a zerg comming towards you to line up and 1 on 1, one after the other. if the person is doing that all the time you are online and transfers to keep following you tho, then report.

    sure it might be annoying, but it is not strong. stealth wont kill you , a oneshot might but those are two seperate things.

    the recent patch to DE pushes them not to remain in stealth and stalk but to attack and gives them more safety doing it, while stealthed malice gain was nerfed alot. but it doesnt take stealth away from them, just makes them less of a thread when stealthed. wich is good. now i can play a build that can still infiltrate keeps without worry about anti stealth trap spamm and without the need to go for a oneshot gimmick. i personally havent seen a deadeye even trying to stealth camp since patch, apart from my self. and i run into alot of them , probably people testing stuff. try playing it yourself and see how stupid it is with the new patch to stalk a target you will have a hard time not feeling useless thats far from strong.

  • Zephyra.4709Zephyra.4709 Member ✭✭✭

    You just have to lure them out with some tasty bait... (preferably a tiny Asura so they don't see what's about to happen)

    BERSERKER ELITE SPECIALISATION

    • ASURA MASTER RACE! Clad yourself in FULL COMMITTED BALLS DEEP ASCENDED ZERKERS but skin over it all with noob gear (Chainmail skins work the best). Hide backpack/gloves/shoulders/helmet. Make yourself look as NOOB as possible. Lure Thief by running away in a straight line allowing him to land a few hits until passive Lesser Endure Pain procs or when you feel the time is just right... the guy is now less likely to passively dodge your incoming Robert Baratheon train slap to the face because he thinks you're 100% noob thanks to the Chainmail skins + your health is lower than his (for now...)
    • "To The Limit!" heal skill -> Swap to Rifle (Intelligence + Force sigils) -> F2 Berserk (will proc Bloody Roar trait, bonus brownie points if the thief is within radius) -> F1 GUN FLAME -> Look for freshly downed body of thief and/or follow up with Rifle #3 Volley if the Gun Flame didn't one shot them already

    Works on most squishy targets (Swap a utility skill to Might Signet against classes with high blocks/aegis up-time like Dragonhunter/Firebrand). Does not work if the thief is going full hardcore Acrobatics trait line due to passive invul/stunbreaks but you should make him turn tail due to the big burst of Gun Flame, allowing you to head to safety.

    I GET TO HIT YOU FIRST:
    For when the enemy is stalking you and they've encroached past the 1.2k range thresh hold. Put yourself in combat with "On My Mark!" (15 Vulnerability stacks + 4 second Reveal) -> Follow up with ABOVE ROTATION listed.

    Had plenty of good moments dropping a thief from 1.5k range away. Yes boys n' girls - Gun Flame has a range of 1,500 and still hits the target if they're casting stealth. If the target starts running away after "On My Mark!" they won't make it far without being grazed.

    Happy Duck Hunting!

  • Velran.1052Velran.1052 Member ✭✭✭
    edited May 9, 2018

    Stealth enables one shot builds heavily. Especially even more now since rifle is a thing and they don't have to go melee. And no, I'm not going to completely change class simply because one horribly broken mechanic that Anet is refusing to address. Besides' at this point if you don't also instantly kill the thief hes just going to stealth, Run out of combat and come back, And I doubt gunflame is enough. And again, Even with on my mark, They just shadowstep away and spam shortbow 5 and no warrior is going to catch up to them at that point.

  • Fat Disgrace.4275Fat Disgrace.4275 Member ✭✭✭✭

    just play commander melee ranger and face tank zerker warriors lol

  • apharma.3741apharma.3741 Member ✭✭✭✭

    @Kovu.7560 said:
    Slightly increase the duration of super short duration stealth abilities and effects (like leaping & blasting smoke fields), remove the ability to stack stealth duration by any means, (with the singular exception of Shadow Refuge,) by tacking 3 seconds of revealed onto the end of any given application of stealth.

    That would actually buff some thief builds -- the kind that use stealth strategically but don't invest in stupid levels of uptime. It wouldn't really affect druid or engineer, and I -think- it might help to knock down stealth spamming mesmers a peg? (Though that profession has other issues that need to be addressed more.)

    I agree that camping stealth is dumb.

    ~ Kovu

    This is a direction I’d like to see stealth going down, making stealth durations a bit longer as compensation would help. Might need to change PU to a flat +1s of stealth rather than 50% duration though as it could get pretty crazy.

    Incoming complaints about veil being 4s of stealth and completely OP.

  • BlaqueFyre.5678BlaqueFyre.5678 Member ✭✭✭✭
    edited May 9, 2018

    @Ubi.4136 said:

    @XenesisII.1540 said:
    Reroll a warrior, double endure pain, on my mark has reveal, greatsword 5 to run away.

    Because stealth is broken in this game, it will forever be broken in this game, I'm sure there's an anet dev laughing with glee playing their deadeye ghost sniper recon wars 2.

    Yeah, I don't get why any damage caused by a player doesn't cancel stealth. Running around dropping traps from perma-stealth, players tripping the traps should reveal the trapper since they are causing damage. That said, spellbreaker is a lot more broken than permastealth. We won't even start another scourge discussion.

    If only they added direct damage to traps to end the ghost thieves.... oh wait they did over a year ago.....

    March 28th 2017
    Needle Trap: This skill now delivers a strike.
    Tripwire: This skill now delivers a strike.

    Damage can’t be meaningfully dealt while maintaining stealth, especially with traps lol.

    To deal any meaningful damage from stealth the players are Revealed.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited May 9, 2018

    Personally, I would propose a simple change.

    If someone in stealth is hit by an attack, they become revealed for 10s.

    Doesnt matter if you stepped in 50 necro circles or take a single slice of a sword, taking any power damage reveals you, end of story. Use stealth with caution and learn to be sneaky instead of just spamming it.

    Not like Anet are going to do anything now though. No, they are gonna fix the critical 6 year long issue of people getting trapped in walls instead.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • BlaqueFyre.5678BlaqueFyre.5678 Member ✭✭✭✭

    @Dawdler.8521 said:
    Personally, I would propose a simple change.

    If someone in stealth is hit by an attack, they become revealed for 10s.

    Doesnt matter if you stepped in 50 necro circles or take a single slice of a sword, taking any power damage reveals you, end of story. Use stealth with caution and learn to be sneaky instead of just spamming it.

    Not like Anet are going to do anything now though. No, they are gonna fix the critical 6 year long issue of people getting trapped in walls instead.

    If we go that route, then remove the massive amounts of spammable AoE skills on every class that has them and only have AoEs on large meaningful CDs all with channels, you know for parities sake.

  • Atticus.7194Atticus.7194 Member ✭✭✭

    @Ubi.4136 said:

    @XenesisII.1540 said:
    Reroll a warrior, double endure pain, on my mark has reveal, greatsword 5 to run away.

    Because stealth is broken in this game, it will forever be broken in this game, I'm sure there's an anet dev laughing with glee playing their deadeye ghost sniper recon wars 2.

    That said, spellbreaker is a lot more broken than permastealth. We won't even start another scourge discussion.

    How exactly is spellbreaker broken anymore? Maybe in the past but next to every single aspect of them has been nerfed fairly hard. Damage is way down, Sustain just got hit pretty hard, they have borderline no team utility outside of bubble, I mean what's so out of control right now?

    You want to look at a specs that is an abject madhouse right now look no further than the unnerfable mirage and chrono

  • RedShark.9548RedShark.9548 Member ✭✭✭✭
    edited May 9, 2018

    @XenesisII.1540 said:
    Reroll a warrior, double endure pain, on my mark has reveal, greatsword 5 to run away.

    Because stealth is broken in this game, it will forever be broken in this game, I'm sure there's an anet dev laughing with glee playing their deadeye ghost sniper recon wars 2.

    gs is not enough to run away, also what is this bs logic to reroll to a class that you assume can run from a thief instead of nerfing that lame class

    @Ubi.4136 said:

    @X T D.6458 said:
    Last night a deadeye kept marking and attacking me in stealth and never got revealed.

    DONT YOU LOVE FIGHTING INVISIBLE PEOPLE???

    Go spellbreaker, sword/board and rifle. Laugh at their corpse.

    a good thief wont ever shoot into your reflect, or cancel his attack and wait your block out, and he wont get hit by your stuff because of dodges, insane mobility and stealth

    @MUDse.7623 said:
    the moment you get attacked your opponent is longer stealthed, if he then is stealthed for a long time you can easily heal back up and get your cds back.
    stealth is not strong.
    high bursts without tells are an issue, instant bursts and bursting from out of stealth without tells. the new backstab is pretty nasty i was able to deal now some over 30k hits without might - but to be able to do that without being visible till the hit you need to stalk your marked target for a long time - takes a while to build 7 malice with mark + heal.

    stealth is the worst, so many problems with it and many points alread said in this thread, dont even try to deny it

    @Brother.1504 said:
    Learn to line of sight. Really is a l2 play issue.

    yea line of sight all the time in wvw...while the one targeting me is stealthed...better stay in keep and never move out of it, sounds like fun

    @MUDse.7623 said:
    the moment you get attacked your opponent is longer stealthed, if he then is stealthed for a long time you can easily heal back up and get your cds back.
    stealth is not strong.
    high bursts without tells are an issue, instant bursts and bursting from out of stealth without tells. the new backstab is pretty nasty i was able to deal now some over 30k hits without might - but to be able to do that without being visible till the hit you need to stalk your marked target for a long time - takes a while to build 7 malice with mark + heal.

    ye sure, he bursts, triggers some random auto lifesaver trait, pulls back in stealth, bursts again, you trigger your own defensive kitten but are too low to fight back in a meaningful way, he chases and kills you, fun times

    @Seteruss.4058 said:

    @Offair.2563 said:
    This game has the most broken stealth mechanics ever. Will be very hard for another game studio to beat this.

    Then you haven't yet see how broken stealth is in swtor with stealth on/stealth off ability, like forever if you not engage.....
    Still i agree how broken it is in gw2....

    are you kidding? the whole problem of gw2 stealth is that they can do it forever while engaged in a fight, i wouldnt give a kitten if they were stealthed all the time until they engaged and then didnt have a single stealth

    @MUDse.7623 said:

    @Velran.1052 said:

    @MUDse.7623 said:
    the moment you get attacked your opponent is longer stealthed, if he then is stealthed for a long time you can easily heal back up and get your cds back.
    stealth is not strong.
    high bursts without tells are an issue, instant bursts and bursting from out of stealth without tells. the new backstab is pretty nasty i was able to deal now some over 30k hits without might - but to be able to do that without being visible till the hit you need to stalk your marked target for a long time - takes a while to build 7 malice with mark + heal.

    He attacks, Sees he cant one shot, Uses 2 dodges + shadowstep and back to stealth. Rinse and repeat. And how exactly do you want me to "easily" get my cd's back up? Or heal? Most cooldowns are 30-40 seconds long. He can spend how ever long he'd like in stealth, Whether its 5 seconds or a full 5 min of following me around just waiting for me to get into a fight. Or he could just leave his mark on me and walk away, And i'd stand there for about 20-30 (cant remember exact cooldown of mark) with no idea if theres a thief even near me. There is literally no counterplay, No way to force him to not stalk me forever.

    if he camps stealth he will be long in stealth wich means your cooldowns will be up again. if he uses shadowstep every time that is on 50s cd base or reduced 40s so enough time to recover. if he goes in and out of stealth quickly, then you should be able to counter preassure as thieves also do have cooldowns on escape skills.

    there is no way to force him not to stalk you forver, same as there is no way to force a zerg comming towards you to line up and 1 on 1, one after the other. if the person is doing that all the time you are online and transfers to keep following you tho, then report.

    sure it might be annoying, but it is not strong. stealth wont kill you , a oneshot might but those are two seperate things.

    the recent patch to DE pushes them not to remain in stealth and stalk but to attack and gives them more safety doing it, while stealthed malice gain was nerfed alot. but it doesnt take stealth away from them, just makes them less of a thread when stealthed. wich is good. now i can play a build that can still infiltrate keeps without worry about anti stealth trap spamm and without the need to go for a oneshot gimmick. i personally havent seen a deadeye even trying to stealth camp since patch, apart from my self. and i run into alot of them , probably people testing stuff. try playing it yourself and see how stupid it is with the new patch to stalk a target you will have a hard time not feeling useless thats far from strong.

    yes stealth kills me because they can engage and disengage whenever it fits them, so i get kited to death easily, with almost no counterplay to.it, except luckily oneshotting them, which is no real counterplay at all
    and to your keep infiltrating stuff, that kitten is bs aswell, no one should be able to be unseen in a keep for that long, they know you are there, they cant fight you 1v1 rly, so there have to be multiple ppl in that keep, looking for some single cancerous thief so he cant flip the objectiv, drawing multiple ppl from the zerg or get them so bored that they commit suicide and you can flip the objective on purpose. there is no argument that would legitimate that kind of gameplay, thats just dumb

    stealth is one of the main reasons ive almost completely stopped roaming and thus almost completely stopped playing this game, because wvw is the only mode i play and only playing in a zerg gets boring quick

  • MUDse.7623MUDse.7623 Member ✭✭✭✭

    @RedShark.9548 said:

    @MUDse.7623 said:
    if he camps stealth he will be long in stealth wich means your cooldowns will be up again. if he uses shadowstep every time that is on 50s cd base or reduced 40s so enough time to recover. if he goes in and out of stealth quickly, then you should be able to counter preassure as thieves also do have cooldowns on escape skills.

    there is no way to force him not to stalk you forver, same as there is no way to force a zerg comming towards you to line up and 1 on 1, one after the other. if the person is doing that all the time you are online and transfers to keep following you tho, then report.

    sure it might be annoying, but it is not strong. stealth wont kill you , a oneshot might but those are two seperate things.

    the recent patch to DE pushes them not to remain in stealth and stalk but to attack and gives them more safety doing it, while stealthed malice gain was nerfed alot. but it doesnt take stealth away from them, just makes them less of a thread when stealthed. wich is good. now i can play a build that can still infiltrate keeps without worry about anti stealth trap spamm and without the need to go for a oneshot gimmick. i personally havent seen a deadeye even trying to stealth camp since patch, apart from my self. and i run into alot of them , probably people testing stuff. try playing it yourself and see how stupid it is with the new patch to stalk a target you will have a hard time not feeling useless thats far from strong.

    yes stealth kills me because they can engage and disengage whenever it fits them, so i get kited to death easily, with almost no counterplay to.it, except luckily oneshotting them, which is no real counterplay at all

    it is not stealth that kills you, because while they stealth you regain resources, cooldowns, endurance, hp etc.
    if i just engage, dont disengage with stealth but kill you on first engage, then you got a better chance i guess? i would probably need to spamm some evades or invuln or what ever in that time so you feel like you got a chance , because you are fighting back!
    i killed way more people while they were stealthed then while they were invuln / evading.

    and to your keep infiltrating stuff, that kitten is bs aswell, no one should be able to be unseen in a keep for that long, they know you are there, they cant fight you 1v1 rly, so there have to be multiple ppl in that keep, looking for some single cancerous thief so he cant flip the objectiv, drawing multiple ppl from the zerg or get them so bored that they commit suicide and you can flip the objective on purpose. there is no argument that would legitimate that kind of gameplay, thats just dumb

    yes i know i should not be able to bother more then 1 person at a time, thats why those roaming guilds allways keep ganking solo roamers, wich pushed me to play with more and more escape potential, till i now can escape even zergs in their keeps. thats very cancerous of those roaming guilds.

    stealth is one of the main reasons ive almost completely stopped roaming and thus almost completely stopped playing this game, because wvw is the only mode i play and only playing in a zerg gets boring quick

    people grouping up to outnumber other roamers is the reason i took a few breaks, then i started to stealth.

  • kash.9213kash.9213 Member ✭✭✭✭

    @Velran.1052 said:
    Stealth enables one shot builds heavily. Especially even more now since rifle is a thing and they don't have to go melee. And no, I'm not going to completely change class simply because one horribly broken mechanic that Anet is refusing to address. Besides' at this point if you don't also instantly kill the thief hes just going to stealth, Run out of combat and come back, And I doubt gunflame is enough. And again, Even with on my mark, They just shadowstep away and spam shortbow 5 and no warrior is going to catch up to them at that point.

    One shot builds enable one shots, stealth enables choices, some builds across different classes are favorable. Rifle isn't favorable especially now that you have to hit the marked target with initiative skills. In WvW, that marked target will be gone once they know they're marked and with only one piercing skill they don't even have to go far in group fights. I get the point you're trying to make but you're over selling it and it just sounds like lying.

    Northern Shiverpeaks [EL]

  • Dralor.3701Dralor.3701 Member ✭✭✭

    @Seteruss.4058 said:

    @Offair.2563 said:
    This game has the most broken stealth mechanics ever. Will be very hard for another game studio to beat this.

    Then you haven't yet see how broken stealth is in swtor with stealth on/stealth off ability, like forever if you not engage.....
    Still i agree how broken it is in gw2....

    You mean like literally every other MMO ever, where stealth classes can’t infinitely reset unlike gw2....

  • reddie.5861reddie.5861 Member ✭✭✭

    @Dralor.3701 said:

    @Seteruss.4058 said:

    @Offair.2563 said:
    This game has the most broken stealth mechanics ever. Will be very hard for another game studio to beat this.

    Then you haven't yet see how broken stealth is in swtor with stealth on/stealth off ability, like forever if you not engage.....
    Still i agree how broken it is in gw2....

    You mean like literally every other MMO ever, where stealth classes can’t infinitely reset unlike gw2....

    the thing is most mmo's give slower speed to stealthed people or u can see them when looking at em within certain range or like u said u simply cant stealth for ever.
    i play thief no matter how annoying its to die to a thief popping out of stealth, its most boring build to play and only people i can imagine to play it are either very salty cus they cant kill a kitten otherwise or they have a hour of trololol fun and then log out of boredom.

  • Brother.1504Brother.1504 Member ✭✭✭✭

    So many threads. This is op. That is op. If you get consistently owned by a profession or spec and you don’t see any way to defend yourself.

    Tip: Play that class and spec!! You will see the vulnerabilities and limitations very quickly. You will also learn what specs are hard counters to the spec you normally play.

  • Klypto.1703Klypto.1703 Member ✭✭✭

    Gotta git gud you only get like a billion ways to reveal a stealthed player for every one stealth skill they have. You can nerf thieves and stealth all day long but the good thief players always overcome and adapt but the stealth is there mostly as an option because of classes like warrior that can down you in one hit. High risk High reward where as you roll a warrior high reward and hardly any risk.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    While I don't really care I figured I could add my cheap easy suggestion,
    While in stealth, any additional stealth you gain is capped at +1 second.

    Then they can go back and increase base health for those 3 low hp classes to 14,645 so they are not pigeonholed into large chunks of Vita.

    Anet buff me :-(
    Make me good at game!

  • Dralor.3701Dralor.3701 Member ✭✭✭

    @reddie.5861 said:

    @Dralor.3701 said:

    @Seteruss.4058 said:

    @Offair.2563 said:
    This game has the most broken stealth mechanics ever. Will be very hard for another game studio to beat this.

    Then you haven't yet see how broken stealth is in swtor with stealth on/stealth off ability, like forever if you not engage.....
    Still i agree how broken it is in gw2....

    You mean like literally every other MMO ever, where stealth classes can’t infinitely reset unlike gw2....

    the thing is most mmo's give slower speed to stealthed people or u can see them when looking at em within certain range or like u said u simply cant stealth for ever.
    i play thief no matter how annoying its to die to a thief popping out of stealth, its most boring build to play and only people i can imagine to play it are either very salty cus they cant kill a kitten otherwise or they have a hour of trololol fun and then log out of boredom.

    I don’t think stealth is OP just pointing out other games have made stealth mechanics work.

    Stealth in GW2 is super annoying, most of the time I run into a thief I just ignore them. They usually can’t kill me and I usually can’t kill them as they will just reset. I don’t see how it’s fun for anyone involved.

    Mesmers are OP though, totally different story with them as opposed to thief...

  • Shadowcat.2680Shadowcat.2680 Member ✭✭✭

    @RedShark.9548 said:
    a good thief wont ever shoot into your reflect, or cancel his attack and wait your block out

    The new Death's Judgment is unblockable. Blocks/reflects/projectile destruction have no effect on it.

  • LetoII.3782LetoII.3782 Member ✭✭✭✭
    edited May 9, 2018

    @Shadowcat.2680 said:

    @RedShark.9548 said:
    a good thief wont ever shoot into your reflect, or cancel his attack and wait your block out

    The new Death's Judgment is unblockable. Blocks/reflects/projectile destruction have no effect on it.

    You're joking :astonished:

    [HUNT] the predatory instinct

  • Shadowcat.2680Shadowcat.2680 Member ✭✭✭

    @LetoII.3782 said:

    @Shadowcat.2680 said:

    @RedShark.9548 said:
    a good thief wont ever shoot into your reflect, or cancel his attack and wait your block out

    The new Death's Judgment is unblockable. Blocks/reflects/projectile destruction have no effect on it.

    You're joking :astonished:

    From the patch notes: "Death's Judgment: This attack's initiative cost has been removed, and it has moved to become the stealth attack for rifles. It is now unblockable and consumes all malice when the thief strikes their marked target. Reduced the casting time by about 0.25 seconds."

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    Because malice stacks only come with doing damage, malice gain is no longer passive.
    From the patch notes;

    Malice: Malice no longer generates over time. Instead, 1 malice is gained whenever the player hits their marked target with a skill that has an initiative cost, and they can gain an additional 1 malice if that skill critically hits. These gains can only occur once per skill use. Malice no longer increases damage to the player's marked target.

    Thank You for the {MEME}

  • LetoII.3782LetoII.3782 Member ✭✭✭✭

    Well, see? There's the other shoe.
    I suppose it's my fault for not reading them yet.

    [HUNT] the predatory instinct

  • Dralor.3701Dralor.3701 Member ✭✭✭
    edited May 10, 2018

    @Warkind.6745 said:
    Alright, remove stealth. Then give thieves endure pain, signet of stone, a guardian amount of blocks, or anything else that is apparently not "annoying to fight". I will gladly take that trade.

    Sounds good. Those are all less annoying than all the resets. :)

    I fee I should also clarify, I don’t think thief is in a good place - they need a lot of love.

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭

    @Warkind.6745 said:
    Alright, remove stealth. Then give thieves endure pain, signet of stone, a guardian amount of blocks, or anything else that is apparently not "annoying to fight". I will gladly take that trade.

    Hey man pick one not three replacements, ok?
    I'm sure most players would gladly let you do one to one trade of any of those for stealth too.

    Another derailing post ^ - Anet
    "Is there pvp stuff for this?" - "Absolutely, eh we actually have a new armor set coming soon." - "Woo!"
    "From the back of the room!, the one pvp fan! we got him! WaH!"
    || Stealth is a Terribad Mechanic ||

  • Brother.1504Brother.1504 Member ✭✭✭✭

    And the thief hate continues. Honestly I’m very mediocre when playing thief pvp so I respect when people play thieves well. It’s not face roll easy against anyone who knows how to counter them. I hate the amount of nerf herding happening lately across the board.

  • Dralor.3701Dralor.3701 Member ✭✭✭

    @Brother.1504 said:
    And the thief hate continues. Honestly I’m very mediocre when playing thief pvp so I respect when people play thieves well. It’s not face roll easy against anyone who knows how to counter them. I hate the amount of nerf herding happening lately across the board.

    Topic is about stealth not power level.

    Also spvp stealth =/= WvW stealth. (Unless they changed it and I totally missed it)

  • LetoII.3782LetoII.3782 Member ✭✭✭✭
    edited May 10, 2018

    @XenesisII.1540 said:

    @Warkind.6745 said:
    Alright, remove stealth. Then give thieves endure pain, signet of stone, a guardian amount of blocks, or anything else that is apparently not "annoying to fight". I will gladly take that trade.

    Hey man pick one not three replacements, ok?
    I'm sure most players would gladly let you do one to one trade of any of those for stealth too.

    Yeah I think all the Dragonhunters would definitely trade away all them blocks for even a few evade frames

    [HUNT] the predatory instinct

  • Warkind.6745Warkind.6745 Member ✭✭✭

    @XenesisII.1540 said:

    @Warkind.6745 said:
    Alright, remove stealth. Then give thieves endure pain, signet of stone, a guardian amount of blocks, or anything else that is apparently not "annoying to fight". I will gladly take that trade.

    Hey man pick one not three replacements, ok?
    I'm sure most players would gladly let you do one to one trade of any of those for stealth too.

    "or"

    All is vain.

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭

    @Warkind.6745 said:

    @XenesisII.1540 said:

    @Warkind.6745 said:
    Alright, remove stealth. Then give thieves endure pain, signet of stone, a guardian amount of blocks, or anything else that is apparently not "annoying to fight". I will gladly take that trade.

    Hey man pick one not three replacements, ok?
    I'm sure most players would gladly let you do one to one trade of any of those for stealth too.

    "or"

    "Hey man"

    Another derailing post ^ - Anet
    "Is there pvp stuff for this?" - "Absolutely, eh we actually have a new armor set coming soon." - "Woo!"
    "From the back of the room!, the one pvp fan! we got him! WaH!"
    || Stealth is a Terribad Mechanic ||

  • Inoki.6048Inoki.6048 Member ✭✭✭

    With the addition of a sniper profession to the game you guys hopefully saw this coming. Mostly Deadeyes go for Zerk gear to maximise profession efficiency. Some go with Marauder, but the point is to go for maximum damage output possible. Do you expect someone with 11k health and no toughness whatsoever (mostly dies from one hit from anything) have other defences than stealth and somewhat mobility?

    Ofc not, because you don't care.

    You only care that your class wins and the moment you encounter something challenging you come to the forums to complain about what is a L2P issue. If you die to a Deadeye blame none but yourself.

    You can observe a mark above your head (the mark is a necessity for the Deadeye to build up Malice). Everything a Deadeye does is heavily telegraphed by visuals and sound. Bullets can be dodged (Matrix), reflected and blocked. The slightest narrow terrain or obstacle renders the bullet invalid.

    And you still die...

    ...because your ego and perhaps even arrogance leads you to oblivion; thinking you spent a decent amount of time to get the bling-bling for your class and now you think you can best anything in the game and call yourself the king.

    Here's the deal, you're not meant to win all battles. You just don't get it.

    It amuses me watching people playing other hyper-buffed classes come moan to developers about the squishiest class that contrary to many demands proper strategy to everything you do unless you play a dodge junkie like S/D or S/P which doesn't require stealth at all because the dodges are OP as duck.

    Playing a Deadeye with the lowest health pool and no toughness is like living on the edge. You get the adrenaline rush pretty much every time you misfire because you have to quickly do something to survive and given the fact you are a sitting duck in the open you resort to what? That's right, you stealth or use Shadowstep (one time use in 50s) or rifle 4 if you have any initiative left to get away ASAP or bow 5 if you run such a build.

    Stealth is the primary / core mechanic of the Deadeye. Remove that and there is no point in the Deadeye to begin with.

    Since when do snipers operate in plain sight?

    Other thief variants like Staff DD, D/P, S/D - you name it - don't require a whole lot of stealth, if any at all. It's this single profession that is built around it. I don't think they'll do anything about it and I think they shouldn't, because once they do it will render the aspect of the profession useless. It's like tearing a beating heart out of one's body if you remove stealth from the Deadeye. Stealth is essence to snipers. If people refuse to understand this not much can be done.

    Peace <3

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