Shield Generators and defense — Guild Wars 2 Forums

Shield Generators and defense

Zefrost.3425Zefrost.3425 Member ✭✭✭
edited May 15, 2018 in WvW

Comments

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    I think shield generators can make a keep look really futuristic and disco funky all over the outer wall. Sometimes I use them for defense unless I am on my PoF only account, and then I get sad as I cannot man them. Other times they are funky for saving walls, but they are equally funky at not giving participation. Those are my funky thoughts. Funky fresh. My thoughts are.

    • They can help with defending, but in most cases they are used from the attacking side in which case 3 of them becomes impenetrable unless you suicide if you can get through the blob at which point your disabler will get blocked anyway or you will get blown up
    • 3 shield gens can cover each other +siege making it a little more difficult for defense
    • los from defensive side is also at a disadvantage (also because of certain settings like "snap to ground"), not being able to block either from just below the wall, and from splash damage

    I'm not sure exactly what you're asking of though, would you care to elaborate in more detail, before I get more funky fresh on this.

  • Seffen.2875Seffen.2875 Member ✭✭✭

    ?? What are your thoughts about this?

    All i see is the Standard set up for a gate that is not T0. (or defended)

  • Zefrost.3425Zefrost.3425 Member ✭✭✭

    Maybe shield generators shouldnt be able to be placed within 1200 radius of each other. No one can defend against that without equal numbers.

  • GDchiaScrub.3241GDchiaScrub.3241 Member ✭✭✭✭

    @Zefrost.3425 said:
    Maybe shield generators shouldnt be able to be placed within 1200 radius of each other. No one can defend against that without equal numbers.

    Huh? If it is actually equal numbers defending is the easiest part. Some ground aoes don't take long to cast on shield gens either so... D:

    Holy Warriors of [Kazo] following Kazo doctrine guided by, Our Lord and Commander, Zudo in the holy Trinity of Him and his two firm glutes.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    Without the shieldgens you would have just seen 8 rams on the door instead and the door down 2-3x as fast.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • reddie.5861reddie.5861 Member ✭✭✭

    this is why i hate shield gens but i equally hate 1000 AC's..

  • Ubi.4136Ubi.4136 Member ✭✭✭✭

    They need to reduce the ability to do what is in the picture. Maybe a radius around the gen that makes it so no other gen can be placed 360 around it.
    Right now, we just get blobs with multiple rams/catas/gens, and they can perma shield everything in one bubble where not even a disable is possible. We should be trying to discourage the blobs not enabling them. Scourges do that enough as it is.

    Lost in the Maguuma (TC)
    For the geographically challenged, yes, Tarnished Coast is located IN the Maguuma Jungle.

  • Ubi.4136Ubi.4136 Member ✭✭✭✭

    @Dawdler.8521 said:
    Without the shieldgens you would have just seen 8 rams on the door instead and the door down 2-3x as fast.

    But, at least in that scenario a disable is possible.

    Lost in the Maguuma (TC)
    For the geographically challenged, yes, Tarnished Coast is located IN the Maguuma Jungle.

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